BOOKENDDOUBLE-HALOBRICKLAYENDS-TO-BASEHALF-OFF BASEONBASEBlottingNeutralizingorRebonding(Oxidation)ACIDWAVESRinsingOFFBASEFree!TestCurlALKALINEWAVESSPIRALPermSolutionUNDERDIRECTEDDOUBLE-P APERTEXTUREDENSITYOBLONGELASTICITYPOROSITYRECTANGLEOR 9-BLOCKSPIRALBOOKENDDOUBLE-HALOBRICKLAYENDS-TO-BASEHALF-OFF BASEONBASEBlottingNeutralizingorRebonding(Oxidation)ACIDWAVESRinsingOFFBASEFree!TestCurlALKALINEWAVESSPIRALPermSolutionUNDERDIRECTEDDOUBLE-P APERTEXTUREDENSITYOBLONGELASTICITYPOROSITYRECTANGLEOR 9-BLOCKSPIRAL

COSMO 12.1 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. BOOKEND
  2. DOUBLE-HALO
  3. BRICKLAY
  4. ENDS-TO-BASE
  5. HALF-OFF B ASE
  6. ON BASE
  7. Blotting
  8. Neutralizing or Rebonding (Oxidation)
  9. ACID WAVES
  10. Rinsing
  11. OFF BASE
  12. Free!
  13. Test Curl
  14. ALKALINE WAVES
  15. SPIRAL
  16. Perm Solution
  17. UNDERDIRECTED
  18. DOUBLE-P APER
  19. TEXTURE
  20. DENSITY
  21. OBLONG
  22. ELASTICITY
  23. POROSITY
  24. RECTANGLE OR 9-BLOCK
  25. SPIRAL