AdvancedLiteracyChild-DirectedSpeechAfricanAmericanEnglishMorphemesNonverbalLanguagePygmalionEffect/TeacherExpectationEffectCodeSwitchingPromotingPrintConceptsLanguageDelaysSemanticsDecodingLanguagePhonemesPraganticsOver-regulationFastMappingStandardEnglishSyntacticBoot-StrappingMothereseJointReadingSupportingBilingual andBiliterateStudentsAdditiveBilingualSyntaxEmergentLiteracyAdvancedLiteracyChild-DirectedSpeechAfricanAmericanEnglishMorphemesNonverbalLanguagePygmalionEffect/TeacherExpectationEffectCodeSwitchingPromotingPrintConceptsLanguageDelaysSemanticsDecodingLanguagePhonemesPraganticsOver-regulationFastMappingStandardEnglishSyntacticBoot-StrappingMothereseJointReadingSupportingBilingual andBiliterateStudentsAdditiveBilingualSyntaxEmergentLiteracy

Language and Literacy - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Advanced Literacy
  2. Child-Directed Speech
  3. African American English
  4. Morphemes
  5. Nonverbal Language
  6. Pygmalion Effect/ Teacher Expectation Effect
  7. Code Switching
  8. Promoting Print Concepts
  9. Language Delays
  10. Semantics
  11. Decoding
  12. Language
  13. Phonemes
  14. Pragantics
  15. Over-regulation
  16. Fast Mapping
  17. Standard English
  18. Syntactic Boot-Strapping
  19. Motherese
  20. Joint Reading
  21. Supporting Bilingual and Biliterate Students
  22. Additive Bilingual
  23. Syntax
  24. Emergent Literacy