RisingActionFallingActionCauseSuspenseIndirect Characteriz-ationThemeEffectAntagonistExpositionResolutionSettingClimaxThirdpersonOmniscientFirstpersonpoint ofviewThirdpersonlimitedProtagonistExternalRoundCharacterDirectCharacteriz-ationInternalConflictSituationalIronyVerbalIronyCharacterDramaticIronyRisingActionFallingActionCauseSuspenseIndirect Characteriz-ationThemeEffectAntagonistExpositionResolutionSettingClimaxThirdpersonOmniscientFirstpersonpoint ofviewThirdpersonlimitedProtagonistExternalRoundCharacterDirectCharacteriz-ationInternalConflictSituationalIronyVerbalIronyCharacterDramaticIrony

Characterization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Falling Action
  3. Cause
  4. Suspense
  5. Indirect Characteriz-ation
  6. Theme
  7. Effect
  8. Antagonist
  9. Exposition
  10. Resolution
  11. Setting
  12. Climax
  13. Third person Omniscient
  14. First person point of view
  15. Third person limited
  16. Protagonist
  17. External
  18. Round Character
  19. Direct Characteriz-ation
  20. Internal Conflict
  21. Situational Irony
  22. Verbal Irony
  23. Character
  24. Dramatic Irony