f.Settinge.Idioms,Adages, andProverbsb.DrawingInferencesc.Events,Ideas, andConceptsd.Themek.VisualElementse.Charactersh.Punctuationj.Narrator'sPoint ofViewa.Conjunctionse.AcademicLanguageb.MultipleMeaningWordsb.SupportingDetailsf.TextStructurea.TextualEvidencea.ContextCluesi.Structuresof Textsd.Causeand Effectb.Prepositionsc.Summariz-ing Textsl.CompareandContrastg.Ploth.FigurativeLanguageg.InformationfromSourcesf.Settinge.Idioms,Adages, andProverbsb.DrawingInferencesc.Events,Ideas, andConceptsd.Themek.VisualElementse.Charactersh.Punctuationj.Narrator'sPoint ofViewa.Conjunctionse.AcademicLanguageb.MultipleMeaningWordsb.SupportingDetailsf.TextStructurea.TextualEvidencea.ContextCluesi.Structuresof Textsd.Causeand Effectb.Prepositionsc.Summariz-ing Textsl.CompareandContrastg.Ploth.FigurativeLanguageg.InformationfromSources

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. f. Setting
  2. e. Idioms, Adages, and Proverbs
  3. b. Drawing Inferences
  4. c. Events, Ideas, and Concepts
  5. d. Theme
  6. k. Visual Elements
  7. e. Characters
  8. h. Punctuation
  9. j. Narrator's Point of View
  10. a. Conjunctions
  11. e. Academic Language
  12. b. Multiple Meaning Words
  13. b. Supporting Details
  14. f. Text Structure
  15. a. Textual Evidence
  16. a. Context Clues
  17. i. Structures of Texts
  18. d. Cause and Effect
  19. b. Prepositions
  20. c. Summariz-ing Texts
  21. l. Compare and Contrast
  22. g. Plot
  23. h. Figurative Language
  24. g. Information from Sources