ClientObjectOrientedLanguageOutputASCIIStorageWorkstationServerProceduralLanguageSourceCodeAlgorithmRAMUnicodeROMSuperComputerInputDesktopComputerBinaryObjectCodeProcessMainframeCPUBooleanCompilerProgramClientObjectOrientedLanguageOutputASCIIStorageWorkstationServerProceduralLanguageSourceCodeAlgorithmRAMUnicodeROMSuperComputerInputDesktopComputerBinaryObjectCodeProcessMainframeCPUBooleanCompilerProgram

Computer Chapter 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Client
  2. Object Oriented Language
  3. Output
  4. ASCII
  5. Storage
  6. Workstation
  7. Server
  8. Procedural Language
  9. Source Code
  10. Algorithm
  11. RAM
  12. Unicode
  13. ROM
  14. Super Computer
  15. Input
  16. Desktop Computer
  17. Binary
  18. Object Code
  19. Process
  20. Mainframe
  21. CPU
  22. Boolean
  23. Compiler
  24. Program