CodeSwitchingSemanticsChild-DirectedSpeechSupportingBilingual andBiliterateStudentsSyntaxDecodingJointReadingOver-regulationAdvancedLiteracyMorphemesAfricanAmericanEnglishLanguageDelaysPhonemesPraganticsPygmalionEffect/TeacherExpectationEffectFastMappingNonverbalLanguageMothereseStandardEnglishPromotingPrintConceptsEmergentLiteracySyntacticBoot-StrappingAdditiveBilingualLanguageCodeSwitchingSemanticsChild-DirectedSpeechSupportingBilingual andBiliterateStudentsSyntaxDecodingJointReadingOver-regulationAdvancedLiteracyMorphemesAfricanAmericanEnglishLanguageDelaysPhonemesPraganticsPygmalionEffect/TeacherExpectationEffectFastMappingNonverbalLanguageMothereseStandardEnglishPromotingPrintConceptsEmergentLiteracySyntacticBoot-StrappingAdditiveBilingualLanguage

Language and Literacy - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Code Switching
  2. Semantics
  3. Child-Directed Speech
  4. Supporting Bilingual and Biliterate Students
  5. Syntax
  6. Decoding
  7. Joint Reading
  8. Over-regulation
  9. Advanced Literacy
  10. Morphemes
  11. African American English
  12. Language Delays
  13. Phonemes
  14. Pragantics
  15. Pygmalion Effect/ Teacher Expectation Effect
  16. Fast Mapping
  17. Nonverbal Language
  18. Motherese
  19. Standard English
  20. Promoting Print Concepts
  21. Emergent Literacy
  22. Syntactic Boot-Strapping
  23. Additive Bilingual
  24. Language