RinsingFree!HALF-OFF BASEOFFBASETestCurlONBASEUNDERDIRECTEDPermSolutionENDS-TO-BASEDOUBLE-HALONeutralizingorRebonding(Oxidation)OBLONGDOUBLE-P APERELASTICITYSPIRALBRICKLAYPOROSITYTEXTUREACIDWAVESSPIRALBlottingDENSITYRECTANGLEOR 9-BLOCKALKALINEWAVESBOOKENDRinsingFree!HALF-OFF BASEOFFBASETestCurlONBASEUNDERDIRECTEDPermSolutionENDS-TO-BASEDOUBLE-HALONeutralizingorRebonding(Oxidation)OBLONGDOUBLE-P APERELASTICITYSPIRALBRICKLAYPOROSITYTEXTUREACIDWAVESSPIRALBlottingDENSITYRECTANGLEOR 9-BLOCKALKALINEWAVESBOOKEND

COSMO 12.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rinsing
  2. Free!
  3. HALF-OFF B ASE
  4. OFF BASE
  5. Test Curl
  6. ON BASE
  7. UNDERDIRECTED
  8. Perm Solution
  9. ENDS-TO-BASE
  10. DOUBLE-HALO
  11. Neutralizing or Rebonding (Oxidation)
  12. OBLONG
  13. DOUBLE-P APER
  14. ELASTICITY
  15. SPIRAL
  16. BRICKLAY
  17. POROSITY
  18. TEXTURE
  19. ACID WAVES
  20. SPIRAL
  21. Blotting
  22. DENSITY
  23. RECTANGLE OR 9-BLOCK
  24. ALKALINE WAVES
  25. BOOKEND