settingplotindirectcharacterizationroundcharacterpersonvs.persondirectcharacterizationstaticcharacterforeshadowingprotagonistpersonvs.naturedynamiccharacterdramaticironyverbalironysituationalironyantagonistresolutionpersonvs.societypersonvs. selfmoodthemeclimaxrisingactionexpositionflatcharacterflashbackfallingactionsettingplotindirectcharacterizationroundcharacterpersonvs.persondirectcharacterizationstaticcharacterforeshadowingprotagonistpersonvs.naturedynamiccharacterdramaticironyverbalironysituationalironyantagonistresolutionpersonvs.societypersonvs. selfmoodthemeclimaxrisingactionexpositionflatcharacterflashbackfallingaction

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
  1. setting
  2. plot
  3. indirect characterization
  4. round character
  5. person vs. person
  6. direct characterization
  7. static character
  8. foreshadowing
  9. protagonist
  10. person vs. nature
  11. dynamic character
  12. dramatic irony
  13. verbal irony
  14. situational irony
  15. antagonist
  16. resolution
  17. person vs. society
  18. person vs. self
  19. mood
  20. theme
  21. climax
  22. rising action
  23. exposition
  24. flat character
  25. flashback
  26. falling action