SituationalIronyExternalResolutionSettingFirstpersonpoint ofviewAntagonistEffectThirdpersonOmniscientThemeClimaxDramaticIronyRoundCharacterDirectCharacteriz-ationCauseInternalConflictProtagonistVerbalIronyThirdpersonlimitedCharacterExpositionSuspenseRisingActionFallingActionIndirect Characteriz-ationSituationalIronyExternalResolutionSettingFirstpersonpoint ofviewAntagonistEffectThirdpersonOmniscientThemeClimaxDramaticIronyRoundCharacterDirectCharacteriz-ationCauseInternalConflictProtagonistVerbalIronyThirdpersonlimitedCharacterExpositionSuspenseRisingActionFallingActionIndirect Characteriz-ation

Characterization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Situational Irony
  2. External
  3. Resolution
  4. Setting
  5. First person point of view
  6. Antagonist
  7. Effect
  8. Third person Omniscient
  9. Theme
  10. Climax
  11. Dramatic Irony
  12. Round Character
  13. Direct Characteriz-ation
  14. Cause
  15. Internal Conflict
  16. Protagonist
  17. Verbal Irony
  18. Third person limited
  19. Character
  20. Exposition
  21. Suspense
  22. Rising Action
  23. Falling Action
  24. Indirect Characteriz-ation