DecideWhat'swrongTo-set-upThoughtoccurTouch(been toa place)LockTo-paintWhy-notToundertake(something-NotSemesterStuckMake"Did youknow-that?"HawaiiNext-to(neighbor)EnterOccasionally;sometimesTo-transferto USBListTo-ask-for-advice(do-do)Toinstall;to put inCreditcardMoneye.g. atest)To videoor filmoneselfAlarmStealTest/ExamGood-ideaSomeone,SomethingMeatCancelDecideWhat'swrongTo-set-upThoughtoccurTouch(been toa place)LockTo-paintWhy-notToundertake(something-NotSemesterStuckMake"Did youknow-that?"HawaiiNext-to(neighbor)EnterOccasionally;sometimesTo-transferto USBListTo-ask-for-advice(do-do)Toinstall;to put inCreditcardMoneye.g. atest)To videoor filmoneselfAlarmStealTest/ExamGood-ideaSomeone,SomethingMeatCancel

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Decide
  2. What's wrong
  3. To-set-up
  4. Thought occur
  5. Touch (been to a place)
  6. Lock
  7. To-paint
  8. Why-not
  9. To undertake (something -
  10. Not
  11. Semester
  12. Stuck
  13. Make
  14. "Did you know-that?"
  15. Hawaii
  16. Next-to (neighbor)
  17. Enter
  18. Occasionally; sometimes
  19. To-transfer to USB
  20. List
  21. To-ask-for-advice (do-do)
  22. To install; to put in
  23. Credit card
  24. Money
  25. e.g. a test)
  26. To video or film oneself
  27. Alarm
  28. Steal
  29. Test/Exam
  30. Good-idea
  31. Someone, Something
  32. Meat
  33. Cancel