SCHEMAR-CONBTROLLEDVOWELSSYLLABLESEMANTICSINFERENCINGSIGHTWORDSALPHABETICPRINCIPLEPHONEMICAWARENESSCONSONANTDIGRAPHSDIPTHONGSGRAPHEMESCLOSEDSYLLABLEMETACOGNITIONPERSONIFICATIONRIME(YES, R-I-M-E)PHONICSLITERALCOMPREHENSIONSTRATEGIESCONSONANTBLENDSCONTEXTCLUESAUTOMATICITYOPENSYLLABLEEXPLICITPHONICSINSTRUCTIONREADINGRATEONSETSPROSODYPHONEMESSYTAXACCURACYSEGMENTSCHEMAR-CONBTROLLEDVOWELSSYLLABLESEMANTICSINFERENCINGSIGHTWORDSALPHABETICPRINCIPLEPHONEMICAWARENESSCONSONANTDIGRAPHSDIPTHONGSGRAPHEMESCLOSEDSYLLABLEMETACOGNITIONPERSONIFICATIONRIME(YES, R-I-M-E)PHONICSLITERALCOMPREHENSIONSTRATEGIESCONSONANTBLENDSCONTEXTCLUESAUTOMATICITYOPENSYLLABLEEXPLICITPHONICSINSTRUCTIONREADINGRATEONSETSPROSODYPHONEMESSYTAXACCURACYSEGMENT

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SCHEMA
  2. R-CONBTROLLED VOWELS
  3. SYLLABLE
  4. SEMANTICS
  5. INFERENCING
  6. SIGHT WORDS
  7. ALPHABETIC PRINCIPLE
  8. PHONEMIC AWARENESS
  9. CONSONANT DIGRAPHS
  10. DIPTHONGS
  11. GRAPHEMES
  12. CLOSED SYLLABLE
  13. METACOGNITION
  14. PERSONIFICATION
  15. RIME (YES, R-I-M-E)
  16. PHONICS
  17. LITERAL COMPREHENSION STRATEGIES
  18. CONSONANT BLENDS
  19. CONTEXT CLUES
  20. AUTOMATICITY
  21. OPEN SYLLABLE
  22. EXPLICIT PHONICS INSTRUCTION
  23. READING RATE
  24. ONSETS
  25. PROSODY
  26. PHONEMES
  27. SYTAX
  28. ACCURACY
  29. SEGMENT