PositivereinforcementSpontaneousrecoveryNegativereinforcementResponsecostOperantresponseTrial &errorlearningLaw ofeffectClassicalconditioningThorndikeModelingMotivationObservationallearningExtinctionStimulusgeneralizationSkinnerVicariousconditioningOperantresponseStimulusdiscriminationRetentionAttentionTrial &errorlearningReproductionOperantconditioningReinforcementPositivereinforcementSpontaneousrecoveryNegativereinforcementResponsecostOperantresponseTrial &errorlearningLaw ofeffectClassicalconditioningThorndikeModelingMotivationObservationallearningExtinctionStimulusgeneralizationSkinnerVicariousconditioningOperantresponseStimulusdiscriminationRetentionAttentionTrial &errorlearningReproductionOperantconditioningReinforcement

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Positive reinforcement
  2. Spontaneous recovery
  3. Negative reinforcement
  4. Response cost
  5. Operant response
  6. Trial & error learning
  7. Law of effect
  8. Classical conditioning
  9. Thorndike
  10. Modeling
  11. Motivation
  12. Observational learning
  13. Extinction
  14. Stimulus generalization
  15. Skinner
  16. Vicarious conditioning
  17. Operant response
  18. Stimulus discrimination
  19. Retention
  20. Attention
  21. Trial & error learning
  22. Reproduction
  23. Operant conditioning
  24. Reinforcement