a. Conjunctions c. Summariz- ing Texts c. Events, Ideas, and Concepts k. Visual Elements b. Drawing Inferences h. Punctuation b. Prepositions l. Compare and Contrast f. Text Structure f. Setting g. Plot a. Textual Evidence d. Cause and Effect j. Narrator's Point of View d. Theme g. Information from Sources e. Academic Language a. Context Clues h. Figurative Language e. Idioms, Adages, and Proverbs i. Structures of Texts e. Characters b. Multiple Meaning Words b. Supporting Details a. Conjunctions c. Summariz- ing Texts c. Events, Ideas, and Concepts k. Visual Elements b. Drawing Inferences h. Punctuation b. Prepositions l. Compare and Contrast f. Text Structure f. Setting g. Plot a. Textual Evidence d. Cause and Effect j. Narrator's Point of View d. Theme g. Information from Sources e. Academic Language a. Context Clues h. Figurative Language e. Idioms, Adages, and Proverbs i. Structures of Texts e. Characters b. Multiple Meaning Words b. Supporting Details
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
a.
Conjunctions
c.
Summariz-ing Texts
c.
Events, Ideas, and Concepts
k.
Visual Elements
b.
Drawing Inferences
h.
Punctuation
b.
Prepositions
l.
Compare and Contrast
f.
Text Structure
f.
Setting
g.
Plot
a.
Textual Evidence
d.
Cause and Effect
j.
Narrator's Point of View
d.
Theme
g.
Information from Sources
e.
Academic Language
a.
Context Clues
h.
Figurative Language
e.
Idioms, Adages, and Proverbs
i.
Structures of Texts
e.
Characters
b.
Multiple Meaning Words
b.
Supporting Details