GrayscaleBalanceResolutionComplementaryColorsVerticalLinesHueColorSchemeRGBTrueColorBlack &WhiteColorProfileEmphasisDitheringDigitalGraphicsBrightnessShapeCurvedLinesHorizontalLinesProportionVisualHierarchyDiagonalLinesBitmapGraphicsColorSaturationColorGamutUnity/HarmonyVectorGraphicsWhiteSpaceAlignmentLinesRhythmCMYKTextureGrayscaleBalanceResolutionComplementaryColorsVerticalLinesHueColorSchemeRGBTrueColorBlack &WhiteColorProfileEmphasisDitheringDigitalGraphicsBrightnessShapeCurvedLinesHorizontalLinesProportionVisualHierarchyDiagonalLinesBitmapGraphicsColorSaturationColorGamutUnity/HarmonyVectorGraphicsWhiteSpaceAlignmentLinesRhythmCMYKTexture

DM1 Objective 102 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Grayscale
  2. Balance
  3. Resolution
  4. Complementary Colors
  5. Vertical Lines
  6. Hue
  7. Color Scheme
  8. RGB
  9. True Color
  10. Black & White
  11. Color Profile
  12. Emphasis
  13. Dithering
  14. Digital Graphics
  15. Brightness
  16. Shape
  17. Curved Lines
  18. Horizontal Lines
  19. Proportion
  20. Visual Hierarchy
  21. Diagonal Lines
  22. Bitmap Graphics
  23. Color
  24. Saturation
  25. Color Gamut
  26. Unity/Harmony
  27. Vector Graphics
  28. White Space
  29. Alignment
  30. Lines
  31. Rhythm
  32. CMYK
  33. Texture