FlowchartStatementByteCodeRelationalOperatorsDataTypeIterationRun-timeerrorWhileLoopIndexVariableFloatingPointNumberVirtualMachineBooleanTypeExceptionConstantForLooprange()FunctionPsuedocodeCompile-TimeErrorSentinelValueFunctionStringifStatementCompilerFlowchartStatementByteCodeRelationalOperatorsDataTypeIterationRun-timeerrorWhileLoopIndexVariableFloatingPointNumberVirtualMachineBooleanTypeExceptionConstantForLooprange()FunctionPsuedocodeCompile-TimeErrorSentinelValueFunctionStringifStatementCompiler

3-15 prog1 (ch 4) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Flowchart
  2. Statement
  3. Byte Code
  4. Relational Operators
  5. Data Type
  6. Iteration
  7. Run-time error
  8. While Loop
  9. Index
  10. Variable
  11. Floating Point Number
  12. Virtual Machine
  13. Boolean Type
  14. Exception
  15. Constant
  16. For Loop
  17. range() Function
  18. Psuedocode
  19. Compile-Time Error
  20. Sentinel Value
  21. Function
  22. String
  23. if Statement
  24. Compiler