risk takingbehaviourslifeexpectancyexpressionstressBurdenofDiseaseHousinghavingfriendsresilienceEmotionalHealthandWellbeingeducationillnessexistingprevalencedeathratesinjuriesDALYSmentalhealth andwellbeingincidencefeelinghappyworkplaceself-esteemsocioculturalfactorsbelongingempathymorbidityPhysicalHealthandWellbeingSpiritualHealthandwellbeingconnectednessbrokenlegSocialHealthandwellbeingmortalityMentalIllnessrisk takingbehaviourslifeexpectancyexpressionstressBurdenofDiseaseHousinghavingfriendsresilienceEmotionalHealthandWellbeingeducationillnessexistingprevalencedeathratesinjuriesDALYSmentalhealth andwellbeingincidencefeelinghappyworkplaceself-esteemsocioculturalfactorsbelongingempathymorbidityPhysicalHealthandWellbeingSpiritualHealthandwellbeingconnectednessbrokenlegSocialHealthandwellbeingmortalityMentalIllness

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. risk taking behaviours
  2. life expectancy
  3. expression
  4. stress
  5. Burden of Disease
  6. Housing
  7. having friends
  8. resilience
  9. Emotional Health and Wellbeing
  10. education
  11. illness
  12. existing
  13. prevalence
  14. death rates
  15. injuries
  16. DALYS
  17. mental health and wellbeing
  18. incidence
  19. feeling happy
  20. workplace
  21. self-esteem
  22. sociocultural factors
  23. belonging
  24. empathy
  25. morbidity
  26. Physical Health and Wellbeing
  27. Spiritual Health and wellbeing
  28. connectedness
  29. broken leg
  30. Social Health and wellbeing
  31. mortality
  32. Mental Illness