person vs. self dynamic character static character situational irony climax exposition flat character verbal irony protagonist indirect characterization foreshadowing flashback person vs. person person vs. nature direct characterization rising action person vs. society theme dramatic irony mood round character plot setting antagonist falling action resolution person vs. self dynamic character static character situational irony climax exposition flat character verbal irony protagonist indirect characterization foreshadowing flashback person vs. person person vs. nature direct characterization rising action person vs. society theme dramatic irony mood round character plot setting antagonist falling action resolution
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
person vs. self
dynamic character
static character
situational irony
climax
exposition
flat character
verbal irony
protagonist
indirect characterization
foreshadowing
flashback
person vs. person
person vs. nature
direct characterization
rising action
person vs. society
theme
dramatic irony
mood
round character
plot
setting
antagonist
falling action
resolution