resilienceillnessPhysicalHealthandWellbeingmorbiditySpiritualHealthandwellbeingbrokenlegMentalIllnessHousingself-esteemempathyfeelinghappyEmotionalHealthandWellbeingprevalencerisk takingbehavioursincidenceBurdenofDiseaseworkplaceSocialHealthandwellbeinghavingfriendsexpressionsocioculturalfactorsconnectednessstressmortalityDALYSexistingeducationlifeexpectancyinjuriesmentalhealth andwellbeingbelongingdeathratesresilienceillnessPhysicalHealthandWellbeingmorbiditySpiritualHealthandwellbeingbrokenlegMentalIllnessHousingself-esteemempathyfeelinghappyEmotionalHealthandWellbeingprevalencerisk takingbehavioursincidenceBurdenofDiseaseworkplaceSocialHealthandwellbeinghavingfriendsexpressionsocioculturalfactorsconnectednessstressmortalityDALYSexistingeducationlifeexpectancyinjuriesmentalhealth andwellbeingbelongingdeathrates

Youth Health and Dev- Chapters 1-3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. resilience
  2. illness
  3. Physical Health and Wellbeing
  4. morbidity
  5. Spiritual Health and wellbeing
  6. broken leg
  7. Mental Illness
  8. Housing
  9. self-esteem
  10. empathy
  11. feeling happy
  12. Emotional Health and Wellbeing
  13. prevalence
  14. risk taking behaviours
  15. incidence
  16. Burden of Disease
  17. workplace
  18. Social Health and wellbeing
  19. having friends
  20. expression
  21. sociocultural factors
  22. connectedness
  23. stress
  24. mortality
  25. DALYS
  26. existing
  27. education
  28. life expectancy
  29. injuries
  30. mental health and wellbeing
  31. belonging
  32. death rates