self efficacy punishment conditioned response negative reinforce- ment shaping response cost self regulatory learning reinforce- ment operant conditioning timeout classical conditioning self instructional methods learning contracting systematic desensiti- zation conditioned stimulus observation learning mental process uncondition stimulus behaviorism social cognitive theory cognitive behavior approach positive reinforce- ment associative learning self efficacy punishment conditioned response negative reinforce- ment shaping response cost self regulatory learning reinforce- ment operant conditioning timeout classical conditioning self instructional methods learning contracting systematic desensiti- zation conditioned stimulus observation learning mental process uncondition stimulus behaviorism social cognitive theory cognitive behavior approach positive reinforce- ment associative learning
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
G-self
efficacy
I-punishment
N-conditioned
response
O-negative
reinforce-ment
G-shaping
I-response
cost
N-self
regulatory
learning
B-reinforce-ment
O-operant conditioning
B-timeout
O-classical conditioning
I-self
instructional
methods
B-learning
O-contracting
G-systematic
desensiti-zation
I-conditioned
stimulus
O-observation
learning
N-mental process
B-uncondition
stimulus
I-behaviorism
N-social
cognitive
theory
B-cognitive behavior
approach
G-positive
reinforce-ment
G-associative learning