PromotingPrintConceptsOver-regulationPhonemesSupportingBilingual andBiliterateStudentsMothereseChild-DirectedSpeechStandardEnglishLanguageDelaysNonverbalLanguageLanguageEmergentLiteracyAfricanAmericanEnglishSemanticsPygmalionEffect/TeacherExpectationEffectCodeSwitchingPraganticsJointReadingDecodingMorphemesSyntacticBoot-StrappingAdditiveBilingualSyntaxFastMappingAdvancedLiteracyPromotingPrintConceptsOver-regulationPhonemesSupportingBilingual andBiliterateStudentsMothereseChild-DirectedSpeechStandardEnglishLanguageDelaysNonverbalLanguageLanguageEmergentLiteracyAfricanAmericanEnglishSemanticsPygmalionEffect/TeacherExpectationEffectCodeSwitchingPraganticsJointReadingDecodingMorphemesSyntacticBoot-StrappingAdditiveBilingualSyntaxFastMappingAdvancedLiteracy

Language and Literacy - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Promoting Print Concepts
  2. Over-regulation
  3. Phonemes
  4. Supporting Bilingual and Biliterate Students
  5. Motherese
  6. Child-Directed Speech
  7. Standard English
  8. Language Delays
  9. Nonverbal Language
  10. Language
  11. Emergent Literacy
  12. African American English
  13. Semantics
  14. Pygmalion Effect/ Teacher Expectation Effect
  15. Code Switching
  16. Pragantics
  17. Joint Reading
  18. Decoding
  19. Morphemes
  20. Syntactic Boot-Strapping
  21. Additive Bilingual
  22. Syntax
  23. Fast Mapping
  24. Advanced Literacy