AUTOMATICITY PHONICS PROSODY LITERAL COMPREHENSION STRATEGIES ONSETS R- CONBTROLLED VOWELS RIME (YES, R- I-M-E) SYLLABLE PHONEMES SEGMENT CLOSED SYLLABLE INFERENCING SIGHT WORDS GRAPHEMES SEMANTICS CONSONANT BLENDS PERSONIFICATION ACCURACY SCHEMA CONTEXT CLUES DIPTHONGS SYTAX READING RATE METACOGNITION ALPHABETIC PRINCIPLE CONSONANT DIGRAPHS OPEN SYLLABLE PHONEMIC AWARENESS EXPLICIT PHONICS INSTRUCTION AUTOMATICITY PHONICS PROSODY LITERAL COMPREHENSION STRATEGIES ONSETS R- CONBTROLLED VOWELS RIME (YES, R- I-M-E) SYLLABLE PHONEMES SEGMENT CLOSED SYLLABLE INFERENCING SIGHT WORDS GRAPHEMES SEMANTICS CONSONANT BLENDS PERSONIFICATION ACCURACY SCHEMA CONTEXT CLUES DIPTHONGS SYTAX READING RATE METACOGNITION ALPHABETIC PRINCIPLE CONSONANT DIGRAPHS OPEN SYLLABLE PHONEMIC AWARENESS EXPLICIT PHONICS INSTRUCTION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
AUTOMATICITY
PHONICS
PROSODY
LITERAL COMPREHENSION STRATEGIES
ONSETS
R-CONBTROLLED VOWELS
RIME (YES, R-I-M-E)
SYLLABLE
PHONEMES
SEGMENT
CLOSED SYLLABLE
INFERENCING
SIGHT WORDS
GRAPHEMES
SEMANTICS
CONSONANT BLENDS
PERSONIFICATION
ACCURACY
SCHEMA
CONTEXT CLUES
DIPTHONGS
SYTAX
READING RATE
METACOGNITION
ALPHABETIC PRINCIPLE
CONSONANT DIGRAPHS
OPEN SYLLABLE
PHONEMIC AWARENESS
EXPLICIT PHONICS INSTRUCTION