Lively:bright; fullof life orcolorNot whatis said,but howit's saidCentralIdeaSomeonewho eats orconsumes anamazingamountAcomparisonnot usinglike or asTextFeaturesIrateSimileFigurativelanguageSupportingdetailsVastSwaggerTopicSentenceToneOn time;donewithoutdelayPersonificationWordChoicePalatiallanguagethat appealsto the fivesensesDictatorFragileVoiceA sign orwarning ofthings tocomeTocalm orrelieveLively:bright; fullof life orcolorNot whatis said,but howit's saidCentralIdeaSomeonewho eats orconsumes anamazingamountAcomparisonnot usinglike or asTextFeaturesIrateSimileFigurativelanguageSupportingdetailsVastSwaggerTopicSentenceToneOn time;donewithoutdelayPersonificationWordChoicePalatiallanguagethat appealsto the fivesensesDictatorFragileVoiceA sign orwarning ofthings tocomeTocalm orrelieve

Vocabulary 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
G
3
N
4
B
5
G
6
I
7
I
8
I
9
B
10
G
11
I
12
O
13
G
14
B
15
N
16
O
17
N
18
O
19
I
20
G
21
B
22
O
23
B
24
O
  1. N-Lively: bright; full of life or color
  2. G-Not what is said, but how it's said
  3. N-Central Idea
  4. B-Someone who eats or consumes an amazing amount
  5. G-A comparison not using like or as
  6. I-Text Features
  7. I-Irate
  8. I-Simile
  9. B-Figurative language
  10. G-Supporting details
  11. I-Vast
  12. O-Swagger
  13. G-Topic Sentence
  14. B-Tone
  15. N-On time; done without delay
  16. O-Personification
  17. N-Word Choice
  18. O-Palatial
  19. I-language that appeals to the five senses
  20. G-Dictator
  21. B-Fragile
  22. O-Voice
  23. B-A sign or warning of things to come
  24. O-To calm or relieve