Free!WholeVersesPartLearningFeedback andReinforcementBehaviorModificationMassedversusDistributedLearningTrainingMotivationInstructionalObjectivesModelingInstructorTraitsIndividualLearningDifferencesTrainingReadinessActivePracticeandRepetitionSpotrewardGoalSettingMeaningfulPresentationPrincipalsoflearningFree!WholeVersesPartLearningFeedback andReinforcementBehaviorModificationMassedversusDistributedLearningTrainingMotivationInstructionalObjectivesModelingInstructorTraitsIndividualLearningDifferencesTrainingReadinessActivePracticeandRepetitionSpotrewardGoalSettingMeaningfulPresentationPrincipalsoflearning

Designing Training Programs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
B
2
B
3
N
4
B
5
I
6
N
7
B
8
I
9
I
10
N
11
I
12
G
13
G
14
N
15
G
16
G
  1. B-Free!
  2. B-Whole Verses Part Learning
  3. N-Feedback and Reinforcement
  4. B-Behavior Modification
  5. I-Massed versus Distributed Learning
  6. N-Training Motivation
  7. B-Instructional Objectives
  8. I-Modeling
  9. I-Instructor Traits
  10. N-Individual Learning Differences
  11. I-Training Readiness
  12. G-Active Practice and Repetition
  13. G-Spot reward
  14. N-Goal Setting
  15. G-Meaningful Presentation
  16. G-Principals of learning