SpontaneousrecoveryRetentionAttentionOperantresponseNegativereinforcementMotivationLaw ofeffectClassicalconditioningModelingOperantresponseTrial &errorlearningObservationallearningResponsecostTrial &errorlearningReinforcementPositivereinforcementSkinnerThorndikeStimulusdiscriminationVicariousconditioningReproductionStimulusgeneralizationOperantconditioningExtinctionSpontaneousrecoveryRetentionAttentionOperantresponseNegativereinforcementMotivationLaw ofeffectClassicalconditioningModelingOperantresponseTrial &errorlearningObservationallearningResponsecostTrial &errorlearningReinforcementPositivereinforcementSkinnerThorndikeStimulusdiscriminationVicariousconditioningReproductionStimulusgeneralizationOperantconditioningExtinction

Learning - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Spontaneous recovery
  2. Retention
  3. Attention
  4. Operant response
  5. Negative reinforcement
  6. Motivation
  7. Law of effect
  8. Classical conditioning
  9. Modeling
  10. Operant response
  11. Trial & error learning
  12. Observational learning
  13. Response cost
  14. Trial & error learning
  15. Reinforcement
  16. Positive reinforcement
  17. Skinner
  18. Thorndike
  19. Stimulus discrimination
  20. Vicarious conditioning
  21. Reproduction
  22. Stimulus generalization
  23. Operant conditioning
  24. Extinction