Archiving8BytesMachineLogDataFilePhysicalOrganizationSensorDataPublicDataMediaEntityAttributeContentDatabaseAdministrationMediaEntityRecordPublicDataDatabaseFieldSecurityFileAccessBigDataSocialMediaRawFactsArchiving8BytesMachineLogDataFilePhysicalOrganizationSensorDataPublicDataMediaEntityAttributeContentDatabaseAdministrationMediaEntityRecordPublicDataDatabaseFieldSecurityFileAccessBigDataSocialMediaRawFacts

Chapter 5 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
I
3
O
4
O
5
I
6
N
7
I
8
I
9
N
10
N
11
G
12
B
13
G
14
I
15
N
16
B
17
B
18
G
19
O
20
O
21
O
22
B
23
G
24
B
  1. G-Archiving
  2. I-8 Bytes
  3. O-Machine Log Data
  4. O-File
  5. I-Physical Organization
  6. N-Sensor Data
  7. I-Public Data
  8. I-Media
  9. N-Entity
  10. N-Attribute
  11. G-Content
  12. B-Database Administration
  13. G-Media
  14. I-Entity
  15. N-Record
  16. B-Public Data
  17. B-Database
  18. G-Field
  19. O-Security
  20. O-File
  21. O-Access
  22. B-Big Data
  23. G-Social Media
  24. B-Raw Facts