productusagepricemarketingmixrationalpurchasesopportunitycostdiscretionaryincomesportsmarketinggrossimpressioncostumerservicegapvalues-basedculturetargetmarketeconomicmarketbehavioralbasedsegmentationmarketsharedistributionentertainmentcomparativeadvantagebreakevenpointMarketingconceptbenefitsderivedgeographicsegmentationratingsemotionalpurchasespyschographicsegmentationproductivitypromotiondemographicsmarketingsegmentpatronagepurchasesproductmarketingdemographicsegmentationentertainmentmarketingproductusagepricemarketingmixrationalpurchasesopportunitycostdiscretionaryincomesportsmarketinggrossimpressioncostumerservicegapvalues-basedculturetargetmarketeconomicmarketbehavioralbasedsegmentationmarketsharedistributionentertainmentcomparativeadvantagebreakevenpointMarketingconceptbenefitsderivedgeographicsegmentationratingsemotionalpurchasespyschographicsegmentationproductivitypromotiondemographicsmarketingsegmentpatronagepurchasesproductmarketingdemographicsegmentationentertainmentmarketing

Sports Marketing Chapter 1& 2 (4e) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. product usage
  2. price
  3. marketing mix
  4. rational purchases
  5. opportunity cost
  6. discretionary income
  7. sports marketing
  8. gross impression
  9. costumer service gap
  10. values-based culture
  11. target market
  12. economic market
  13. behavioral based segmentation
  14. market share
  15. distribution
  16. entertainment
  17. comparative advantage
  18. breakeven point
  19. Marketing concept
  20. benefits derived
  21. geographic segmentation
  22. ratings
  23. emotional purchases
  24. pyschographic segmentation
  25. productivity
  26. promotion
  27. demographics
  28. marketing segment
  29. patronage purchases
  30. product
  31. marketing
  32. demographic segmentation
  33. entertainment marketing