Turn&TalkTransitionalReadersAnalogyChartPromptingFor DeeperUnder-standingCentralMessageGuidedWritingIdentifyingImportantEventsMadMinuteGuidedReadingScaffoldingSTPParaphrasePromptingFor TextEvidenceSharedQuestionsVowelPatternsConnectingA NewWord to theStoryFluentReadersPromptingForClarificationAnalyzingaCharacterSummarizeSomebody-Wanted-But-SoThenUsingtheGlossaryWordStudyVocabularyStrategyTurn&TalkTransitionalReadersAnalogyChartPromptingFor DeeperUnder-standingCentralMessageGuidedWritingIdentifyingImportantEventsMadMinuteGuidedReadingScaffoldingSTPParaphrasePromptingFor TextEvidenceSharedQuestionsVowelPatternsConnectingA NewWord to theStoryFluentReadersPromptingForClarificationAnalyzingaCharacterSummarizeSomebody-Wanted-But-SoThenUsingtheGlossaryWordStudyVocabularyStrategy

Guided Reading - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Turn & Talk
  2. Transitional Readers
  3. Analogy Chart
  4. Prompting For Deeper Under-standing
  5. Central Message
  6. Guided Writing
  7. Identifying Important Events
  8. Mad Minute
  9. Guided Reading
  10. Scaffolding
  11. STP
  12. Paraphrase
  13. Prompting For Text Evidence
  14. Shared Questions
  15. Vowel Patterns
  16. Connecting A New Word to the Story
  17. Fluent Readers
  18. Prompting For Clarification
  19. Analyzing a Character
  20. Summarize
  21. Somebody-Wanted-But-So Then
  22. Using the Glossary
  23. Word Study
  24. Vocabulary Strategy