Decreasing on (-∞, 0) Local minimum at (1, 6) Absolute maximum at (0, 3) Local maximum at (0, 0) Critical values at x=0,3,-3 Absolute minimum at (-π/2, -1) Increasing on (0, 2) and (2, ∞) Critical values at x=1,3 Decreasing on (-∞, 0) and (0, ∞) Local maximum at (1, 4) Critical values at x=0,1 Increasing on (-1, 1) Absolute maximum at (π/2, 1) Increasing on (-3, 0) Local minimum at (6, 12) Increasing on (-π/2, 0) Decreasing on (-∞, -2) and (-2, 0) Local maximum at (1, 2) Decreasing on (0, 1) Critical values at x=0, 3, 6 Increasing on (-∞, 0) and (0, ∞) Local maximum at (0, 1) Increasing on (0, ∞) Local maximum at (0, 7) Local minimum at (-1, -2) Local minimum at (3, 0) Increasing on (-π/2, π/2) Increasing on (-∞, 0) and (1, ∞) Decreasing on (0, π/2) Decreasing on (-∞, -1) and (1, ∞) Decreasing on (1, 3) Increasing on (-∞, 1) and (3, ∞) Absolute Minimum at (0, 0) Critical values at x=0,2,-2 Increasing on (-∞, 0) and (6, ∞) Decreasing on (0, 3) Decreasing on (0, 3) and (3, 6) Decreasing on (-∞, 0) Local minimum at (1, 6) Absolute maximum at (0, 3) Local maximum at (0, 0) Critical values at x=0,3,-3 Absolute minimum at (-π/2, -1) Increasing on (0, 2) and (2, ∞) Critical values at x=1,3 Decreasing on (-∞, 0) and (0, ∞) Local maximum at (1, 4) Critical values at x=0,1 Increasing on (-1, 1) Absolute maximum at (π/2, 1) Increasing on (-3, 0) Local minimum at (6, 12) Increasing on (-π/2, 0) Decreasing on (-∞, -2) and (-2, 0) Local maximum at (1, 2) Decreasing on (0, 1) Critical values at x=0, 3, 6 Increasing on (-∞, 0) and (0, ∞) Local maximum at (0, 1) Increasing on (0, ∞) Local maximum at (0, 7) Local minimum at (-1, -2) Local minimum at (3, 0) Increasing on (-π/2, π/2) Increasing on (-∞, 0) and (1, ∞) Decreasing on (0, π/2) Decreasing on (-∞, -1) and (1, ∞) Decreasing on (1, 3) Increasing on (-∞, 1) and (3, ∞) Absolute Minimum at (0, 0) Critical values at x=0,2,-2 Increasing on (-∞, 0) and (6, ∞) Decreasing on (0, 3) Decreasing on (0, 3) and (3, 6)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
H-Decreasing on (-∞, 0)
T-Local minimum at (1, 6)
S-Absolute maximum at (0, 3)
S-Local maximum at (0, 0)
M-Critical values at x=0,3,-3
M-Absolute minimum at (-π/2, -1)
T-Increasing on (0, 2) and (2, ∞)
M-Critical values at x=1,3
T-Decreasing on (-∞, 0) and (0, ∞)
A-Local maximum at (1, 4)
S-Critical values at x=0,1
S-Increasing on (-1, 1)
A-Absolute maximum at (π/2, 1)
T-Increasing on (-3, 0)
A-Local minimum at (6, 12)
S-Increasing on (-π/2, 0)
A-Decreasing on (-∞, -2) and (-2, 0)
A-Local maximum at (1, 2)
M-Decreasing on (0, 1)
H-Critical values at x=0, 3, 6
T-Increasing on (-∞, 0) and (0, ∞)
H-Local maximum at (0, 1)
S-Increasing on (0, ∞)
S-Local maximum at (0, 7)
M-Local minimum at (-1, -2)
T-Local minimum at (3, 0)
T-Increasing on (-π/2, π/2)
A-Increasing on (-∞, 0) and (1, ∞)
A-Decreasing on (0, π/2)
T-Decreasing on (-∞, -1) and (1, ∞)
S-Decreasing on (1, 3)
H-Increasing on (-∞, 1) and (3, ∞)
M-Absolute Minimum at (0, 0)
M-Critical values at x=0,2,-2
T-Increasing on (-∞, 0) and (6, ∞)
H-Decreasing on (0, 3)
H-Decreasing on (0, 3) and (3, 6)