Increasing on (-∞, 0) and (0, ∞) Increasing on (-3, 0) Local minimum at (6, 12) Increasing on (-∞, 0) and (1, ∞) Local minimum at (-1, -2) Critical values at x=0,1 Critical values at x=0,3,-3 Decreasing on (-∞, 0) and (0, ∞) Absolute minimum at (-π/2, -1) Local minimum at (1, 6) Critical values at x=0, 3, 6 Increasing on (-π/2, π/2) Local maximum at (1, 2) Critical values at x=1,3 Increasing on (0, 2) and (2, ∞) Local maximum at (1, 4) Decreasing on (1, 3) Increasing on (-∞, 0) and (6, ∞) Decreasing on (0, 1) Increasing on (0, ∞) Decreasing on (-∞, -1) and (1, ∞) Local maximum at (0, 1) Absolute Minimum at (0, 0) Decreasing on (0, 3) Decreasing on (0, π/2) Critical values at x=0,2,-2 Increasing on (-1, 1) Decreasing on (0, 3) and (3, 6) Absolute maximum at (π/2, 1) Increasing on (-π/2, 0) Increasing on (-∞, 1) and (3, ∞) Decreasing on (-∞, -2) and (-2, 0) Local maximum at (0, 7) Local minimum at (3, 0) Decreasing on (-∞, 0) Absolute maximum at (0, 3) Local maximum at (0, 0) Increasing on (-∞, 0) and (0, ∞) Increasing on (-3, 0) Local minimum at (6, 12) Increasing on (-∞, 0) and (1, ∞) Local minimum at (-1, -2) Critical values at x=0,1 Critical values at x=0,3,-3 Decreasing on (-∞, 0) and (0, ∞) Absolute minimum at (-π/2, -1) Local minimum at (1, 6) Critical values at x=0, 3, 6 Increasing on (-π/2, π/2) Local maximum at (1, 2) Critical values at x=1,3 Increasing on (0, 2) and (2, ∞) Local maximum at (1, 4) Decreasing on (1, 3) Increasing on (-∞, 0) and (6, ∞) Decreasing on (0, 1) Increasing on (0, ∞) Decreasing on (-∞, -1) and (1, ∞) Local maximum at (0, 1) Absolute Minimum at (0, 0) Decreasing on (0, 3) Decreasing on (0, π/2) Critical values at x=0,2,-2 Increasing on (-1, 1) Decreasing on (0, 3) and (3, 6) Absolute maximum at (π/2, 1) Increasing on (-π/2, 0) Increasing on (-∞, 1) and (3, ∞) Decreasing on (-∞, -2) and (-2, 0) Local maximum at (0, 7) Local minimum at (3, 0) Decreasing on (-∞, 0) Absolute maximum at (0, 3) Local maximum at (0, 0)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
T-Increasing on (-∞, 0) and (0, ∞)
T-Increasing on (-3, 0)
A-Local minimum at (6, 12)
A-Increasing on (-∞, 0) and (1, ∞)
M-Local minimum at (-1, -2)
S-Critical values at x=0,1
M-Critical values at x=0,3,-3
T-Decreasing on (-∞, 0) and (0, ∞)
M-Absolute minimum at (-π/2, -1)
T-Local minimum at (1, 6)
H-Critical values at x=0, 3, 6
T-Increasing on (-π/2, π/2)
A-Local maximum at (1, 2)
M-Critical values at x=1,3
T-Increasing on (0, 2) and (2, ∞)
A-Local maximum at (1, 4)
S-Decreasing on (1, 3)
T-Increasing on (-∞, 0) and (6, ∞)
M-Decreasing on (0, 1)
S-Increasing on (0, ∞)
T-Decreasing on (-∞, -1) and (1, ∞)
H-Local maximum at (0, 1)
M-Absolute Minimum at (0, 0)
H-Decreasing on (0, 3)
A-Decreasing on (0, π/2)
M-Critical values at x=0,2,-2
S-Increasing on (-1, 1)
H-Decreasing on (0, 3) and (3, 6)
A-Absolute maximum at (π/2, 1)
S-Increasing on (-π/2, 0)
H-Increasing on (-∞, 1) and (3, ∞)
A-Decreasing on (-∞, -2) and (-2, 0)
S-Local maximum at (0, 7)
T-Local minimum at (3, 0)
H-Decreasing on (-∞, 0)
S-Absolute maximum at (0, 3)
S-Local maximum at (0, 0)