PrincipalsoflearningGoalSettingModelingSpotrewardActivePracticeandRepetitionWholeVersesPartLearningInstructorTraitsMeaningfulPresentationTrainingMotivationFree!InstructionalObjectivesIndividualLearningDifferencesFeedback andReinforcementBehaviorModificationTrainingReadinessMassedversusDistributedLearningPrincipalsoflearningGoalSettingModelingSpotrewardActivePracticeandRepetitionWholeVersesPartLearningInstructorTraitsMeaningfulPresentationTrainingMotivationFree!InstructionalObjectivesIndividualLearningDifferencesFeedback andReinforcementBehaviorModificationTrainingReadinessMassedversusDistributedLearning

Designing Training Programs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
I
4
G
5
G
6
B
7
I
8
G
9
N
10
B
11
B
12
N
13
N
14
B
15
I
16
I
  1. G-Principals of learning
  2. N-Goal Setting
  3. I-Modeling
  4. G-Spot reward
  5. G-Active Practice and Repetition
  6. B-Whole Verses Part Learning
  7. I-Instructor Traits
  8. G-Meaningful Presentation
  9. N-Training Motivation
  10. B-Free!
  11. B-Instructional Objectives
  12. N-Individual Learning Differences
  13. N-Feedback and Reinforcement
  14. B-Behavior Modification
  15. I-Training Readiness
  16. I-Massed versus Distributed Learning