LockToundertake(something-ListAlarmNext-to(neighbor)DecideNotToinstall;to put inGood-ideaTest/ExamTo-ask-for-advice(do-do)Someone,SomethingTo-set-upCreditcardMeatMakeWhy-notTo-paintEnterTo-transferto USBOccasionally;sometimes"Did youknow-that?"CancelTouch(been toa place)Hawaiie.g. atest)StealStuckTo videoor filmoneselfMoneySemesterThoughtoccurWhat'swrongLockToundertake(something-ListAlarmNext-to(neighbor)DecideNotToinstall;to put inGood-ideaTest/ExamTo-ask-for-advice(do-do)Someone,SomethingTo-set-upCreditcardMeatMakeWhy-notTo-paintEnterTo-transferto USBOccasionally;sometimes"Did youknow-that?"CancelTouch(been toa place)Hawaiie.g. atest)StealStuckTo videoor filmoneselfMoneySemesterThoughtoccurWhat'swrong

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Lock
  2. To undertake (something -
  3. List
  4. Alarm
  5. Next-to (neighbor)
  6. Decide
  7. Not
  8. To install; to put in
  9. Good-idea
  10. Test/Exam
  11. To-ask-for-advice (do-do)
  12. Someone, Something
  13. To-set-up
  14. Credit card
  15. Meat
  16. Make
  17. Why-not
  18. To-paint
  19. Enter
  20. To-transfer to USB
  21. Occasionally; sometimes
  22. "Did you know-that?"
  23. Cancel
  24. Touch (been to a place)
  25. Hawaii
  26. e.g. a test)
  27. Steal
  28. Stuck
  29. To video or film oneself
  30. Money
  31. Semester
  32. Thought occur
  33. What's wrong