What'swrongTo-transferto USBTouch(been toa place)CreditcardOccasionally;sometimesMakeSemesterTo-ask-for-advice(do-do)Test/Exame.g. atest)NotToundertake(something-EnterGood-ideaLockStuckListTo videoor filmoneselfDecideHawaiiTo-paintThoughtoccurToinstall;to put inStealMoneySomeone,SomethingTo-set-upMeat"Did youknow-that?"Why-notCancelAlarmNext-to(neighbor)What'swrongTo-transferto USBTouch(been toa place)CreditcardOccasionally;sometimesMakeSemesterTo-ask-for-advice(do-do)Test/Exame.g. atest)NotToundertake(something-EnterGood-ideaLockStuckListTo videoor filmoneselfDecideHawaiiTo-paintThoughtoccurToinstall;to put inStealMoneySomeone,SomethingTo-set-upMeat"Did youknow-that?"Why-notCancelAlarmNext-to(neighbor)

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. What's wrong
  2. To-transfer to USB
  3. Touch (been to a place)
  4. Credit card
  5. Occasionally; sometimes
  6. Make
  7. Semester
  8. To-ask-for-advice (do-do)
  9. Test/Exam
  10. e.g. a test)
  11. Not
  12. To undertake (something -
  13. Enter
  14. Good-idea
  15. Lock
  16. Stuck
  17. List
  18. To video or film oneself
  19. Decide
  20. Hawaii
  21. To-paint
  22. Thought occur
  23. To install; to put in
  24. Steal
  25. Money
  26. Someone, Something
  27. To-set-up
  28. Meat
  29. "Did you know-that?"
  30. Why-not
  31. Cancel
  32. Alarm
  33. Next-to (neighbor)