Black &WhiteColorLinesEmphasisVisualHierarchyVerticalLinesCMYKBalanceColorGamutResolutionComplementaryColorsUnity/HarmonyRhythmHueSaturationHorizontalLinesAlignmentCurvedLinesShapeBitmapGraphicsGrayscaleVectorGraphicsDigitalGraphicsColorProfileDiagonalLinesTextureProportionWhiteSpaceTrueColorRGBColorSchemeBrightnessDitheringBlack &WhiteColorLinesEmphasisVisualHierarchyVerticalLinesCMYKBalanceColorGamutResolutionComplementaryColorsUnity/HarmonyRhythmHueSaturationHorizontalLinesAlignmentCurvedLinesShapeBitmapGraphicsGrayscaleVectorGraphicsDigitalGraphicsColorProfileDiagonalLinesTextureProportionWhiteSpaceTrueColorRGBColorSchemeBrightnessDithering

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Black & White
  2. Color
  3. Lines
  4. Emphasis
  5. Visual Hierarchy
  6. Vertical Lines
  7. CMYK
  8. Balance
  9. Color Gamut
  10. Resolution
  11. Complementary Colors
  12. Unity/Harmony
  13. Rhythm
  14. Hue
  15. Saturation
  16. Horizontal Lines
  17. Alignment
  18. Curved Lines
  19. Shape
  20. Bitmap Graphics
  21. Grayscale
  22. Vector Graphics
  23. Digital Graphics
  24. Color Profile
  25. Diagonal Lines
  26. Texture
  27. Proportion
  28. White Space
  29. True Color
  30. RGB
  31. Color Scheme
  32. Brightness
  33. Dithering