ResponsecostPositivereinforcementReinforcementExtinctionVicariousconditioningSpontaneousrecoveryObservationallearningAttentionReproductionModelingTrial &errorlearningSkinnerLaw ofeffectOperantresponseThorndikeOperantresponseStimulusdiscriminationOperantconditioningRetentionNegativereinforcementMotivationStimulusgeneralizationTrial &errorlearningClassicalconditioningResponsecostPositivereinforcementReinforcementExtinctionVicariousconditioningSpontaneousrecoveryObservationallearningAttentionReproductionModelingTrial &errorlearningSkinnerLaw ofeffectOperantresponseThorndikeOperantresponseStimulusdiscriminationOperantconditioningRetentionNegativereinforcementMotivationStimulusgeneralizationTrial &errorlearningClassicalconditioning

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Response cost
  2. Positive reinforcement
  3. Reinforcement
  4. Extinction
  5. Vicarious conditioning
  6. Spontaneous recovery
  7. Observational learning
  8. Attention
  9. Reproduction
  10. Modeling
  11. Trial & error learning
  12. Skinner
  13. Law of effect
  14. Operant response
  15. Thorndike
  16. Operant response
  17. Stimulus discrimination
  18. Operant conditioning
  19. Retention
  20. Negative reinforcement
  21. Motivation
  22. Stimulus generalization
  23. Trial & error learning
  24. Classical conditioning