StrategiesofEmotionalFirst AidCaringGestureRedirectionHow wecan avoidthe ConflictCycleActiveListeningGoals ofEmotionalFirst AidDistractionSettingConditionLSIHurtleHelpProactiveAggressionElements ofa PotentiallyViolentSituationFourQuestionsPromptingBehaviourSupportTechniquesEncouragingand ElicitingTechniquesCrisis CoRegulationGoals ofCrisisInterventionReactiveAggressionManagingtheEnvironmentDecreaseLevel ofStressProximityPainBasedBehavioursICMPDirectiveStatementTimeAwayConflictCycleDecreaseLevel ofMotivationStrategiesofEmotionalFirst AidCaringGestureRedirectionHow wecan avoidthe ConflictCycleActiveListeningGoals ofEmotionalFirst AidDistractionSettingConditionLSIHurtleHelpProactiveAggressionElements ofa PotentiallyViolentSituationFourQuestionsPromptingBehaviourSupportTechniquesEncouragingand ElicitingTechniquesCrisis CoRegulationGoals ofCrisisInterventionReactiveAggressionManagingtheEnvironmentDecreaseLevel ofStressProximityPainBasedBehavioursICMPDirectiveStatementTimeAwayConflictCycleDecreaseLevel ofMotivation

TCI Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
I
4
N
5
I
6
N
7
G
8
B
9
B
10
B
11
B
12
O
13
O
14
I
15
G
16
G
17
I
18
N
19
O
20
B
21
B
22
O
23
N
24
G
25
B
26
I
27
I
28
I
  1. G-Strategies of Emotional First Aid
  2. O-Caring Gesture
  3. I-Redirection
  4. N-How we can avoid the Conflict Cycle
  5. I-Active Listening
  6. N-Goals of Emotional First Aid
  7. G-Distraction
  8. B-Setting Condition
  9. B-LSI
  10. B-Hurtle Help
  11. B-Proactive Aggression
  12. O-Elements of a Potentially Violent Situation
  13. O-Four Questions
  14. I-Prompting
  15. G-Behaviour Support Techniques
  16. G-Encouraging and Eliciting Techniques
  17. I-Crisis Co Regulation
  18. N-Goals of Crisis Intervention
  19. O-Reactive Aggression
  20. B-Managing the Environment
  21. B-Decrease Level of Stress
  22. O-Proximity
  23. N-Pain Based Behaviours
  24. G-ICMP
  25. B-Directive Statement
  26. I-Time Away
  27. I-Conflict Cycle
  28. I-Decrease Level of Motivation