Trial &errorlearningNegativereinforcementMotivationOperantconditioningModelingAttentionReinforcementThorndikeStimulusdiscriminationTrial &errorlearningVicariousconditioningObservationallearningLaw ofeffectExtinctionSkinnerPositivereinforcementClassicalconditioningRetentionReproductionSpontaneousrecoveryOperantresponseResponsecostStimulusgeneralizationOperantresponseTrial &errorlearningNegativereinforcementMotivationOperantconditioningModelingAttentionReinforcementThorndikeStimulusdiscriminationTrial &errorlearningVicariousconditioningObservationallearningLaw ofeffectExtinctionSkinnerPositivereinforcementClassicalconditioningRetentionReproductionSpontaneousrecoveryOperantresponseResponsecostStimulusgeneralizationOperantresponse

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Trial & error learning
  2. Negative reinforcement
  3. Motivation
  4. Operant conditioning
  5. Modeling
  6. Attention
  7. Reinforcement
  8. Thorndike
  9. Stimulus discrimination
  10. Trial & error learning
  11. Vicarious conditioning
  12. Observational learning
  13. Law of effect
  14. Extinction
  15. Skinner
  16. Positive reinforcement
  17. Classical conditioning
  18. Retention
  19. Reproduction
  20. Spontaneous recovery
  21. Operant response
  22. Response cost
  23. Stimulus generalization
  24. Operant response