MadMinuteWordStudySTPConnectingA NewWord to theStoryTransitionalReadersPromptingFor DeeperUnder-standingAnalyzingaCharacterScaffoldingGuidedWritingAnalogyChartIdentifyingImportantEventsPromptingFor TextEvidenceCentralMessageSharedQuestionsTurn&TalkUsingtheGlossaryParaphrasePromptingForClarificationGuidedReadingSomebody-Wanted-But-SoThenFluentReadersVocabularyStrategyVowelPatternsSummarizeMadMinuteWordStudySTPConnectingA NewWord to theStoryTransitionalReadersPromptingFor DeeperUnder-standingAnalyzingaCharacterScaffoldingGuidedWritingAnalogyChartIdentifyingImportantEventsPromptingFor TextEvidenceCentralMessageSharedQuestionsTurn&TalkUsingtheGlossaryParaphrasePromptingForClarificationGuidedReadingSomebody-Wanted-But-SoThenFluentReadersVocabularyStrategyVowelPatternsSummarize

Guided Reading - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mad Minute
  2. Word Study
  3. STP
  4. Connecting A New Word to the Story
  5. Transitional Readers
  6. Prompting For Deeper Under-standing
  7. Analyzing a Character
  8. Scaffolding
  9. Guided Writing
  10. Analogy Chart
  11. Identifying Important Events
  12. Prompting For Text Evidence
  13. Central Message
  14. Shared Questions
  15. Turn & Talk
  16. Using the Glossary
  17. Paraphrase
  18. Prompting For Clarification
  19. Guided Reading
  20. Somebody-Wanted-But-So Then
  21. Fluent Readers
  22. Vocabulary Strategy
  23. Vowel Patterns
  24. Summarize