ColorProfileResolutionDigitalGraphicsVisualHierarchyTrueColorSaturationColorVectorGraphicsBrightnessVerticalLinesRGBAlignmentHueGrayscaleComplementaryColorsTextureEmphasisColorGamutDitheringRhythmWhiteSpaceBlack &WhiteShapeCurvedLinesLinesHorizontalLinesDiagonalLinesBalanceCMYKUnity/HarmonyColorSchemeBitmapGraphicsProportionColorProfileResolutionDigitalGraphicsVisualHierarchyTrueColorSaturationColorVectorGraphicsBrightnessVerticalLinesRGBAlignmentHueGrayscaleComplementaryColorsTextureEmphasisColorGamutDitheringRhythmWhiteSpaceBlack &WhiteShapeCurvedLinesLinesHorizontalLinesDiagonalLinesBalanceCMYKUnity/HarmonyColorSchemeBitmapGraphicsProportion

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Color Profile
  2. Resolution
  3. Digital Graphics
  4. Visual Hierarchy
  5. True Color
  6. Saturation
  7. Color
  8. Vector Graphics
  9. Brightness
  10. Vertical Lines
  11. RGB
  12. Alignment
  13. Hue
  14. Grayscale
  15. Complementary Colors
  16. Texture
  17. Emphasis
  18. Color Gamut
  19. Dithering
  20. Rhythm
  21. White Space
  22. Black & White
  23. Shape
  24. Curved Lines
  25. Lines
  26. Horizontal Lines
  27. Diagonal Lines
  28. Balance
  29. CMYK
  30. Unity/Harmony
  31. Color Scheme
  32. Bitmap Graphics
  33. Proportion