indirectcharacterizationsituationalironypersonvs.societymoodexpositiondynamiccharacterdirectcharacterizationprotagonistplotflashbackpersonvs.personantagonistsettingdramaticironyforeshadowingpersonvs.naturerisingactionclimaxroundcharacterflatcharacterresolutionfallingactionpersonvs. selfthemeverbalironystaticcharacterindirectcharacterizationsituationalironypersonvs.societymoodexpositiondynamiccharacterdirectcharacterizationprotagonistplotflashbackpersonvs.personantagonistsettingdramaticironyforeshadowingpersonvs.naturerisingactionclimaxroundcharacterflatcharacterresolutionfallingactionpersonvs. selfthemeverbalironystaticcharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
  1. indirect characterization
  2. situational irony
  3. person vs. society
  4. mood
  5. exposition
  6. dynamic character
  7. direct characterization
  8. protagonist
  9. plot
  10. flashback
  11. person vs. person
  12. antagonist
  13. setting
  14. dramatic irony
  15. foreshadowing
  16. person vs. nature
  17. rising action
  18. climax
  19. round character
  20. flat character
  21. resolution
  22. falling action
  23. person vs. self
  24. theme
  25. verbal irony
  26. static character