b. Supporting Details e. Academic Language g. Plot f. Text Structure a. Textual Evidence b. Multiple Meaning Words d. Theme j. Narrator's Point of View d. Cause and Effect k. Visual Elements g. Information from Sources a. Context Clues i. Structures of Texts h. Figurative Language b. Prepositions c. Events, Ideas, and Concepts f. Setting l. Compare and Contrast e. Idioms, Adages, and Proverbs b. Drawing Inferences c. Summariz- ing Texts e. Characters h. Punctuation a. Conjunctions b. Supporting Details e. Academic Language g. Plot f. Text Structure a. Textual Evidence b. Multiple Meaning Words d. Theme j. Narrator's Point of View d. Cause and Effect k. Visual Elements g. Information from Sources a. Context Clues i. Structures of Texts h. Figurative Language b. Prepositions c. Events, Ideas, and Concepts f. Setting l. Compare and Contrast e. Idioms, Adages, and Proverbs b. Drawing Inferences c. Summariz- ing Texts e. Characters h. Punctuation a. Conjunctions
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
b.
Supporting Details
e.
Academic Language
g.
Plot
f.
Text Structure
a.
Textual Evidence
b.
Multiple Meaning Words
d.
Theme
j.
Narrator's Point of View
d.
Cause and Effect
k.
Visual Elements
g.
Information from Sources
a.
Context Clues
i.
Structures of Texts
h.
Figurative Language
b.
Prepositions
c.
Events, Ideas, and Concepts
f.
Setting
l.
Compare and Contrast
e.
Idioms, Adages, and Proverbs
b.
Drawing Inferences
c.
Summariz-ing Texts
e.
Characters
h.
Punctuation
a.
Conjunctions