RECTANGLEOR 9-BLOCKTestCurlBOOKENDDENSITYACIDWAVESONBASEHALF-OFF BASEPermSolutionNeutralizingorRebonding(Oxidation)BlottingRinsingUNDERDIRECTEDSPIRALOBLONGELASTICITYBRICKLAYOFFBASEDOUBLE-HALOFree!ALKALINEWAVESPOROSITYDOUBLE-P APERTEXTUREENDS-TO-BASESPIRALRECTANGLEOR 9-BLOCKTestCurlBOOKENDDENSITYACIDWAVESONBASEHALF-OFF BASEPermSolutionNeutralizingorRebonding(Oxidation)BlottingRinsingUNDERDIRECTEDSPIRALOBLONGELASTICITYBRICKLAYOFFBASEDOUBLE-HALOFree!ALKALINEWAVESPOROSITYDOUBLE-P APERTEXTUREENDS-TO-BASESPIRAL

COSMO 12.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. RECTANGLE OR 9-BLOCK
  2. Test Curl
  3. BOOKEND
  4. DENSITY
  5. ACID WAVES
  6. ON BASE
  7. HALF-OFF B ASE
  8. Perm Solution
  9. Neutralizing or Rebonding (Oxidation)
  10. Blotting
  11. Rinsing
  12. UNDERDIRECTED
  13. SPIRAL
  14. OBLONG
  15. ELASTICITY
  16. BRICKLAY
  17. OFF BASE
  18. DOUBLE-HALO
  19. Free!
  20. ALKALINE WAVES
  21. POROSITY
  22. DOUBLE-P APER
  23. TEXTURE
  24. ENDS-TO-BASE
  25. SPIRAL