f. Setting e. Idioms, Adages, and Proverbs b. Drawing Inferences c. Events, Ideas, and Concepts d. Theme k. Visual Elements e. Characters h. Punctuation j. Narrator's Point of View a. Conjunctions e. Academic Language b. Multiple Meaning Words b. Supporting Details f. Text Structure a. Textual Evidence a. Context Clues i. Structures of Texts d. Cause and Effect b. Prepositions c. Summariz- ing Texts l. Compare and Contrast g. Plot h. Figurative Language g. Information from Sources f. Setting e. Idioms, Adages, and Proverbs b. Drawing Inferences c. Events, Ideas, and Concepts d. Theme k. Visual Elements e. Characters h. Punctuation j. Narrator's Point of View a. Conjunctions e. Academic Language b. Multiple Meaning Words b. Supporting Details f. Text Structure a. Textual Evidence a. Context Clues i. Structures of Texts d. Cause and Effect b. Prepositions c. Summariz- ing Texts l. Compare and Contrast g. Plot h. Figurative Language g. Information from Sources
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
f.
Setting
e.
Idioms, Adages, and Proverbs
b.
Drawing Inferences
c.
Events, Ideas, and Concepts
d.
Theme
k.
Visual Elements
e.
Characters
h.
Punctuation
j.
Narrator's Point of View
a.
Conjunctions
e.
Academic Language
b.
Multiple Meaning Words
b.
Supporting Details
f.
Text Structure
a.
Textual Evidence
a.
Context Clues
i.
Structures of Texts
d.
Cause and Effect
b.
Prepositions
c.
Summariz-ing Texts
l.
Compare and Contrast
g.
Plot
h.
Figurative Language
g.
Information from Sources