existingmortalitybrokenlegfeelinghappybelongingPhysicalHealthandWellbeingincidenceresilienceprevalencesocioculturalfactorseducationdeathratesinjuriesillnessstressSpiritualHealthandwellbeingHousingself-esteemworkplaceDALYShavingfriendsSocialHealthandwellbeingconnectednessMentalIllnessempathymentalhealth andwellbeingEmotionalHealthandWellbeinglifeexpectancymorbidityBurdenofDiseaserisk takingbehavioursexpressionexistingmortalitybrokenlegfeelinghappybelongingPhysicalHealthandWellbeingincidenceresilienceprevalencesocioculturalfactorseducationdeathratesinjuriesillnessstressSpiritualHealthandwellbeingHousingself-esteemworkplaceDALYShavingfriendsSocialHealthandwellbeingconnectednessMentalIllnessempathymentalhealth andwellbeingEmotionalHealthandWellbeinglifeexpectancymorbidityBurdenofDiseaserisk takingbehavioursexpression

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. existing
  2. mortality
  3. broken leg
  4. feeling happy
  5. belonging
  6. Physical Health and Wellbeing
  7. incidence
  8. resilience
  9. prevalence
  10. sociocultural factors
  11. education
  12. death rates
  13. injuries
  14. illness
  15. stress
  16. Spiritual Health and wellbeing
  17. Housing
  18. self-esteem
  19. workplace
  20. DALYS
  21. having friends
  22. Social Health and wellbeing
  23. connectedness
  24. Mental Illness
  25. empathy
  26. mental health and wellbeing
  27. Emotional Health and Wellbeing
  28. life expectancy
  29. morbidity
  30. Burden of Disease
  31. risk taking behaviours
  32. expression