LITERAL COMPREHENSION STRATEGIES SYTAX RIME (YES, R- I-M-E) PHONEMES CONSONANT BLENDS PHONICS R- CONBTROLLED VOWELS SEMANTICS READING RATE PROSODY CLOSED SYLLABLE ONSETS GRAPHEMES DIPTHONGS INFERENCING OPEN SYLLABLE ALPHABETIC PRINCIPLE CONSONANT DIGRAPHS EXPLICIT PHONICS INSTRUCTION AUTOMATICITY SIGHT WORDS SEGMENT PERSONIFICATION CONTEXT CLUES ACCURACY SCHEMA METACOGNITION SYLLABLE PHONEMIC AWARENESS LITERAL COMPREHENSION STRATEGIES SYTAX RIME (YES, R- I-M-E) PHONEMES CONSONANT BLENDS PHONICS R- CONBTROLLED VOWELS SEMANTICS READING RATE PROSODY CLOSED SYLLABLE ONSETS GRAPHEMES DIPTHONGS INFERENCING OPEN SYLLABLE ALPHABETIC PRINCIPLE CONSONANT DIGRAPHS EXPLICIT PHONICS INSTRUCTION AUTOMATICITY SIGHT WORDS SEGMENT PERSONIFICATION CONTEXT CLUES ACCURACY SCHEMA METACOGNITION SYLLABLE PHONEMIC AWARENESS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
LITERAL COMPREHENSION STRATEGIES
SYTAX
RIME (YES, R-I-M-E)
PHONEMES
CONSONANT BLENDS
PHONICS
R-CONBTROLLED VOWELS
SEMANTICS
READING RATE
PROSODY
CLOSED SYLLABLE
ONSETS
GRAPHEMES
DIPTHONGS
INFERENCING
OPEN SYLLABLE
ALPHABETIC PRINCIPLE
CONSONANT DIGRAPHS
EXPLICIT PHONICS INSTRUCTION
AUTOMATICITY
SIGHT WORDS
SEGMENT
PERSONIFICATION
CONTEXT CLUES
ACCURACY
SCHEMA
METACOGNITION
SYLLABLE
PHONEMIC AWARENESS