a.ContextCluesf.Settinge.Charactersk.VisualElementsb.MultipleMeaningWordsi.Structuresof Textsb.Prepositionse.Idioms,Adages, andProverbsd.Causeand Effectj.Narrator'sPoint ofViewd.Themeg.Plotg.InformationfromSourcese.AcademicLanguagea.TextualEvidencea.Conjunctionsc.Events,Ideas, andConceptsb.SupportingDetailsb.DrawingInferencesh.FigurativeLanguagef.TextStructurel.CompareandContrasth.Punctuationc.Summariz-ing Textsa.ContextCluesf.Settinge.Charactersk.VisualElementsb.MultipleMeaningWordsi.Structuresof Textsb.Prepositionse.Idioms,Adages, andProverbsd.Causeand Effectj.Narrator'sPoint ofViewd.Themeg.Plotg.InformationfromSourcese.AcademicLanguagea.TextualEvidencea.Conjunctionsc.Events,Ideas, andConceptsb.SupportingDetailsb.DrawingInferencesh.FigurativeLanguagef.TextStructurel.CompareandContrasth.Punctuationc.Summariz-ing Texts

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a. Context Clues
  2. f. Setting
  3. e. Characters
  4. k. Visual Elements
  5. b. Multiple Meaning Words
  6. i. Structures of Texts
  7. b. Prepositions
  8. e. Idioms, Adages, and Proverbs
  9. d. Cause and Effect
  10. j. Narrator's Point of View
  11. d. Theme
  12. g. Plot
  13. g. Information from Sources
  14. e. Academic Language
  15. a. Textual Evidence
  16. a. Conjunctions
  17. c. Events, Ideas, and Concepts
  18. b. Supporting Details
  19. b. Drawing Inferences
  20. h. Figurative Language
  21. f. Text Structure
  22. l. Compare and Contrast
  23. h. Punctuation
  24. c. Summariz-ing Texts