d.Themea.Conjunctionsk.VisualElementsi.Structuresof Textsc.Summariz-ing Textsb.SupportingDetailsh.FigurativeLanguaged.Causeand Effecte.Charactersg.InformationfromSourcesf.TextStructurea.TextualEvidencej.Narrator'sPoint ofViewa.ContextCluesf.Settingb.MultipleMeaningWordsc.Events,Ideas, andConceptse.AcademicLanguageb.Prepositionse.Idioms,Adages, andProverbsl.CompareandContrastg.Ploth.Punctuationb.DrawingInferencesd.Themea.Conjunctionsk.VisualElementsi.Structuresof Textsc.Summariz-ing Textsb.SupportingDetailsh.FigurativeLanguaged.Causeand Effecte.Charactersg.InformationfromSourcesf.TextStructurea.TextualEvidencej.Narrator'sPoint ofViewa.ContextCluesf.Settingb.MultipleMeaningWordsc.Events,Ideas, andConceptse.AcademicLanguageb.Prepositionse.Idioms,Adages, andProverbsl.CompareandContrastg.Ploth.Punctuationb.DrawingInferences

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. d. Theme
  2. a. Conjunctions
  3. k. Visual Elements
  4. i. Structures of Texts
  5. c. Summariz-ing Texts
  6. b. Supporting Details
  7. h. Figurative Language
  8. d. Cause and Effect
  9. e. Characters
  10. g. Information from Sources
  11. f. Text Structure
  12. a. Textual Evidence
  13. j. Narrator's Point of View
  14. a. Context Clues
  15. f. Setting
  16. b. Multiple Meaning Words
  17. c. Events, Ideas, and Concepts
  18. e. Academic Language
  19. b. Prepositions
  20. e. Idioms, Adages, and Proverbs
  21. l. Compare and Contrast
  22. g. Plot
  23. h. Punctuation
  24. b. Drawing Inferences