PhonemesDecodingSupportingBilingual andBiliterateStudentsLanguageDelaysCodeSwitchingPromotingPrintConceptsJointReadingLanguageOver-regulationPygmalionEffect/TeacherExpectationEffectSemanticsChild-DirectedSpeechSyntacticBoot-StrappingEmergentLiteracyNonverbalLanguageStandardEnglishMorphemesAfricanAmericanEnglishAdvancedLiteracyPraganticsAdditiveBilingualMothereseFastMappingSyntaxPhonemesDecodingSupportingBilingual andBiliterateStudentsLanguageDelaysCodeSwitchingPromotingPrintConceptsJointReadingLanguageOver-regulationPygmalionEffect/TeacherExpectationEffectSemanticsChild-DirectedSpeechSyntacticBoot-StrappingEmergentLiteracyNonverbalLanguageStandardEnglishMorphemesAfricanAmericanEnglishAdvancedLiteracyPraganticsAdditiveBilingualMothereseFastMappingSyntax

Language and Literacy - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Phonemes
  2. Decoding
  3. Supporting Bilingual and Biliterate Students
  4. Language Delays
  5. Code Switching
  6. Promoting Print Concepts
  7. Joint Reading
  8. Language
  9. Over-regulation
  10. Pygmalion Effect/ Teacher Expectation Effect
  11. Semantics
  12. Child-Directed Speech
  13. Syntactic Boot-Strapping
  14. Emergent Literacy
  15. Nonverbal Language
  16. Standard English
  17. Morphemes
  18. African American English
  19. Advanced Literacy
  20. Pragantics
  21. Additive Bilingual
  22. Motherese
  23. Fast Mapping
  24. Syntax