ShapeBitmapGraphicsGrayscaleComplementaryColorsHueDigitalGraphicsTrueColorCurvedLinesBlack &WhiteTextureDiagonalLinesWhiteSpaceCMYKDitheringEmphasisHorizontalLinesColorSchemeVectorGraphicsColorProfileUnity/HarmonyColorGamutProportionRGBColorSaturationBalanceVisualHierarchyLinesVerticalLinesRhythmResolutionAlignmentBrightnessShapeBitmapGraphicsGrayscaleComplementaryColorsHueDigitalGraphicsTrueColorCurvedLinesBlack &WhiteTextureDiagonalLinesWhiteSpaceCMYKDitheringEmphasisHorizontalLinesColorSchemeVectorGraphicsColorProfileUnity/HarmonyColorGamutProportionRGBColorSaturationBalanceVisualHierarchyLinesVerticalLinesRhythmResolutionAlignmentBrightness

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Shape
  2. Bitmap Graphics
  3. Grayscale
  4. Complementary Colors
  5. Hue
  6. Digital Graphics
  7. True Color
  8. Curved Lines
  9. Black & White
  10. Texture
  11. Diagonal Lines
  12. White Space
  13. CMYK
  14. Dithering
  15. Emphasis
  16. Horizontal Lines
  17. Color Scheme
  18. Vector Graphics
  19. Color Profile
  20. Unity/Harmony
  21. Color Gamut
  22. Proportion
  23. RGB
  24. Color
  25. Saturation
  26. Balance
  27. Visual Hierarchy
  28. Lines
  29. Vertical Lines
  30. Rhythm
  31. Resolution
  32. Alignment
  33. Brightness