d. Cause and Effect i. Structures of Texts a. Conjunctions a. Textual Evidence h. Figurative Language c. Events, Ideas, and Concepts b. Prepositions e. Characters k. Visual Elements c. Summariz- ing Texts b. Multiple Meaning Words b. Supporting Details g. Information from Sources a. Context Clues l. Compare and Contrast e. Idioms, Adages, and Proverbs e. Academic Language f. Text Structure d. Theme g. Plot h. Punctuation b. Drawing Inferences f. Setting j. Narrator's Point of View d. Cause and Effect i. Structures of Texts a. Conjunctions a. Textual Evidence h. Figurative Language c. Events, Ideas, and Concepts b. Prepositions e. Characters k. Visual Elements c. Summariz- ing Texts b. Multiple Meaning Words b. Supporting Details g. Information from Sources a. Context Clues l. Compare and Contrast e. Idioms, Adages, and Proverbs e. Academic Language f. Text Structure d. Theme g. Plot h. Punctuation b. Drawing Inferences f. Setting j. Narrator's Point of View
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
d.
Cause and Effect
i.
Structures of Texts
a.
Conjunctions
a.
Textual Evidence
h.
Figurative Language
c.
Events, Ideas, and Concepts
b.
Prepositions
e.
Characters
k.
Visual Elements
c.
Summariz-ing Texts
b.
Multiple Meaning Words
b.
Supporting Details
g.
Information from Sources
a.
Context Clues
l.
Compare and Contrast
e.
Idioms, Adages, and Proverbs
e.
Academic Language
f.
Text Structure
d.
Theme
g.
Plot
h.
Punctuation
b.
Drawing Inferences
f.
Setting
j.
Narrator's Point of View