Talking Head Frame Interview Line Level Shoot Three- Quarter Shot Dress PSA Budget Storyboard Two Shot Pick Up Pattern Pre- Production Props Drama Treatment Ribbon Location Lecture/Demonstration Newscast High Angle Post- Production Shotgun Music Video Script Documentary Single Shot Release Extreme Close Up Beat Sheet Magazine Mic Mixer Shot Lapel Unidirectional Dynamic Omnidirectional Panel Low Angle Sequence Boom Bidirectional Scouting Close Up Lavalier Dirtying the Frame Dutch Angle Condenser Bird’s Eye View Worm’s Eye View Medium Shot Scene Production Neutral Angle Wide Shot Boundary Hand Held Talking Head Frame Interview Line Level Shoot Three- Quarter Shot Dress PSA Budget Storyboard Two Shot Pick Up Pattern Pre- Production Props Drama Treatment Ribbon Location Lecture/Demonstration Newscast High Angle Post- Production Shotgun Music Video Script Documentary Single Shot Release Extreme Close Up Beat Sheet Magazine Mic Mixer Shot Lapel Unidirectional Dynamic Omnidirectional Panel Low Angle Sequence Boom Bidirectional Scouting Close Up Lavalier Dirtying the Frame Dutch Angle Condenser Bird’s Eye View Worm’s Eye View Medium Shot Scene Production Neutral Angle Wide Shot Boundary Hand Held
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Talking Head
Frame
Interview
Line Level
Shoot
Three-Quarter Shot
Dress
PSA
Budget
Storyboard
Two Shot
Pick Up Pattern
Pre-Production
Props
Drama
Treatment
Ribbon
Location
Lecture/Demonstration
Newscast
High Angle
Post-Production
Shotgun
Music Video
Script
Documentary
Single Shot
Release
Extreme Close Up
Beat Sheet
Magazine
Mic Mixer
Shot
Lapel
Unidirectional
Dynamic
Omnidirectional
Panel
Low Angle
Sequence
Boom
Bidirectional
Scouting
Close Up
Lavalier
Dirtying the Frame
Dutch Angle
Condenser
Bird’s Eye View
Worm’s Eye View
Medium Shot
Scene
Production
Neutral Angle
Wide Shot
Boundary
Hand Held