HIGH RISK SITUATION COGNITIVE DISSONANCE POSITIVE SELF- TALK RISKY THOUGHTS PHYSICAL SENSATIONS RELAXATION BEHAVIOR CHAIN REPLACEMENT THOUGHTS VALUES ASSERTIVENESS FEELINGS TAKING A BREAK CHANGE SUPPORT PERSON SELF- CONTROL IMAGERY EFFECTIVE COMMUNICATION CRAVINGS OBSTACLES TO CHANGE CBISA AMYGDALA DECIDING TO SAY NO OBJECTIVE PACED BREATHING LIFESTYLE FACTOR SECONDARY EMOTION RISK URGE SURFING CORTEX DECISIONAL BALANCE EMOTION REGULATION PRO- SOCIAL GOALS SOCIAL SKILL COUNTING BACKWARDS LIFE HISTORY FACTOR HIGH RISK SITUATION COGNITIVE DISSONANCE POSITIVE SELF- TALK RISKY THOUGHTS PHYSICAL SENSATIONS RELAXATION BEHAVIOR CHAIN REPLACEMENT THOUGHTS VALUES ASSERTIVENESS FEELINGS TAKING A BREAK CHANGE SUPPORT PERSON SELF- CONTROL IMAGERY EFFECTIVE COMMUNICATION CRAVINGS OBSTACLES TO CHANGE CBISA AMYGDALA DECIDING TO SAY NO OBJECTIVE PACED BREATHING LIFESTYLE FACTOR SECONDARY EMOTION RISK URGE SURFING CORTEX DECISIONAL BALANCE EMOTION REGULATION PRO- SOCIAL GOALS SOCIAL SKILL COUNTING BACKWARDS LIFE HISTORY FACTOR
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
HIGH RISK SITUATION
COGNITIVE DISSONANCE
POSITIVE SELF-TALK
RISKY THOUGHTS
PHYSICAL SENSATIONS
RELAXATION
BEHAVIOR CHAIN
REPLACEMENT THOUGHTS
VALUES
ASSERTIVENESS
FEELINGS
TAKING A BREAK
CHANGE
SUPPORT PERSON
SELF-CONTROL
IMAGERY
EFFECTIVE COMMUNICATION
CRAVINGS
OBSTACLES TO CHANGE
CBISA
AMYGDALA
DECIDING TO SAY NO
OBJECTIVE
PACED BREATHING
LIFESTYLE FACTOR
SECONDARY EMOTION
RISK
URGE SURFING
CORTEX
DECISIONAL BALANCE
EMOTION REGULATION
PRO-SOCIAL
GOALS
SOCIAL SKILL
COUNTING BACKWARDS
LIFE HISTORY FACTOR