LockOccasionally;sometimesWhy-notHawaiiTo videoor filmoneselfNext-to(neighbor)What'swrongToundertake(something-Someone,SomethingTest/ExamToinstall;to put inSemesterMeatMoneySteal"Did youknow-that?"Makee.g. atest)EnterGood-ideaStuckTo-ask-for-advice(do-do)To-paintTouch(been toa place)AlarmDecideCancelTo-set-upNotCreditcardListTo-transferto USBThoughtoccurLockOccasionally;sometimesWhy-notHawaiiTo videoor filmoneselfNext-to(neighbor)What'swrongToundertake(something-Someone,SomethingTest/ExamToinstall;to put inSemesterMeatMoneySteal"Did youknow-that?"Makee.g. atest)EnterGood-ideaStuckTo-ask-for-advice(do-do)To-paintTouch(been toa place)AlarmDecideCancelTo-set-upNotCreditcardListTo-transferto USBThoughtoccur

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lock
  2. Occasionally; sometimes
  3. Why-not
  4. Hawaii
  5. To video or film oneself
  6. Next-to (neighbor)
  7. What's wrong
  8. To undertake (something -
  9. Someone, Something
  10. Test/Exam
  11. To install; to put in
  12. Semester
  13. Meat
  14. Money
  15. Steal
  16. "Did you know-that?"
  17. Make
  18. e.g. a test)
  19. Enter
  20. Good-idea
  21. Stuck
  22. To-ask-for-advice (do-do)
  23. To-paint
  24. Touch (been to a place)
  25. Alarm
  26. Decide
  27. Cancel
  28. To-set-up
  29. Not
  30. Credit card
  31. List
  32. To-transfer to USB
  33. Thought occur