VirtualMachineRelationalOperatorsPsuedocodeStringCompilerFloatingPointNumberIterationStatementVariableSentinelValueDataTypeFlowchartBooleanTypeIndexifStatementExceptionrange()FunctionWhileLoopByteCodeConstantFunctionCompile-TimeErrorRun-timeerrorForLoopVirtualMachineRelationalOperatorsPsuedocodeStringCompilerFloatingPointNumberIterationStatementVariableSentinelValueDataTypeFlowchartBooleanTypeIndexifStatementExceptionrange()FunctionWhileLoopByteCodeConstantFunctionCompile-TimeErrorRun-timeerrorForLoop

3-15 prog1 (ch 4) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Virtual Machine
  2. Relational Operators
  3. Psuedocode
  4. String
  5. Compiler
  6. Floating Point Number
  7. Iteration
  8. Statement
  9. Variable
  10. Sentinel Value
  11. Data Type
  12. Flowchart
  13. Boolean Type
  14. Index
  15. if Statement
  16. Exception
  17. range() Function
  18. While Loop
  19. Byte Code
  20. Constant
  21. Function
  22. Compile-Time Error
  23. Run-time error
  24. For Loop