GoalSettingTrainingReadinessWholeVersesPartLearningActivePracticeandRepetitionInstructorTraitsFeedback andReinforcementTrainingMotivationModelingSpotrewardFree!BehaviorModificationMeaningfulPresentationPrincipalsoflearningMassedversusDistributedLearningInstructionalObjectivesIndividualLearningDifferencesGoalSettingTrainingReadinessWholeVersesPartLearningActivePracticeandRepetitionInstructorTraitsFeedback andReinforcementTrainingMotivationModelingSpotrewardFree!BehaviorModificationMeaningfulPresentationPrincipalsoflearningMassedversusDistributedLearningInstructionalObjectivesIndividualLearningDifferences

Designing Training Programs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
B
4
G
5
I
6
N
7
N
8
I
9
G
10
B
11
B
12
G
13
G
14
I
15
B
16
N
  1. N-Goal Setting
  2. I-Training Readiness
  3. B-Whole Verses Part Learning
  4. G-Active Practice and Repetition
  5. I-Instructor Traits
  6. N-Feedback and Reinforcement
  7. N-Training Motivation
  8. I-Modeling
  9. G-Spot reward
  10. B-Free!
  11. B-Behavior Modification
  12. G-Meaningful Presentation
  13. G-Principals of learning
  14. I-Massed versus Distributed Learning
  15. B-Instructional Objectives
  16. N-Individual Learning Differences