MeaningfulPresentationIndividualLearningDifferencesInstructorTraitsTrainingMotivationBehaviorModificationFeedback andReinforcementModelingGoalSettingActivePracticeandRepetitionFree!MassedversusDistributedLearningSpotrewardInstructionalObjectivesTrainingReadinessWholeVersesPartLearningPrincipalsoflearningMeaningfulPresentationIndividualLearningDifferencesInstructorTraitsTrainingMotivationBehaviorModificationFeedback andReinforcementModelingGoalSettingActivePracticeandRepetitionFree!MassedversusDistributedLearningSpotrewardInstructionalObjectivesTrainingReadinessWholeVersesPartLearningPrincipalsoflearning

Designing Training Programs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
I
4
N
5
B
6
N
7
I
8
N
9
G
10
B
11
I
12
G
13
B
14
I
15
B
16
G
  1. G-Meaningful Presentation
  2. N-Individual Learning Differences
  3. I-Instructor Traits
  4. N-Training Motivation
  5. B-Behavior Modification
  6. N-Feedback and Reinforcement
  7. I-Modeling
  8. N-Goal Setting
  9. G-Active Practice and Repetition
  10. B-Free!
  11. I-Massed versus Distributed Learning
  12. G-Spot reward
  13. B-Instructional Objectives
  14. I-Training Readiness
  15. B-Whole Verses Part Learning
  16. G-Principals of learning