staticcharacterindirectcharacterizationflashbackverbalironyresolutionmoodfallingactiondynamiccharacterprotagonistforeshadowingplotthemeroundcharacterdirectcharacterizationclimaxsituationalironypersonvs.natureflatcharacterdramaticironypersonvs.personpersonvs.societypersonvs. selfrisingactionsettingantagonistexpositionstaticcharacterindirectcharacterizationflashbackverbalironyresolutionmoodfallingactiondynamiccharacterprotagonistforeshadowingplotthemeroundcharacterdirectcharacterizationclimaxsituationalironypersonvs.natureflatcharacterdramaticironypersonvs.personpersonvs.societypersonvs. selfrisingactionsettingantagonistexposition

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. static character
  2. indirect characterization
  3. flashback
  4. verbal irony
  5. resolution
  6. mood
  7. falling action
  8. dynamic character
  9. protagonist
  10. foreshadowing
  11. plot
  12. theme
  13. round character
  14. direct characterization
  15. climax
  16. situational irony
  17. person vs. nature
  18. flat character
  19. dramatic irony
  20. person vs. person
  21. person vs. society
  22. person vs. self
  23. rising action
  24. setting
  25. antagonist
  26. exposition