risk takingbehavioursSocialHealthandwellbeingconnectednessPhysicalHealthandWellbeingSpiritualHealthandwellbeingBurdenofDiseaseHousingDALYSprevalenceMentalIllnessfeelinghappylifeexpectancystressinjuriesexpressionsocioculturalfactorsself-esteemhavingfriendsmentalhealth andwellbeingillnessincidenceexistingbrokenlegmorbiditydeathrateseducationworkplaceempathyEmotionalHealthandWellbeingmortalityresiliencebelongingrisk takingbehavioursSocialHealthandwellbeingconnectednessPhysicalHealthandWellbeingSpiritualHealthandwellbeingBurdenofDiseaseHousingDALYSprevalenceMentalIllnessfeelinghappylifeexpectancystressinjuriesexpressionsocioculturalfactorsself-esteemhavingfriendsmentalhealth andwellbeingillnessincidenceexistingbrokenlegmorbiditydeathrateseducationworkplaceempathyEmotionalHealthandWellbeingmortalityresiliencebelonging

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. risk taking behaviours
  2. Social Health and wellbeing
  3. connectedness
  4. Physical Health and Wellbeing
  5. Spiritual Health and wellbeing
  6. Burden of Disease
  7. Housing
  8. DALYS
  9. prevalence
  10. Mental Illness
  11. feeling happy
  12. life expectancy
  13. stress
  14. injuries
  15. expression
  16. sociocultural factors
  17. self-esteem
  18. having friends
  19. mental health and wellbeing
  20. illness
  21. incidence
  22. existing
  23. broken leg
  24. morbidity
  25. death rates
  26. education
  27. workplace
  28. empathy
  29. Emotional Health and Wellbeing
  30. mortality
  31. resilience
  32. belonging