SaturationLinesTextureColorSchemeColorVectorGraphicsComplementaryColorsRhythmShapeCurvedLinesWhiteSpaceUnity/HarmonyHorizontalLinesBalanceVisualHierarchyDiagonalLinesRGBVerticalLinesBrightnessResolutionProportionDigitalGraphicsGrayscaleColorGamutTrueColorColorProfileBlack &WhiteAlignmentDitheringHueEmphasisBitmapGraphicsCMYKSaturationLinesTextureColorSchemeColorVectorGraphicsComplementaryColorsRhythmShapeCurvedLinesWhiteSpaceUnity/HarmonyHorizontalLinesBalanceVisualHierarchyDiagonalLinesRGBVerticalLinesBrightnessResolutionProportionDigitalGraphicsGrayscaleColorGamutTrueColorColorProfileBlack &WhiteAlignmentDitheringHueEmphasisBitmapGraphicsCMYK

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saturation
  2. Lines
  3. Texture
  4. Color Scheme
  5. Color
  6. Vector Graphics
  7. Complementary Colors
  8. Rhythm
  9. Shape
  10. Curved Lines
  11. White Space
  12. Unity/Harmony
  13. Horizontal Lines
  14. Balance
  15. Visual Hierarchy
  16. Diagonal Lines
  17. RGB
  18. Vertical Lines
  19. Brightness
  20. Resolution
  21. Proportion
  22. Digital Graphics
  23. Grayscale
  24. Color Gamut
  25. True Color
  26. Color Profile
  27. Black & White
  28. Alignment
  29. Dithering
  30. Hue
  31. Emphasis
  32. Bitmap Graphics
  33. CMYK