PalatialIrateAcomparisonnot usinglike or asFragileFigurativelanguageA sign orwarning ofthings tocomeLively:bright; fullof life orcolorVastPersonificationCentralIdeaDictatorNot whatis said,but howit's saidTopicSentenceTocalm orrelieveWordChoicelanguagethat appealsto the fivesensesSimileSwaggerSupportingdetailsToneOn time;donewithoutdelayVoiceTextFeaturesSomeonewho eats orconsumes anamazingamountPalatialIrateAcomparisonnot usinglike or asFragileFigurativelanguageA sign orwarning ofthings tocomeLively:bright; fullof life orcolorVastPersonificationCentralIdeaDictatorNot whatis said,but howit's saidTopicSentenceTocalm orrelieveWordChoicelanguagethat appealsto the fivesensesSimileSwaggerSupportingdetailsToneOn time;donewithoutdelayVoiceTextFeaturesSomeonewho eats orconsumes anamazingamount

Vocabulary 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
I
3
G
4
B
5
B
6
B
7
N
8
I
9
O
10
N
11
G
12
G
13
G
14
O
15
N
16
I
17
I
18
O
19
G
20
B
21
N
22
O
23
I
24
B
  1. O-Palatial
  2. I-Irate
  3. G-A comparison not using like or as
  4. B-Fragile
  5. B-Figurative language
  6. B-A sign or warning of things to come
  7. N-Lively: bright; full of life or color
  8. I-Vast
  9. O-Personification
  10. N-Central Idea
  11. G-Dictator
  12. G-Not what is said, but how it's said
  13. G-Topic Sentence
  14. O-To calm or relieve
  15. N-Word Choice
  16. I-language that appeals to the five senses
  17. I-Simile
  18. O-Swagger
  19. G-Supporting details
  20. B-Tone
  21. N-On time; done without delay
  22. O-Voice
  23. I-Text Features
  24. B-Someone who eats or consumes an amazing amount