ReflectionVertex180degreesOrientationRotationalSymmetryCoordinatey-axisCongruentComposition ofTransformationsIsometryLine ofReflectionCenterofRotationRotationAngle ofRotationQuadrantTranslationAlgebraicrepresentation90degreesclockwisePreimageProtractorTransformationPrimeSymbolx-axisImageReflectionVertex180degreesOrientationRotationalSymmetryCoordinatey-axisCongruentComposition ofTransformationsIsometryLine ofReflectionCenterofRotationRotationAngle ofRotationQuadrantTranslationAlgebraicrepresentation90degreesclockwisePreimageProtractorTransformationPrimeSymbolx-axisImage

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Reflection
  2. Vertex
  3. 180 degrees
  4. Orientation
  5. Rotational Symmetry
  6. Coordinate
  7. y-axis
  8. Congruent
  9. Composition of Transformations
  10. Isometry
  11. Line of Reflection
  12. Center of Rotation
  13. Rotation
  14. Angle of Rotation
  15. Quadrant
  16. Translation
  17. Algebraic representation
  18. 90 degrees clockwise
  19. Preimage
  20. Protractor
  21. Transformation
  22. Prime Symbol
  23. x-axis
  24. Image