ProcessAlgorithmProgramCPUUnicodeMainframeServerROMStorageRAMCompilerOutputObjectOrientedLanguageWorkstationInputObjectCodeSuperComputerBooleanSourceCodeProceduralLanguageClientBinaryASCIIDesktopComputerProcessAlgorithmProgramCPUUnicodeMainframeServerROMStorageRAMCompilerOutputObjectOrientedLanguageWorkstationInputObjectCodeSuperComputerBooleanSourceCodeProceduralLanguageClientBinaryASCIIDesktopComputer

Computer Chapter 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Process
  2. Algorithm
  3. Program
  4. CPU
  5. Unicode
  6. Mainframe
  7. Server
  8. ROM
  9. Storage
  10. RAM
  11. Compiler
  12. Output
  13. Object Oriented Language
  14. Workstation
  15. Input
  16. Object Code
  17. Super Computer
  18. Boolean
  19. Source Code
  20. Procedural Language
  21. Client
  22. Binary
  23. ASCII
  24. Desktop Computer