a. Context Clues f. Setting e. Characters k. Visual Elements b. Multiple Meaning Words i. Structures of Texts b. Prepositions e. Idioms, Adages, and Proverbs d. Cause and Effect j. Narrator's Point of View d. Theme g. Plot g. Information from Sources e. Academic Language a. Textual Evidence a. Conjunctions c. Events, Ideas, and Concepts b. Supporting Details b. Drawing Inferences h. Figurative Language f. Text Structure l. Compare and Contrast h. Punctuation c. Summariz- ing Texts a. Context Clues f. Setting e. Characters k. Visual Elements b. Multiple Meaning Words i. Structures of Texts b. Prepositions e. Idioms, Adages, and Proverbs d. Cause and Effect j. Narrator's Point of View d. Theme g. Plot g. Information from Sources e. Academic Language a. Textual Evidence a. Conjunctions c. Events, Ideas, and Concepts b. Supporting Details b. Drawing Inferences h. Figurative Language f. Text Structure l. Compare and Contrast h. Punctuation c. Summariz- ing Texts
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
a.
Context Clues
f.
Setting
e.
Characters
k.
Visual Elements
b.
Multiple Meaning Words
i.
Structures of Texts
b.
Prepositions
e.
Idioms, Adages, and Proverbs
d.
Cause and Effect
j.
Narrator's Point of View
d.
Theme
g.
Plot
g.
Information from Sources
e.
Academic Language
a.
Textual Evidence
a.
Conjunctions
c.
Events, Ideas, and Concepts
b.
Supporting Details
b.
Drawing Inferences
h.
Figurative Language
f.
Text Structure
l.
Compare and Contrast
h.
Punctuation
c.
Summariz-ing Texts