DataTypeByteCodeifStatementStringFunctionRelationalOperatorsIterationVirtualMachineForLoopVariableFloatingPointNumberFlowchartWhileLoopIndexSentinelValueCompile-TimeErrorBooleanTyperange()FunctionStatementConstantPsuedocodeCompilerRun-timeerrorExceptionDataTypeByteCodeifStatementStringFunctionRelationalOperatorsIterationVirtualMachineForLoopVariableFloatingPointNumberFlowchartWhileLoopIndexSentinelValueCompile-TimeErrorBooleanTyperange()FunctionStatementConstantPsuedocodeCompilerRun-timeerrorException

3-15 prog1 (ch 4) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Data Type
  2. Byte Code
  3. if Statement
  4. String
  5. Function
  6. Relational Operators
  7. Iteration
  8. Virtual Machine
  9. For Loop
  10. Variable
  11. Floating Point Number
  12. Flowchart
  13. While Loop
  14. Index
  15. Sentinel Value
  16. Compile-Time Error
  17. Boolean Type
  18. range() Function
  19. Statement
  20. Constant
  21. Psuedocode
  22. Compiler
  23. Run-time error
  24. Exception