4/3,SAS(-1,-1)x=4x=12x=20smallerAA,BAC~QPRx=20.8AAFGH~KJHscalefactor<Dx=12.51/2(6,9)ASA2x=12AB/DE,BC/EF,AC/DFcongruentanglesDELargerSSS;K=.375Smallerx=5,AA(1, 1/2),(1.5, 1)(2,1)NotSimilarSSS, K= 1/2AA,VerticalAnglesSSS,K=.67AA,x=8x=5x=8x=3.69K = 2.5or 5/2(-4,-9)4/3,SAS(-1,-1)x=4x=12x=20smallerAA,BAC~QPRx=20.8AAFGH~KJHscalefactor<Dx=12.51/2(6,9)ASA2x=12AB/DE,BC/EF,AC/DFcongruentanglesDELargerSSS;K=.375Smallerx=5,AA(1, 1/2),(1.5, 1)(2,1)NotSimilarSSS, K= 1/2AA,VerticalAnglesSSS,K=.67AA,x=8x=5x=8x=3.69K = 2.5or 5/2(-4,-9)

Similarity Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 4/3, SAS
  2. (-1,-1)
  3. x=4
  4. x=12
  5. x=20
  6. smaller
  7. AA, BAC~QPR
  8. x=20.8
  9. AA FGH~KJH
  10. scale factor
  11. <D
  12. x=12.5
  13. 1/2
  14. (6,9)
  15. ASA
  16. 2
  17. x=12
  18. AB/DE, BC/EF, AC/DF
  19. congruent angles
  20. DE
  21. Larger
  22. SSS; K= .375
  23. Smaller
  24. x=5, AA
  25. (1, 1/2), (1.5, 1) (2,1)
  26. Not Similar
  27. SSS, K = 1/2
  28. AA,Vertical Angles
  29. SSS, K=.67
  30. AA, x=8
  31. x=5
  32. x=8
  33. x=3.69
  34. K = 2.5 or 5/2
  35. (-4,-9)