FloatingPointNumberIndexCompilerConstantExceptionPsuedocodeIterationCompile-TimeErrorByteCodeRelationalOperatorsSentinelValueStringrange()FunctionBooleanTypeStatementRun-timeerrorFlowchartVariableVirtualMachineFunctionifStatementWhileLoopForLoopDataTypeFloatingPointNumberIndexCompilerConstantExceptionPsuedocodeIterationCompile-TimeErrorByteCodeRelationalOperatorsSentinelValueStringrange()FunctionBooleanTypeStatementRun-timeerrorFlowchartVariableVirtualMachineFunctionifStatementWhileLoopForLoopDataType

3-15 prog1 (ch 4) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Floating Point Number
  2. Index
  3. Compiler
  4. Constant
  5. Exception
  6. Psuedocode
  7. Iteration
  8. Compile-Time Error
  9. Byte Code
  10. Relational Operators
  11. Sentinel Value
  12. String
  13. range() Function
  14. Boolean Type
  15. Statement
  16. Run-time error
  17. Flowchart
  18. Variable
  19. Virtual Machine
  20. Function
  21. if Statement
  22. While Loop
  23. For Loop
  24. Data Type