d. Theme a. Conjunctions k. Visual Elements i. Structures of Texts c. Summariz- ing Texts b. Supporting Details h. Figurative Language d. Cause and Effect e. Characters g. Information from Sources f. Text Structure a. Textual Evidence j. Narrator's Point of View a. Context Clues f. Setting b. Multiple Meaning Words c. Events, Ideas, and Concepts e. Academic Language b. Prepositions e. Idioms, Adages, and Proverbs l. Compare and Contrast g. Plot h. Punctuation b. Drawing Inferences d. Theme a. Conjunctions k. Visual Elements i. Structures of Texts c. Summariz- ing Texts b. Supporting Details h. Figurative Language d. Cause and Effect e. Characters g. Information from Sources f. Text Structure a. Textual Evidence j. Narrator's Point of View a. Context Clues f. Setting b. Multiple Meaning Words c. Events, Ideas, and Concepts e. Academic Language b. Prepositions e. Idioms, Adages, and Proverbs l. Compare and Contrast g. Plot h. Punctuation b. Drawing Inferences
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
d.
Theme
a.
Conjunctions
k.
Visual Elements
i.
Structures of Texts
c.
Summariz-ing Texts
b.
Supporting Details
h.
Figurative Language
d.
Cause and Effect
e.
Characters
g.
Information from Sources
f.
Text Structure
a.
Textual Evidence
j.
Narrator's Point of View
a.
Context Clues
f.
Setting
b.
Multiple Meaning Words
c.
Events, Ideas, and Concepts
e.
Academic Language
b.
Prepositions
e.
Idioms, Adages, and Proverbs
l.
Compare and Contrast
g.
Plot
h.
Punctuation
b.
Drawing Inferences