IndexCompilerBooleanTypeCompile-TimeErrorByteCodeFloatingPointNumberStringConstantRelationalOperatorsifStatementRun-timeerrorStatementrange()FunctionPsuedocodeDataTypeFlowchartForLoopExceptionFunctionWhileLoopVirtualMachineIterationVariableSentinelValueIndexCompilerBooleanTypeCompile-TimeErrorByteCodeFloatingPointNumberStringConstantRelationalOperatorsifStatementRun-timeerrorStatementrange()FunctionPsuedocodeDataTypeFlowchartForLoopExceptionFunctionWhileLoopVirtualMachineIterationVariableSentinelValue

3-15 prog1 (ch 4) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Index
  2. Compiler
  3. Boolean Type
  4. Compile-Time Error
  5. Byte Code
  6. Floating Point Number
  7. String
  8. Constant
  9. Relational Operators
  10. if Statement
  11. Run-time error
  12. Statement
  13. range() Function
  14. Psuedocode
  15. Data Type
  16. Flowchart
  17. For Loop
  18. Exception
  19. Function
  20. While Loop
  21. Virtual Machine
  22. Iteration
  23. Variable
  24. Sentinel Value