DECISIONAL BALANCE IMAGERY COUNTING BACKWARDS REPLACEMENT THOUGHTS PRO- SOCIAL URGE SURFING TAKING A BREAK RISKY THOUGHTS CHANGE DECIDING TO SAY NO EFFECTIVE COMMUNICATION CRAVINGS PACED BREATHING CORTEX ASSERTIVENESS SECONDARY EMOTION AMYGDALA LIFESTYLE FACTOR RISK OBJECTIVE SOCIAL SKILL PHYSICAL SENSATIONS RELAXATION SELF- CONTROL CBISA EMOTION REGULATION SUPPORT PERSON FEELINGS COGNITIVE DISSONANCE HIGH RISK SITUATION VALUES BEHAVIOR CHAIN POSITIVE SELF- TALK LIFE HISTORY FACTOR GOALS OBSTACLES TO CHANGE DECISIONAL BALANCE IMAGERY COUNTING BACKWARDS REPLACEMENT THOUGHTS PRO- SOCIAL URGE SURFING TAKING A BREAK RISKY THOUGHTS CHANGE DECIDING TO SAY NO EFFECTIVE COMMUNICATION CRAVINGS PACED BREATHING CORTEX ASSERTIVENESS SECONDARY EMOTION AMYGDALA LIFESTYLE FACTOR RISK OBJECTIVE SOCIAL SKILL PHYSICAL SENSATIONS RELAXATION SELF- CONTROL CBISA EMOTION REGULATION SUPPORT PERSON FEELINGS COGNITIVE DISSONANCE HIGH RISK SITUATION VALUES BEHAVIOR CHAIN POSITIVE SELF- TALK LIFE HISTORY FACTOR GOALS OBSTACLES TO CHANGE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DECISIONAL BALANCE
IMAGERY
COUNTING BACKWARDS
REPLACEMENT THOUGHTS
PRO-SOCIAL
URGE SURFING
TAKING A BREAK
RISKY THOUGHTS
CHANGE
DECIDING TO SAY NO
EFFECTIVE COMMUNICATION
CRAVINGS
PACED BREATHING
CORTEX
ASSERTIVENESS
SECONDARY EMOTION
AMYGDALA
LIFESTYLE FACTOR
RISK
OBJECTIVE
SOCIAL SKILL
PHYSICAL SENSATIONS
RELAXATION
SELF-CONTROL
CBISA
EMOTION REGULATION
SUPPORT PERSON
FEELINGS
COGNITIVE DISSONANCE
HIGH RISK SITUATION
VALUES
BEHAVIOR CHAIN
POSITIVE SELF-TALK
LIFE HISTORY FACTOR
GOALS
OBSTACLES TO CHANGE