d.Causeand Effecta.ContextCluesf.TextStructuref.Settingj.Narrator'sPoint ofViewg.InformationfromSourcesc.Summariz-ing Textsb.Prepositionsb.MultipleMeaningWordsh.Punctuationb.SupportingDetailsd.Themec.Events,Ideas, andConceptse.AcademicLanguageg.Plote.Charactersa.TextualEvidencea.Conjunctionsh.FigurativeLanguagek.VisualElementsb.DrawingInferencese.Idioms,Adages, andProverbsi.Structuresof Textsl.CompareandContrastd.Causeand Effecta.ContextCluesf.TextStructuref.Settingj.Narrator'sPoint ofViewg.InformationfromSourcesc.Summariz-ing Textsb.Prepositionsb.MultipleMeaningWordsh.Punctuationb.SupportingDetailsd.Themec.Events,Ideas, andConceptse.AcademicLanguageg.Plote.Charactersa.TextualEvidencea.Conjunctionsh.FigurativeLanguagek.VisualElementsb.DrawingInferencese.Idioms,Adages, andProverbsi.Structuresof Textsl.CompareandContrast

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. d. Cause and Effect
  2. a. Context Clues
  3. f. Text Structure
  4. f. Setting
  5. j. Narrator's Point of View
  6. g. Information from Sources
  7. c. Summariz-ing Texts
  8. b. Prepositions
  9. b. Multiple Meaning Words
  10. h. Punctuation
  11. b. Supporting Details
  12. d. Theme
  13. c. Events, Ideas, and Concepts
  14. e. Academic Language
  15. g. Plot
  16. e. Characters
  17. a. Textual Evidence
  18. a. Conjunctions
  19. h. Figurative Language
  20. k. Visual Elements
  21. b. Drawing Inferences
  22. e. Idioms, Adages, and Proverbs
  23. i. Structures of Texts
  24. l. Compare and Contrast