self-esteemlifeexpectancyDALYSinjuriesSpiritualHealthandwellbeingsocioculturalfactorsmorbiditybrokenlegHousingincidencemortalitystressfeelinghappydeathratesbelongingMentalIllnessSocialHealthandwellbeingBurdenofDiseaserisk takingbehavioursconnectednessworkplacehavingfriendsillnessexistingempathymentalhealth andwellbeingPhysicalHealthandWellbeingexpressionEmotionalHealthandWellbeingresilienceeducationprevalenceself-esteemlifeexpectancyDALYSinjuriesSpiritualHealthandwellbeingsocioculturalfactorsmorbiditybrokenlegHousingincidencemortalitystressfeelinghappydeathratesbelongingMentalIllnessSocialHealthandwellbeingBurdenofDiseaserisk takingbehavioursconnectednessworkplacehavingfriendsillnessexistingempathymentalhealth andwellbeingPhysicalHealthandWellbeingexpressionEmotionalHealthandWellbeingresilienceeducationprevalence

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. self-esteem
  2. life expectancy
  3. DALYS
  4. injuries
  5. Spiritual Health and wellbeing
  6. sociocultural factors
  7. morbidity
  8. broken leg
  9. Housing
  10. incidence
  11. mortality
  12. stress
  13. feeling happy
  14. death rates
  15. belonging
  16. Mental Illness
  17. Social Health and wellbeing
  18. Burden of Disease
  19. risk taking behaviours
  20. connectedness
  21. workplace
  22. having friends
  23. illness
  24. existing
  25. empathy
  26. mental health and wellbeing
  27. Physical Health and Wellbeing
  28. expression
  29. Emotional Health and Wellbeing
  30. resilience
  31. education
  32. prevalence