TEXTUREBRICKLAYDOUBLE-P APERNeutralizingorRebonding(Oxidation)TestCurlBlottingRinsingOFFBASEONBASESPIRALPOROSITYBOOKENDPermSolutionALKALINEWAVESRECTANGLEOR 9-BLOCKFree!HALF-OFF BASEENDS-TO-BASEDENSITYELASTICITYUNDERDIRECTEDSPIRALDOUBLE-HALOACIDWAVESOBLONGTEXTUREBRICKLAYDOUBLE-P APERNeutralizingorRebonding(Oxidation)TestCurlBlottingRinsingOFFBASEONBASESPIRALPOROSITYBOOKENDPermSolutionALKALINEWAVESRECTANGLEOR 9-BLOCKFree!HALF-OFF BASEENDS-TO-BASEDENSITYELASTICITYUNDERDIRECTEDSPIRALDOUBLE-HALOACIDWAVESOBLONG

COSMO 12.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. TEXTURE
  2. BRICKLAY
  3. DOUBLE-P APER
  4. Neutralizing or Rebonding (Oxidation)
  5. Test Curl
  6. Blotting
  7. Rinsing
  8. OFF BASE
  9. ON BASE
  10. SPIRAL
  11. POROSITY
  12. BOOKEND
  13. Perm Solution
  14. ALKALINE WAVES
  15. RECTANGLE OR 9-BLOCK
  16. Free!
  17. HALF-OFF B ASE
  18. ENDS-TO-BASE
  19. DENSITY
  20. ELASTICITY
  21. UNDERDIRECTED
  22. SPIRAL
  23. DOUBLE-HALO
  24. ACID WAVES
  25. OBLONG