Black &WhiteProportionDigitalGraphicsColorColorGamutBrightnessVectorGraphicsShapeRhythmColorProfileDitheringGrayscaleHueComplementaryColorsLinesAlignmentEmphasisWhiteSpaceBalanceVerticalLinesRGBTextureDiagonalLinesColorSchemeSaturationCMYKTrueColorUnity/HarmonyHorizontalLinesResolutionVisualHierarchyBitmapGraphicsCurvedLinesBlack &WhiteProportionDigitalGraphicsColorColorGamutBrightnessVectorGraphicsShapeRhythmColorProfileDitheringGrayscaleHueComplementaryColorsLinesAlignmentEmphasisWhiteSpaceBalanceVerticalLinesRGBTextureDiagonalLinesColorSchemeSaturationCMYKTrueColorUnity/HarmonyHorizontalLinesResolutionVisualHierarchyBitmapGraphicsCurvedLines

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Black & White
  2. Proportion
  3. Digital Graphics
  4. Color
  5. Color Gamut
  6. Brightness
  7. Vector Graphics
  8. Shape
  9. Rhythm
  10. Color Profile
  11. Dithering
  12. Grayscale
  13. Hue
  14. Complementary Colors
  15. Lines
  16. Alignment
  17. Emphasis
  18. White Space
  19. Balance
  20. Vertical Lines
  21. RGB
  22. Texture
  23. Diagonal Lines
  24. Color Scheme
  25. Saturation
  26. CMYK
  27. True Color
  28. Unity/Harmony
  29. Horizontal Lines
  30. Resolution
  31. Visual Hierarchy
  32. Bitmap Graphics
  33. Curved Lines