PrincipalsoflearningTrainingMotivationInstructionalObjectivesBehaviorModificationFree!ActivePracticeandRepetitionTrainingReadinessFeedback andReinforcementSpotrewardWholeVersesPartLearningMeaningfulPresentationModelingIndividualLearningDifferencesGoalSettingInstructorTraitsMassedversusDistributedLearningPrincipalsoflearningTrainingMotivationInstructionalObjectivesBehaviorModificationFree!ActivePracticeandRepetitionTrainingReadinessFeedback andReinforcementSpotrewardWholeVersesPartLearningMeaningfulPresentationModelingIndividualLearningDifferencesGoalSettingInstructorTraitsMassedversusDistributedLearning

Designing Training Programs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
N
3
B
4
B
5
B
6
G
7
I
8
N
9
G
10
B
11
G
12
I
13
N
14
N
15
I
16
I
  1. G-Principals of learning
  2. N-Training Motivation
  3. B-Instructional Objectives
  4. B-Behavior Modification
  5. B-Free!
  6. G-Active Practice and Repetition
  7. I-Training Readiness
  8. N-Feedback and Reinforcement
  9. G-Spot reward
  10. B-Whole Verses Part Learning
  11. G-Meaningful Presentation
  12. I-Modeling
  13. N-Individual Learning Differences
  14. N-Goal Setting
  15. I-Instructor Traits
  16. I-Massed versus Distributed Learning