Free!GoalSettingTrainingReadinessTrainingMotivationMassedversusDistributedLearningInstructorTraitsActivePracticeandRepetitionModelingBehaviorModificationFeedback andReinforcementIndividualLearningDifferencesWholeVersesPartLearningMeaningfulPresentationInstructionalObjectivesPrincipalsoflearningSpotrewardFree!GoalSettingTrainingReadinessTrainingMotivationMassedversusDistributedLearningInstructorTraitsActivePracticeandRepetitionModelingBehaviorModificationFeedback andReinforcementIndividualLearningDifferencesWholeVersesPartLearningMeaningfulPresentationInstructionalObjectivesPrincipalsoflearningSpotreward

Designing Training Programs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
N
3
I
4
N
5
I
6
I
7
G
8
I
9
B
10
N
11
N
12
B
13
G
14
B
15
G
16
G
  1. B-Free!
  2. N-Goal Setting
  3. I-Training Readiness
  4. N-Training Motivation
  5. I-Massed versus Distributed Learning
  6. I-Instructor Traits
  7. G-Active Practice and Repetition
  8. I-Modeling
  9. B-Behavior Modification
  10. N-Feedback and Reinforcement
  11. N-Individual Learning Differences
  12. B-Whole Verses Part Learning
  13. G-Meaningful Presentation
  14. B-Instructional Objectives
  15. G-Principals of learning
  16. G-Spot reward