Angle ofRotation180degreesx-axisProtractorAlgebraicrepresentationOrientationPrimeSymbolComposition ofTransformationsTransformationLine ofReflectionCongruentPreimageTranslationy-axisVertexIsometryImageCenterofRotationRotationCoordinateReflectionRotationalSymmetryQuadrant90degreesclockwiseAngle ofRotation180degreesx-axisProtractorAlgebraicrepresentationOrientationPrimeSymbolComposition ofTransformationsTransformationLine ofReflectionCongruentPreimageTranslationy-axisVertexIsometryImageCenterofRotationRotationCoordinateReflectionRotationalSymmetryQuadrant90degreesclockwise

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Angle of Rotation
  2. 180 degrees
  3. x-axis
  4. Protractor
  5. Algebraic representation
  6. Orientation
  7. Prime Symbol
  8. Composition of Transformations
  9. Transformation
  10. Line of Reflection
  11. Congruent
  12. Preimage
  13. Translation
  14. y-axis
  15. Vertex
  16. Isometry
  17. Image
  18. Center of Rotation
  19. Rotation
  20. Coordinate
  21. Reflection
  22. Rotational Symmetry
  23. Quadrant
  24. 90 degrees clockwise