ChildIndicatorMapsstudentaction withlanguageStudentsrespondFrequentConversationSelf- andparalleltalkDimensionRepetitionandextensionMaps ownactionswithlanguageDomainRepeatsPeerconversationsClassroomBack-and-forthexchangesVarietyofwordsExtendsConnectedto familiarwordsand/or ideasContingentrespondingOpen-endedquestionsAdvancedLanguageLittleMunchkinsTeacherBehavioralMarkerQuestionsrequire morethan a one-wordresponseChildIndicatorMapsstudentaction withlanguageStudentsrespondFrequentConversationSelf- andparalleltalkDimensionRepetitionandextensionMaps ownactionswithlanguageDomainRepeatsPeerconversationsClassroomBack-and-forthexchangesVarietyofwordsExtendsConnectedto familiarwordsand/or ideasContingentrespondingOpen-endedquestionsAdvancedLanguageLittleMunchkinsTeacherBehavioralMarkerQuestionsrequire morethan a one-wordresponse

Language Modeling - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
O
3
G
4
I
5
B
6
G
7
G
8
N
9
G
10
I
11
N
12
B
13
G
14
B
15
O
16
N
17
O
18
B
19
I
20
O
21
O
22
I
23
B
24
I
  1. N-Child
  2. O-Indicator
  3. G-Maps student action with language
  4. I-Students respond
  5. B-Frequent Conversation
  6. G-Self- and parallel talk
  7. G-Dimension
  8. N-Repetition and extension
  9. G-Maps own actions with language
  10. I-Domain
  11. N-Repeats
  12. B-Peer conversations
  13. G-Classroom
  14. B-Back-and-forth exchanges
  15. O-Variety of words
  16. N-Extends
  17. O-Connected to familiar words and/or ideas
  18. B-Contingent responding
  19. I-Open-ended questions
  20. O-Advanced Language
  21. O-Little Munchkins
  22. I-Teacher
  23. B-Behavioral Marker
  24. I-Questions require more than a one-word response