SEMANTICS R- CONBTROLLED VOWELS SCHEMA SIGHT WORDS PHONEMES PERSONIFICATION AUTOMATICITY ALPHABETIC PRINCIPLE PHONEMIC AWARENESS RIME (YES, R- I-M-E) SYLLABLE SEGMENT PHONICS METACOGNITION CONSONANT DIGRAPHS CONSONANT BLENDS ONSETS ACCURACY PROSODY INFERENCING LITERAL COMPREHENSION STRATEGIES OPEN SYLLABLE SYTAX DIPTHONGS READING RATE EXPLICIT PHONICS INSTRUCTION GRAPHEMES CLOSED SYLLABLE CONTEXT CLUES SEMANTICS R- CONBTROLLED VOWELS SCHEMA SIGHT WORDS PHONEMES PERSONIFICATION AUTOMATICITY ALPHABETIC PRINCIPLE PHONEMIC AWARENESS RIME (YES, R- I-M-E) SYLLABLE SEGMENT PHONICS METACOGNITION CONSONANT DIGRAPHS CONSONANT BLENDS ONSETS ACCURACY PROSODY INFERENCING LITERAL COMPREHENSION STRATEGIES OPEN SYLLABLE SYTAX DIPTHONGS READING RATE EXPLICIT PHONICS INSTRUCTION GRAPHEMES CLOSED SYLLABLE CONTEXT CLUES
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SEMANTICS
R-CONBTROLLED VOWELS
SCHEMA
SIGHT WORDS
PHONEMES
PERSONIFICATION
AUTOMATICITY
ALPHABETIC PRINCIPLE
PHONEMIC AWARENESS
RIME (YES, R-I-M-E)
SYLLABLE
SEGMENT
PHONICS
METACOGNITION
CONSONANT DIGRAPHS
CONSONANT BLENDS
ONSETS
ACCURACY
PROSODY
INFERENCING
LITERAL COMPREHENSION STRATEGIES
OPEN SYLLABLE
SYTAX
DIPTHONGS
READING RATE
EXPLICIT PHONICS INSTRUCTION
GRAPHEMES
CLOSED SYLLABLE
CONTEXT CLUES