MassedversusDistributedLearningSpotrewardGoalSettingFree!BehaviorModificationInstructorTraitsActivePracticeandRepetitionTrainingMotivationPrincipalsoflearningInstructionalObjectivesIndividualLearningDifferencesFeedback andReinforcementWholeVersesPartLearningMeaningfulPresentationModelingTrainingReadinessMassedversusDistributedLearningSpotrewardGoalSettingFree!BehaviorModificationInstructorTraitsActivePracticeandRepetitionTrainingMotivationPrincipalsoflearningInstructionalObjectivesIndividualLearningDifferencesFeedback andReinforcementWholeVersesPartLearningMeaningfulPresentationModelingTrainingReadiness

Designing Training Programs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
G
3
N
4
B
5
B
6
I
7
G
8
N
9
G
10
B
11
N
12
N
13
B
14
G
15
I
16
I
  1. I-Massed versus Distributed Learning
  2. G-Spot reward
  3. N-Goal Setting
  4. B-Free!
  5. B-Behavior Modification
  6. I-Instructor Traits
  7. G-Active Practice and Repetition
  8. N-Training Motivation
  9. G-Principals of learning
  10. B-Instructional Objectives
  11. N-Individual Learning Differences
  12. N-Feedback and Reinforcement
  13. B-Whole Verses Part Learning
  14. G-Meaningful Presentation
  15. I-Modeling
  16. I-Training Readiness