b.SupportingDetailsi.Structuresof Textsa.Conjunctionsh.Punctuationd.Themeg.InformationfromSourcesd.Causeand Effectk.VisualElementsa.ContextCluesc.Events,Ideas, andConceptsc.Summariz-ing Textsb.MultipleMeaningWordse.Characterse.Idioms,Adages, andProverbsa.TextualEvidenceh.FigurativeLanguageb.DrawingInferencesj.Narrator'sPoint ofViewf.Settingg.Plotb.Prepositionsf.TextStructurel.CompareandContraste.AcademicLanguageb.SupportingDetailsi.Structuresof Textsa.Conjunctionsh.Punctuationd.Themeg.InformationfromSourcesd.Causeand Effectk.VisualElementsa.ContextCluesc.Events,Ideas, andConceptsc.Summariz-ing Textsb.MultipleMeaningWordse.Characterse.Idioms,Adages, andProverbsa.TextualEvidenceh.FigurativeLanguageb.DrawingInferencesj.Narrator'sPoint ofViewf.Settingg.Plotb.Prepositionsf.TextStructurel.CompareandContraste.AcademicLanguage

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. b. Supporting Details
  2. i. Structures of Texts
  3. a. Conjunctions
  4. h. Punctuation
  5. d. Theme
  6. g. Information from Sources
  7. d. Cause and Effect
  8. k. Visual Elements
  9. a. Context Clues
  10. c. Events, Ideas, and Concepts
  11. c. Summariz-ing Texts
  12. b. Multiple Meaning Words
  13. e. Characters
  14. e. Idioms, Adages, and Proverbs
  15. a. Textual Evidence
  16. h. Figurative Language
  17. b. Drawing Inferences
  18. j. Narrator's Point of View
  19. f. Setting
  20. g. Plot
  21. b. Prepositions
  22. f. Text Structure
  23. l. Compare and Contrast
  24. e. Academic Language