a. Conjunctions k. Visual Elements a. Textual Evidence h. Punctuation f. Text Structure e. Idioms, Adages, and Proverbs c. Events, Ideas, and Concepts a. Context Clues b. Prepositions d. Theme j. Narrator's Point of View b. Drawing Inferences i. Structures of Texts e. Characters l. Compare and Contrast e. Academic Language g. Plot h. Figurative Language c. Summariz- ing Texts b. Multiple Meaning Words d. Cause and Effect g. Information from Sources b. Supporting Details f. Setting a. Conjunctions k. Visual Elements a. Textual Evidence h. Punctuation f. Text Structure e. Idioms, Adages, and Proverbs c. Events, Ideas, and Concepts a. Context Clues b. Prepositions d. Theme j. Narrator's Point of View b. Drawing Inferences i. Structures of Texts e. Characters l. Compare and Contrast e. Academic Language g. Plot h. Figurative Language c. Summariz- ing Texts b. Multiple Meaning Words d. Cause and Effect g. Information from Sources b. Supporting Details f. Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
a.
Conjunctions
k.
Visual Elements
a.
Textual Evidence
h.
Punctuation
f.
Text Structure
e.
Idioms, Adages, and Proverbs
c.
Events, Ideas, and Concepts
a.
Context Clues
b.
Prepositions
d.
Theme
j.
Narrator's Point of View
b.
Drawing Inferences
i.
Structures of Texts
e.
Characters
l.
Compare and Contrast
e.
Academic Language
g.
Plot
h.
Figurative Language
c.
Summariz-ing Texts
b.
Multiple Meaning Words
d.
Cause and Effect
g.
Information from Sources
b.
Supporting Details
f.
Setting