ClientASCIIInputBinaryUnicodeBooleanStorageServerProceduralLanguageObjectOrientedLanguageROMCPUSuperComputerMainframeDesktopComputerProgramProcessWorkstationCompilerSourceCodeRAMOutputObjectCodeAlgorithmClientASCIIInputBinaryUnicodeBooleanStorageServerProceduralLanguageObjectOrientedLanguageROMCPUSuperComputerMainframeDesktopComputerProgramProcessWorkstationCompilerSourceCodeRAMOutputObjectCodeAlgorithm

Computer Chapter 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Client
  2. ASCII
  3. Input
  4. Binary
  5. Unicode
  6. Boolean
  7. Storage
  8. Server
  9. Procedural Language
  10. Object Oriented Language
  11. ROM
  12. CPU
  13. Super Computer
  14. Mainframe
  15. Desktop Computer
  16. Program
  17. Process
  18. Workstation
  19. Compiler
  20. Source Code
  21. RAM
  22. Output
  23. Object Code
  24. Algorithm