d.Causeand Effecti.Structuresof Textsa.Conjunctionsa.TextualEvidenceh.FigurativeLanguagec.Events,Ideas, andConceptsb.Prepositionse.Charactersk.VisualElementsc.Summariz-ing Textsb.MultipleMeaningWordsb.SupportingDetailsg.InformationfromSourcesa.ContextCluesl.CompareandContraste.Idioms,Adages, andProverbse.AcademicLanguagef.TextStructured.Themeg.Ploth.Punctuationb.DrawingInferencesf.Settingj.Narrator'sPoint ofViewd.Causeand Effecti.Structuresof Textsa.Conjunctionsa.TextualEvidenceh.FigurativeLanguagec.Events,Ideas, andConceptsb.Prepositionse.Charactersk.VisualElementsc.Summariz-ing Textsb.MultipleMeaningWordsb.SupportingDetailsg.InformationfromSourcesa.ContextCluesl.CompareandContraste.Idioms,Adages, andProverbse.AcademicLanguagef.TextStructured.Themeg.Ploth.Punctuationb.DrawingInferencesf.Settingj.Narrator'sPoint ofView

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. d. Cause and Effect
  2. i. Structures of Texts
  3. a. Conjunctions
  4. a. Textual Evidence
  5. h. Figurative Language
  6. c. Events, Ideas, and Concepts
  7. b. Prepositions
  8. e. Characters
  9. k. Visual Elements
  10. c. Summariz-ing Texts
  11. b. Multiple Meaning Words
  12. b. Supporting Details
  13. g. Information from Sources
  14. a. Context Clues
  15. l. Compare and Contrast
  16. e. Idioms, Adages, and Proverbs
  17. e. Academic Language
  18. f. Text Structure
  19. d. Theme
  20. g. Plot
  21. h. Punctuation
  22. b. Drawing Inferences
  23. f. Setting
  24. j. Narrator's Point of View