a.TextualEvidenced.Causeand Effecte.Idioms,Adages, andProverbsb.Prepositionsk.VisualElementsj.Narrator'sPoint ofViewg.Plotl.CompareandContrastf.TextStructurei.Structuresof Textsc.Events,Ideas, andConceptsb.DrawingInferencesf.Settinge.AcademicLanguagea.ContextCluesb.MultipleMeaningWordsd.Themee.Charactersa.Conjunctionsc.Summariz-ing Textsh.FigurativeLanguageg.InformationfromSourcesb.SupportingDetailsh.Punctuationa.TextualEvidenced.Causeand Effecte.Idioms,Adages, andProverbsb.Prepositionsk.VisualElementsj.Narrator'sPoint ofViewg.Plotl.CompareandContrastf.TextStructurei.Structuresof Textsc.Events,Ideas, andConceptsb.DrawingInferencesf.Settinge.AcademicLanguagea.ContextCluesb.MultipleMeaningWordsd.Themee.Charactersa.Conjunctionsc.Summariz-ing Textsh.FigurativeLanguageg.InformationfromSourcesb.SupportingDetailsh.Punctuation

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a. Textual Evidence
  2. d. Cause and Effect
  3. e. Idioms, Adages, and Proverbs
  4. b. Prepositions
  5. k. Visual Elements
  6. j. Narrator's Point of View
  7. g. Plot
  8. l. Compare and Contrast
  9. f. Text Structure
  10. i. Structures of Texts
  11. c. Events, Ideas, and Concepts
  12. b. Drawing Inferences
  13. f. Setting
  14. e. Academic Language
  15. a. Context Clues
  16. b. Multiple Meaning Words
  17. d. Theme
  18. e. Characters
  19. a. Conjunctions
  20. c. Summariz-ing Texts
  21. h. Figurative Language
  22. g. Information from Sources
  23. b. Supporting Details
  24. h. Punctuation