Line ofReflectionComposition ofTransformationsAngle ofRotationTranslationAlgebraicrepresentationIsometry90degreesclockwiseOrientationCoordinateImageProtractory-axisPreimageRotationalSymmetryTransformationVertex180degreesCenterofRotationx-axisCongruentQuadrantPrimeSymbolReflectionRotationLine ofReflectionComposition ofTransformationsAngle ofRotationTranslationAlgebraicrepresentationIsometry90degreesclockwiseOrientationCoordinateImageProtractory-axisPreimageRotationalSymmetryTransformationVertex180degreesCenterofRotationx-axisCongruentQuadrantPrimeSymbolReflectionRotation

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Line of Reflection
  2. Composition of Transformations
  3. Angle of Rotation
  4. Translation
  5. Algebraic representation
  6. Isometry
  7. 90 degrees clockwise
  8. Orientation
  9. Coordinate
  10. Image
  11. Protractor
  12. y-axis
  13. Preimage
  14. Rotational Symmetry
  15. Transformation
  16. Vertex
  17. 180 degrees
  18. Center of Rotation
  19. x-axis
  20. Congruent
  21. Quadrant
  22. Prime Symbol
  23. Reflection
  24. Rotation