ListGood-ideaThoughtoccurDecideStuckOccasionally;sometimesToundertake(something-Test/ExamTo-paintToinstall;to put inTo-set-upWhat'swrongMoneyTo videoor filmoneselfHawaiiSemesterSomeone,Something"Did youknow-that?"NotMakeTo-ask-for-advice(do-do)CancelEnterTo-transferto USBMeatNext-to(neighbor)LockWhy-note.g. atest)Touch(been toa place)AlarmCreditcardStealListGood-ideaThoughtoccurDecideStuckOccasionally;sometimesToundertake(something-Test/ExamTo-paintToinstall;to put inTo-set-upWhat'swrongMoneyTo videoor filmoneselfHawaiiSemesterSomeone,Something"Did youknow-that?"NotMakeTo-ask-for-advice(do-do)CancelEnterTo-transferto USBMeatNext-to(neighbor)LockWhy-note.g. atest)Touch(been toa place)AlarmCreditcardSteal

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. List
  2. Good-idea
  3. Thought occur
  4. Decide
  5. Stuck
  6. Occasionally; sometimes
  7. To undertake (something -
  8. Test/Exam
  9. To-paint
  10. To install; to put in
  11. To-set-up
  12. What's wrong
  13. Money
  14. To video or film oneself
  15. Hawaii
  16. Semester
  17. Someone, Something
  18. "Did you know-that?"
  19. Not
  20. Make
  21. To-ask-for-advice (do-do)
  22. Cancel
  23. Enter
  24. To-transfer to USB
  25. Meat
  26. Next-to (neighbor)
  27. Lock
  28. Why-not
  29. e.g. a test)
  30. Touch (been to a place)
  31. Alarm
  32. Credit card
  33. Steal