SaturationColorSchemeDigitalGraphicsLinesColorGamutBrightnessUnity/HarmonyEmphasisGrayscaleCMYKTrueColorResolutionComplementaryColorsDiagonalLinesVectorGraphicsProportionVisualHierarchyTextureColorDitheringShapeVerticalLinesWhiteSpaceBlack &WhiteRhythmRGBBalanceBitmapGraphicsAlignmentColorProfileHorizontalLinesHueCurvedLinesSaturationColorSchemeDigitalGraphicsLinesColorGamutBrightnessUnity/HarmonyEmphasisGrayscaleCMYKTrueColorResolutionComplementaryColorsDiagonalLinesVectorGraphicsProportionVisualHierarchyTextureColorDitheringShapeVerticalLinesWhiteSpaceBlack &WhiteRhythmRGBBalanceBitmapGraphicsAlignmentColorProfileHorizontalLinesHueCurvedLines

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Saturation
  2. Color Scheme
  3. Digital Graphics
  4. Lines
  5. Color Gamut
  6. Brightness
  7. Unity/Harmony
  8. Emphasis
  9. Grayscale
  10. CMYK
  11. True Color
  12. Resolution
  13. Complementary Colors
  14. Diagonal Lines
  15. Vector Graphics
  16. Proportion
  17. Visual Hierarchy
  18. Texture
  19. Color
  20. Dithering
  21. Shape
  22. Vertical Lines
  23. White Space
  24. Black & White
  25. Rhythm
  26. RGB
  27. Balance
  28. Bitmap Graphics
  29. Alignment
  30. Color Profile
  31. Horizontal Lines
  32. Hue
  33. Curved Lines