WhiteSpaceCMYKColorGamutProportionUnity/HarmonyBalanceVectorGraphicsSaturationVisualHierarchyBlack &WhiteDigitalGraphicsTrueColorDitheringEmphasisResolutionTextureBitmapGraphicsDiagonalLinesComplementaryColorsBrightnessRhythmCurvedLinesHueColorSchemeRGBColorGrayscaleHorizontalLinesVerticalLinesAlignmentLinesColorProfileShapeWhiteSpaceCMYKColorGamutProportionUnity/HarmonyBalanceVectorGraphicsSaturationVisualHierarchyBlack &WhiteDigitalGraphicsTrueColorDitheringEmphasisResolutionTextureBitmapGraphicsDiagonalLinesComplementaryColorsBrightnessRhythmCurvedLinesHueColorSchemeRGBColorGrayscaleHorizontalLinesVerticalLinesAlignmentLinesColorProfileShape

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. White Space
  2. CMYK
  3. Color Gamut
  4. Proportion
  5. Unity/Harmony
  6. Balance
  7. Vector Graphics
  8. Saturation
  9. Visual Hierarchy
  10. Black & White
  11. Digital Graphics
  12. True Color
  13. Dithering
  14. Emphasis
  15. Resolution
  16. Texture
  17. Bitmap Graphics
  18. Diagonal Lines
  19. Complementary Colors
  20. Brightness
  21. Rhythm
  22. Curved Lines
  23. Hue
  24. Color Scheme
  25. RGB
  26. Color
  27. Grayscale
  28. Horizontal Lines
  29. Vertical Lines
  30. Alignment
  31. Lines
  32. Color Profile
  33. Shape