b.SupportingDetailse.AcademicLanguageg.Plotf.TextStructurea.TextualEvidenceb.MultipleMeaningWordsd.Themej.Narrator'sPoint ofViewd.Causeand Effectk.VisualElementsg.InformationfromSourcesa.ContextCluesi.Structuresof Textsh.FigurativeLanguageb.Prepositionsc.Events,Ideas, andConceptsf.Settingl.CompareandContraste.Idioms,Adages, andProverbsb.DrawingInferencesc.Summariz-ing Textse.Charactersh.Punctuationa.Conjunctionsb.SupportingDetailse.AcademicLanguageg.Plotf.TextStructurea.TextualEvidenceb.MultipleMeaningWordsd.Themej.Narrator'sPoint ofViewd.Causeand Effectk.VisualElementsg.InformationfromSourcesa.ContextCluesi.Structuresof Textsh.FigurativeLanguageb.Prepositionsc.Events,Ideas, andConceptsf.Settingl.CompareandContraste.Idioms,Adages, andProverbsb.DrawingInferencesc.Summariz-ing Textse.Charactersh.Punctuationa.Conjunctions

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. b. Supporting Details
  2. e. Academic Language
  3. g. Plot
  4. f. Text Structure
  5. a. Textual Evidence
  6. b. Multiple Meaning Words
  7. d. Theme
  8. j. Narrator's Point of View
  9. d. Cause and Effect
  10. k. Visual Elements
  11. g. Information from Sources
  12. a. Context Clues
  13. i. Structures of Texts
  14. h. Figurative Language
  15. b. Prepositions
  16. c. Events, Ideas, and Concepts
  17. f. Setting
  18. l. Compare and Contrast
  19. e. Idioms, Adages, and Proverbs
  20. b. Drawing Inferences
  21. c. Summariz-ing Texts
  22. e. Characters
  23. h. Punctuation
  24. a. Conjunctions