SEMANTICSR-CONBTROLLEDVOWELSSCHEMASIGHTWORDSPHONEMESPERSONIFICATIONAUTOMATICITYALPHABETICPRINCIPLEPHONEMICAWARENESSRIME(YES, R-I-M-E)SYLLABLESEGMENTPHONICSMETACOGNITIONCONSONANTDIGRAPHSCONSONANTBLENDSONSETSACCURACYPROSODYINFERENCINGLITERALCOMPREHENSIONSTRATEGIESOPENSYLLABLESYTAXDIPTHONGSREADINGRATEEXPLICITPHONICSINSTRUCTIONGRAPHEMESCLOSEDSYLLABLECONTEXTCLUESSEMANTICSR-CONBTROLLEDVOWELSSCHEMASIGHTWORDSPHONEMESPERSONIFICATIONAUTOMATICITYALPHABETICPRINCIPLEPHONEMICAWARENESSRIME(YES, R-I-M-E)SYLLABLESEGMENTPHONICSMETACOGNITIONCONSONANTDIGRAPHSCONSONANTBLENDSONSETSACCURACYPROSODYINFERENCINGLITERALCOMPREHENSIONSTRATEGIESOPENSYLLABLESYTAXDIPTHONGSREADINGRATEEXPLICITPHONICSINSTRUCTIONGRAPHEMESCLOSEDSYLLABLECONTEXTCLUES

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SEMANTICS
  2. R-CONBTROLLED VOWELS
  3. SCHEMA
  4. SIGHT WORDS
  5. PHONEMES
  6. PERSONIFICATION
  7. AUTOMATICITY
  8. ALPHABETIC PRINCIPLE
  9. PHONEMIC AWARENESS
  10. RIME (YES, R-I-M-E)
  11. SYLLABLE
  12. SEGMENT
  13. PHONICS
  14. METACOGNITION
  15. CONSONANT DIGRAPHS
  16. CONSONANT BLENDS
  17. ONSETS
  18. ACCURACY
  19. PROSODY
  20. INFERENCING
  21. LITERAL COMPREHENSION STRATEGIES
  22. OPEN SYLLABLE
  23. SYTAX
  24. DIPTHONGS
  25. READING RATE
  26. EXPLICIT PHONICS INSTRUCTION
  27. GRAPHEMES
  28. CLOSED SYLLABLE
  29. CONTEXT CLUES