WordChoiceFigurativelanguageSomeonewho eats orconsumes anamazingamountDictatorSimileToneNot whatis said,but howit's saidPersonificationSwaggerTextFeaturesIrateFragileTopicSentenceAcomparisonnot usinglike or asCentralIdeaLively:bright; fullof life orcolorlanguagethat appealsto the fivesensesOn time;donewithoutdelayVastPalatialTocalm orrelieveA sign orwarning ofthings tocomeSupportingdetailsVoiceWordChoiceFigurativelanguageSomeonewho eats orconsumes anamazingamountDictatorSimileToneNot whatis said,but howit's saidPersonificationSwaggerTextFeaturesIrateFragileTopicSentenceAcomparisonnot usinglike or asCentralIdeaLively:bright; fullof life orcolorlanguagethat appealsto the fivesensesOn time;donewithoutdelayVastPalatialTocalm orrelieveA sign orwarning ofthings tocomeSupportingdetailsVoice

Vocabulary 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
B
3
B
4
G
5
I
6
B
7
G
8
O
9
O
10
I
11
I
12
B
13
G
14
G
15
N
16
N
17
I
18
N
19
I
20
O
21
O
22
B
23
G
24
O
  1. N-Word Choice
  2. B-Figurative language
  3. B-Someone who eats or consumes an amazing amount
  4. G-Dictator
  5. I-Simile
  6. B-Tone
  7. G-Not what is said, but how it's said
  8. O-Personification
  9. O-Swagger
  10. I-Text Features
  11. I-Irate
  12. B-Fragile
  13. G-Topic Sentence
  14. G-A comparison not using like or as
  15. N-Central Idea
  16. N-Lively: bright; full of life or color
  17. I-language that appeals to the five senses
  18. N-On time; done without delay
  19. I-Vast
  20. O-Palatial
  21. O-To calm or relieve
  22. B-A sign or warning of things to come
  23. G-Supporting details
  24. O-Voice