x-axisComposition ofTransformations180degreesTranslation90degreesclockwisePreimageQuadrantRotationTransformationCenterofRotationImageAngle ofRotationCongruentCoordinateReflectionPrimeSymbolOrientationAlgebraicrepresentationLine ofReflectionVertexRotationalSymmetryIsometryy-axisProtractorx-axisComposition ofTransformations180degreesTranslation90degreesclockwisePreimageQuadrantRotationTransformationCenterofRotationImageAngle ofRotationCongruentCoordinateReflectionPrimeSymbolOrientationAlgebraicrepresentationLine ofReflectionVertexRotationalSymmetryIsometryy-axisProtractor

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. x-axis
  2. Composition of Transformations
  3. 180 degrees
  4. Translation
  5. 90 degrees clockwise
  6. Preimage
  7. Quadrant
  8. Rotation
  9. Transformation
  10. Center of Rotation
  11. Image
  12. Angle of Rotation
  13. Congruent
  14. Coordinate
  15. Reflection
  16. Prime Symbol
  17. Orientation
  18. Algebraic representation
  19. Line of Reflection
  20. Vertex
  21. Rotational Symmetry
  22. Isometry
  23. y-axis
  24. Protractor