d. Cause and Effect c. Events, Ideas, and Concepts b. Drawing Inferences b. Multiple Meaning Words k. Visual Elements g. Plot e. Idioms, Adages, and Proverbs b. Prepositions a. Conjunctions a. Textual Evidence f. Setting c. Summariz- ing Texts h. Figurative Language j. Narrator's Point of View e. Characters h. Punctuation a. Context Clues f. Text Structure g. Information from Sources e. Academic Language i. Structures of Texts d. Theme b. Supporting Details l. Compare and Contrast d. Cause and Effect c. Events, Ideas, and Concepts b. Drawing Inferences b. Multiple Meaning Words k. Visual Elements g. Plot e. Idioms, Adages, and Proverbs b. Prepositions a. Conjunctions a. Textual Evidence f. Setting c. Summariz- ing Texts h. Figurative Language j. Narrator's Point of View e. Characters h. Punctuation a. Context Clues f. Text Structure g. Information from Sources e. Academic Language i. Structures of Texts d. Theme b. Supporting Details l. Compare and Contrast
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
d.
Cause and Effect
c.
Events, Ideas, and Concepts
b.
Drawing Inferences
b.
Multiple Meaning Words
k.
Visual Elements
g.
Plot
e.
Idioms, Adages, and Proverbs
b.
Prepositions
a.
Conjunctions
a.
Textual Evidence
f.
Setting
c.
Summariz-ing Texts
h.
Figurative Language
j.
Narrator's Point of View
e.
Characters
h.
Punctuation
a.
Context Clues
f.
Text Structure
g.
Information from Sources
e.
Academic Language
i.
Structures of Texts
d.
Theme
b.
Supporting Details
l.
Compare and Contrast