a. Textual Evidence d. Cause and Effect h. Figurative Language f. Text Structure a. Context Clues b. Prepositions g. Information from Sources l. Compare and Contrast b. Supporting Details g. Plot i. Structures of Texts e. Academic Language c. Summariz- ing Texts b. Drawing Inferences c. Events, Ideas, and Concepts e. Idioms, Adages, and Proverbs e. Characters j. Narrator's Point of View f. Setting d. Theme a. Conjunctions k. Visual Elements b. Multiple Meaning Words h. Punctuation a. Textual Evidence d. Cause and Effect h. Figurative Language f. Text Structure a. Context Clues b. Prepositions g. Information from Sources l. Compare and Contrast b. Supporting Details g. Plot i. Structures of Texts e. Academic Language c. Summariz- ing Texts b. Drawing Inferences c. Events, Ideas, and Concepts e. Idioms, Adages, and Proverbs e. Characters j. Narrator's Point of View f. Setting d. Theme a. Conjunctions k. Visual Elements b. Multiple Meaning Words h. Punctuation
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
a.
Textual Evidence
d.
Cause and Effect
h.
Figurative Language
f.
Text Structure
a.
Context Clues
b.
Prepositions
g.
Information from Sources
l.
Compare and Contrast
b.
Supporting Details
g.
Plot
i.
Structures of Texts
e.
Academic Language
c.
Summariz-ing Texts
b.
Drawing Inferences
c.
Events, Ideas, and Concepts
e.
Idioms, Adages, and Proverbs
e.
Characters
j.
Narrator's Point of View
f.
Setting
d.
Theme
a.
Conjunctions
k.
Visual Elements
b.
Multiple Meaning Words
h.
Punctuation