b. Supporting Details i. Structures of Texts a. Conjunctions h. Punctuation d. Theme g. Information from Sources d. Cause and Effect k. Visual Elements a. Context Clues c. Events, Ideas, and Concepts c. Summariz- ing Texts b. Multiple Meaning Words e. Characters e. Idioms, Adages, and Proverbs a. Textual Evidence h. Figurative Language b. Drawing Inferences j. Narrator's Point of View f. Setting g. Plot b. Prepositions f. Text Structure l. Compare and Contrast e. Academic Language b. Supporting Details i. Structures of Texts a. Conjunctions h. Punctuation d. Theme g. Information from Sources d. Cause and Effect k. Visual Elements a. Context Clues c. Events, Ideas, and Concepts c. Summariz- ing Texts b. Multiple Meaning Words e. Characters e. Idioms, Adages, and Proverbs a. Textual Evidence h. Figurative Language b. Drawing Inferences j. Narrator's Point of View f. Setting g. Plot b. Prepositions f. Text Structure l. Compare and Contrast e. Academic Language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
b.
Supporting Details
i.
Structures of Texts
a.
Conjunctions
h.
Punctuation
d.
Theme
g.
Information from Sources
d.
Cause and Effect
k.
Visual Elements
a.
Context Clues
c.
Events, Ideas, and Concepts
c.
Summariz-ing Texts
b.
Multiple Meaning Words
e.
Characters
e.
Idioms, Adages, and Proverbs
a.
Textual Evidence
h.
Figurative Language
b.
Drawing Inferences
j.
Narrator's Point of View
f.
Setting
g.
Plot
b.
Prepositions
f.
Text Structure
l.
Compare and Contrast
e.
Academic Language