ReflectionProtractorVertexTransformationCoordinatex-axisAlgebraicrepresentationQuadrantCongruentRotationLine ofReflectionIsometryOrientationPreimageComposition ofTransformationsAngle ofRotationy-axisPrimeSymbol180degreesImageCenterofRotation90degreesclockwiseTranslationRotationalSymmetryReflectionProtractorVertexTransformationCoordinatex-axisAlgebraicrepresentationQuadrantCongruentRotationLine ofReflectionIsometryOrientationPreimageComposition ofTransformationsAngle ofRotationy-axisPrimeSymbol180degreesImageCenterofRotation90degreesclockwiseTranslationRotationalSymmetry

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Reflection
  2. Protractor
  3. Vertex
  4. Transformation
  5. Coordinate
  6. x-axis
  7. Algebraic representation
  8. Quadrant
  9. Congruent
  10. Rotation
  11. Line of Reflection
  12. Isometry
  13. Orientation
  14. Preimage
  15. Composition of Transformations
  16. Angle of Rotation
  17. y-axis
  18. Prime Symbol
  19. 180 degrees
  20. Image
  21. Center of Rotation
  22. 90 degrees clockwise
  23. Translation
  24. Rotational Symmetry