productdistributionpricecomparativeadvantageratingspatronagepurchasesopportunitycostentertainmentmarketingmarketingmixproductivitymarketingsegmentdemographicsegmentationpromotionpyschographicsegmentationgeographicsegmentationcostumerservicegapgrossimpressiontargetmarketrationalpurchasesbenefitsderivedsportsmarketingMarketingconceptvalues-basedculturemarketsharedemographicsemotionalpurchaseseconomicmarketentertainmentdiscretionaryincomeproductusagebreakevenpointmarketingbehavioralbasedsegmentationproductdistributionpricecomparativeadvantageratingspatronagepurchasesopportunitycostentertainmentmarketingmarketingmixproductivitymarketingsegmentdemographicsegmentationpromotionpyschographicsegmentationgeographicsegmentationcostumerservicegapgrossimpressiontargetmarketrationalpurchasesbenefitsderivedsportsmarketingMarketingconceptvalues-basedculturemarketsharedemographicsemotionalpurchaseseconomicmarketentertainmentdiscretionaryincomeproductusagebreakevenpointmarketingbehavioralbasedsegmentation

Sports Marketing Chapter 1& 2 (4e) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. product
  2. distribution
  3. price
  4. comparative advantage
  5. ratings
  6. patronage purchases
  7. opportunity cost
  8. entertainment marketing
  9. marketing mix
  10. productivity
  11. marketing segment
  12. demographic segmentation
  13. promotion
  14. pyschographic segmentation
  15. geographic segmentation
  16. costumer service gap
  17. gross impression
  18. target market
  19. rational purchases
  20. benefits derived
  21. sports marketing
  22. Marketing concept
  23. values-based culture
  24. market share
  25. demographics
  26. emotional purchases
  27. economic market
  28. entertainment
  29. discretionary income
  30. product usage
  31. breakeven point
  32. marketing
  33. behavioral based segmentation