EffectRisingActionFirstpersonpoint ofviewThirdpersonOmniscientThemeInternalConflictFallingActionRoundCharacterSuspenseClimaxCharacterAntagonistProtagonistDirectCharacteriz-ationExpositionSituationalIronySettingThirdpersonlimitedVerbalIronyDramaticIronyExternalResolutionIndirect Characteriz-ationCauseEffectRisingActionFirstpersonpoint ofviewThirdpersonOmniscientThemeInternalConflictFallingActionRoundCharacterSuspenseClimaxCharacterAntagonistProtagonistDirectCharacteriz-ationExpositionSituationalIronySettingThirdpersonlimitedVerbalIronyDramaticIronyExternalResolutionIndirect Characteriz-ationCause

Characterization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effect
  2. Rising Action
  3. First person point of view
  4. Third person Omniscient
  5. Theme
  6. Internal Conflict
  7. Falling Action
  8. Round Character
  9. Suspense
  10. Climax
  11. Character
  12. Antagonist
  13. Protagonist
  14. Direct Characteriz-ation
  15. Exposition
  16. Situational Irony
  17. Setting
  18. Third person limited
  19. Verbal Irony
  20. Dramatic Irony
  21. External
  22. Resolution
  23. Indirect Characteriz-ation
  24. Cause