ProtractorAngle ofRotationOrientationTranslationIsometryVertex180degreesy-axisPreimagex-axisRotationLine ofReflectionReflectionImagePrimeSymbolComposition ofTransformationsAlgebraicrepresentationTransformationRotationalSymmetryCoordinateCongruentQuadrantCenterofRotation90degreesclockwiseProtractorAngle ofRotationOrientationTranslationIsometryVertex180degreesy-axisPreimagex-axisRotationLine ofReflectionReflectionImagePrimeSymbolComposition ofTransformationsAlgebraicrepresentationTransformationRotationalSymmetryCoordinateCongruentQuadrantCenterofRotation90degreesclockwise

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. Protractor
  2. Angle of Rotation
  3. Orientation
  4. Translation
  5. Isometry
  6. Vertex
  7. 180 degrees
  8. y-axis
  9. Preimage
  10. x-axis
  11. Rotation
  12. Line of Reflection
  13. Reflection
  14. Image
  15. Prime Symbol
  16. Composition of Transformations
  17. Algebraic representation
  18. Transformation
  19. Rotational Symmetry
  20. Coordinate
  21. Congruent
  22. Quadrant
  23. Center of Rotation
  24. 90 degrees clockwise