personvs.societyantagonistfallingactiondramaticironypersonvs.personresolutiondynamiccharacterforeshadowingflatcharacterplotsituationalironydirectcharacterizationpersonvs. selfsettingclimaxthemeindirectcharacterizationpersonvs.natureverbalironyroundcharacterprotagonistmoodflashbackstaticcharacterrisingactionexpositionpersonvs.societyantagonistfallingactiondramaticironypersonvs.personresolutiondynamiccharacterforeshadowingflatcharacterplotsituationalironydirectcharacterizationpersonvs. selfsettingclimaxthemeindirectcharacterizationpersonvs.natureverbalironyroundcharacterprotagonistmoodflashbackstaticcharacterrisingactionexposition

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. person vs. society
  2. antagonist
  3. falling action
  4. dramatic irony
  5. person vs. person
  6. resolution
  7. dynamic character
  8. foreshadowing
  9. flat character
  10. plot
  11. situational irony
  12. direct characterization
  13. person vs. self
  14. setting
  15. climax
  16. theme
  17. indirect characterization
  18. person vs. nature
  19. verbal irony
  20. round character
  21. protagonist
  22. mood
  23. flashback
  24. static character
  25. rising action
  26. exposition