TeacherDomainLittleMunchkinsContingentrespondingQuestionsrequire morethan a one-wordresponseRepetitionandextensionOpen-endedquestionsMapsstudentaction withlanguageClassroomFrequentConversationSelf- andparalleltalkPeerconversationsVarietyofwordsMaps ownactionswithlanguageChildAdvancedLanguageStudentsrespondIndicatorRepeatsExtendsBack-and-forthexchangesBehavioralMarkerDimensionConnectedto familiarwordsand/or ideasTeacherDomainLittleMunchkinsContingentrespondingQuestionsrequire morethan a one-wordresponseRepetitionandextensionOpen-endedquestionsMapsstudentaction withlanguageClassroomFrequentConversationSelf- andparalleltalkPeerconversationsVarietyofwordsMaps ownactionswithlanguageChildAdvancedLanguageStudentsrespondIndicatorRepeatsExtendsBack-and-forthexchangesBehavioralMarkerDimensionConnectedto familiarwordsand/or ideas

Language Modeling - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
I
3
O
4
B
5
I
6
N
7
I
8
G
9
G
10
B
11
G
12
B
13
O
14
G
15
N
16
O
17
I
18
O
19
N
20
N
21
B
22
B
23
G
24
O
  1. I-Teacher
  2. I-Domain
  3. O-Little Munchkins
  4. B-Contingent responding
  5. I-Questions require more than a one-word response
  6. N-Repetition and extension
  7. I-Open-ended questions
  8. G-Maps student action with language
  9. G-Classroom
  10. B-Frequent Conversation
  11. G-Self- and parallel talk
  12. B-Peer conversations
  13. O-Variety of words
  14. G-Maps own actions with language
  15. N-Child
  16. O-Advanced Language
  17. I-Students respond
  18. O-Indicator
  19. N-Repeats
  20. N-Extends
  21. B-Back-and-forth exchanges
  22. B-Behavioral Marker
  23. G-Dimension
  24. O-Connected to familiar words and/or ideas