OrientationVertexLine ofReflectionCenterofRotationRotationPrimeSymbolImageComposition ofTransformationsTranslationCoordinateCongruentTransformationReflectionProtractorAlgebraicrepresentation90degreesclockwisePreimagey-axisQuadrantx-axisRotationalSymmetryAngle ofRotation180degreesIsometryOrientationVertexLine ofReflectionCenterofRotationRotationPrimeSymbolImageComposition ofTransformationsTranslationCoordinateCongruentTransformationReflectionProtractorAlgebraicrepresentation90degreesclockwisePreimagey-axisQuadrantx-axisRotationalSymmetryAngle ofRotation180degreesIsometry

Chapter 8 - Transformations - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Orientation
  2. Vertex
  3. Line of Reflection
  4. Center of Rotation
  5. Rotation
  6. Prime Symbol
  7. Image
  8. Composition of Transformations
  9. Translation
  10. Coordinate
  11. Congruent
  12. Transformation
  13. Reflection
  14. Protractor
  15. Algebraic representation
  16. 90 degrees clockwise
  17. Preimage
  18. y-axis
  19. Quadrant
  20. x-axis
  21. Rotational Symmetry
  22. Angle of Rotation
  23. 180 degrees
  24. Isometry