visualbeat forthe eyethe surfacequality/feelof anobjectthe stuffthat art ismadefromlook ofactionpositiveornegativestudy ofwhat is artwhat isbeautifulhowspace isdesignedstressesdifferencesanothername forcolourfeeling ofbelongingstressessimilaritieshaslength,widthanddepthwhat youreye seeswhen lightreflectshow thestuff of artis puttogetherrelativesize ofobjectsongoingmark by apoint movingin spacerepeatedmotif/designsense ofequilibrium/comfortdegree ofdullnessorbrightnessdegree oflightnessordarknesswhereyour eyegoes first2Dgradualshifts invalueareaaround andbetweenobjectsvisualbeat forthe eyethe surfacequality/feelof anobjectthe stuffthat art ismadefromlook ofactionpositiveornegativestudy ofwhat is artwhat isbeautifulhowspace isdesignedstressesdifferencesanothername forcolourfeeling ofbelongingstressessimilaritieshaslength,widthanddepthwhat youreye seeswhen lightreflectshow thestuff of artis puttogetherrelativesize ofobjectsongoingmark by apoint movingin spacerepeatedmotif/designsense ofequilibrium/comfortdegree ofdullnessorbrightnessdegree oflightnessordarknesswhereyour eyegoes first2Dgradualshifts invalueareaaround andbetweenobjects

Design Theory - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. visual beat for the eye
  2. the surface quality/feel of an object
  3. the stuff that art is made from
  4. look of action
  5. positive or negative
  6. study of what is art what is beautiful
  7. how space is designed
  8. stresses differences
  9. another name for colour
  10. feeling of belonging
  11. stresses similarities
  12. has length,widthand depth
  13. what your eye sees when light reflects
  14. how the stuff of art is put together
  15. relative size of objects
  16. ongoing mark by a point moving in space
  17. repeated motif/design
  18. sense of equilibrium/ comfort
  19. degree of dullness or brightness
  20. degree of lightness or darkness
  21. where your eye goes first
  22. 2D
  23. gradual shifts in value
  24. area around and between objects