SYTAX PROSODY R- CONBTROLLED VOWELS OPEN SYLLABLE DIPTHONGS PERSONIFICATION READING RATE ALPHABETIC PRINCIPLE SEMANTICS SYLLABLE ONSETS CONTEXT CLUES SCHEMA METACOGNITION CONSONANT DIGRAPHS GRAPHEMES CLOSED SYLLABLE INFERENCING EXPLICIT PHONICS INSTRUCTION AUTOMATICITY SEGMENT SIGHT WORDS CONSONANT BLENDS PHONEMES PHONICS LITERAL COMPREHENSION STRATEGIES PHONEMIC AWARENESS ACCURACY RIME (YES, R- I-M-E) SYTAX PROSODY R- CONBTROLLED VOWELS OPEN SYLLABLE DIPTHONGS PERSONIFICATION READING RATE ALPHABETIC PRINCIPLE SEMANTICS SYLLABLE ONSETS CONTEXT CLUES SCHEMA METACOGNITION CONSONANT DIGRAPHS GRAPHEMES CLOSED SYLLABLE INFERENCING EXPLICIT PHONICS INSTRUCTION AUTOMATICITY SEGMENT SIGHT WORDS CONSONANT BLENDS PHONEMES PHONICS LITERAL COMPREHENSION STRATEGIES PHONEMIC AWARENESS ACCURACY RIME (YES, R- I-M-E)
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
SYTAX
PROSODY
R-CONBTROLLED VOWELS
OPEN SYLLABLE
DIPTHONGS
PERSONIFICATION
READING RATE
ALPHABETIC PRINCIPLE
SEMANTICS
SYLLABLE
ONSETS
CONTEXT CLUES
SCHEMA
METACOGNITION
CONSONANT DIGRAPHS
GRAPHEMES
CLOSED SYLLABLE
INFERENCING
EXPLICIT PHONICS INSTRUCTION
AUTOMATICITY
SEGMENT
SIGHT WORDS
CONSONANT BLENDS
PHONEMES
PHONICS
LITERAL COMPREHENSION STRATEGIES
PHONEMIC AWARENESS
ACCURACY
RIME (YES, R-I-M-E)