a.TextualEvidenced.Causeand Effecth.FigurativeLanguagef.TextStructurea.ContextCluesb.Prepositionsg.InformationfromSourcesl.CompareandContrastb.SupportingDetailsg.Ploti.Structuresof Textse.AcademicLanguagec.Summariz-ing Textsb.DrawingInferencesc.Events,Ideas, andConceptse.Idioms,Adages, andProverbse.Charactersj.Narrator'sPoint ofViewf.Settingd.Themea.Conjunctionsk.VisualElementsb.MultipleMeaningWordsh.Punctuationa.TextualEvidenced.Causeand Effecth.FigurativeLanguagef.TextStructurea.ContextCluesb.Prepositionsg.InformationfromSourcesl.CompareandContrastb.SupportingDetailsg.Ploti.Structuresof Textse.AcademicLanguagec.Summariz-ing Textsb.DrawingInferencesc.Events,Ideas, andConceptse.Idioms,Adages, andProverbse.Charactersj.Narrator'sPoint ofViewf.Settingd.Themea.Conjunctionsk.VisualElementsb.MultipleMeaningWordsh.Punctuation

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a. Textual Evidence
  2. d. Cause and Effect
  3. h. Figurative Language
  4. f. Text Structure
  5. a. Context Clues
  6. b. Prepositions
  7. g. Information from Sources
  8. l. Compare and Contrast
  9. b. Supporting Details
  10. g. Plot
  11. i. Structures of Texts
  12. e. Academic Language
  13. c. Summariz-ing Texts
  14. b. Drawing Inferences
  15. c. Events, Ideas, and Concepts
  16. e. Idioms, Adages, and Proverbs
  17. e. Characters
  18. j. Narrator's Point of View
  19. f. Setting
  20. d. Theme
  21. a. Conjunctions
  22. k. Visual Elements
  23. b. Multiple Meaning Words
  24. h. Punctuation