AlgorithmProgramWorkstationBinaryProceduralLanguageCompilerInputClientSuperComputerObjectOrientedLanguageDesktopComputerUnicodeServerMainframeProcessROMOutputObjectCodeASCIIRAMSourceCodeBooleanCPUStorageAlgorithmProgramWorkstationBinaryProceduralLanguageCompilerInputClientSuperComputerObjectOrientedLanguageDesktopComputerUnicodeServerMainframeProcessROMOutputObjectCodeASCIIRAMSourceCodeBooleanCPUStorage

Computer Chapter 2 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Algorithm
  2. Program
  3. Workstation
  4. Binary
  5. Procedural Language
  6. Compiler
  7. Input
  8. Client
  9. Super Computer
  10. Object Oriented Language
  11. Desktop Computer
  12. Unicode
  13. Server
  14. Mainframe
  15. Process
  16. ROM
  17. Output
  18. Object Code
  19. ASCII
  20. RAM
  21. Source Code
  22. Boolean
  23. CPU
  24. Storage