SYTAXPROSODYR-CONBTROLLEDVOWELSOPENSYLLABLEDIPTHONGSPERSONIFICATIONREADINGRATEALPHABETICPRINCIPLESEMANTICSSYLLABLEONSETSCONTEXTCLUESSCHEMAMETACOGNITIONCONSONANTDIGRAPHSGRAPHEMESCLOSEDSYLLABLEINFERENCINGEXPLICITPHONICSINSTRUCTIONAUTOMATICITYSEGMENTSIGHTWORDSCONSONANTBLENDSPHONEMESPHONICSLITERALCOMPREHENSIONSTRATEGIESPHONEMICAWARENESSACCURACYRIME(YES, R-I-M-E)SYTAXPROSODYR-CONBTROLLEDVOWELSOPENSYLLABLEDIPTHONGSPERSONIFICATIONREADINGRATEALPHABETICPRINCIPLESEMANTICSSYLLABLEONSETSCONTEXTCLUESSCHEMAMETACOGNITIONCONSONANTDIGRAPHSGRAPHEMESCLOSEDSYLLABLEINFERENCINGEXPLICITPHONICSINSTRUCTIONAUTOMATICITYSEGMENTSIGHTWORDSCONSONANTBLENDSPHONEMESPHONICSLITERALCOMPREHENSIONSTRATEGIESPHONEMICAWARENESSACCURACYRIME(YES, R-I-M-E)

Untitled Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. SYTAX
  2. PROSODY
  3. R-CONBTROLLED VOWELS
  4. OPEN SYLLABLE
  5. DIPTHONGS
  6. PERSONIFICATION
  7. READING RATE
  8. ALPHABETIC PRINCIPLE
  9. SEMANTICS
  10. SYLLABLE
  11. ONSETS
  12. CONTEXT CLUES
  13. SCHEMA
  14. METACOGNITION
  15. CONSONANT DIGRAPHS
  16. GRAPHEMES
  17. CLOSED SYLLABLE
  18. INFERENCING
  19. EXPLICIT PHONICS INSTRUCTION
  20. AUTOMATICITY
  21. SEGMENT
  22. SIGHT WORDS
  23. CONSONANT BLENDS
  24. PHONEMES
  25. PHONICS
  26. LITERAL COMPREHENSION STRATEGIES
  27. PHONEMIC AWARENESS
  28. ACCURACY
  29. RIME (YES, R-I-M-E)