External conflict Situational irony Foreshadowing Setting Plot Simile Dramatic irony Antagonist Climax Resolution 1st person narrator Protagonist Personification Mood Rising action Dynamic character Theme Verbal irony Irony Flashforward / flashback Internal conflict Exposition 3rd person omniscient narrator Narrator Narrative hook imagery Falling action Metaphor 3rd limited person narrator Static character External conflict Situational irony Foreshadowing Setting Plot Simile Dramatic irony Antagonist Climax Resolution 1st person narrator Protagonist Personification Mood Rising action Dynamic character Theme Verbal irony Irony Flashforward / flashback Internal conflict Exposition 3rd person omniscient narrator Narrator Narrative hook imagery Falling action Metaphor 3rd limited person narrator Static character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
External conflict
Situational irony
Foreshadowing
Setting
Plot
Simile
Dramatic irony
Antagonist
Climax
Resolution
1st person narrator
Protagonist
Personification
Mood
Rising action
Dynamic character
Theme
Verbal irony
Irony
Flashforward / flashback
Internal conflict
Exposition
3rd person omniscient narrator
Narrator
Narrative hook
imagery
Falling action
Metaphor
3rd limited person narrator
Static character