workplacemortalityeducationillnessexistingSocialHealthandwellbeingSpiritualHealthandwellbeingBurdenofDiseasedeathratesDALYSHousingexpressionresiliencebrokenlegstressincidenceempathyprevalencefeelinghappymorbiditylifeexpectancyrisk takingbehavioursmentalhealth andwellbeingPhysicalHealthandWellbeingEmotionalHealthandWellbeinginjuriesconnectednessMentalIllnesssocioculturalfactorsbelonginghavingfriendsself-esteemworkplacemortalityeducationillnessexistingSocialHealthandwellbeingSpiritualHealthandwellbeingBurdenofDiseasedeathratesDALYSHousingexpressionresiliencebrokenlegstressincidenceempathyprevalencefeelinghappymorbiditylifeexpectancyrisk takingbehavioursmentalhealth andwellbeingPhysicalHealthandWellbeingEmotionalHealthandWellbeinginjuriesconnectednessMentalIllnesssocioculturalfactorsbelonginghavingfriendsself-esteem

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. workplace
  2. mortality
  3. education
  4. illness
  5. existing
  6. Social Health and wellbeing
  7. Spiritual Health and wellbeing
  8. Burden of Disease
  9. death rates
  10. DALYS
  11. Housing
  12. expression
  13. resilience
  14. broken leg
  15. stress
  16. incidence
  17. empathy
  18. prevalence
  19. feeling happy
  20. morbidity
  21. life expectancy
  22. risk taking behaviours
  23. mental health and wellbeing
  24. Physical Health and Wellbeing
  25. Emotional Health and Wellbeing
  26. injuries
  27. connectedness
  28. Mental Illness
  29. sociocultural factors
  30. belonging
  31. having friends
  32. self-esteem