PHONEMES SCHEMA EXPLICIT PHONICS INSTRUCTION AUTOMATICITY SYLLABLE CONSONANT DIGRAPHS SEGMENT ALPHABETIC PRINCIPLE SYTAX GRAPHEMES CLOSED SYLLABLE RIME (YES, R- I-M-E) R- CONBTROLLED VOWELS DIPTHONGS LITERAL COMPREHENSION STRATEGIES CONTEXT CLUES ACCURACY PERSONIFICATION ONSETS PHONICS SIGHT WORDS OPEN SYLLABLE SEMANTICS CONSONANT BLENDS PHONEMIC AWARENESS PROSODY INFERENCING METACOGNITION READING RATE PHONEMES SCHEMA EXPLICIT PHONICS INSTRUCTION AUTOMATICITY SYLLABLE CONSONANT DIGRAPHS SEGMENT ALPHABETIC PRINCIPLE SYTAX GRAPHEMES CLOSED SYLLABLE RIME (YES, R- I-M-E) R- CONBTROLLED VOWELS DIPTHONGS LITERAL COMPREHENSION STRATEGIES CONTEXT CLUES ACCURACY PERSONIFICATION ONSETS PHONICS SIGHT WORDS OPEN SYLLABLE SEMANTICS CONSONANT BLENDS PHONEMIC AWARENESS PROSODY INFERENCING METACOGNITION READING RATE
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
PHONEMES
SCHEMA
EXPLICIT PHONICS INSTRUCTION
AUTOMATICITY
SYLLABLE
CONSONANT DIGRAPHS
SEGMENT
ALPHABETIC PRINCIPLE
SYTAX
GRAPHEMES
CLOSED SYLLABLE
RIME (YES, R-I-M-E)
R-CONBTROLLED VOWELS
DIPTHONGS
LITERAL COMPREHENSION STRATEGIES
CONTEXT CLUES
ACCURACY
PERSONIFICATION
ONSETS
PHONICS
SIGHT WORDS
OPEN SYLLABLE
SEMANTICS
CONSONANT BLENDS
PHONEMIC AWARENESS
PROSODY
INFERENCING
METACOGNITION
READING RATE