belongingmorbidityeducationsocioculturalfactorsexistingDALYSconnectednessworkplacePhysicalHealthandWellbeingMentalIllnessincidencehavingfriendsmortalityempathyEmotionalHealthandWellbeingbrokenlegdeathratesHousingexpressionfeelinghappyprevalenceSocialHealthandwellbeingBurdenofDiseaseresilienceinjuriesstressself-esteemrisk takingbehaviourslifeexpectancymentalhealth andwellbeingSpiritualHealthandwellbeingillnessbelongingmorbidityeducationsocioculturalfactorsexistingDALYSconnectednessworkplacePhysicalHealthandWellbeingMentalIllnessincidencehavingfriendsmortalityempathyEmotionalHealthandWellbeingbrokenlegdeathratesHousingexpressionfeelinghappyprevalenceSocialHealthandwellbeingBurdenofDiseaseresilienceinjuriesstressself-esteemrisk takingbehaviourslifeexpectancymentalhealth andwellbeingSpiritualHealthandwellbeingillness

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. belonging
  2. morbidity
  3. education
  4. sociocultural factors
  5. existing
  6. DALYS
  7. connectedness
  8. workplace
  9. Physical Health and Wellbeing
  10. Mental Illness
  11. incidence
  12. having friends
  13. mortality
  14. empathy
  15. Emotional Health and Wellbeing
  16. broken leg
  17. death rates
  18. Housing
  19. expression
  20. feeling happy
  21. prevalence
  22. Social Health and wellbeing
  23. Burden of Disease
  24. resilience
  25. injuries
  26. stress
  27. self-esteem
  28. risk taking behaviours
  29. life expectancy
  30. mental health and wellbeing
  31. Spiritual Health and wellbeing
  32. illness