educationmorbidityself-esteemPhysicalHealthandWellbeingincidenceSpiritualHealthandwellbeinginjuriessocioculturalfactorshavingfriendsexistingmentalhealth andwellbeinglifeexpectancyEmotionalHealthandWellbeingillnessresilienceBurdenofDiseasemortalityMentalIllnessconnectednessSocialHealthandwellbeingempathyfeelinghappyexpressionstressprevalencedeathratesworkplacebrokenlegrisk takingbehavioursDALYSbelongingHousingeducationmorbidityself-esteemPhysicalHealthandWellbeingincidenceSpiritualHealthandwellbeinginjuriessocioculturalfactorshavingfriendsexistingmentalhealth andwellbeinglifeexpectancyEmotionalHealthandWellbeingillnessresilienceBurdenofDiseasemortalityMentalIllnessconnectednessSocialHealthandwellbeingempathyfeelinghappyexpressionstressprevalencedeathratesworkplacebrokenlegrisk takingbehavioursDALYSbelongingHousing

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. education
  2. morbidity
  3. self-esteem
  4. Physical Health and Wellbeing
  5. incidence
  6. Spiritual Health and wellbeing
  7. injuries
  8. sociocultural factors
  9. having friends
  10. existing
  11. mental health and wellbeing
  12. life expectancy
  13. Emotional Health and Wellbeing
  14. illness
  15. resilience
  16. Burden of Disease
  17. mortality
  18. Mental Illness
  19. connectedness
  20. Social Health and wellbeing
  21. empathy
  22. feeling happy
  23. expression
  24. stress
  25. prevalence
  26. death rates
  27. workplace
  28. broken leg
  29. risk taking behaviours
  30. DALYS
  31. belonging
  32. Housing