Decreasing on (1, 3) Absolute Minimum at (0, 0) Increasing on (-π/2, 0) Decreasing on (-∞, 0) and (0, ∞) Increasing on (-∞, 1) and (3, ∞) Increasing on (-∞, 0) and (6, ∞) Local maximum at (0, 7) Critical values at x=0, 3, 6 Local minimum at (-1, -2) Absolute minimum at (-π/2, -1) Increasing on (-π/2, π/2) Increasing on (-∞, 0) and (1, ∞) Decreasing on (0, π/2) Local minimum at (3, 0) Absolute maximum at (π/2, 1) Increasing on (-∞, 0) and (0, ∞) Critical values at x=0,1 Local maximum at (1, 4) Decreasing on (0, 1) Critical values at x=1,3 Critical values at x=0,3,-3 Local maximum at (1, 2) Decreasing on (-∞, -1) and (1, ∞) Increasing on (0, 2) and (2, ∞) Local maximum at (0, 1) Decreasing on (0, 3) and (3, 6) Local maximum at (0, 0) Increasing on (-3, 0) Decreasing on (-∞, 0) Local minimum at (6, 12) Increasing on (0, ∞) Increasing on (-1, 1) Local minimum at (1, 6) Absolute maximum at (0, 3) Decreasing on (-∞, -2) and (-2, 0) Decreasing on (0, 3) Critical values at x=0,2,-2 Decreasing on (1, 3) Absolute Minimum at (0, 0) Increasing on (-π/2, 0) Decreasing on (-∞, 0) and (0, ∞) Increasing on (-∞, 1) and (3, ∞) Increasing on (-∞, 0) and (6, ∞) Local maximum at (0, 7) Critical values at x=0, 3, 6 Local minimum at (-1, -2) Absolute minimum at (-π/2, -1) Increasing on (-π/2, π/2) Increasing on (-∞, 0) and (1, ∞) Decreasing on (0, π/2) Local minimum at (3, 0) Absolute maximum at (π/2, 1) Increasing on (-∞, 0) and (0, ∞) Critical values at x=0,1 Local maximum at (1, 4) Decreasing on (0, 1) Critical values at x=1,3 Critical values at x=0,3,-3 Local maximum at (1, 2) Decreasing on (-∞, -1) and (1, ∞) Increasing on (0, 2) and (2, ∞) Local maximum at (0, 1) Decreasing on (0, 3) and (3, 6) Local maximum at (0, 0) Increasing on (-3, 0) Decreasing on (-∞, 0) Local minimum at (6, 12) Increasing on (0, ∞) Increasing on (-1, 1) Local minimum at (1, 6) Absolute maximum at (0, 3) Decreasing on (-∞, -2) and (-2, 0) Decreasing on (0, 3) Critical values at x=0,2,-2
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
S-Decreasing on (1, 3)
M-Absolute Minimum at (0, 0)
S-Increasing on (-π/2, 0)
T-Decreasing on (-∞, 0) and (0, ∞)
H-Increasing on (-∞, 1) and (3, ∞)
T-Increasing on (-∞, 0) and (6, ∞)
S-Local maximum at (0, 7)
H-Critical values at x=0, 3, 6
M-Local minimum at (-1, -2)
M-Absolute minimum at (-π/2, -1)
T-Increasing on (-π/2, π/2)
A-Increasing on (-∞, 0) and (1, ∞)
A-Decreasing on (0, π/2)
T-Local minimum at (3, 0)
A-Absolute maximum at (π/2, 1)
T-Increasing on (-∞, 0) and (0, ∞)
S-Critical values at x=0,1
A-Local maximum at (1, 4)
M-Decreasing on (0, 1)
M-Critical values at x=1,3
M-Critical values at x=0,3,-3
A-Local maximum at (1, 2)
T-Decreasing on (-∞, -1) and (1, ∞)
T-Increasing on (0, 2) and (2, ∞)
H-Local maximum at (0, 1)
H-Decreasing on (0, 3) and (3, 6)
S-Local maximum at (0, 0)
T-Increasing on (-3, 0)
H-Decreasing on (-∞, 0)
A-Local minimum at (6, 12)
S-Increasing on (0, ∞)
S-Increasing on (-1, 1)
T-Local minimum at (1, 6)
S-Absolute maximum at (0, 3)
A-Decreasing on (-∞, -2) and (-2, 0)
H-Decreasing on (0, 3)
M-Critical values at x=0,2,-2