Guy downedoutside ofgarage despiteeveryone elsealready in thegarage4 ammo bagsbrought..opens armoryanywayPlacesdrills onall ITdoorsGOING FORWINDS OFCHANGEACHIEVEMENTLockpickingeven aftercorrect dooris found (day1)DAY 2DISCONNECTION!!OPEN UPTHATSECONDFLOORGrabskeycard,neveruses itguy withservergoes thewrong way20+plantskilledpersonchangesyourtripminePowergoes downmore than3 timesBulldozer incomputerroom isignoredUseskeycard onsuperfluousdoor inforensicsOpenswrong ITdoor withkeycard4 medic bagsbrought..opens medicdoor anywaylevel < 50whileplayingOverkillGuy whobringsbombsdoesn't useanyNo onegrabs serverfor 30+secondsdeploy docbag, noobuses it forminor cutUsekeycardsto closedoorsSomeoneis playingas HoxtonSniperkilledBringssaw..doesn'tuse itGuy downedoutside ofgarage despiteeveryone elsealready in thegarage4 ammo bagsbrought..opens armoryanywayPlacesdrills onall ITdoorsGOING FORWINDS OFCHANGEACHIEVEMENTLockpickingeven aftercorrect dooris found (day1)DAY 2DISCONNECTION!!OPEN UPTHATSECONDFLOORGrabskeycard,neveruses itguy withservergoes thewrong way20+plantskilledpersonchangesyourtripminePowergoes downmore than3 timesBulldozer incomputerroom isignoredUseskeycard onsuperfluousdoor inforensicsOpenswrong ITdoor withkeycard4 medic bagsbrought..opens medicdoor anywaylevel < 50whileplayingOverkillGuy whobringsbombsdoesn't useanyNo onegrabs serverfor 30+secondsdeploy docbag, noobuses it forminor cutUsekeycardsto closedoorsSomeoneis playingas HoxtonSniperkilledBringssaw..doesn'tuse it

Hoxton Breakout - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Guy downed outside of garage despite everyone else already in the garage
  2. 4 ammo bags brought.. opens armory anyway
  3. Places drills on all IT doors
  4. GOING FOR WINDS OF CHANGE ACHIEVEMENT
  5. Lockpicking even after correct door is found (day 1)
  6. DAY 2 DISCONNECTION!!
  7. OPEN UP THAT SECOND FLOOR
  8. Grabs keycard, never uses it
  9. guy with server goes the wrong way
  10. 20+ plants killed
  11. person changes your tripmine
  12. Power goes down more than 3 times
  13. Bulldozer in computer room is ignored
  14. Uses keycard on superfluous door in forensics
  15. Opens wrong IT door with keycard
  16. 4 medic bags brought.. opens medic door anyway
  17. level < 50 while playing Overkill
  18. Guy who brings bombs doesn't use any
  19. No one grabs server for 30+ seconds
  20. deploy doc bag, noob uses it for minor cut
  21. Use keycards to close doors
  22. Someone is playing as Hoxton
  23. Sniper killed
  24. Brings saw.. doesn't use it