CauseVerbalIronyCharacterSituationalIronyDirectCharacteriz-ationInternalConflictThirdpersonOmniscientProtagonistDramaticIronyExternalSuspenseEffectFirstpersonpoint ofviewThirdpersonlimitedResolutionExpositionAntagonistRoundCharacterRisingActionIndirect Characteriz-ationSettingFallingActionClimaxThemeCauseVerbalIronyCharacterSituationalIronyDirectCharacteriz-ationInternalConflictThirdpersonOmniscientProtagonistDramaticIronyExternalSuspenseEffectFirstpersonpoint ofviewThirdpersonlimitedResolutionExpositionAntagonistRoundCharacterRisingActionIndirect Characteriz-ationSettingFallingActionClimaxTheme

Characterization - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Cause
  2. Verbal Irony
  3. Character
  4. Situational Irony
  5. Direct Characteriz-ation
  6. Internal Conflict
  7. Third person Omniscient
  8. Protagonist
  9. Dramatic Irony
  10. External
  11. Suspense
  12. Effect
  13. First person point of view
  14. Third person limited
  15. Resolution
  16. Exposition
  17. Antagonist
  18. Round Character
  19. Rising Action
  20. Indirect Characteriz-ation
  21. Setting
  22. Falling Action
  23. Climax
  24. Theme