k. Visual Elements b. Multiple Meaning Words b. Prepositions b. Drawing Inferences j. Narrator's Point of View i. Structures of Texts g. Information from Sources l. Compare and Contrast g. Plot f. Setting h. Punctuation d. Cause and Effect a. Conjunctions e. Idioms, Adages, and Proverbs f. Text Structure d. Theme h. Figurative Language b. Supporting Details c. Summariz- ing Texts e. Characters c. Events, Ideas, and Concepts a. Context Clues a. Textual Evidence e. Academic Language k. Visual Elements b. Multiple Meaning Words b. Prepositions b. Drawing Inferences j. Narrator's Point of View i. Structures of Texts g. Information from Sources l. Compare and Contrast g. Plot f. Setting h. Punctuation d. Cause and Effect a. Conjunctions e. Idioms, Adages, and Proverbs f. Text Structure d. Theme h. Figurative Language b. Supporting Details c. Summariz- ing Texts e. Characters c. Events, Ideas, and Concepts a. Context Clues a. Textual Evidence e. Academic Language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
k.
Visual Elements
b.
Multiple Meaning Words
b.
Prepositions
b.
Drawing Inferences
j.
Narrator's Point of View
i.
Structures of Texts
g.
Information from Sources
l.
Compare and Contrast
g.
Plot
f.
Setting
h.
Punctuation
d.
Cause and Effect
a.
Conjunctions
e.
Idioms, Adages, and Proverbs
f.
Text Structure
d.
Theme
h.
Figurative Language
b.
Supporting Details
c.
Summariz-ing Texts
e.
Characters
c.
Events, Ideas, and Concepts
a.
Context Clues
a.
Textual Evidence
e.
Academic Language