DigitalGraphicsLinesDiagonalLinesVisualHierarchyRhythmHorizontalLinesRGBTextureBrightnessCurvedLinesColorSchemeColorGamutColorProfileBalanceVerticalLinesWhiteSpaceProportionGrayscaleSaturationComplementaryColorsUnity/HarmonyResolutionEmphasisDitheringBlack &WhiteBitmapGraphicsTrueColorVectorGraphicsAlignmentColorCMYKHueShapeDigitalGraphicsLinesDiagonalLinesVisualHierarchyRhythmHorizontalLinesRGBTextureBrightnessCurvedLinesColorSchemeColorGamutColorProfileBalanceVerticalLinesWhiteSpaceProportionGrayscaleSaturationComplementaryColorsUnity/HarmonyResolutionEmphasisDitheringBlack &WhiteBitmapGraphicsTrueColorVectorGraphicsAlignmentColorCMYKHueShape

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Digital Graphics
  2. Lines
  3. Diagonal Lines
  4. Visual Hierarchy
  5. Rhythm
  6. Horizontal Lines
  7. RGB
  8. Texture
  9. Brightness
  10. Curved Lines
  11. Color Scheme
  12. Color Gamut
  13. Color Profile
  14. Balance
  15. Vertical Lines
  16. White Space
  17. Proportion
  18. Grayscale
  19. Saturation
  20. Complementary Colors
  21. Unity/Harmony
  22. Resolution
  23. Emphasis
  24. Dithering
  25. Black & White
  26. Bitmap Graphics
  27. True Color
  28. Vector Graphics
  29. Alignment
  30. Color
  31. CMYK
  32. Hue
  33. Shape