Test/ExamWhat'swrongTo-ask-for-advice(do-do)CancelSemesterTouch(been toa place)Toundertake(something-StuckMakeListe.g. atest)Good-ideaTo-paintDecideTo videoor filmoneselfTo-transferto USBAlarmEnterNext-to(neighbor)LockMoneyCreditcard"Did youknow-that?"Occasionally;sometimesTo-set-upNotSomeone,SomethingHawaiiMeatWhy-notToinstall;to put inThoughtoccurStealTest/ExamWhat'swrongTo-ask-for-advice(do-do)CancelSemesterTouch(been toa place)Toundertake(something-StuckMakeListe.g. atest)Good-ideaTo-paintDecideTo videoor filmoneselfTo-transferto USBAlarmEnterNext-to(neighbor)LockMoneyCreditcard"Did youknow-that?"Occasionally;sometimesTo-set-upNotSomeone,SomethingHawaiiMeatWhy-notToinstall;to put inThoughtoccurSteal

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Test/Exam
  2. What's wrong
  3. To-ask-for-advice (do-do)
  4. Cancel
  5. Semester
  6. Touch (been to a place)
  7. To undertake (something -
  8. Stuck
  9. Make
  10. List
  11. e.g. a test)
  12. Good-idea
  13. To-paint
  14. Decide
  15. To video or film oneself
  16. To-transfer to USB
  17. Alarm
  18. Enter
  19. Next-to (neighbor)
  20. Lock
  21. Money
  22. Credit card
  23. "Did you know-that?"
  24. Occasionally; sometimes
  25. To-set-up
  26. Not
  27. Someone, Something
  28. Hawaii
  29. Meat
  30. Why-not
  31. To install; to put in
  32. Thought occur
  33. Steal