StorageASCIIServerCPUObjectOrientedLanguageSourceCodeProceduralLanguageUnicodeBooleanWorkstationProgramDesktopComputerBinaryClientOutputAlgorithmROMProcessInputMainframeRAMCompilerSuperComputerObjectCodeStorageASCIIServerCPUObjectOrientedLanguageSourceCodeProceduralLanguageUnicodeBooleanWorkstationProgramDesktopComputerBinaryClientOutputAlgorithmROMProcessInputMainframeRAMCompilerSuperComputerObjectCode

Computer Chapter 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Storage
  2. ASCII
  3. Server
  4. CPU
  5. Object Oriented Language
  6. Source Code
  7. Procedural Language
  8. Unicode
  9. Boolean
  10. Workstation
  11. Program
  12. Desktop Computer
  13. Binary
  14. Client
  15. Output
  16. Algorithm
  17. ROM
  18. Process
  19. Input
  20. Mainframe
  21. RAM
  22. Compiler
  23. Super Computer
  24. Object Code