ComplementaryColorsGrayscaleResolutionUnity/HarmonySaturationVectorGraphicsVisualHierarchyTrueColorDiagonalLinesColorGamutHorizontalLinesWhiteSpaceLinesColorVerticalLinesShapeBlack &WhiteDitheringRhythmCurvedLinesDigitalGraphicsColorProfileAlignmentEmphasisRGBBitmapGraphicsHueColorSchemeBalanceProportionBrightnessTextureCMYKComplementaryColorsGrayscaleResolutionUnity/HarmonySaturationVectorGraphicsVisualHierarchyTrueColorDiagonalLinesColorGamutHorizontalLinesWhiteSpaceLinesColorVerticalLinesShapeBlack &WhiteDitheringRhythmCurvedLinesDigitalGraphicsColorProfileAlignmentEmphasisRGBBitmapGraphicsHueColorSchemeBalanceProportionBrightnessTextureCMYK

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Complementary Colors
  2. Grayscale
  3. Resolution
  4. Unity/Harmony
  5. Saturation
  6. Vector Graphics
  7. Visual Hierarchy
  8. True Color
  9. Diagonal Lines
  10. Color Gamut
  11. Horizontal Lines
  12. White Space
  13. Lines
  14. Color
  15. Vertical Lines
  16. Shape
  17. Black & White
  18. Dithering
  19. Rhythm
  20. Curved Lines
  21. Digital Graphics
  22. Color Profile
  23. Alignment
  24. Emphasis
  25. RGB
  26. Bitmap Graphics
  27. Hue
  28. Color Scheme
  29. Balance
  30. Proportion
  31. Brightness
  32. Texture
  33. CMYK