TrainingReadinessGoalSettingFree!MassedversusDistributedLearningWholeVersesPartLearningTrainingMotivationIndividualLearningDifferencesInstructionalObjectivesInstructorTraitsSpotrewardFeedback andReinforcementMeaningfulPresentationActivePracticeandRepetitionModelingPrincipalsoflearningBehaviorModificationTrainingReadinessGoalSettingFree!MassedversusDistributedLearningWholeVersesPartLearningTrainingMotivationIndividualLearningDifferencesInstructionalObjectivesInstructorTraitsSpotrewardFeedback andReinforcementMeaningfulPresentationActivePracticeandRepetitionModelingPrincipalsoflearningBehaviorModification

Designing Training Programs - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
N
3
B
4
I
5
B
6
N
7
N
8
B
9
I
10
G
11
N
12
G
13
G
14
I
15
G
16
B
  1. I-Training Readiness
  2. N-Goal Setting
  3. B-Free!
  4. I-Massed versus Distributed Learning
  5. B-Whole Verses Part Learning
  6. N-Training Motivation
  7. N-Individual Learning Differences
  8. B-Instructional Objectives
  9. I-Instructor Traits
  10. G-Spot reward
  11. N-Feedback and Reinforcement
  12. G-Meaningful Presentation
  13. G-Active Practice and Repetition
  14. I-Modeling
  15. G-Principals of learning
  16. B-Behavior Modification