CREEP ACUITY UPSET HIGH- REACTIVE INFANTS VOLUNTARY GRASPING 6-9 MONTHS 0-3 MONTHS WEANING Voluntary Grasping SELF- AWARENESS Cognition ATTACHMENT BINOCULAR VISION CRAWL COO SIX MONTHS Object Identity CRUISING CRUISING PAIN LOW- REACTIVE INFANTS Deciduous TEETH SEPERATION ANXIETY THREE MONTHS 9-12 MONTHS PERCEPTUAL LEARNING HUNGER OR BOREDOM NEW BORN NEWBORN BABBLING 3-6 MONTHS SIDS REFLEXES INFANCE INFANCY COLIC CO- REGULATION CRAWL 9-12 MONTHS EMOTIONS CREEP ACUITY UPSET HIGH- REACTIVE INFANTS VOLUNTARY GRASPING 6-9 MONTHS 0-3 MONTHS WEANING Voluntary Grasping SELF- AWARENESS Cognition ATTACHMENT BINOCULAR VISION CRAWL COO SIX MONTHS Object Identity CRUISING CRUISING PAIN LOW- REACTIVE INFANTS Deciduous TEETH SEPERATION ANXIETY THREE MONTHS 9-12 MONTHS PERCEPTUAL LEARNING HUNGER OR BOREDOM NEW BORN NEWBORN BABBLING 3-6 MONTHS SIDS REFLEXES INFANCE INFANCY COLIC CO- REGULATION CRAWL 9-12 MONTHS EMOTIONS
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
O-CREEP
N-ACUITY
G-UPSET
O-HIGH-REACTIVE INFANTS
N-VOLUNTARY GRASPING
B-6-9 MONTHS
O-0-3 MONTHS
B-WEANING
O-Voluntary
Grasping
N-SELF-AWARENESS
N-Cognition
B-ATTACHMENT
I-BINOCULAR VISION
I-CRAWL
G-COO
N-SIX
MONTHS
O-Object Identity
N-CRUISING
I-CRUISING
B-PAIN
B-LOW-REACTIVE INFANTS
N-Deciduous
TEETH
G-SEPERATION ANXIETY
B-THREE
MONTHS
O-9-12 MONTHS
G-PERCEPTUAL LEARNING
O-HUNGER OR BOREDOM
I-NEW BORN
G-NEWBORN
B-BABBLING
G-3-6 MONTHS
G-SIDS
G-REFLEXES
B-INFANCE
I-INFANCY
O-COLIC
I-CO-REGULATION
B-CRAWL
I-9-12 MONTHS
I-EMOTIONS