LITERALCOMPREHENSIONSTRATEGIESR-CONBTROLLEDVOWELSSYLLABLECONSONANTDIGRAPHSPERSONIFICATIONPHONICSSYTAXALPHABETICPRINCIPLEINFERENCINGEXPLICITPHONICSINSTRUCTIONOPENSYLLABLERIME(YES, R-I-M-E)SIGHTWORDSREADINGRATEAUTOMATICITYSEMANTICSPROSODYCLOSEDSYLLABLEONSETSCONTEXTCLUESMETACOGNITIONACCURACYCONSONANTBLENDSPHONEMESPHONEMICAWARENESSSEGMENTGRAPHEMESDIPTHONGSSCHEMALITERALCOMPREHENSIONSTRATEGIESR-CONBTROLLEDVOWELSSYLLABLECONSONANTDIGRAPHSPERSONIFICATIONPHONICSSYTAXALPHABETICPRINCIPLEINFERENCINGEXPLICITPHONICSINSTRUCTIONOPENSYLLABLERIME(YES, R-I-M-E)SIGHTWORDSREADINGRATEAUTOMATICITYSEMANTICSPROSODYCLOSEDSYLLABLEONSETSCONTEXTCLUESMETACOGNITIONACCURACYCONSONANTBLENDSPHONEMESPHONEMICAWARENESSSEGMENTGRAPHEMESDIPTHONGSSCHEMA

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. LITERAL COMPREHENSION STRATEGIES
  2. R-CONBTROLLED VOWELS
  3. SYLLABLE
  4. CONSONANT DIGRAPHS
  5. PERSONIFICATION
  6. PHONICS
  7. SYTAX
  8. ALPHABETIC PRINCIPLE
  9. INFERENCING
  10. EXPLICIT PHONICS INSTRUCTION
  11. OPEN SYLLABLE
  12. RIME (YES, R-I-M-E)
  13. SIGHT WORDS
  14. READING RATE
  15. AUTOMATICITY
  16. SEMANTICS
  17. PROSODY
  18. CLOSED SYLLABLE
  19. ONSETS
  20. CONTEXT CLUES
  21. METACOGNITION
  22. ACCURACY
  23. CONSONANT BLENDS
  24. PHONEMES
  25. PHONEMIC AWARENESS
  26. SEGMENT
  27. GRAPHEMES
  28. DIPTHONGS
  29. SCHEMA