the surfacequality/feelof anobjectfeeling ofbelonginghaslength,widthanddepthsense ofequilibrium/comfortdegree ofdullnessorbrightnessareaaround andbetweenobjectshow thestuff of artis puttogetherthe stuffthat art ismadefromlook ofactionrepeatedmotif/designrelativesize ofobjectsanothername forcolourstressesdifferenceshowspace isdesignedstudy ofwhat is artwhat isbeautifulwhat youreye seeswhen lightreflectsvisualbeat forthe eyeongoingmark by apoint movingin spacedegree oflightnessordarknessgradualshifts invalue2Dpositiveornegativewhereyour eyegoes firststressessimilaritiesthe surfacequality/feelof anobjectfeeling ofbelonginghaslength,widthanddepthsense ofequilibrium/comfortdegree ofdullnessorbrightnessareaaround andbetweenobjectshow thestuff of artis puttogetherthe stuffthat art ismadefromlook ofactionrepeatedmotif/designrelativesize ofobjectsanothername forcolourstressesdifferenceshowspace isdesignedstudy ofwhat is artwhat isbeautifulwhat youreye seeswhen lightreflectsvisualbeat forthe eyeongoingmark by apoint movingin spacedegree oflightnessordarknessgradualshifts invalue2Dpositiveornegativewhereyour eyegoes firststressessimilarities

Design Theory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. the surface quality/feel of an object
  2. feeling of belonging
  3. has length,widthand depth
  4. sense of equilibrium/ comfort
  5. degree of dullness or brightness
  6. area around and between objects
  7. how the stuff of art is put together
  8. the stuff that art is made from
  9. look of action
  10. repeated motif/design
  11. relative size of objects
  12. another name for colour
  13. stresses differences
  14. how space is designed
  15. study of what is art what is beautiful
  16. what your eye sees when light reflects
  17. visual beat for the eye
  18. ongoing mark by a point moving in space
  19. degree of lightness or darkness
  20. gradual shifts in value
  21. 2D
  22. positive or negative
  23. where your eye goes first
  24. stresses similarities