Situational irony Theme Resolution Dynamic character Antagonist imagery Exposition Internal conflict Simile Plot Foreshadowing Rising action Narrator Setting Verbal irony Dramatic irony Metaphor External conflict Protagonist 3rd limited person narrator Falling action 1st person narrator Personification Irony Climax Mood Flashforward / flashback Narrative hook Static character 3rd person omniscient narrator Situational irony Theme Resolution Dynamic character Antagonist imagery Exposition Internal conflict Simile Plot Foreshadowing Rising action Narrator Setting Verbal irony Dramatic irony Metaphor External conflict Protagonist 3rd limited person narrator Falling action 1st person narrator Personification Irony Climax Mood Flashforward / flashback Narrative hook Static character 3rd person omniscient narrator
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Situational irony
Theme
Resolution
Dynamic character
Antagonist
imagery
Exposition
Internal conflict
Simile
Plot
Foreshadowing
Rising action
Narrator
Setting
Verbal irony
Dramatic irony
Metaphor
External conflict
Protagonist
3rd limited person narrator
Falling action
1st person narrator
Personification
Irony
Climax
Mood
Flashforward / flashback
Narrative hook
Static character
3rd person omniscient narrator