Come lastin a dice rollat the startof gamePlay 3gamesAttack 3differentplayers inone turnDie First ona turn whenno one elsedieskill a playerwithcommanderdamageDiscard atleast 1 cardduringcleanupBuy a bagof chips toshare withyour podHave 12lands inplayTake firstblood in agamekill 2 payersin one turnbut not 3 ormoreCast yourcommander3 times inone gamebe the lastpersonstandingin a gameAttack 3differentplayers byturn 6Don't attackuntil you've7 lands inplaykill a playerwhile youare under10 lifeHave 10permanentsin play byturn 6Come lastin a dice rollat the startof gamePlay 3gamesAttack 3differentplayers inone turnDie First ona turn whenno one elsedieskill a playerwithcommanderdamageDiscard atleast 1 cardduringcleanupBuy a bagof chips toshare withyour podHave 12lands inplayTake firstblood in agamekill 2 payersin one turnbut not 3 ormoreCast yourcommander3 times inone gamebe the lastpersonstandingin a gameAttack 3differentplayers byturn 6Don't attackuntil you've7 lands inplaykill a playerwhile youare under10 lifeHave 10permanentsin play byturn 6

Commander Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Come last in a dice roll at the start of game
  2. Play 3 games
  3. Attack 3 different players in one turn
  4. Die First on a turn when no one else dies
  5. kill a player with commander damage
  6. Discard at least 1 card during cleanup
  7. Buy a bag of chips to share with your pod
  8. Have 12 lands in play
  9. Take first blood in a game
  10. kill 2 payers in one turn but not 3 or more
  11. Cast your commander 3 times in one game
  12. be the last person standing in a game
  13. Attack 3 different players by turn 6
  14. Don't attack until you've 7 lands in play
  15. kill a player while you are under 10 life
  16. Have 10 permanents in play by turn 6