CenterofRotationImageLine ofReflectionCongruentPreimageQuadrantRotationalSymmetryCoordinatey-axisRotationOrientationx-axisAngle ofRotationProtractorTranslation180degreesAlgebraicrepresentation90degreesclockwiseReflectionTransformationIsometryComposition ofTransformationsPrimeSymbolVertexCenterofRotationImageLine ofReflectionCongruentPreimageQuadrantRotationalSymmetryCoordinatey-axisRotationOrientationx-axisAngle ofRotationProtractorTranslation180degreesAlgebraicrepresentation90degreesclockwiseReflectionTransformationIsometryComposition ofTransformationsPrimeSymbolVertex

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Center of Rotation
  2. Image
  3. Line of Reflection
  4. Congruent
  5. Preimage
  6. Quadrant
  7. Rotational Symmetry
  8. Coordinate
  9. y-axis
  10. Rotation
  11. Orientation
  12. x-axis
  13. Angle of Rotation
  14. Protractor
  15. Translation
  16. 180 degrees
  17. Algebraic representation
  18. 90 degrees clockwise
  19. Reflection
  20. Transformation
  21. Isometry
  22. Composition of Transformations
  23. Prime Symbol
  24. Vertex