EnterTouch(been toa place)DecideTo-set-upCancelStucke.g. atest)NotGood-ideaOccasionally;sometimesToundertake(something-ThoughtoccurToinstall;to put inAlarmMeatWhy-notMakeTo-paintCreditcardHawaiiTo-transferto USBMoneyNext-to(neighbor)List"Did youknow-that?"Someone,SomethingStealSemesterTo videoor filmoneselfTest/ExamWhat'swrongTo-ask-for-advice(do-do)LockEnterTouch(been toa place)DecideTo-set-upCancelStucke.g. atest)NotGood-ideaOccasionally;sometimesToundertake(something-ThoughtoccurToinstall;to put inAlarmMeatWhy-notMakeTo-paintCreditcardHawaiiTo-transferto USBMoneyNext-to(neighbor)List"Did youknow-that?"Someone,SomethingStealSemesterTo videoor filmoneselfTest/ExamWhat'swrongTo-ask-for-advice(do-do)Lock

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Enter
  2. Touch (been to a place)
  3. Decide
  4. To-set-up
  5. Cancel
  6. Stuck
  7. e.g. a test)
  8. Not
  9. Good-idea
  10. Occasionally; sometimes
  11. To undertake (something -
  12. Thought occur
  13. To install; to put in
  14. Alarm
  15. Meat
  16. Why-not
  17. Make
  18. To-paint
  19. Credit card
  20. Hawaii
  21. To-transfer to USB
  22. Money
  23. Next-to (neighbor)
  24. List
  25. "Did you know-that?"
  26. Someone, Something
  27. Steal
  28. Semester
  29. To video or film oneself
  30. Test/Exam
  31. What's wrong
  32. To-ask-for-advice (do-do)
  33. Lock