180degreesRotationImageCoordinateOrientationAlgebraicrepresentationRotationalSymmetryx-axisPreimage90degreesclockwiseCenterofRotationQuadrantTranslationProtractorCongruentVertexy-axisAngle ofRotationLine ofReflectionPrimeSymbolIsometryTransformationReflectionComposition ofTransformations180degreesRotationImageCoordinateOrientationAlgebraicrepresentationRotationalSymmetryx-axisPreimage90degreesclockwiseCenterofRotationQuadrantTranslationProtractorCongruentVertexy-axisAngle ofRotationLine ofReflectionPrimeSymbolIsometryTransformationReflectionComposition ofTransformations

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. 180 degrees
  2. Rotation
  3. Image
  4. Coordinate
  5. Orientation
  6. Algebraic representation
  7. Rotational Symmetry
  8. x-axis
  9. Preimage
  10. 90 degrees clockwise
  11. Center of Rotation
  12. Quadrant
  13. Translation
  14. Protractor
  15. Congruent
  16. Vertex
  17. y-axis
  18. Angle of Rotation
  19. Line of Reflection
  20. Prime Symbol
  21. Isometry
  22. Transformation
  23. Reflection
  24. Composition of Transformations