OperantresponseThorndikeSpontaneousrecoveryObservationallearningTrial &errorlearningModelingVicariousconditioningOperantconditioningResponsecostOperantresponseAttentionStimulusdiscriminationRetentionExtinctionMotivationReproductionPositivereinforcementStimulusgeneralizationReinforcementTrial &errorlearningSkinnerNegativereinforcementLaw ofeffectClassicalconditioningOperantresponseThorndikeSpontaneousrecoveryObservationallearningTrial &errorlearningModelingVicariousconditioningOperantconditioningResponsecostOperantresponseAttentionStimulusdiscriminationRetentionExtinctionMotivationReproductionPositivereinforcementStimulusgeneralizationReinforcementTrial &errorlearningSkinnerNegativereinforcementLaw ofeffectClassicalconditioning

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operant response
  2. Thorndike
  3. Spontaneous recovery
  4. Observational learning
  5. Trial & error learning
  6. Modeling
  7. Vicarious conditioning
  8. Operant conditioning
  9. Response cost
  10. Operant response
  11. Attention
  12. Stimulus discrimination
  13. Retention
  14. Extinction
  15. Motivation
  16. Reproduction
  17. Positive reinforcement
  18. Stimulus generalization
  19. Reinforcement
  20. Trial & error learning
  21. Skinner
  22. Negative reinforcement
  23. Law of effect
  24. Classical conditioning