antagonist exposition resolution foreshadowing direct characterization situational irony person vs. nature static character dramatic irony person vs. self verbal irony mood person vs. society round character person vs. person falling action setting protagonist dynamic character flashback indirect characterization theme flat character climax rising action plot antagonist exposition resolution foreshadowing direct characterization situational irony person vs. nature static character dramatic irony person vs. self verbal irony mood person vs. society round character person vs. person falling action setting protagonist dynamic character flashback indirect characterization theme flat character climax rising action plot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
antagonist
exposition
resolution
foreshadowing
direct characterization
situational irony
person vs. nature
static character
dramatic irony
person vs. self
verbal irony
mood
person vs. society
round character
person vs. person
falling action
setting
protagonist
dynamic character
flashback
indirect characterization
theme
flat character
climax
rising action
plot