ForLoopDataTypeSentinelValueRun-timeerrorConstantPsuedocodeByteCoderange()FunctionFloatingPointNumberCompilerIndexBooleanTypeVirtualMachineIterationExceptionWhileLoopStringRelationalOperatorsCompile-TimeErrorStatementifStatementFunctionVariableFlowchartForLoopDataTypeSentinelValueRun-timeerrorConstantPsuedocodeByteCoderange()FunctionFloatingPointNumberCompilerIndexBooleanTypeVirtualMachineIterationExceptionWhileLoopStringRelationalOperatorsCompile-TimeErrorStatementifStatementFunctionVariableFlowchart

3-15 prog1 (ch 4) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. For Loop
  2. Data Type
  3. Sentinel Value
  4. Run-time error
  5. Constant
  6. Psuedocode
  7. Byte Code
  8. range() Function
  9. Floating Point Number
  10. Compiler
  11. Index
  12. Boolean Type
  13. Virtual Machine
  14. Iteration
  15. Exception
  16. While Loop
  17. String
  18. Relational Operators
  19. Compile-Time Error
  20. Statement
  21. if Statement
  22. Function
  23. Variable
  24. Flowchart