Good-ideaMoneyTo videoor filmoneselfe.g. atest)To-ask-for-advice(do-do)ThoughtoccurMakeToinstall;to put inHawaiiCreditcardSemesterCancelToundertake(something-Next-to(neighbor)To-paintSomeone,SomethingStuckTest/ExamMeatTo-transferto USBLockWhy-notTo-set-upTouch(been toa place)ListWhat'swrong"Did youknow-that?"AlarmNotDecideOccasionally;sometimesStealEnterGood-ideaMoneyTo videoor filmoneselfe.g. atest)To-ask-for-advice(do-do)ThoughtoccurMakeToinstall;to put inHawaiiCreditcardSemesterCancelToundertake(something-Next-to(neighbor)To-paintSomeone,SomethingStuckTest/ExamMeatTo-transferto USBLockWhy-notTo-set-upTouch(been toa place)ListWhat'swrong"Did youknow-that?"AlarmNotDecideOccasionally;sometimesStealEnter

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Good-idea
  2. Money
  3. To video or film oneself
  4. e.g. a test)
  5. To-ask-for-advice (do-do)
  6. Thought occur
  7. Make
  8. To install; to put in
  9. Hawaii
  10. Credit card
  11. Semester
  12. Cancel
  13. To undertake (something -
  14. Next-to (neighbor)
  15. To-paint
  16. Someone, Something
  17. Stuck
  18. Test/Exam
  19. Meat
  20. To-transfer to USB
  21. Lock
  22. Why-not
  23. To-set-up
  24. Touch (been to a place)
  25. List
  26. What's wrong
  27. "Did you know-that?"
  28. Alarm
  29. Not
  30. Decide
  31. Occasionally; sometimes
  32. Steal
  33. Enter