ReflectionProtractorAlgebraicrepresentationx-axisRotationalSymmetryTransformationQuadrantTranslationOrientationComposition ofTransformationsPrimeSymbolCoordinateRotationCongruentCenterofRotationVertexy-axisLine ofReflectionPreimageImageIsometryAngle ofRotation180degrees90degreesclockwiseReflectionProtractorAlgebraicrepresentationx-axisRotationalSymmetryTransformationQuadrantTranslationOrientationComposition ofTransformationsPrimeSymbolCoordinateRotationCongruentCenterofRotationVertexy-axisLine ofReflectionPreimageImageIsometryAngle ofRotation180degrees90degreesclockwise

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Reflection
  2. Protractor
  3. Algebraic representation
  4. x-axis
  5. Rotational Symmetry
  6. Transformation
  7. Quadrant
  8. Translation
  9. Orientation
  10. Composition of Transformations
  11. Prime Symbol
  12. Coordinate
  13. Rotation
  14. Congruent
  15. Center of Rotation
  16. Vertex
  17. y-axis
  18. Line of Reflection
  19. Preimage
  20. Image
  21. Isometry
  22. Angle of Rotation
  23. 180 degrees
  24. 90 degrees clockwise