BitmapGraphicsRhythmBrightnessColorSchemeColorGamutDitheringComplementaryColorsDigitalGraphicsCurvedLinesRGBCMYKShapeColorTrueColorBalanceVectorGraphicsLinesBlack &WhiteUnity/HarmonyColorProfileProportionResolutionHorizontalLinesDiagonalLinesTextureAlignmentEmphasisHueSaturationVerticalLinesVisualHierarchyWhiteSpaceGrayscaleBitmapGraphicsRhythmBrightnessColorSchemeColorGamutDitheringComplementaryColorsDigitalGraphicsCurvedLinesRGBCMYKShapeColorTrueColorBalanceVectorGraphicsLinesBlack &WhiteUnity/HarmonyColorProfileProportionResolutionHorizontalLinesDiagonalLinesTextureAlignmentEmphasisHueSaturationVerticalLinesVisualHierarchyWhiteSpaceGrayscale

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bitmap Graphics
  2. Rhythm
  3. Brightness
  4. Color Scheme
  5. Color Gamut
  6. Dithering
  7. Complementary Colors
  8. Digital Graphics
  9. Curved Lines
  10. RGB
  11. CMYK
  12. Shape
  13. Color
  14. True Color
  15. Balance
  16. Vector Graphics
  17. Lines
  18. Black & White
  19. Unity/Harmony
  20. Color Profile
  21. Proportion
  22. Resolution
  23. Horizontal Lines
  24. Diagonal Lines
  25. Texture
  26. Alignment
  27. Emphasis
  28. Hue
  29. Saturation
  30. Vertical Lines
  31. Visual Hierarchy
  32. White Space
  33. Grayscale