indirectcharacterizationflatcharacterdramaticironymoodplotprotagonistflashbackfallingactionpersonvs.personexpositionverbalironypersonvs.naturesettingsituationalironythemeforeshadowingrisingactionresolutionpersonvs.societydirectcharacterizationstaticcharacterdynamiccharacterroundcharacterpersonvs. selfantagonistclimaxindirectcharacterizationflatcharacterdramaticironymoodplotprotagonistflashbackfallingactionpersonvs.personexpositionverbalironypersonvs.naturesettingsituationalironythemeforeshadowingrisingactionresolutionpersonvs.societydirectcharacterizationstaticcharacterdynamiccharacterroundcharacterpersonvs. selfantagonistclimax

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. indirect characterization
  2. flat character
  3. dramatic irony
  4. mood
  5. plot
  6. protagonist
  7. flashback
  8. falling action
  9. person vs. person
  10. exposition
  11. verbal irony
  12. person vs. nature
  13. setting
  14. situational irony
  15. theme
  16. foreshadowing
  17. rising action
  18. resolution
  19. person vs. society
  20. direct characterization
  21. static character
  22. dynamic character
  23. round character
  24. person vs. self
  25. antagonist
  26. climax