personchangesyourtripmineGOING FORWINDS OFCHANGEACHIEVEMENT4 ammo bagsbrought..opens armoryanywayGrabskeycard,neveruses itLockpickingeven aftercorrect dooris found (day1)Useskeycard onsuperfluousdoor inforensicsOPEN UPTHATSECONDFLOORguy withservergoes thewrong way4 medic bagsbrought..opens medicdoor anywaySniperkilledOpenswrong ITdoor withkeycardUsekeycardsto closedoorsGuy downedoutside ofgarage despiteeveryone elsealready in thegaragedeploy docbag, noobuses it forminor cutDAY 2DISCONNECTION!!Bringssaw..doesn'tuse itNo onegrabs serverfor 30+secondsPowergoes downmore than3 times20+plantskilledPlacesdrills onall ITdoorslevel < 50whileplayingOverkillBulldozer incomputerroom isignoredSomeoneis playingas HoxtonGuy whobringsbombsdoesn't useanypersonchangesyourtripmineGOING FORWINDS OFCHANGEACHIEVEMENT4 ammo bagsbrought..opens armoryanywayGrabskeycard,neveruses itLockpickingeven aftercorrect dooris found (day1)Useskeycard onsuperfluousdoor inforensicsOPEN UPTHATSECONDFLOORguy withservergoes thewrong way4 medic bagsbrought..opens medicdoor anywaySniperkilledOpenswrong ITdoor withkeycardUsekeycardsto closedoorsGuy downedoutside ofgarage despiteeveryone elsealready in thegaragedeploy docbag, noobuses it forminor cutDAY 2DISCONNECTION!!Bringssaw..doesn'tuse itNo onegrabs serverfor 30+secondsPowergoes downmore than3 times20+plantskilledPlacesdrills onall ITdoorslevel < 50whileplayingOverkillBulldozer incomputerroom isignoredSomeoneis playingas HoxtonGuy whobringsbombsdoesn't useany

Hoxton Breakout - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. person changes your tripmine
  2. GOING FOR WINDS OF CHANGE ACHIEVEMENT
  3. 4 ammo bags brought.. opens armory anyway
  4. Grabs keycard, never uses it
  5. Lockpicking even after correct door is found (day 1)
  6. Uses keycard on superfluous door in forensics
  7. OPEN UP THAT SECOND FLOOR
  8. guy with server goes the wrong way
  9. 4 medic bags brought.. opens medic door anyway
  10. Sniper killed
  11. Opens wrong IT door with keycard
  12. Use keycards to close doors
  13. Guy downed outside of garage despite everyone else already in the garage
  14. deploy doc bag, noob uses it for minor cut
  15. DAY 2 DISCONNECTION!!
  16. Brings saw.. doesn't use it
  17. No one grabs server for 30+ seconds
  18. Power goes down more than 3 times
  19. 20+ plants killed
  20. Places drills on all IT doors
  21. level < 50 while playing Overkill
  22. Bulldozer in computer room is ignored
  23. Someone is playing as Hoxton
  24. Guy who brings bombs doesn't use any