languagethat appealsto the fivesensesA sign orwarning ofthings tocomeFigurativelanguageSupportingdetailsSomeonewho eats orconsumes anamazingamountTextFeaturesLively:bright; fullof life orcolorVastNot whatis said,but howit's saidOn time;donewithoutdelayTopicSentenceTonePersonificationVoicePalatialAcomparisonnot usinglike or asFragileCentralIdeaTocalm orrelieveWordChoiceIrateSwaggerDictatorSimilelanguagethat appealsto the fivesensesA sign orwarning ofthings tocomeFigurativelanguageSupportingdetailsSomeonewho eats orconsumes anamazingamountTextFeaturesLively:bright; fullof life orcolorVastNot whatis said,but howit's saidOn time;donewithoutdelayTopicSentenceTonePersonificationVoicePalatialAcomparisonnot usinglike or asFragileCentralIdeaTocalm orrelieveWordChoiceIrateSwaggerDictatorSimile

Vocabulary 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
I
2
B
3
B
4
G
5
B
6
I
7
N
8
I
9
G
10
N
11
G
12
B
13
O
14
O
15
O
16
G
17
B
18
N
19
O
20
N
21
I
22
O
23
G
24
I
  1. I-language that appeals to the five senses
  2. B-A sign or warning of things to come
  3. B-Figurative language
  4. G-Supporting details
  5. B-Someone who eats or consumes an amazing amount
  6. I-Text Features
  7. N-Lively: bright; full of life or color
  8. I-Vast
  9. G-Not what is said, but how it's said
  10. N-On time; done without delay
  11. G-Topic Sentence
  12. B-Tone
  13. O-Personification
  14. O-Voice
  15. O-Palatial
  16. G-A comparison not using like or as
  17. B-Fragile
  18. N-Central Idea
  19. O-To calm or relieve
  20. N-Word Choice
  21. I-Irate
  22. O-Swagger
  23. G-Dictator
  24. I-Simile