DIPTHONGS GRAPHEMES ALPHABETIC PRINCIPLE PHONICS OPEN SYLLABLE CONSONANT BLENDS METACOGNITION SCHEMA SEGMENT SEMANTICS SYTAX EXPLICIT PHONICS INSTRUCTION CONTEXT CLUES PERSONIFICATION READING RATE PHONEMES PROSODY LITERAL COMPREHENSION STRATEGIES RIME (YES, R- I-M-E) R- CONBTROLLED VOWELS SYLLABLE ACCURACY CLOSED SYLLABLE AUTOMATICITY PHONEMIC AWARENESS CONSONANT DIGRAPHS ONSETS INFERENCING SIGHT WORDS DIPTHONGS GRAPHEMES ALPHABETIC PRINCIPLE PHONICS OPEN SYLLABLE CONSONANT BLENDS METACOGNITION SCHEMA SEGMENT SEMANTICS SYTAX EXPLICIT PHONICS INSTRUCTION CONTEXT CLUES PERSONIFICATION READING RATE PHONEMES PROSODY LITERAL COMPREHENSION STRATEGIES RIME (YES, R- I-M-E) R- CONBTROLLED VOWELS SYLLABLE ACCURACY CLOSED SYLLABLE AUTOMATICITY PHONEMIC AWARENESS CONSONANT DIGRAPHS ONSETS INFERENCING SIGHT WORDS
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
DIPTHONGS
GRAPHEMES
ALPHABETIC PRINCIPLE
PHONICS
OPEN SYLLABLE
CONSONANT BLENDS
METACOGNITION
SCHEMA
SEGMENT
SEMANTICS
SYTAX
EXPLICIT PHONICS INSTRUCTION
CONTEXT CLUES
PERSONIFICATION
READING RATE
PHONEMES
PROSODY
LITERAL COMPREHENSION STRATEGIES
RIME (YES, R-I-M-E)
R-CONBTROLLED VOWELS
SYLLABLE
ACCURACY
CLOSED SYLLABLE
AUTOMATICITY
PHONEMIC AWARENESS
CONSONANT DIGRAPHS
ONSETS
INFERENCING
SIGHT WORDS