k.VisualElementsg.Plotb.DrawingInferencesd.Themei.Structuresof Textsj.Narrator'sPoint ofViewg.InformationfromSourcesa.Conjunctionse.AcademicLanguagec.Summariz-ing Textsb.MultipleMeaningWordse.Idioms,Adages, andProverbsh.FigurativeLanguagea.TextualEvidencef.TextStructurec.Events,Ideas, andConceptsd.Causeand Effecte.Charactersl.CompareandContrastb.SupportingDetailsh.Punctuationb.Prepositionsa.ContextCluesf.Settingk.VisualElementsg.Plotb.DrawingInferencesd.Themei.Structuresof Textsj.Narrator'sPoint ofViewg.InformationfromSourcesa.Conjunctionse.AcademicLanguagec.Summariz-ing Textsb.MultipleMeaningWordse.Idioms,Adages, andProverbsh.FigurativeLanguagea.TextualEvidencef.TextStructurec.Events,Ideas, andConceptsd.Causeand Effecte.Charactersl.CompareandContrastb.SupportingDetailsh.Punctuationb.Prepositionsa.ContextCluesf.Setting

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. k. Visual Elements
  2. g. Plot
  3. b. Drawing Inferences
  4. d. Theme
  5. i. Structures of Texts
  6. j. Narrator's Point of View
  7. g. Information from Sources
  8. a. Conjunctions
  9. e. Academic Language
  10. c. Summariz-ing Texts
  11. b. Multiple Meaning Words
  12. e. Idioms, Adages, and Proverbs
  13. h. Figurative Language
  14. a. Textual Evidence
  15. f. Text Structure
  16. c. Events, Ideas, and Concepts
  17. d. Cause and Effect
  18. e. Characters
  19. l. Compare and Contrast
  20. b. Supporting Details
  21. h. Punctuation
  22. b. Prepositions
  23. a. Context Clues
  24. f. Setting