g.InformationfromSourcesd.Causeand Effectb.DrawingInferencesl.CompareandContrastg.Plotc.Events,Ideas, andConceptse.AcademicLanguageh.FigurativeLanguagee.Idioms,Adages, andProverbsb.Prepositionsa.Conjunctionsk.VisualElementsi.Structuresof Textsd.Themej.Narrator'sPoint ofViewe.Charactersf.TextStructurea.TextualEvidencef.Settinga.ContextCluesc.Summariz-ing Textsb.MultipleMeaningWordsb.SupportingDetailsh.Punctuationg.InformationfromSourcesd.Causeand Effectb.DrawingInferencesl.CompareandContrastg.Plotc.Events,Ideas, andConceptse.AcademicLanguageh.FigurativeLanguagee.Idioms,Adages, andProverbsb.Prepositionsa.Conjunctionsk.VisualElementsi.Structuresof Textsd.Themej.Narrator'sPoint ofViewe.Charactersf.TextStructurea.TextualEvidencef.Settinga.ContextCluesc.Summariz-ing Textsb.MultipleMeaningWordsb.SupportingDetailsh.Punctuation

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. g. Information from Sources
  2. d. Cause and Effect
  3. b. Drawing Inferences
  4. l. Compare and Contrast
  5. g. Plot
  6. c. Events, Ideas, and Concepts
  7. e. Academic Language
  8. h. Figurative Language
  9. e. Idioms, Adages, and Proverbs
  10. b. Prepositions
  11. a. Conjunctions
  12. k. Visual Elements
  13. i. Structures of Texts
  14. d. Theme
  15. j. Narrator's Point of View
  16. e. Characters
  17. f. Text Structure
  18. a. Textual Evidence
  19. f. Setting
  20. a. Context Clues
  21. c. Summariz-ing Texts
  22. b. Multiple Meaning Words
  23. b. Supporting Details
  24. h. Punctuation