d. Theme a. Conjunctions e. Academic Language b. Multiple Meaning Words f. Setting h. Figurative Language k. Visual Elements g. Plot e. Idioms, Adages, and Proverbs l. Compare and Contrast f. Text Structure d. Cause and Effect a. Context Clues b. Drawing Inferences g. Information from Sources b. Prepositions j. Narrator's Point of View i. Structures of Texts c. Summariz- ing Texts a. Textual Evidence c. Events, Ideas, and Concepts h. Punctuation e. Characters b. Supporting Details d. Theme a. Conjunctions e. Academic Language b. Multiple Meaning Words f. Setting h. Figurative Language k. Visual Elements g. Plot e. Idioms, Adages, and Proverbs l. Compare and Contrast f. Text Structure d. Cause and Effect a. Context Clues b. Drawing Inferences g. Information from Sources b. Prepositions j. Narrator's Point of View i. Structures of Texts c. Summariz- ing Texts a. Textual Evidence c. Events, Ideas, and Concepts h. Punctuation e. Characters b. Supporting Details
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
d.
Theme
a.
Conjunctions
e.
Academic Language
b.
Multiple Meaning Words
f.
Setting
h.
Figurative Language
k.
Visual Elements
g.
Plot
e.
Idioms, Adages, and Proverbs
l.
Compare and Contrast
f.
Text Structure
d.
Cause and Effect
a.
Context Clues
b.
Drawing Inferences
g.
Information from Sources
b.
Prepositions
j.
Narrator's Point of View
i.
Structures of Texts
c.
Summariz-ing Texts
a.
Textual Evidence
c.
Events, Ideas, and Concepts
h.
Punctuation
e.
Characters
b.
Supporting Details