VerticalLinesCurvedLinesColorHueUnity/HarmonyRGBGrayscaleLinesColorProfileAlignmentTextureBitmapGraphicsBalanceDiagonalLinesWhiteSpaceEmphasisCMYKColorGamutDigitalGraphicsSaturationProportionColorSchemeVectorGraphicsHorizontalLinesBrightnessShapeTrueColorRhythmDitheringResolutionBlack &WhiteVisualHierarchyComplementaryColorsVerticalLinesCurvedLinesColorHueUnity/HarmonyRGBGrayscaleLinesColorProfileAlignmentTextureBitmapGraphicsBalanceDiagonalLinesWhiteSpaceEmphasisCMYKColorGamutDigitalGraphicsSaturationProportionColorSchemeVectorGraphicsHorizontalLinesBrightnessShapeTrueColorRhythmDitheringResolutionBlack &WhiteVisualHierarchyComplementaryColors

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Vertical Lines
  2. Curved Lines
  3. Color
  4. Hue
  5. Unity/Harmony
  6. RGB
  7. Grayscale
  8. Lines
  9. Color Profile
  10. Alignment
  11. Texture
  12. Bitmap Graphics
  13. Balance
  14. Diagonal Lines
  15. White Space
  16. Emphasis
  17. CMYK
  18. Color Gamut
  19. Digital Graphics
  20. Saturation
  21. Proportion
  22. Color Scheme
  23. Vector Graphics
  24. Horizontal Lines
  25. Brightness
  26. Shape
  27. True Color
  28. Rhythm
  29. Dithering
  30. Resolution
  31. Black & White
  32. Visual Hierarchy
  33. Complementary Colors