Indirect Characteriz-ationAntagonistVerbalIronyCauseCharacterProtagonistFallingActionSituationalIronyThirdpersonlimitedEffectDirectCharacteriz-ationRoundCharacterSettingThirdpersonOmniscientClimaxRisingActionFirstpersonpoint ofviewExpositionResolutionSuspenseInternalConflictThemeDramaticIronyExternalIndirect Characteriz-ationAntagonistVerbalIronyCauseCharacterProtagonistFallingActionSituationalIronyThirdpersonlimitedEffectDirectCharacteriz-ationRoundCharacterSettingThirdpersonOmniscientClimaxRisingActionFirstpersonpoint ofviewExpositionResolutionSuspenseInternalConflictThemeDramaticIronyExternal

Characterization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Indirect Characteriz-ation
  2. Antagonist
  3. Verbal Irony
  4. Cause
  5. Character
  6. Protagonist
  7. Falling Action
  8. Situational Irony
  9. Third person limited
  10. Effect
  11. Direct Characteriz-ation
  12. Round Character
  13. Setting
  14. Third person Omniscient
  15. Climax
  16. Rising Action
  17. First person point of view
  18. Exposition
  19. Resolution
  20. Suspense
  21. Internal Conflict
  22. Theme
  23. Dramatic Irony
  24. External