Toundertake(something-DecideWhy-notNext-to(neighbor)Good-ideaCreditcardSomeone,SomethingListTo-set-upStuckWhat'swrongTest/ExamAlarmHawaiiNotThoughtoccur"Did youknow-that?"MoneyOccasionally;sometimese.g. atest)SemesterCancelTo videoor filmoneselfLockTouch(been toa place)MakeStealMeatToinstall;to put inTo-paintEnterTo-transferto USBTo-ask-for-advice(do-do)Toundertake(something-DecideWhy-notNext-to(neighbor)Good-ideaCreditcardSomeone,SomethingListTo-set-upStuckWhat'swrongTest/ExamAlarmHawaiiNotThoughtoccur"Did youknow-that?"MoneyOccasionally;sometimese.g. atest)SemesterCancelTo videoor filmoneselfLockTouch(been toa place)MakeStealMeatToinstall;to put inTo-paintEnterTo-transferto USBTo-ask-for-advice(do-do)

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. To undertake (something -
  2. Decide
  3. Why-not
  4. Next-to (neighbor)
  5. Good-idea
  6. Credit card
  7. Someone, Something
  8. List
  9. To-set-up
  10. Stuck
  11. What's wrong
  12. Test/Exam
  13. Alarm
  14. Hawaii
  15. Not
  16. Thought occur
  17. "Did you know-that?"
  18. Money
  19. Occasionally; sometimes
  20. e.g. a test)
  21. Semester
  22. Cancel
  23. To video or film oneself
  24. Lock
  25. Touch (been to a place)
  26. Make
  27. Steal
  28. Meat
  29. To install; to put in
  30. To-paint
  31. Enter
  32. To-transfer to USB
  33. To-ask-for-advice (do-do)