Black &WhiteColorGamutLinesHorizontalLinesDigitalGraphicsColorSchemeCurvedLinesBrightnessEmphasisBitmapGraphicsGrayscaleRGBTextureVectorGraphicsDiagonalLinesResolutionVisualHierarchyWhiteSpaceDitheringComplementaryColorsVerticalLinesRhythmCMYKAlignmentUnity/HarmonyShapeProportionSaturationBalanceHueColorTrueColorColorProfileBlack &WhiteColorGamutLinesHorizontalLinesDigitalGraphicsColorSchemeCurvedLinesBrightnessEmphasisBitmapGraphicsGrayscaleRGBTextureVectorGraphicsDiagonalLinesResolutionVisualHierarchyWhiteSpaceDitheringComplementaryColorsVerticalLinesRhythmCMYKAlignmentUnity/HarmonyShapeProportionSaturationBalanceHueColorTrueColorColorProfile

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. Black & White
  2. Color Gamut
  3. Lines
  4. Horizontal Lines
  5. Digital Graphics
  6. Color Scheme
  7. Curved Lines
  8. Brightness
  9. Emphasis
  10. Bitmap Graphics
  11. Grayscale
  12. RGB
  13. Texture
  14. Vector Graphics
  15. Diagonal Lines
  16. Resolution
  17. Visual Hierarchy
  18. White Space
  19. Dithering
  20. Complementary Colors
  21. Vertical Lines
  22. Rhythm
  23. CMYK
  24. Alignment
  25. Unity/Harmony
  26. Shape
  27. Proportion
  28. Saturation
  29. Balance
  30. Hue
  31. Color
  32. True Color
  33. Color Profile