CancelWhat'swrong"Did youknow-that?"MoneyTouch(been toa place)Test/ExamTo videoor filmoneselfStuckTo-transferto USBMakeGood-ideaThoughtoccurHawaiiCreditcardTo-paintTo-ask-for-advice(do-do)Why-notEnterToundertake(something-NotTo-set-upe.g. atest)LockDecideSemesterSomeone,SomethingAlarmListToinstall;to put inStealOccasionally;sometimesMeatNext-to(neighbor)CancelWhat'swrong"Did youknow-that?"MoneyTouch(been toa place)Test/ExamTo videoor filmoneselfStuckTo-transferto USBMakeGood-ideaThoughtoccurHawaiiCreditcardTo-paintTo-ask-for-advice(do-do)Why-notEnterToundertake(something-NotTo-set-upe.g. atest)LockDecideSemesterSomeone,SomethingAlarmListToinstall;to put inStealOccasionally;sometimesMeatNext-to(neighbor)

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
  1. Cancel
  2. What's wrong
  3. "Did you know-that?"
  4. Money
  5. Touch (been to a place)
  6. Test/Exam
  7. To video or film oneself
  8. Stuck
  9. To-transfer to USB
  10. Make
  11. Good-idea
  12. Thought occur
  13. Hawaii
  14. Credit card
  15. To-paint
  16. To-ask-for-advice (do-do)
  17. Why-not
  18. Enter
  19. To undertake (something -
  20. Not
  21. To-set-up
  22. e.g. a test)
  23. Lock
  24. Decide
  25. Semester
  26. Someone, Something
  27. Alarm
  28. List
  29. To install; to put in
  30. Steal
  31. Occasionally; sometimes
  32. Meat
  33. Next-to (neighbor)