PrimeSymbolImageCenterofRotationAlgebraicrepresentationProtractorLine ofReflectionVertexTranslationy-axisTransformationAngle ofRotationRotationalSymmetryReflectionIsometryPreimage90degreesclockwiseOrientation180degreesCongruentQuadrantComposition ofTransformationsRotationx-axisCoordinatePrimeSymbolImageCenterofRotationAlgebraicrepresentationProtractorLine ofReflectionVertexTranslationy-axisTransformationAngle ofRotationRotationalSymmetryReflectionIsometryPreimage90degreesclockwiseOrientation180degreesCongruentQuadrantComposition ofTransformationsRotationx-axisCoordinate

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Prime Symbol
  2. Image
  3. Center of Rotation
  4. Algebraic representation
  5. Protractor
  6. Line of Reflection
  7. Vertex
  8. Translation
  9. y-axis
  10. Transformation
  11. Angle of Rotation
  12. Rotational Symmetry
  13. Reflection
  14. Isometry
  15. Preimage
  16. 90 degrees clockwise
  17. Orientation
  18. 180 degrees
  19. Congruent
  20. Quadrant
  21. Composition of Transformations
  22. Rotation
  23. x-axis
  24. Coordinate