ENDS-TO-BASEBRICKLAYBOOKENDSPIRALDOUBLE-HALOACIDWAVESELASTICITYNeutralizingorRebonding(Oxidation)DENSITYSPIRALDOUBLE-P APERHALF-OFF BASEOBLONGRECTANGLEOR 9-BLOCKTEXTURERinsingBlottingONBASEOFFBASEPermSolutionTestCurlFree!UNDERDIRECTEDALKALINEWAVESPOROSITYENDS-TO-BASEBRICKLAYBOOKENDSPIRALDOUBLE-HALOACIDWAVESELASTICITYNeutralizingorRebonding(Oxidation)DENSITYSPIRALDOUBLE-P APERHALF-OFF BASEOBLONGRECTANGLEOR 9-BLOCKTEXTURERinsingBlottingONBASEOFFBASEPermSolutionTestCurlFree!UNDERDIRECTEDALKALINEWAVESPOROSITY

COSMO 12.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. ENDS-TO-BASE
  2. BRICKLAY
  3. BOOKEND
  4. SPIRAL
  5. DOUBLE-HALO
  6. ACID WAVES
  7. ELASTICITY
  8. Neutralizing or Rebonding (Oxidation)
  9. DENSITY
  10. SPIRAL
  11. DOUBLE-P APER
  12. HALF-OFF B ASE
  13. OBLONG
  14. RECTANGLE OR 9-BLOCK
  15. TEXTURE
  16. Rinsing
  17. Blotting
  18. ON BASE
  19. OFF BASE
  20. Perm Solution
  21. Test Curl
  22. Free!
  23. UNDERDIRECTED
  24. ALKALINE WAVES
  25. POROSITY