person vs. person indirect characterization flashback direct characterization verbal irony person vs. society situational irony person vs. nature climax foreshadowing exposition rising action dramatic irony dynamic character mood falling action protagonist static character flat character antagonist resolution plot setting theme person vs. self round character person vs. person indirect characterization flashback direct characterization verbal irony person vs. society situational irony person vs. nature climax foreshadowing exposition rising action dramatic irony dynamic character mood falling action protagonist static character flat character antagonist resolution plot setting theme person vs. self round character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
person vs. person
indirect characterization
flashback
direct characterization
verbal irony
person vs. society
situational irony
person vs. nature
climax
foreshadowing
exposition
rising action
dramatic irony
dynamic character
mood
falling action
protagonist
static character
flat character
antagonist
resolution
plot
setting
theme
person vs. self
round character