l.CompareandContrasth.FigurativeLanguageh.Punctuationd.Causeand Effecte.Idioms,Adages, andProverbsg.InformationfromSourcesd.Themeb.MultipleMeaningWordsc.Events,Ideas, andConceptsf.Settingk.VisualElementsi.Structuresof Textsb.SupportingDetailsa.Conjunctionsf.TextStructureb.DrawingInferencesb.Prepositionsc.Summariz-ing Textsj.Narrator'sPoint ofViewe.Characterse.AcademicLanguagea.ContextCluesa.TextualEvidenceg.Plotl.CompareandContrasth.FigurativeLanguageh.Punctuationd.Causeand Effecte.Idioms,Adages, andProverbsg.InformationfromSourcesd.Themeb.MultipleMeaningWordsc.Events,Ideas, andConceptsf.Settingk.VisualElementsi.Structuresof Textsb.SupportingDetailsa.Conjunctionsf.TextStructureb.DrawingInferencesb.Prepositionsc.Summariz-ing Textsj.Narrator'sPoint ofViewe.Characterse.AcademicLanguagea.ContextCluesa.TextualEvidenceg.Plot

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. l. Compare and Contrast
  2. h. Figurative Language
  3. h. Punctuation
  4. d. Cause and Effect
  5. e. Idioms, Adages, and Proverbs
  6. g. Information from Sources
  7. d. Theme
  8. b. Multiple Meaning Words
  9. c. Events, Ideas, and Concepts
  10. f. Setting
  11. k. Visual Elements
  12. i. Structures of Texts
  13. b. Supporting Details
  14. a. Conjunctions
  15. f. Text Structure
  16. b. Drawing Inferences
  17. b. Prepositions
  18. c. Summariz-ing Texts
  19. j. Narrator's Point of View
  20. e. Characters
  21. e. Academic Language
  22. a. Context Clues
  23. a. Textual Evidence
  24. g. Plot