protagonistpersonvs.natureverbalironysettingthemestaticcharacterpersonvs.societyfallingactionmoodroundcharacterflatcharacterpersonvs. selfdramaticironyantagonistdirectcharacterizationindirectcharacterizationdynamiccharacterclimaxresolutionsituationalironyforeshadowingexpositionflashbackpersonvs.personrisingactionplotprotagonistpersonvs.natureverbalironysettingthemestaticcharacterpersonvs.societyfallingactionmoodroundcharacterflatcharacterpersonvs. selfdramaticironyantagonistdirectcharacterizationindirectcharacterizationdynamiccharacterclimaxresolutionsituationalironyforeshadowingexpositionflashbackpersonvs.personrisingactionplot

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. protagonist
  2. person vs. nature
  3. verbal irony
  4. setting
  5. theme
  6. static character
  7. person vs. society
  8. falling action
  9. mood
  10. round character
  11. flat character
  12. person vs. self
  13. dramatic irony
  14. antagonist
  15. direct characterization
  16. indirect characterization
  17. dynamic character
  18. climax
  19. resolution
  20. situational irony
  21. foreshadowing
  22. exposition
  23. flashback
  24. person vs. person
  25. rising action
  26. plot