MAKE EVERY FAIRWAY 18 HOLES PAR ALL PAR 3 IN A ROUND LOWEST SCORE ON #14 SLICE OUT OF BOUNDS HIT A TREE Chip-in hole using putter LOST BALL LAND ON Sprinkler HEAD NO BUNKER SHOTS PAR HOLE #17 MAKE PAR ON HOLE #10 4 PUTT A HOLE IN 2 different bunkers. Same hole 2 SNOWMEN in round GROUP makes GREEN off Tee #7 Out of bunker on 1 shot PLAY OUT OF DITCH #13 T- SHOT DOESN'T MAKE FWAY #1 On Green in Regulation #9 SCORE TRIPLE bogey #4 PAR 3 HOLES IN a ROUND BIRDIE A PAR -4 HOLE GROUP gets same score on hole WATER PENALTY on #4 MAKE EVERY FAIRWAY 18 HOLES PAR ALL PAR 3 IN A ROUND LOWEST SCORE ON #14 SLICE OUT OF BOUNDS HIT A TREE Chip-in hole using putter LOST BALL LAND ON Sprinkler HEAD NO BUNKER SHOTS PAR HOLE #17 MAKE PAR ON HOLE #10 4 PUTT A HOLE IN 2 different bunkers. Same hole 2 SNOWMEN in round GROUP makes GREEN off Tee #7 Out of bunker on 1 shot PLAY OUT OF DITCH #13 T- SHOT DOESN'T MAKE FWAY #1 On Green in Regulation #9 SCORE TRIPLE bogey #4 PAR 3 HOLES IN a ROUND BIRDIE A PAR -4 HOLE GROUP gets same score on hole WATER PENALTY on #4
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
MAKE EVERY FAIRWAY
18 HOLES
PAR ALL PAR 3 IN A ROUND
LOWEST SCORE ON #14
SLICE OUT OF BOUNDS
HIT
A
TREE
Chip-in hole
using putter
LOST
BALL
LAND ON Sprinkler HEAD
NO BUNKER SHOTS
PAR
HOLE
#17
MAKE PAR ON HOLE #10
4 PUTT A HOLE
IN 2 different bunkers. Same hole
2 SNOWMEN in round
GROUP makes
GREEN off Tee #7
Out of bunker on 1 shot
PLAY OUT OF DITCH
#13
T- SHOT
DOESN'T MAKE
FWAY #1
On Green in Regulation #9
SCORE
TRIPLE
bogey #4
PAR 3 HOLES IN
a
ROUND
BIRDIE A PAR -4
HOLE
GROUP gets same score on hole
WATER
PENALTY
on
#4