PromptingFor TextEvidenceCentralMessageSomebody-Wanted-But-SoThenUsingtheGlossaryAnalogyChartMadMinuteVocabularyStrategyPromptingFor DeeperUnder-standingConnectingA NewWord to theStoryVowelPatternsFluentReadersAnalyzingaCharacterSharedQuestionsPromptingForClarificationGuidedReadingTurn&TalkParaphraseGuidedWritingIdentifyingImportantEventsWordStudySummarizeTransitionalReadersSTPScaffoldingPromptingFor TextEvidenceCentralMessageSomebody-Wanted-But-SoThenUsingtheGlossaryAnalogyChartMadMinuteVocabularyStrategyPromptingFor DeeperUnder-standingConnectingA NewWord to theStoryVowelPatternsFluentReadersAnalyzingaCharacterSharedQuestionsPromptingForClarificationGuidedReadingTurn&TalkParaphraseGuidedWritingIdentifyingImportantEventsWordStudySummarizeTransitionalReadersSTPScaffolding

Guided Reading - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Prompting For Text Evidence
  2. Central Message
  3. Somebody-Wanted-But-So Then
  4. Using the Glossary
  5. Analogy Chart
  6. Mad Minute
  7. Vocabulary Strategy
  8. Prompting For Deeper Under-standing
  9. Connecting A New Word to the Story
  10. Vowel Patterns
  11. Fluent Readers
  12. Analyzing a Character
  13. Shared Questions
  14. Prompting For Clarification
  15. Guided Reading
  16. Turn & Talk
  17. Paraphrase
  18. Guided Writing
  19. Identifying Important Events
  20. Word Study
  21. Summarize
  22. Transitional Readers
  23. STP
  24. Scaffolding