CongruentTranslationCoordinateAngle ofRotationPreimageAlgebraicrepresentationPrimeSymbol180degrees90degreesclockwiseIsometryCenterofRotationRotationalSymmetryLine ofReflectionx-axisTransformationRotationProtractorReflectiony-axisVertexOrientationComposition ofTransformationsImageQuadrantCongruentTranslationCoordinateAngle ofRotationPreimageAlgebraicrepresentationPrimeSymbol180degrees90degreesclockwiseIsometryCenterofRotationRotationalSymmetryLine ofReflectionx-axisTransformationRotationProtractorReflectiony-axisVertexOrientationComposition ofTransformationsImageQuadrant

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Congruent
  2. Translation
  3. Coordinate
  4. Angle of Rotation
  5. Preimage
  6. Algebraic representation
  7. Prime Symbol
  8. 180 degrees
  9. 90 degrees clockwise
  10. Isometry
  11. Center of Rotation
  12. Rotational Symmetry
  13. Line of Reflection
  14. x-axis
  15. Transformation
  16. Rotation
  17. Protractor
  18. Reflection
  19. y-axis
  20. Vertex
  21. Orientation
  22. Composition of Transformations
  23. Image
  24. Quadrant