k.VisualElementsb.MultipleMeaningWordsb.Prepositionsb.DrawingInferencesj.Narrator'sPoint ofViewi.Structuresof Textsg.InformationfromSourcesl.CompareandContrastg.Plotf.Settingh.Punctuationd.Causeand Effecta.Conjunctionse.Idioms,Adages, andProverbsf.TextStructured.Themeh.FigurativeLanguageb.SupportingDetailsc.Summariz-ing Textse.Charactersc.Events,Ideas, andConceptsa.ContextCluesa.TextualEvidencee.AcademicLanguagek.VisualElementsb.MultipleMeaningWordsb.Prepositionsb.DrawingInferencesj.Narrator'sPoint ofViewi.Structuresof Textsg.InformationfromSourcesl.CompareandContrastg.Plotf.Settingh.Punctuationd.Causeand Effecta.Conjunctionse.Idioms,Adages, andProverbsf.TextStructured.Themeh.FigurativeLanguageb.SupportingDetailsc.Summariz-ing Textse.Charactersc.Events,Ideas, andConceptsa.ContextCluesa.TextualEvidencee.AcademicLanguage

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. k. Visual Elements
  2. b. Multiple Meaning Words
  3. b. Prepositions
  4. b. Drawing Inferences
  5. j. Narrator's Point of View
  6. i. Structures of Texts
  7. g. Information from Sources
  8. l. Compare and Contrast
  9. g. Plot
  10. f. Setting
  11. h. Punctuation
  12. d. Cause and Effect
  13. a. Conjunctions
  14. e. Idioms, Adages, and Proverbs
  15. f. Text Structure
  16. d. Theme
  17. h. Figurative Language
  18. b. Supporting Details
  19. c. Summariz-ing Texts
  20. e. Characters
  21. c. Events, Ideas, and Concepts
  22. a. Context Clues
  23. a. Textual Evidence
  24. e. Academic Language