lifeexpectancystressDALYSmentalhealth andwellbeingconnectednessresilienceself-esteemhavingfriendsbrokenlegfeelinghappymortalityEmotionalHealthandWellbeingempathyHousingsocioculturalfactorsworkplacebelongingSocialHealthandwellbeinginjurieseducationPhysicalHealthandWellbeingmorbidityMentalIllnessSpiritualHealthandwellbeingexistingincidenceBurdenofDiseasedeathratesexpressionprevalencerisk takingbehavioursillnesslifeexpectancystressDALYSmentalhealth andwellbeingconnectednessresilienceself-esteemhavingfriendsbrokenlegfeelinghappymortalityEmotionalHealthandWellbeingempathyHousingsocioculturalfactorsworkplacebelongingSocialHealthandwellbeinginjurieseducationPhysicalHealthandWellbeingmorbidityMentalIllnessSpiritualHealthandwellbeingexistingincidenceBurdenofDiseasedeathratesexpressionprevalencerisk takingbehavioursillness

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. life expectancy
  2. stress
  3. DALYS
  4. mental health and wellbeing
  5. connectedness
  6. resilience
  7. self-esteem
  8. having friends
  9. broken leg
  10. feeling happy
  11. mortality
  12. Emotional Health and Wellbeing
  13. empathy
  14. Housing
  15. sociocultural factors
  16. workplace
  17. belonging
  18. Social Health and wellbeing
  19. injuries
  20. education
  21. Physical Health and Wellbeing
  22. morbidity
  23. Mental Illness
  24. Spiritual Health and wellbeing
  25. existing
  26. incidence
  27. Burden of Disease
  28. death rates
  29. expression
  30. prevalence
  31. risk taking behaviours
  32. illness