SupportingBilingual andBiliterateStudentsStandardEnglishFastMappingPraganticsMorphemesEmergentLiteracyOver-regulationChild-DirectedSpeechMothereseDecodingAdditiveBilingualLanguageDelaysLanguagePhonemesAfricanAmericanEnglishPromotingPrintConceptsPygmalionEffect/TeacherExpectationEffectCodeSwitchingAdvancedLiteracyNonverbalLanguageSyntaxSemanticsSyntacticBoot-StrappingJointReadingSupportingBilingual andBiliterateStudentsStandardEnglishFastMappingPraganticsMorphemesEmergentLiteracyOver-regulationChild-DirectedSpeechMothereseDecodingAdditiveBilingualLanguageDelaysLanguagePhonemesAfricanAmericanEnglishPromotingPrintConceptsPygmalionEffect/TeacherExpectationEffectCodeSwitchingAdvancedLiteracyNonverbalLanguageSyntaxSemanticsSyntacticBoot-StrappingJointReading

Language and Literacy - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Supporting Bilingual and Biliterate Students
  2. Standard English
  3. Fast Mapping
  4. Pragantics
  5. Morphemes
  6. Emergent Literacy
  7. Over-regulation
  8. Child-Directed Speech
  9. Motherese
  10. Decoding
  11. Additive Bilingual
  12. Language Delays
  13. Language
  14. Phonemes
  15. African American English
  16. Promoting Print Concepts
  17. Pygmalion Effect/ Teacher Expectation Effect
  18. Code Switching
  19. Advanced Literacy
  20. Nonverbal Language
  21. Syntax
  22. Semantics
  23. Syntactic Boot-Strapping
  24. Joint Reading