FlowchartWhileLoopCompilerRelationalOperatorsIndexSentinelValueifStatementDataTypeIterationFunctionVirtualMachineForLoopStatementFloatingPointNumberVariablePsuedocoderange()FunctionExceptionCompile-TimeErrorConstantRun-timeerrorByteCodeBooleanTypeStringFlowchartWhileLoopCompilerRelationalOperatorsIndexSentinelValueifStatementDataTypeIterationFunctionVirtualMachineForLoopStatementFloatingPointNumberVariablePsuedocoderange()FunctionExceptionCompile-TimeErrorConstantRun-timeerrorByteCodeBooleanTypeString

3-15 prog1 (ch 4) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flowchart
  2. While Loop
  3. Compiler
  4. Relational Operators
  5. Index
  6. Sentinel Value
  7. if Statement
  8. Data Type
  9. Iteration
  10. Function
  11. Virtual Machine
  12. For Loop
  13. Statement
  14. Floating Point Number
  15. Variable
  16. Psuedocode
  17. range() Function
  18. Exception
  19. Compile-Time Error
  20. Constant
  21. Run-time error
  22. Byte Code
  23. Boolean Type
  24. String