HueTrueColorDigitalGraphicsDiagonalLinesVisualHierarchyBlack &WhiteBitmapGraphicsRGBTextureColorProfileColorSchemeAlignmentColorWhiteSpaceUnity/HarmonySaturationCurvedLinesColorGamutBrightnessEmphasisGrayscaleVerticalLinesComplementaryColorsBalanceCMYKResolutionShapeProportionLinesDitheringHorizontalLinesRhythmVectorGraphicsHueTrueColorDigitalGraphicsDiagonalLinesVisualHierarchyBlack &WhiteBitmapGraphicsRGBTextureColorProfileColorSchemeAlignmentColorWhiteSpaceUnity/HarmonySaturationCurvedLinesColorGamutBrightnessEmphasisGrayscaleVerticalLinesComplementaryColorsBalanceCMYKResolutionShapeProportionLinesDitheringHorizontalLinesRhythmVectorGraphics

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Hue
  2. True Color
  3. Digital Graphics
  4. Diagonal Lines
  5. Visual Hierarchy
  6. Black & White
  7. Bitmap Graphics
  8. RGB
  9. Texture
  10. Color Profile
  11. Color Scheme
  12. Alignment
  13. Color
  14. White Space
  15. Unity/Harmony
  16. Saturation
  17. Curved Lines
  18. Color Gamut
  19. Brightness
  20. Emphasis
  21. Grayscale
  22. Vertical Lines
  23. Complementary Colors
  24. Balance
  25. CMYK
  26. Resolution
  27. Shape
  28. Proportion
  29. Lines
  30. Dithering
  31. Horizontal Lines
  32. Rhythm
  33. Vector Graphics