distributionbenefitsderiveddiscretionaryincomegrossimpressionproductpromotionmarketingsegmentMarketingconceptmarketingbehavioralbasedsegmentationvalues-basedculturebreakevenpointsportsmarketingcostumerservicegapproductusagerationalpurchaseseconomicmarketproductivitydemographicsegmentationratingsgeographicsegmentationopportunitycostmarketingmixpyschographicsegmentationpricetargetmarketdemographicspatronagepurchasesentertainmentmarketshareemotionalpurchasescomparativeadvantageentertainmentmarketingdistributionbenefitsderiveddiscretionaryincomegrossimpressionproductpromotionmarketingsegmentMarketingconceptmarketingbehavioralbasedsegmentationvalues-basedculturebreakevenpointsportsmarketingcostumerservicegapproductusagerationalpurchaseseconomicmarketproductivitydemographicsegmentationratingsgeographicsegmentationopportunitycostmarketingmixpyschographicsegmentationpricetargetmarketdemographicspatronagepurchasesentertainmentmarketshareemotionalpurchasescomparativeadvantageentertainmentmarketing

Sports Marketing Chapter 1& 2 (4e) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. distribution
  2. benefits derived
  3. discretionary income
  4. gross impression
  5. product
  6. promotion
  7. marketing segment
  8. Marketing concept
  9. marketing
  10. behavioral based segmentation
  11. values-based culture
  12. breakeven point
  13. sports marketing
  14. costumer service gap
  15. product usage
  16. rational purchases
  17. economic market
  18. productivity
  19. demographic segmentation
  20. ratings
  21. geographic segmentation
  22. opportunity cost
  23. marketing mix
  24. pyschographic segmentation
  25. price
  26. target market
  27. demographics
  28. patronage purchases
  29. entertainment
  30. market share
  31. emotional purchases
  32. comparative advantage
  33. entertainment marketing