ForLoopVariableIterationVirtualMachineFlowchartExceptionRelationalOperatorsrange()FunctionCompilerFunctionPsuedocodeStatementConstantWhileLoopStringifStatementByteCodeDataTypeSentinelValueCompile-TimeErrorIndexBooleanTypeFloatingPointNumberRun-timeerrorForLoopVariableIterationVirtualMachineFlowchartExceptionRelationalOperatorsrange()FunctionCompilerFunctionPsuedocodeStatementConstantWhileLoopStringifStatementByteCodeDataTypeSentinelValueCompile-TimeErrorIndexBooleanTypeFloatingPointNumberRun-timeerror

3-15 prog1 (ch 4) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. For Loop
  2. Variable
  3. Iteration
  4. Virtual Machine
  5. Flowchart
  6. Exception
  7. Relational Operators
  8. range() Function
  9. Compiler
  10. Function
  11. Psuedocode
  12. Statement
  13. Constant
  14. While Loop
  15. String
  16. if Statement
  17. Byte Code
  18. Data Type
  19. Sentinel Value
  20. Compile-Time Error
  21. Index
  22. Boolean Type
  23. Floating Point Number
  24. Run-time error