g. Information from Sources c. Events, Ideas, and Concepts l. Compare and Contrast a. Context Clues e. Characters e. Idioms, Adages, and Proverbs f. Setting h. Punctuation i. Structures of Texts f. Text Structure d. Theme k. Visual Elements g. Plot a. Textual Evidence b. Drawing Inferences j. Narrator's Point of View b. Prepositions h. Figurative Language c. Summariz- ing Texts a. Conjunctions b. Supporting Details d. Cause and Effect b. Multiple Meaning Words e. Academic Language g. Information from Sources c. Events, Ideas, and Concepts l. Compare and Contrast a. Context Clues e. Characters e. Idioms, Adages, and Proverbs f. Setting h. Punctuation i. Structures of Texts f. Text Structure d. Theme k. Visual Elements g. Plot a. Textual Evidence b. Drawing Inferences j. Narrator's Point of View b. Prepositions h. Figurative Language c. Summariz- ing Texts a. Conjunctions b. Supporting Details d. Cause and Effect b. Multiple Meaning Words e. Academic Language
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
g.
Information from Sources
c.
Events, Ideas, and Concepts
l.
Compare and Contrast
a.
Context Clues
e.
Characters
e.
Idioms, Adages, and Proverbs
f.
Setting
h.
Punctuation
i.
Structures of Texts
f.
Text Structure
d.
Theme
k.
Visual Elements
g.
Plot
a.
Textual Evidence
b.
Drawing Inferences
j.
Narrator's Point of View
b.
Prepositions
h.
Figurative Language
c.
Summariz-ing Texts
a.
Conjunctions
b.
Supporting Details
d.
Cause and Effect
b.
Multiple Meaning Words
e.
Academic Language