CodeSwitchingAdvancedLiteracyStandardEnglishPygmalionEffect/TeacherExpectationEffectLanguagePraganticsChild-DirectedSpeechPromotingPrintConceptsSemanticsOver-regulationAdditiveBilingualFastMappingSupportingBilingual andBiliterateStudentsDecodingPhonemesMorphemesSyntaxAfricanAmericanEnglishJointReadingNonverbalLanguageLanguageDelaysMothereseSyntacticBoot-StrappingEmergentLiteracyCodeSwitchingAdvancedLiteracyStandardEnglishPygmalionEffect/TeacherExpectationEffectLanguagePraganticsChild-DirectedSpeechPromotingPrintConceptsSemanticsOver-regulationAdditiveBilingualFastMappingSupportingBilingual andBiliterateStudentsDecodingPhonemesMorphemesSyntaxAfricanAmericanEnglishJointReadingNonverbalLanguageLanguageDelaysMothereseSyntacticBoot-StrappingEmergentLiteracy

Language and Literacy - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Code Switching
  2. Advanced Literacy
  3. Standard English
  4. Pygmalion Effect/ Teacher Expectation Effect
  5. Language
  6. Pragantics
  7. Child-Directed Speech
  8. Promoting Print Concepts
  9. Semantics
  10. Over-regulation
  11. Additive Bilingual
  12. Fast Mapping
  13. Supporting Bilingual and Biliterate Students
  14. Decoding
  15. Phonemes
  16. Morphemes
  17. Syntax
  18. African American English
  19. Joint Reading
  20. Nonverbal Language
  21. Language Delays
  22. Motherese
  23. Syntactic Boot-Strapping
  24. Emergent Literacy