Ha__s l / ll Fein- schme__er k / ck a__te Leute l / ll Wa__er s / ss ra__en t / tt le__ere k / ck Lesera__en t / tt schle__en m / mm Fe__e l / ll schnu__en r / rr kna__en l / ll We__ten l / ll mo__ige Hunde l / ll Bri__e l / ll ra___ern t / tt Wa__e t / tt wi__de Kinder l / ll Te__er l / ll Schlara_en f / ff Schu__e l / ll Fe__der l / ll rei__e f / ff so__en l / ll Sti__e l / ll Ha__s l / ll Fein- schme__er k / ck a__te Leute l / ll Wa__er s / ss ra__en t / tt le__ere k / ck Lesera__en t / tt schle__en m / mm Fe__e l / ll schnu__en r / rr kna__en l / ll We__ten l / ll mo__ige Hunde l / ll Bri__e l / ll ra___ern t / tt Wa__e t / tt wi__de Kinder l / ll Te__er l / ll Schlara_en f / ff Schu__e l / ll Fe__der l / ll rei__e f / ff so__en l / ll Sti__e l / ll
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Ha__s
l / ll
Fein-
schme__er
k / ck
a__te
Leute
l / ll
Wa__er
s / ss
ra__en
t / tt
le__ere
k / ck
Lesera__en
t / tt
schle__en
m / mm
Fe__e
l / ll
schnu__en
r / rr
kna__en
l / ll
We__ten
l / ll
mo__ige
Hunde
l / ll
Bri__e
l / ll
ra___ern
t / tt
Wa__e
t / tt
wi__de
Kinder
l / ll
Te__er
l / ll
Schlara_en
f / ff
Schu__e
l / ll
Fe__der
l / ll
rei__e
f / ff
so__en
l / ll
Sti__e
l / ll