feelinghappyexpressionmortalityempathyworkplaceEmotionalHealthandWellbeingself-esteemBurdenofDiseasestressPhysicalHealthandWellbeinginjuriesSocialHealthandwellbeingbrokenlegdeathratesillnessresiliencelifeexpectancymorbidityHousingDALYSrisk takingbehavioursconnectednesseducationhavingfriendsmentalhealth andwellbeingincidenceprevalenceSpiritualHealthandwellbeingbelongingMentalIllnessexistingsocioculturalfactorsfeelinghappyexpressionmortalityempathyworkplaceEmotionalHealthandWellbeingself-esteemBurdenofDiseasestressPhysicalHealthandWellbeinginjuriesSocialHealthandwellbeingbrokenlegdeathratesillnessresiliencelifeexpectancymorbidityHousingDALYSrisk takingbehavioursconnectednesseducationhavingfriendsmentalhealth andwellbeingincidenceprevalenceSpiritualHealthandwellbeingbelongingMentalIllnessexistingsocioculturalfactors

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. feeling happy
  2. expression
  3. mortality
  4. empathy
  5. workplace
  6. Emotional Health and Wellbeing
  7. self-esteem
  8. Burden of Disease
  9. stress
  10. Physical Health and Wellbeing
  11. injuries
  12. Social Health and wellbeing
  13. broken leg
  14. death rates
  15. illness
  16. resilience
  17. life expectancy
  18. morbidity
  19. Housing
  20. DALYS
  21. risk taking behaviours
  22. connectedness
  23. education
  24. having friends
  25. mental health and wellbeing
  26. incidence
  27. prevalence
  28. Spiritual Health and wellbeing
  29. belonging
  30. Mental Illness
  31. existing
  32. sociocultural factors