ImagePreimageRotation180degreesCoordinate90degreesclockwiseQuadrantCenterofRotationReflectionPrimeSymbolIsometryTranslationProtractorTransformationAlgebraicrepresentationCongruentComposition ofTransformationsx-axisLine ofReflectionVertexy-axisOrientationRotationalSymmetryAngle ofRotationImagePreimageRotation180degreesCoordinate90degreesclockwiseQuadrantCenterofRotationReflectionPrimeSymbolIsometryTranslationProtractorTransformationAlgebraicrepresentationCongruentComposition ofTransformationsx-axisLine ofReflectionVertexy-axisOrientationRotationalSymmetryAngle ofRotation

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Image
  2. Preimage
  3. Rotation
  4. 180 degrees
  5. Coordinate
  6. 90 degrees clockwise
  7. Quadrant
  8. Center of Rotation
  9. Reflection
  10. Prime Symbol
  11. Isometry
  12. Translation
  13. Protractor
  14. Transformation
  15. Algebraic representation
  16. Congruent
  17. Composition of Transformations
  18. x-axis
  19. Line of Reflection
  20. Vertex
  21. y-axis
  22. Orientation
  23. Rotational Symmetry
  24. Angle of Rotation