CurvedLinesTextureTrueColorProportionColorGamutUnity/HarmonyColorSchemeVectorGraphicsRGBBlack &WhiteAlignmentVerticalLinesComplementaryColorsDigitalGraphicsHueDiagonalLinesColorBalanceEmphasisBitmapGraphicsLinesDitheringVisualHierarchyRhythmBrightnessHorizontalLinesShapeWhiteSpaceCMYKColorProfileSaturationResolutionGrayscaleCurvedLinesTextureTrueColorProportionColorGamutUnity/HarmonyColorSchemeVectorGraphicsRGBBlack &WhiteAlignmentVerticalLinesComplementaryColorsDigitalGraphicsHueDiagonalLinesColorBalanceEmphasisBitmapGraphicsLinesDitheringVisualHierarchyRhythmBrightnessHorizontalLinesShapeWhiteSpaceCMYKColorProfileSaturationResolutionGrayscale

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Curved Lines
  2. Texture
  3. True Color
  4. Proportion
  5. Color Gamut
  6. Unity/Harmony
  7. Color Scheme
  8. Vector Graphics
  9. RGB
  10. Black & White
  11. Alignment
  12. Vertical Lines
  13. Complementary Colors
  14. Digital Graphics
  15. Hue
  16. Diagonal Lines
  17. Color
  18. Balance
  19. Emphasis
  20. Bitmap Graphics
  21. Lines
  22. Dithering
  23. Visual Hierarchy
  24. Rhythm
  25. Brightness
  26. Horizontal Lines
  27. Shape
  28. White Space
  29. CMYK
  30. Color Profile
  31. Saturation
  32. Resolution
  33. Grayscale