Child-DirectedSpeechLanguageDelaysMothereseSupportingBilingual andBiliterateStudentsPygmalionEffect/TeacherExpectationEffectLanguageNonverbalLanguageSemanticsJointReadingPromotingPrintConceptsSyntacticBoot-StrappingOver-regulationEmergentLiteracyAdvancedLiteracyStandardEnglishAdditiveBilingualSyntaxPraganticsDecodingAfricanAmericanEnglishCodeSwitchingPhonemesMorphemesFastMappingChild-DirectedSpeechLanguageDelaysMothereseSupportingBilingual andBiliterateStudentsPygmalionEffect/TeacherExpectationEffectLanguageNonverbalLanguageSemanticsJointReadingPromotingPrintConceptsSyntacticBoot-StrappingOver-regulationEmergentLiteracyAdvancedLiteracyStandardEnglishAdditiveBilingualSyntaxPraganticsDecodingAfricanAmericanEnglishCodeSwitchingPhonemesMorphemesFastMapping

Language and Literacy - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Child-Directed Speech
  2. Language Delays
  3. Motherese
  4. Supporting Bilingual and Biliterate Students
  5. Pygmalion Effect/ Teacher Expectation Effect
  6. Language
  7. Nonverbal Language
  8. Semantics
  9. Joint Reading
  10. Promoting Print Concepts
  11. Syntactic Boot-Strapping
  12. Over-regulation
  13. Emergent Literacy
  14. Advanced Literacy
  15. Standard English
  16. Additive Bilingual
  17. Syntax
  18. Pragantics
  19. Decoding
  20. African American English
  21. Code Switching
  22. Phonemes
  23. Morphemes
  24. Fast Mapping