a.Conjunctionsc.Summariz-ing Textsc.Events,Ideas, andConceptsk.VisualElementsb.DrawingInferencesh.Punctuationb.Prepositionsl.CompareandContrastf.TextStructuref.Settingg.Plota.TextualEvidenced.Causeand Effectj.Narrator'sPoint ofViewd.Themeg.InformationfromSourcese.AcademicLanguagea.ContextCluesh.FigurativeLanguagee.Idioms,Adages, andProverbsi.Structuresof Textse.Charactersb.MultipleMeaningWordsb.SupportingDetailsa.Conjunctionsc.Summariz-ing Textsc.Events,Ideas, andConceptsk.VisualElementsb.DrawingInferencesh.Punctuationb.Prepositionsl.CompareandContrastf.TextStructuref.Settingg.Plota.TextualEvidenced.Causeand Effectj.Narrator'sPoint ofViewd.Themeg.InformationfromSourcese.AcademicLanguagea.ContextCluesh.FigurativeLanguagee.Idioms,Adages, andProverbsi.Structuresof Textse.Charactersb.MultipleMeaningWordsb.SupportingDetails

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a. Conjunctions
  2. c. Summariz-ing Texts
  3. c. Events, Ideas, and Concepts
  4. k. Visual Elements
  5. b. Drawing Inferences
  6. h. Punctuation
  7. b. Prepositions
  8. l. Compare and Contrast
  9. f. Text Structure
  10. f. Setting
  11. g. Plot
  12. a. Textual Evidence
  13. d. Cause and Effect
  14. j. Narrator's Point of View
  15. d. Theme
  16. g. Information from Sources
  17. e. Academic Language
  18. a. Context Clues
  19. h. Figurative Language
  20. e. Idioms, Adages, and Proverbs
  21. i. Structures of Texts
  22. e. Characters
  23. b. Multiple Meaning Words
  24. b. Supporting Details