OPEN SYLLABLE SEGMENT AUTOMATICITY PERSONIFICATION CONSONANT DIGRAPHS PHONEMIC AWARENESS PROSODY SYTAX DIPTHONGS SCHEMA LITERAL COMPREHENSION STRATEGIES INFERENCING ACCURACY METACOGNITION GRAPHEMES CLOSED SYLLABLE EXPLICIT PHONICS INSTRUCTION READING RATE R- CONBTROLLED VOWELS CONTEXT CLUES PHONEMES ALPHABETIC PRINCIPLE CONSONANT BLENDS RIME (YES, R- I-M-E) ONSETS SIGHT WORDS PHONICS SYLLABLE SEMANTICS OPEN SYLLABLE SEGMENT AUTOMATICITY PERSONIFICATION CONSONANT DIGRAPHS PHONEMIC AWARENESS PROSODY SYTAX DIPTHONGS SCHEMA LITERAL COMPREHENSION STRATEGIES INFERENCING ACCURACY METACOGNITION GRAPHEMES CLOSED SYLLABLE EXPLICIT PHONICS INSTRUCTION READING RATE R- CONBTROLLED VOWELS CONTEXT CLUES PHONEMES ALPHABETIC PRINCIPLE CONSONANT BLENDS RIME (YES, R- I-M-E) ONSETS SIGHT WORDS PHONICS SYLLABLE SEMANTICS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
OPEN SYLLABLE
SEGMENT
AUTOMATICITY
PERSONIFICATION
CONSONANT DIGRAPHS
PHONEMIC AWARENESS
PROSODY
SYTAX
DIPTHONGS
SCHEMA
LITERAL COMPREHENSION STRATEGIES
INFERENCING
ACCURACY
METACOGNITION
GRAPHEMES
CLOSED SYLLABLE
EXPLICIT PHONICS INSTRUCTION
READING RATE
R-CONBTROLLED VOWELS
CONTEXT CLUES
PHONEMES
ALPHABETIC PRINCIPLE
CONSONANT BLENDS
RIME (YES, R-I-M-E)
ONSETS
SIGHT WORDS
PHONICS
SYLLABLE
SEMANTICS