Local minimum at (-1, -2) Increasing on (0, ∞) Increasing on (-∞, 0) and (6, ∞) Decreasing on (1, 3) Critical values at x=0, 3, 6 Critical values at x=0,2,-2 Decreasing on (-∞, -1) and (1, ∞) Increasing on (-∞, 0) and (0, ∞) Local maximum at (1, 2) Local minimum at (1, 6) Local maximum at (0, 1) Decreasing on (-∞, 0) Increasing on (-π/2, π/2) Local maximum at (0, 0) Absolute minimum at (-π/2, -1) Decreasing on (0, π/2) Decreasing on (0, 3) Critical values at x=1,3 Critical values at x=0,1 Absolute maximum at (π/2, 1) Increasing on (0, 2) and (2, ∞) Local minimum at (3, 0) Increasing on (-∞, 0) and (1, ∞) Local maximum at (0, 7) Increasing on (-1, 1) Decreasing on (0, 3) and (3, 6) Local minimum at (6, 12) Decreasing on (-∞, 0) and (0, ∞) Increasing on (-π/2, 0) Local maximum at (1, 4) Absolute maximum at (0, 3) Increasing on (-3, 0) Increasing on (-∞, 1) and (3, ∞) Decreasing on (-∞, -2) and (-2, 0) Critical values at x=0,3,-3 Decreasing on (0, 1) Absolute Minimum at (0, 0) Local minimum at (-1, -2) Increasing on (0, ∞) Increasing on (-∞, 0) and (6, ∞) Decreasing on (1, 3) Critical values at x=0, 3, 6 Critical values at x=0,2,-2 Decreasing on (-∞, -1) and (1, ∞) Increasing on (-∞, 0) and (0, ∞) Local maximum at (1, 2) Local minimum at (1, 6) Local maximum at (0, 1) Decreasing on (-∞, 0) Increasing on (-π/2, π/2) Local maximum at (0, 0) Absolute minimum at (-π/2, -1) Decreasing on (0, π/2) Decreasing on (0, 3) Critical values at x=1,3 Critical values at x=0,1 Absolute maximum at (π/2, 1) Increasing on (0, 2) and (2, ∞) Local minimum at (3, 0) Increasing on (-∞, 0) and (1, ∞) Local maximum at (0, 7) Increasing on (-1, 1) Decreasing on (0, 3) and (3, 6) Local minimum at (6, 12) Decreasing on (-∞, 0) and (0, ∞) Increasing on (-π/2, 0) Local maximum at (1, 4) Absolute maximum at (0, 3) Increasing on (-3, 0) Increasing on (-∞, 1) and (3, ∞) Decreasing on (-∞, -2) and (-2, 0) Critical values at x=0,3,-3 Decreasing on (0, 1) Absolute Minimum at (0, 0)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
M-Local minimum at (-1, -2)
S-Increasing on (0, ∞)
T-Increasing on (-∞, 0) and (6, ∞)
S-Decreasing on (1, 3)
H-Critical values at x=0, 3, 6
M-Critical values at x=0,2,-2
T-Decreasing on (-∞, -1) and (1, ∞)
T-Increasing on (-∞, 0) and (0, ∞)
A-Local maximum at (1, 2)
T-Local minimum at (1, 6)
H-Local maximum at (0, 1)
H-Decreasing on (-∞, 0)
T-Increasing on (-π/2, π/2)
S-Local maximum at (0, 0)
M-Absolute minimum at (-π/2, -1)
A-Decreasing on (0, π/2)
H-Decreasing on (0, 3)
M-Critical values at x=1,3
S-Critical values at x=0,1
A-Absolute maximum at (π/2, 1)
T-Increasing on (0, 2) and (2, ∞)
T-Local minimum at (3, 0)
A-Increasing on (-∞, 0) and (1, ∞)
S-Local maximum at (0, 7)
S-Increasing on (-1, 1)
H-Decreasing on (0, 3) and (3, 6)
A-Local minimum at (6, 12)
T-Decreasing on (-∞, 0) and (0, ∞)
S-Increasing on (-π/2, 0)
A-Local maximum at (1, 4)
S-Absolute maximum at (0, 3)
T-Increasing on (-3, 0)
H-Increasing on (-∞, 1) and (3, ∞)
A-Decreasing on (-∞, -2) and (-2, 0)
M-Critical values at x=0,3,-3
M-Decreasing on (0, 1)
M-Absolute Minimum at (0, 0)