Not whatis said,but howit's saidTopicSentenceToneSomeonewho eats orconsumes anamazingamountWordChoiceSwaggerTextFeaturesSupportingdetailsPalatialPersonificationCentralIdeaLively:bright; fullof life orcolorAcomparisonnot usinglike or asTocalm orrelieveA sign orwarning ofthings tocomeVoiceOn time;donewithoutdelayFigurativelanguageFragileVastDictatorSimileIratelanguagethat appealsto the fivesensesNot whatis said,but howit's saidTopicSentenceToneSomeonewho eats orconsumes anamazingamountWordChoiceSwaggerTextFeaturesSupportingdetailsPalatialPersonificationCentralIdeaLively:bright; fullof life orcolorAcomparisonnot usinglike or asTocalm orrelieveA sign orwarning ofthings tocomeVoiceOn time;donewithoutdelayFigurativelanguageFragileVastDictatorSimileIratelanguagethat appealsto the fivesenses

Vocabulary 3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
G
3
B
4
B
5
N
6
O
7
I
8
G
9
O
10
O
11
N
12
N
13
G
14
O
15
B
16
O
17
N
18
B
19
B
20
I
21
G
22
I
23
I
24
I
  1. G-Not what is said, but how it's said
  2. G-Topic Sentence
  3. B-Tone
  4. B-Someone who eats or consumes an amazing amount
  5. N-Word Choice
  6. O-Swagger
  7. I-Text Features
  8. G-Supporting details
  9. O-Palatial
  10. O-Personification
  11. N-Central Idea
  12. N-Lively: bright; full of life or color
  13. G-A comparison not using like or as
  14. O-To calm or relieve
  15. B-A sign or warning of things to come
  16. O-Voice
  17. N-On time; done without delay
  18. B-Figurative language
  19. B-Fragile
  20. I-Vast
  21. G-Dictator
  22. I-Simile
  23. I-Irate
  24. I-language that appeals to the five senses