Preimage90degreesclockwiseIsometryLine ofReflectionProtractorRotationalSymmetryTranslationCongruentRotationAlgebraicrepresentationPrimeSymbolAngle ofRotationVertexCenterofRotationComposition ofTransformationsImageTransformationx-axisQuadrantOrientationy-axis180degreesReflectionCoordinatePreimage90degreesclockwiseIsometryLine ofReflectionProtractorRotationalSymmetryTranslationCongruentRotationAlgebraicrepresentationPrimeSymbolAngle ofRotationVertexCenterofRotationComposition ofTransformationsImageTransformationx-axisQuadrantOrientationy-axis180degreesReflectionCoordinate

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Preimage
  2. 90 degrees clockwise
  3. Isometry
  4. Line of Reflection
  5. Protractor
  6. Rotational Symmetry
  7. Translation
  8. Congruent
  9. Rotation
  10. Algebraic representation
  11. Prime Symbol
  12. Angle of Rotation
  13. Vertex
  14. Center of Rotation
  15. Composition of Transformations
  16. Image
  17. Transformation
  18. x-axis
  19. Quadrant
  20. Orientation
  21. y-axis
  22. 180 degrees
  23. Reflection
  24. Coordinate