JointReadingAfricanAmericanEnglishMothereseLanguageEmergentLiteracyPraganticsOver-regulationPhonemesPygmalionEffect/TeacherExpectationEffectDecodingLanguageDelaysSemanticsCodeSwitchingSupportingBilingual andBiliterateStudentsStandardEnglishFastMappingAdvancedLiteracyNonverbalLanguageSyntacticBoot-StrappingMorphemesSyntaxPromotingPrintConceptsAdditiveBilingualChild-DirectedSpeechJointReadingAfricanAmericanEnglishMothereseLanguageEmergentLiteracyPraganticsOver-regulationPhonemesPygmalionEffect/TeacherExpectationEffectDecodingLanguageDelaysSemanticsCodeSwitchingSupportingBilingual andBiliterateStudentsStandardEnglishFastMappingAdvancedLiteracyNonverbalLanguageSyntacticBoot-StrappingMorphemesSyntaxPromotingPrintConceptsAdditiveBilingualChild-DirectedSpeech

Language and Literacy - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Joint Reading
  2. African American English
  3. Motherese
  4. Language
  5. Emergent Literacy
  6. Pragantics
  7. Over-regulation
  8. Phonemes
  9. Pygmalion Effect/ Teacher Expectation Effect
  10. Decoding
  11. Language Delays
  12. Semantics
  13. Code Switching
  14. Supporting Bilingual and Biliterate Students
  15. Standard English
  16. Fast Mapping
  17. Advanced Literacy
  18. Nonverbal Language
  19. Syntactic Boot-Strapping
  20. Morphemes
  21. Syntax
  22. Promoting Print Concepts
  23. Additive Bilingual
  24. Child-Directed Speech