AlgorithmBinaryCompilerMainframeOutputClientBooleanWorkstationProceduralLanguageStorageProcessSourceCodeCPUObjectOrientedLanguageASCIIInputSuperComputerDesktopComputerServerRAMObjectCodeROMUnicodeProgramAlgorithmBinaryCompilerMainframeOutputClientBooleanWorkstationProceduralLanguageStorageProcessSourceCodeCPUObjectOrientedLanguageASCIIInputSuperComputerDesktopComputerServerRAMObjectCodeROMUnicodeProgram

Computer Chapter 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Algorithm
  2. Binary
  3. Compiler
  4. Mainframe
  5. Output
  6. Client
  7. Boolean
  8. Workstation
  9. Procedural Language
  10. Storage
  11. Process
  12. Source Code
  13. CPU
  14. Object Oriented Language
  15. ASCII
  16. Input
  17. Super Computer
  18. Desktop Computer
  19. Server
  20. RAM
  21. Object Code
  22. ROM
  23. Unicode
  24. Program