g. Information from Sources d. Cause and Effect b. Drawing Inferences l. Compare and Contrast g. Plot c. Events, Ideas, and Concepts e. Academic Language h. Figurative Language e. Idioms, Adages, and Proverbs b. Prepositions a. Conjunctions k. Visual Elements i. Structures of Texts d. Theme j. Narrator's Point of View e. Characters f. Text Structure a. Textual Evidence f. Setting a. Context Clues c. Summariz- ing Texts b. Multiple Meaning Words b. Supporting Details h. Punctuation g. Information from Sources d. Cause and Effect b. Drawing Inferences l. Compare and Contrast g. Plot c. Events, Ideas, and Concepts e. Academic Language h. Figurative Language e. Idioms, Adages, and Proverbs b. Prepositions a. Conjunctions k. Visual Elements i. Structures of Texts d. Theme j. Narrator's Point of View e. Characters f. Text Structure a. Textual Evidence f. Setting a. Context Clues c. Summariz- ing Texts b. Multiple Meaning Words b. Supporting Details h. Punctuation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
g.
Information from Sources
d.
Cause and Effect
b.
Drawing Inferences
l.
Compare and Contrast
g.
Plot
c.
Events, Ideas, and Concepts
e.
Academic Language
h.
Figurative Language
e.
Idioms, Adages, and Proverbs
b.
Prepositions
a.
Conjunctions
k.
Visual Elements
i.
Structures of Texts
d.
Theme
j.
Narrator's Point of View
e.
Characters
f.
Text Structure
a.
Textual Evidence
f.
Setting
a.
Context Clues
c.
Summariz-ing Texts
b.
Multiple Meaning Words
b.
Supporting Details
h.
Punctuation