marketingsegmentproductdistributionbreakevenpointgrossimpressionentertainmentproductusageemotionalpurchasesentertainmentmarketingpriceratingsmarketingmixbenefitsderivedcomparativeadvantagerationalpurchasespatronagepurchasesopportunitycostproductivitydiscretionaryincomemarketsharecostumerservicegaptargetmarketpromotionbehavioralbasedsegmentationeconomicmarketMarketingconceptdemographicsdemographicsegmentationpyschographicsegmentationvalues-basedculturesportsmarketingmarketinggeographicsegmentationmarketingsegmentproductdistributionbreakevenpointgrossimpressionentertainmentproductusageemotionalpurchasesentertainmentmarketingpriceratingsmarketingmixbenefitsderivedcomparativeadvantagerationalpurchasespatronagepurchasesopportunitycostproductivitydiscretionaryincomemarketsharecostumerservicegaptargetmarketpromotionbehavioralbasedsegmentationeconomicmarketMarketingconceptdemographicsdemographicsegmentationpyschographicsegmentationvalues-basedculturesportsmarketingmarketinggeographicsegmentation

Sports Marketing Chapter 1& 2 (4e) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. marketing segment
  2. product
  3. distribution
  4. breakeven point
  5. gross impression
  6. entertainment
  7. product usage
  8. emotional purchases
  9. entertainment marketing
  10. price
  11. ratings
  12. marketing mix
  13. benefits derived
  14. comparative advantage
  15. rational purchases
  16. patronage purchases
  17. opportunity cost
  18. productivity
  19. discretionary income
  20. market share
  21. costumer service gap
  22. target market
  23. promotion
  24. behavioral based segmentation
  25. economic market
  26. Marketing concept
  27. demographics
  28. demographic segmentation
  29. pyschographic segmentation
  30. values-based culture
  31. sports marketing
  32. marketing
  33. geographic segmentation