ROMProcessSourceCodeRAMInputClientOutputAlgorithmASCIICPUObjectCodeProceduralLanguageObjectOrientedLanguageDesktopComputerBinaryBooleanCompilerSuperComputerProgramMainframeStorageServerWorkstationUnicodeROMProcessSourceCodeRAMInputClientOutputAlgorithmASCIICPUObjectCodeProceduralLanguageObjectOrientedLanguageDesktopComputerBinaryBooleanCompilerSuperComputerProgramMainframeStorageServerWorkstationUnicode

Computer Chapter 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ROM
  2. Process
  3. Source Code
  4. RAM
  5. Input
  6. Client
  7. Output
  8. Algorithm
  9. ASCII
  10. CPU
  11. Object Code
  12. Procedural Language
  13. Object Oriented Language
  14. Desktop Computer
  15. Binary
  16. Boolean
  17. Compiler
  18. Super Computer
  19. Program
  20. Mainframe
  21. Storage
  22. Server
  23. Workstation
  24. Unicode