indirectcharacterizationthememoodsituationalironydynamiccharacterpersonvs.natureplotdramaticironysettingclimaxexpositiondirectcharacterizationpersonvs.personpersonvs. selfstaticcharacterverbalironyantagonistflatcharacterflashbackresolutionpersonvs.societyforeshadowingfallingactionrisingactionprotagonistroundcharacterindirectcharacterizationthememoodsituationalironydynamiccharacterpersonvs.natureplotdramaticironysettingclimaxexpositiondirectcharacterizationpersonvs.personpersonvs. selfstaticcharacterverbalironyantagonistflatcharacterflashbackresolutionpersonvs.societyforeshadowingfallingactionrisingactionprotagonistroundcharacter

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
  1. indirect characterization
  2. theme
  3. mood
  4. situational irony
  5. dynamic character
  6. person vs. nature
  7. plot
  8. dramatic irony
  9. setting
  10. climax
  11. exposition
  12. direct characterization
  13. person vs. person
  14. person vs. self
  15. static character
  16. verbal irony
  17. antagonist
  18. flat character
  19. flashback
  20. resolution
  21. person vs. society
  22. foreshadowing
  23. falling action
  24. rising action
  25. protagonist
  26. round character