WorkstationProgramSourceCodeRAMObjectOrientedLanguageCPUMainframeServerOutputClientBooleanDesktopComputerBinarySuperComputerUnicodeASCIIStorageInputProcessAlgorithmCompilerObjectCodeProceduralLanguageROMWorkstationProgramSourceCodeRAMObjectOrientedLanguageCPUMainframeServerOutputClientBooleanDesktopComputerBinarySuperComputerUnicodeASCIIStorageInputProcessAlgorithmCompilerObjectCodeProceduralLanguageROM

Computer Chapter 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Workstation
  2. Program
  3. Source Code
  4. RAM
  5. Object Oriented Language
  6. CPU
  7. Mainframe
  8. Server
  9. Output
  10. Client
  11. Boolean
  12. Desktop Computer
  13. Binary
  14. Super Computer
  15. Unicode
  16. ASCII
  17. Storage
  18. Input
  19. Process
  20. Algorithm
  21. Compiler
  22. Object Code
  23. Procedural Language
  24. ROM