QuadrantImageProtractorPreimage180degreesCoordinateOrientationReflectionPrimeSymbol90degreesclockwisey-axisCongruentAngle ofRotationComposition ofTransformationsx-axisCenterofRotationVertexAlgebraicrepresentationRotationalSymmetryIsometryRotationTransformationTranslationLine ofReflectionQuadrantImageProtractorPreimage180degreesCoordinateOrientationReflectionPrimeSymbol90degreesclockwisey-axisCongruentAngle ofRotationComposition ofTransformationsx-axisCenterofRotationVertexAlgebraicrepresentationRotationalSymmetryIsometryRotationTransformationTranslationLine ofReflection

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Quadrant
  2. Image
  3. Protractor
  4. Preimage
  5. 180 degrees
  6. Coordinate
  7. Orientation
  8. Reflection
  9. Prime Symbol
  10. 90 degrees clockwise
  11. y-axis
  12. Congruent
  13. Angle of Rotation
  14. Composition of Transformations
  15. x-axis
  16. Center of Rotation
  17. Vertex
  18. Algebraic representation
  19. Rotational Symmetry
  20. Isometry
  21. Rotation
  22. Transformation
  23. Translation
  24. Line of Reflection