ListSemesterMeatStuckTouch(been toa place)To-ask-for-advice(do-do)ThoughtoccurWhat'swrongToinstall;to put inSomeone,SomethingToundertake(something-To-paintNotStealMakeNext-to(neighbor)AlarmCancelGood-ideaHawaiiWhy-notTo-set-upEnterMoneyCreditcard"Did youknow-that?"To videoor filmoneselfTo-transferto USBe.g. atest)Test/ExamDecideLockOccasionally;sometimesListSemesterMeatStuckTouch(been toa place)To-ask-for-advice(do-do)ThoughtoccurWhat'swrongToinstall;to put inSomeone,SomethingToundertake(something-To-paintNotStealMakeNext-to(neighbor)AlarmCancelGood-ideaHawaiiWhy-notTo-set-upEnterMoneyCreditcard"Did youknow-that?"To videoor filmoneselfTo-transferto USBe.g. atest)Test/ExamDecideLockOccasionally;sometimes

ASLII Weeks 9 and 10 (1) - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. List
  2. Semester
  3. Meat
  4. Stuck
  5. Touch (been to a place)
  6. To-ask-for-advice (do-do)
  7. Thought occur
  8. What's wrong
  9. To install; to put in
  10. Someone, Something
  11. To undertake (something -
  12. To-paint
  13. Not
  14. Steal
  15. Make
  16. Next-to (neighbor)
  17. Alarm
  18. Cancel
  19. Good-idea
  20. Hawaii
  21. Why-not
  22. To-set-up
  23. Enter
  24. Money
  25. Credit card
  26. "Did you know-that?"
  27. To video or film oneself
  28. To-transfer to USB
  29. e.g. a test)
  30. Test/Exam
  31. Decide
  32. Lock
  33. Occasionally; sometimes