d.Causeand Effectc.Events,Ideas, andConceptsb.DrawingInferencesb.MultipleMeaningWordsk.VisualElementsg.Plote.Idioms,Adages, andProverbsb.Prepositionsa.Conjunctionsa.TextualEvidencef.Settingc.Summariz-ing Textsh.FigurativeLanguagej.Narrator'sPoint ofViewe.Charactersh.Punctuationa.ContextCluesf.TextStructureg.InformationfromSourcese.AcademicLanguagei.Structuresof Textsd.Themeb.SupportingDetailsl.CompareandContrastd.Causeand Effectc.Events,Ideas, andConceptsb.DrawingInferencesb.MultipleMeaningWordsk.VisualElementsg.Plote.Idioms,Adages, andProverbsb.Prepositionsa.Conjunctionsa.TextualEvidencef.Settingc.Summariz-ing Textsh.FigurativeLanguagej.Narrator'sPoint ofViewe.Charactersh.Punctuationa.ContextCluesf.TextStructureg.InformationfromSourcese.AcademicLanguagei.Structuresof Textsd.Themeb.SupportingDetailsl.CompareandContrast

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. d. Cause and Effect
  2. c. Events, Ideas, and Concepts
  3. b. Drawing Inferences
  4. b. Multiple Meaning Words
  5. k. Visual Elements
  6. g. Plot
  7. e. Idioms, Adages, and Proverbs
  8. b. Prepositions
  9. a. Conjunctions
  10. a. Textual Evidence
  11. f. Setting
  12. c. Summariz-ing Texts
  13. h. Figurative Language
  14. j. Narrator's Point of View
  15. e. Characters
  16. h. Punctuation
  17. a. Context Clues
  18. f. Text Structure
  19. g. Information from Sources
  20. e. Academic Language
  21. i. Structures of Texts
  22. d. Theme
  23. b. Supporting Details
  24. l. Compare and Contrast