g.InformationfromSourcesc.Events,Ideas, andConceptsl.CompareandContrasta.ContextCluese.Characterse.Idioms,Adages, andProverbsf.Settingh.Punctuationi.Structuresof Textsf.TextStructured.Themek.VisualElementsg.Plota.TextualEvidenceb.DrawingInferencesj.Narrator'sPoint ofViewb.Prepositionsh.FigurativeLanguagec.Summariz-ing Textsa.Conjunctionsb.SupportingDetailsd.Causeand Effectb.MultipleMeaningWordse.AcademicLanguageg.InformationfromSourcesc.Events,Ideas, andConceptsl.CompareandContrasta.ContextCluese.Characterse.Idioms,Adages, andProverbsf.Settingh.Punctuationi.Structuresof Textsf.TextStructured.Themek.VisualElementsg.Plota.TextualEvidenceb.DrawingInferencesj.Narrator'sPoint ofViewb.Prepositionsh.FigurativeLanguagec.Summariz-ing Textsa.Conjunctionsb.SupportingDetailsd.Causeand Effectb.MultipleMeaningWordse.AcademicLanguage

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. g. Information from Sources
  2. c. Events, Ideas, and Concepts
  3. l. Compare and Contrast
  4. a. Context Clues
  5. e. Characters
  6. e. Idioms, Adages, and Proverbs
  7. f. Setting
  8. h. Punctuation
  9. i. Structures of Texts
  10. f. Text Structure
  11. d. Theme
  12. k. Visual Elements
  13. g. Plot
  14. a. Textual Evidence
  15. b. Drawing Inferences
  16. j. Narrator's Point of View
  17. b. Prepositions
  18. h. Figurative Language
  19. c. Summariz-ing Texts
  20. a. Conjunctions
  21. b. Supporting Details
  22. d. Cause and Effect
  23. b. Multiple Meaning Words
  24. e. Academic Language