RisingActionFallingActionDirectCharacteriz-ationProtagonistEffectCauseThirdpersonOmniscientSituationalIronyAntagonistClimaxCharacterSettingInternalConflictExternalThirdpersonlimitedVerbalIronyDramaticIronyExpositionSuspenseThemeRoundCharacterFirstpersonpoint ofviewIndirect Characteriz-ationResolutionRisingActionFallingActionDirectCharacteriz-ationProtagonistEffectCauseThirdpersonOmniscientSituationalIronyAntagonistClimaxCharacterSettingInternalConflictExternalThirdpersonlimitedVerbalIronyDramaticIronyExpositionSuspenseThemeRoundCharacterFirstpersonpoint ofviewIndirect Characteriz-ationResolution

Characterization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rising Action
  2. Falling Action
  3. Direct Characteriz-ation
  4. Protagonist
  5. Effect
  6. Cause
  7. Third person Omniscient
  8. Situational Irony
  9. Antagonist
  10. Climax
  11. Character
  12. Setting
  13. Internal Conflict
  14. External
  15. Third person limited
  16. Verbal Irony
  17. Dramatic Irony
  18. Exposition
  19. Suspense
  20. Theme
  21. Round Character
  22. First person point of view
  23. Indirect Characteriz-ation
  24. Resolution