directcharacterizationverbalironypersonvs. selfflatcharacterroundcharacterexpositionfallingactionrisingactionpersonvs.natureforeshadowingresolutionprotagonistflashbackdynamiccharacterantagonistthemesituationalironysettingmoodpersonvs.personindirectcharacterizationplotpersonvs.societydramaticironystaticcharacterclimaxdirectcharacterizationverbalironypersonvs. selfflatcharacterroundcharacterexpositionfallingactionrisingactionpersonvs.natureforeshadowingresolutionprotagonistflashbackdynamiccharacterantagonistthemesituationalironysettingmoodpersonvs.personindirectcharacterizationplotpersonvs.societydramaticironystaticcharacterclimax

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. direct characterization
  2. verbal irony
  3. person vs. self
  4. flat character
  5. round character
  6. exposition
  7. falling action
  8. rising action
  9. person vs. nature
  10. foreshadowing
  11. resolution
  12. protagonist
  13. flashback
  14. dynamic character
  15. antagonist
  16. theme
  17. situational irony
  18. setting
  19. mood
  20. person vs. person
  21. indirect characterization
  22. plot
  23. person vs. society
  24. dramatic irony
  25. static character
  26. climax