d. Cause and Effect a. Context Clues f. Text Structure f. Setting j. Narrator's Point of View g. Information from Sources c. Summariz- ing Texts b. Prepositions b. Multiple Meaning Words h. Punctuation b. Supporting Details d. Theme c. Events, Ideas, and Concepts e. Academic Language g. Plot e. Characters a. Textual Evidence a. Conjunctions h. Figurative Language k. Visual Elements b. Drawing Inferences e. Idioms, Adages, and Proverbs i. Structures of Texts l. Compare and Contrast d. Cause and Effect a. Context Clues f. Text Structure f. Setting j. Narrator's Point of View g. Information from Sources c. Summariz- ing Texts b. Prepositions b. Multiple Meaning Words h. Punctuation b. Supporting Details d. Theme c. Events, Ideas, and Concepts e. Academic Language g. Plot e. Characters a. Textual Evidence a. Conjunctions h. Figurative Language k. Visual Elements b. Drawing Inferences e. Idioms, Adages, and Proverbs i. Structures of Texts l. Compare and Contrast
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
d.
Cause and Effect
a.
Context Clues
f.
Text Structure
f.
Setting
j.
Narrator's Point of View
g.
Information from Sources
c.
Summariz-ing Texts
b.
Prepositions
b.
Multiple Meaning Words
h.
Punctuation
b.
Supporting Details
d.
Theme
c.
Events, Ideas, and Concepts
e.
Academic Language
g.
Plot
e.
Characters
a.
Textual Evidence
a.
Conjunctions
h.
Figurative Language
k.
Visual Elements
b.
Drawing Inferences
e.
Idioms, Adages, and Proverbs
i.
Structures of Texts
l.
Compare and Contrast