VisualHierarchySaturationHueTrueColorLinesComplementaryColorsUnity/HarmonyHorizontalLinesWhiteSpaceBrightnessColorCMYKRhythmDiagonalLinesColorSchemeEmphasisAlignmentResolutionVectorGraphicsGrayscaleProportionCurvedLinesVerticalLinesTextureColorProfileRGBDigitalGraphicsBalanceBlack &WhiteColorGamutDitheringShapeBitmapGraphicsVisualHierarchySaturationHueTrueColorLinesComplementaryColorsUnity/HarmonyHorizontalLinesWhiteSpaceBrightnessColorCMYKRhythmDiagonalLinesColorSchemeEmphasisAlignmentResolutionVectorGraphicsGrayscaleProportionCurvedLinesVerticalLinesTextureColorProfileRGBDigitalGraphicsBalanceBlack &WhiteColorGamutDitheringShapeBitmapGraphics

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Visual Hierarchy
  2. Saturation
  3. Hue
  4. True Color
  5. Lines
  6. Complementary Colors
  7. Unity/Harmony
  8. Horizontal Lines
  9. White Space
  10. Brightness
  11. Color
  12. CMYK
  13. Rhythm
  14. Diagonal Lines
  15. Color Scheme
  16. Emphasis
  17. Alignment
  18. Resolution
  19. Vector Graphics
  20. Grayscale
  21. Proportion
  22. Curved Lines
  23. Vertical Lines
  24. Texture
  25. Color Profile
  26. RGB
  27. Digital Graphics
  28. Balance
  29. Black & White
  30. Color Gamut
  31. Dithering
  32. Shape
  33. Bitmap Graphics