VirtualMachineByteCodeBooleanTypePsuedocodeSentinelValueStringConstantCompile-TimeErrorrange()FunctionRun-timeerrorCompilerRelationalOperatorsWhileLoopFlowchartIndexFloatingPointNumberForLoopExceptionDataTypeVariableStatementIterationifStatementFunctionVirtualMachineByteCodeBooleanTypePsuedocodeSentinelValueStringConstantCompile-TimeErrorrange()FunctionRun-timeerrorCompilerRelationalOperatorsWhileLoopFlowchartIndexFloatingPointNumberForLoopExceptionDataTypeVariableStatementIterationifStatementFunction

3-15 prog1 (ch 4) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Virtual Machine
  2. Byte Code
  3. Boolean Type
  4. Psuedocode
  5. Sentinel Value
  6. String
  7. Constant
  8. Compile-Time Error
  9. range() Function
  10. Run-time error
  11. Compiler
  12. Relational Operators
  13. While Loop
  14. Flowchart
  15. Index
  16. Floating Point Number
  17. For Loop
  18. Exception
  19. Data Type
  20. Variable
  21. Statement
  22. Iteration
  23. if Statement
  24. Function