a. Textual Evidence d. Cause and Effect e. Idioms, Adages, and Proverbs b. Prepositions k. Visual Elements j. Narrator's Point of View g. Plot l. Compare and Contrast f. Text Structure i. Structures of Texts c. Events, Ideas, and Concepts b. Drawing Inferences f. Setting e. Academic Language a. Context Clues b. Multiple Meaning Words d. Theme e. Characters a. Conjunctions c. Summariz- ing Texts h. Figurative Language g. Information from Sources b. Supporting Details h. Punctuation a. Textual Evidence d. Cause and Effect e. Idioms, Adages, and Proverbs b. Prepositions k. Visual Elements j. Narrator's Point of View g. Plot l. Compare and Contrast f. Text Structure i. Structures of Texts c. Events, Ideas, and Concepts b. Drawing Inferences f. Setting e. Academic Language a. Context Clues b. Multiple Meaning Words d. Theme e. Characters a. Conjunctions c. Summariz- ing Texts h. Figurative Language g. Information from Sources b. Supporting Details h. Punctuation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
a.
Textual Evidence
d.
Cause and Effect
e.
Idioms, Adages, and Proverbs
b.
Prepositions
k.
Visual Elements
j.
Narrator's Point of View
g.
Plot
l.
Compare and Contrast
f.
Text Structure
i.
Structures of Texts
c.
Events, Ideas, and Concepts
b.
Drawing Inferences
f.
Setting
e.
Academic Language
a.
Context Clues
b.
Multiple Meaning Words
d.
Theme
e.
Characters
a.
Conjunctions
c.
Summariz-ing Texts
h.
Figurative Language
g.
Information from Sources
b.
Supporting Details
h.
Punctuation