VoiceLively:bright; fullof life orcolorOn time;donewithoutdelaySupportingdetailsFigurativelanguageTocalm orrelieveCentralIdeaDictatorWordChoiceToneTextFeaturesNot whatis said,but howit's saidVastSimileSwaggerPersonificationA sign orwarning ofthings tocomeTopicSentenceAcomparisonnot usinglike or asIratePalatiallanguagethat appealsto the fivesensesFragileSomeonewho eats orconsumes anamazingamountVoiceLively:bright; fullof life orcolorOn time;donewithoutdelaySupportingdetailsFigurativelanguageTocalm orrelieveCentralIdeaDictatorWordChoiceToneTextFeaturesNot whatis said,but howit's saidVastSimileSwaggerPersonificationA sign orwarning ofthings tocomeTopicSentenceAcomparisonnot usinglike or asIratePalatiallanguagethat appealsto the fivesensesFragileSomeonewho eats orconsumes anamazingamount

Vocabulary 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
O
2
N
3
N
4
G
5
B
6
O
7
N
8
G
9
N
10
B
11
I
12
G
13
I
14
I
15
O
16
O
17
B
18
G
19
G
20
I
21
O
22
I
23
B
24
B
  1. O-Voice
  2. N-Lively: bright; full of life or color
  3. N-On time; done without delay
  4. G-Supporting details
  5. B-Figurative language
  6. O-To calm or relieve
  7. N-Central Idea
  8. G-Dictator
  9. N-Word Choice
  10. B-Tone
  11. I-Text Features
  12. G-Not what is said, but how it's said
  13. I-Vast
  14. I-Simile
  15. O-Swagger
  16. O-Personification
  17. B-A sign or warning of things to come
  18. G-Topic Sentence
  19. G-A comparison not using like or as
  20. I-Irate
  21. O-Palatial
  22. I-language that appeals to the five senses
  23. B-Fragile
  24. B-Someone who eats or consumes an amazing amount