TrainingReadinessWholeVersesPartLearningSpotrewardFeedback andReinforcementPrincipalsoflearningInstructionalObjectivesMassedversusDistributedLearningActivePracticeandRepetitionMeaningfulPresentationInstructorTraitsModelingFree!IndividualLearningDifferencesBehaviorModificationGoalSettingTrainingMotivationTrainingReadinessWholeVersesPartLearningSpotrewardFeedback andReinforcementPrincipalsoflearningInstructionalObjectivesMassedversusDistributedLearningActivePracticeandRepetitionMeaningfulPresentationInstructorTraitsModelingFree!IndividualLearningDifferencesBehaviorModificationGoalSettingTrainingMotivation

Designing Training Programs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
G
4
N
5
G
6
B
7
I
8
G
9
G
10
I
11
I
12
B
13
N
14
B
15
N
16
N
  1. I-Training Readiness
  2. B-Whole Verses Part Learning
  3. G-Spot reward
  4. N-Feedback and Reinforcement
  5. G-Principals of learning
  6. B-Instructional Objectives
  7. I-Massed versus Distributed Learning
  8. G-Active Practice and Repetition
  9. G-Meaningful Presentation
  10. I-Instructor Traits
  11. I-Modeling
  12. B-Free!
  13. N-Individual Learning Differences
  14. B-Behavior Modification
  15. N-Goal Setting
  16. N-Training Motivation