risk takingbehavioursdeathratesconnectednessSocialHealthandwellbeinginjuriesHousingresiliencestressempathyDALYSmentalhealth andwellbeingSpiritualHealthandwellbeingincidenceprevalencesocioculturalfactorslifeexpectancyworkplaceillnessexpressionmorbidityfeelinghappyPhysicalHealthandWellbeinghavingfriendseducationmortalitybrokenlegself-esteemMentalIllnessbelongingexistingBurdenofDiseaseEmotionalHealthandWellbeingrisk takingbehavioursdeathratesconnectednessSocialHealthandwellbeinginjuriesHousingresiliencestressempathyDALYSmentalhealth andwellbeingSpiritualHealthandwellbeingincidenceprevalencesocioculturalfactorslifeexpectancyworkplaceillnessexpressionmorbidityfeelinghappyPhysicalHealthandWellbeinghavingfriendseducationmortalitybrokenlegself-esteemMentalIllnessbelongingexistingBurdenofDiseaseEmotionalHealthandWellbeing

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
  1. risk taking behaviours
  2. death rates
  3. connectedness
  4. Social Health and wellbeing
  5. injuries
  6. Housing
  7. resilience
  8. stress
  9. empathy
  10. DALYS
  11. mental health and wellbeing
  12. Spiritual Health and wellbeing
  13. incidence
  14. prevalence
  15. sociocultural factors
  16. life expectancy
  17. workplace
  18. illness
  19. expression
  20. morbidity
  21. feeling happy
  22. Physical Health and Wellbeing
  23. having friends
  24. education
  25. mortality
  26. broken leg
  27. self-esteem
  28. Mental Illness
  29. belonging
  30. existing
  31. Burden of Disease
  32. Emotional Health and Wellbeing