ProtagonistIndirect Characteriz-ationEffectSettingClimaxExternalAntagonistExpositionFallingActionDramaticIronyInternalConflictThirdpersonOmniscientThirdpersonlimitedRoundCharacterRisingActionFirstpersonpoint ofviewResolutionCharacterSuspenseCauseVerbalIronySituationalIronyDirectCharacteriz-ationThemeProtagonistIndirect Characteriz-ationEffectSettingClimaxExternalAntagonistExpositionFallingActionDramaticIronyInternalConflictThirdpersonOmniscientThirdpersonlimitedRoundCharacterRisingActionFirstpersonpoint ofviewResolutionCharacterSuspenseCauseVerbalIronySituationalIronyDirectCharacteriz-ationTheme

Characterization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Indirect Characteriz-ation
  3. Effect
  4. Setting
  5. Climax
  6. External
  7. Antagonist
  8. Exposition
  9. Falling Action
  10. Dramatic Irony
  11. Internal Conflict
  12. Third person Omniscient
  13. Third person limited
  14. Round Character
  15. Rising Action
  16. First person point of view
  17. Resolution
  18. Character
  19. Suspense
  20. Cause
  21. Verbal Irony
  22. Situational Irony
  23. Direct Characteriz-ation
  24. Theme