k. Visual Elements g. Plot b. Drawing Inferences d. Theme i. Structures of Texts j. Narrator's Point of View g. Information from Sources a. Conjunctions e. Academic Language c. Summariz- ing Texts b. Multiple Meaning Words e. Idioms, Adages, and Proverbs h. Figurative Language a. Textual Evidence f. Text Structure c. Events, Ideas, and Concepts d. Cause and Effect e. Characters l. Compare and Contrast b. Supporting Details h. Punctuation b. Prepositions a. Context Clues f. Setting k. Visual Elements g. Plot b. Drawing Inferences d. Theme i. Structures of Texts j. Narrator's Point of View g. Information from Sources a. Conjunctions e. Academic Language c. Summariz- ing Texts b. Multiple Meaning Words e. Idioms, Adages, and Proverbs h. Figurative Language a. Textual Evidence f. Text Structure c. Events, Ideas, and Concepts d. Cause and Effect e. Characters l. Compare and Contrast b. Supporting Details h. Punctuation b. Prepositions a. Context Clues f. Setting
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
k.
Visual Elements
g.
Plot
b.
Drawing Inferences
d.
Theme
i.
Structures of Texts
j.
Narrator's Point of View
g.
Information from Sources
a.
Conjunctions
e.
Academic Language
c.
Summariz-ing Texts
b.
Multiple Meaning Words
e.
Idioms, Adages, and Proverbs
h.
Figurative Language
a.
Textual Evidence
f.
Text Structure
c.
Events, Ideas, and Concepts
d.
Cause and Effect
e.
Characters
l.
Compare and Contrast
b.
Supporting Details
h.
Punctuation
b.
Prepositions
a.
Context Clues
f.
Setting