SemesterCreditcardTo videoor filmoneselfStealTo-transferto USB"Did youknow-that?"LockToundertake(something-Toinstall;to put inThoughtoccurSomeone,SomethingTouch(been toa place)MoneyGood-ideaStuckListTo-set-upNext-to(neighbor)Test/ExamNote.g. atest)MeatMakeHawaiiCancelWhy-notTo-ask-for-advice(do-do)AlarmEnterTo-paintWhat'swrongDecideOccasionally;sometimesSemesterCreditcardTo videoor filmoneselfStealTo-transferto USB"Did youknow-that?"LockToundertake(something-Toinstall;to put inThoughtoccurSomeone,SomethingTouch(been toa place)MoneyGood-ideaStuckListTo-set-upNext-to(neighbor)Test/ExamNote.g. atest)MeatMakeHawaiiCancelWhy-notTo-ask-for-advice(do-do)AlarmEnterTo-paintWhat'swrongDecideOccasionally;sometimes

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Semester
  2. Credit card
  3. To video or film oneself
  4. Steal
  5. To-transfer to USB
  6. "Did you know-that?"
  7. Lock
  8. To undertake (something -
  9. To install; to put in
  10. Thought occur
  11. Someone, Something
  12. Touch (been to a place)
  13. Money
  14. Good-idea
  15. Stuck
  16. List
  17. To-set-up
  18. Next-to (neighbor)
  19. Test/Exam
  20. Not
  21. e.g. a test)
  22. Meat
  23. Make
  24. Hawaii
  25. Cancel
  26. Why-not
  27. To-ask-for-advice (do-do)
  28. Alarm
  29. Enter
  30. To-paint
  31. What's wrong
  32. Decide
  33. Occasionally; sometimes