INFANCY Object Identity SIDS LOW- REACTIVE INFANTS VOLUNTARY GRASPING CREEP NEWBORN ATTACHMENT CRAWL NEW BORN COO CRUISING 0-3 MONTHS HUNGER OR BOREDOM Deciduous TEETH Cognition SIX MONTHS CRUISING PERCEPTUAL LEARNING ACUITY CO- REGULATION SEPERATION ANXIETY BINOCULAR VISION INFANCE UPSET REFLEXES BABBLING EMOTIONS 9-12 MONTHS HIGH- REACTIVE INFANTS COLIC 3-6 MONTHS 9-12 MONTHS CRAWL 6-9 MONTHS SELF- AWARENESS THREE MONTHS Voluntary Grasping PAIN WEANING INFANCY Object Identity SIDS LOW- REACTIVE INFANTS VOLUNTARY GRASPING CREEP NEWBORN ATTACHMENT CRAWL NEW BORN COO CRUISING 0-3 MONTHS HUNGER OR BOREDOM Deciduous TEETH Cognition SIX MONTHS CRUISING PERCEPTUAL LEARNING ACUITY CO- REGULATION SEPERATION ANXIETY BINOCULAR VISION INFANCE UPSET REFLEXES BABBLING EMOTIONS 9-12 MONTHS HIGH- REACTIVE INFANTS COLIC 3-6 MONTHS 9-12 MONTHS CRAWL 6-9 MONTHS SELF- AWARENESS THREE MONTHS Voluntary Grasping PAIN WEANING
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-INFANCY
O-Object Identity
G-SIDS
B-LOW-REACTIVE INFANTS
N-VOLUNTARY GRASPING
O-CREEP
G-NEWBORN
B-ATTACHMENT
B-CRAWL
I-NEW BORN
G-COO
N-CRUISING
O-0-3 MONTHS
O-HUNGER OR BOREDOM
N-Deciduous
TEETH
N-Cognition
N-SIX
MONTHS
I-CRUISING
G-PERCEPTUAL LEARNING
N-ACUITY
I-CO-REGULATION
G-SEPERATION ANXIETY
I-BINOCULAR VISION
B-INFANCE
G-UPSET
G-REFLEXES
B-BABBLING
I-EMOTIONS
O-9-12 MONTHS
O-HIGH-REACTIVE INFANTS
O-COLIC
G-3-6 MONTHS
I-9-12 MONTHS
I-CRAWL
B-6-9 MONTHS
N-SELF-AWARENESS
B-THREE
MONTHS
O-Voluntary
Grasping
B-PAIN
B-WEANING