VisualHierarchyResolutionLinesHueUnity/HarmonyWhiteSpaceTrueColorColorGamutTextureComplementaryColorsBitmapGraphicsVectorGraphicsRhythmAlignmentDitheringEmphasisBrightnessSaturationShapeColorProfileRGBColorDiagonalLinesGrayscaleBalanceBlack &WhiteDigitalGraphicsVerticalLinesCurvedLinesColorSchemeHorizontalLinesCMYKProportionVisualHierarchyResolutionLinesHueUnity/HarmonyWhiteSpaceTrueColorColorGamutTextureComplementaryColorsBitmapGraphicsVectorGraphicsRhythmAlignmentDitheringEmphasisBrightnessSaturationShapeColorProfileRGBColorDiagonalLinesGrayscaleBalanceBlack &WhiteDigitalGraphicsVerticalLinesCurvedLinesColorSchemeHorizontalLinesCMYKProportion

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. Visual Hierarchy
  2. Resolution
  3. Lines
  4. Hue
  5. Unity/Harmony
  6. White Space
  7. True Color
  8. Color Gamut
  9. Texture
  10. Complementary Colors
  11. Bitmap Graphics
  12. Vector Graphics
  13. Rhythm
  14. Alignment
  15. Dithering
  16. Emphasis
  17. Brightness
  18. Saturation
  19. Shape
  20. Color Profile
  21. RGB
  22. Color
  23. Diagonal Lines
  24. Grayscale
  25. Balance
  26. Black & White
  27. Digital Graphics
  28. Vertical Lines
  29. Curved Lines
  30. Color Scheme
  31. Horizontal Lines
  32. CMYK
  33. Proportion