antagonistexpositionresolutionforeshadowingdirectcharacterizationsituationalironypersonvs.naturestaticcharacterdramaticironypersonvs. selfverbalironymoodpersonvs.societyroundcharacterpersonvs.personfallingactionsettingprotagonistdynamiccharacterflashbackindirectcharacterizationthemeflatcharacterclimaxrisingactionplotantagonistexpositionresolutionforeshadowingdirectcharacterizationsituationalironypersonvs.naturestaticcharacterdramaticironypersonvs. selfverbalironymoodpersonvs.societyroundcharacterpersonvs.personfallingactionsettingprotagonistdynamiccharacterflashbackindirectcharacterizationthemeflatcharacterclimaxrisingactionplot

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. antagonist
  2. exposition
  3. resolution
  4. foreshadowing
  5. direct characterization
  6. situational irony
  7. person vs. nature
  8. static character
  9. dramatic irony
  10. person vs. self
  11. verbal irony
  12. mood
  13. person vs. society
  14. round character
  15. person vs. person
  16. falling action
  17. setting
  18. protagonist
  19. dynamic character
  20. flashback
  21. indirect characterization
  22. theme
  23. flat character
  24. climax
  25. rising action
  26. plot