expositionindirectcharacterizationfallingactionverbalironyroundcharacterpersonvs.persondramaticironyflatcharacterdynamiccharacterantagonistsituationalironystaticcharacterpersonvs.societyrisingactionmoodclimaxprotagonistpersonvs.naturethemeflashbackforeshadowingdirectcharacterizationsettingplotresolutionpersonvs. selfexpositionindirectcharacterizationfallingactionverbalironyroundcharacterpersonvs.persondramaticironyflatcharacterdynamiccharacterantagonistsituationalironystaticcharacterpersonvs.societyrisingactionmoodclimaxprotagonistpersonvs.naturethemeflashbackforeshadowingdirectcharacterizationsettingplotresolutionpersonvs. self

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. exposition
  2. indirect characterization
  3. falling action
  4. verbal irony
  5. round character
  6. person vs. person
  7. dramatic irony
  8. flat character
  9. dynamic character
  10. antagonist
  11. situational irony
  12. static character
  13. person vs. society
  14. rising action
  15. mood
  16. climax
  17. protagonist
  18. person vs. nature
  19. theme
  20. flashback
  21. foreshadowing
  22. direct characterization
  23. setting
  24. plot
  25. resolution
  26. person vs. self