RinsingENDS-TO-BASEELASTICITYHALF-OFF BASEPermSolutionTestCurlSPIRALOFFBASENeutralizingorRebonding(Oxidation)OBLONGDENSITYBlottingSPIRALBRICKLAYACIDWAVESALKALINEWAVESUNDERDIRECTEDBOOKENDDOUBLE-HALOTEXTUREFree!POROSITYDOUBLE-P APERRECTANGLEOR 9-BLOCKONBASERinsingENDS-TO-BASEELASTICITYHALF-OFF BASEPermSolutionTestCurlSPIRALOFFBASENeutralizingorRebonding(Oxidation)OBLONGDENSITYBlottingSPIRALBRICKLAYACIDWAVESALKALINEWAVESUNDERDIRECTEDBOOKENDDOUBLE-HALOTEXTUREFree!POROSITYDOUBLE-P APERRECTANGLEOR 9-BLOCKONBASE

COSMO 12.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Rinsing
  2. ENDS-TO-BASE
  3. ELASTICITY
  4. HALF-OFF B ASE
  5. Perm Solution
  6. Test Curl
  7. SPIRAL
  8. OFF BASE
  9. Neutralizing or Rebonding (Oxidation)
  10. OBLONG
  11. DENSITY
  12. Blotting
  13. SPIRAL
  14. BRICKLAY
  15. ACID WAVES
  16. ALKALINE WAVES
  17. UNDERDIRECTED
  18. BOOKEND
  19. DOUBLE-HALO
  20. TEXTURE
  21. Free!
  22. POROSITY
  23. DOUBLE-P APER
  24. RECTANGLE OR 9-BLOCK
  25. ON BASE