foreshadowingprotagonistindirectcharacterizationresolutionflatcharacterpersonvs.persondirectcharacterizationverbalironyplotpersonvs.societystaticcharacterexpositionsituationalironypersonvs.naturerisingactionsettingantagonistthemedynamiccharacterflashbackfallingactionpersonvs. selfroundcharacterclimaxmooddramaticironyforeshadowingprotagonistindirectcharacterizationresolutionflatcharacterpersonvs.persondirectcharacterizationverbalironyplotpersonvs.societystaticcharacterexpositionsituationalironypersonvs.naturerisingactionsettingantagonistthemedynamiccharacterflashbackfallingactionpersonvs. selfroundcharacterclimaxmooddramaticirony

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
  1. foreshadowing
  2. protagonist
  3. indirect characterization
  4. resolution
  5. flat character
  6. person vs. person
  7. direct characterization
  8. verbal irony
  9. plot
  10. person vs. society
  11. static character
  12. exposition
  13. situational irony
  14. person vs. nature
  15. rising action
  16. setting
  17. antagonist
  18. theme
  19. dynamic character
  20. flashback
  21. falling action
  22. person vs. self
  23. round character
  24. climax
  25. mood
  26. dramatic irony