Composition ofTransformationsCongruent90degreesclockwiseVertexReflectionRotationProtractorAlgebraicrepresentationPrimeSymbolIsometryAngle ofRotationy-axis180degreesPreimageQuadrantCoordinateOrientationCenterofRotationTransformationx-axisLine ofReflectionRotationalSymmetryImageTranslationComposition ofTransformationsCongruent90degreesclockwiseVertexReflectionRotationProtractorAlgebraicrepresentationPrimeSymbolIsometryAngle ofRotationy-axis180degreesPreimageQuadrantCoordinateOrientationCenterofRotationTransformationx-axisLine ofReflectionRotationalSymmetryImageTranslation

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Composition of Transformations
  2. Congruent
  3. 90 degrees clockwise
  4. Vertex
  5. Reflection
  6. Rotation
  7. Protractor
  8. Algebraic representation
  9. Prime Symbol
  10. Isometry
  11. Angle of Rotation
  12. y-axis
  13. 180 degrees
  14. Preimage
  15. Quadrant
  16. Coordinate
  17. Orientation
  18. Center of Rotation
  19. Transformation
  20. x-axis
  21. Line of Reflection
  22. Rotational Symmetry
  23. Image
  24. Translation