ImageRotationalSymmetryRotation90degreesclockwiseOrientationx-axisLine ofReflectionAngle ofRotationPreimageCenterofRotationPrimeSymbolTranslationIsometryReflectiony-axis180degreesTransformationCongruentCoordinateProtractorComposition ofTransformationsAlgebraicrepresentationQuadrantVertexImageRotationalSymmetryRotation90degreesclockwiseOrientationx-axisLine ofReflectionAngle ofRotationPreimageCenterofRotationPrimeSymbolTranslationIsometryReflectiony-axis180degreesTransformationCongruentCoordinateProtractorComposition ofTransformationsAlgebraicrepresentationQuadrantVertex

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Image
  2. Rotational Symmetry
  3. Rotation
  4. 90 degrees clockwise
  5. Orientation
  6. x-axis
  7. Line of Reflection
  8. Angle of Rotation
  9. Preimage
  10. Center of Rotation
  11. Prime Symbol
  12. Translation
  13. Isometry
  14. Reflection
  15. y-axis
  16. 180 degrees
  17. Transformation
  18. Congruent
  19. Coordinate
  20. Protractor
  21. Composition of Transformations
  22. Algebraic representation
  23. Quadrant
  24. Vertex