a.Conjunctionsk.VisualElementsa.TextualEvidenceh.Punctuationf.TextStructuree.Idioms,Adages, andProverbsc.Events,Ideas, andConceptsa.ContextCluesb.Prepositionsd.Themej.Narrator'sPoint ofViewb.DrawingInferencesi.Structuresof Textse.Charactersl.CompareandContraste.AcademicLanguageg.Ploth.FigurativeLanguagec.Summariz-ing Textsb.MultipleMeaningWordsd.Causeand Effectg.InformationfromSourcesb.SupportingDetailsf.Settinga.Conjunctionsk.VisualElementsa.TextualEvidenceh.Punctuationf.TextStructuree.Idioms,Adages, andProverbsc.Events,Ideas, andConceptsa.ContextCluesb.Prepositionsd.Themej.Narrator'sPoint ofViewb.DrawingInferencesi.Structuresof Textse.Charactersl.CompareandContraste.AcademicLanguageg.Ploth.FigurativeLanguagec.Summariz-ing Textsb.MultipleMeaningWordsd.Causeand Effectg.InformationfromSourcesb.SupportingDetailsf.Setting

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. a. Conjunctions
  2. k. Visual Elements
  3. a. Textual Evidence
  4. h. Punctuation
  5. f. Text Structure
  6. e. Idioms, Adages, and Proverbs
  7. c. Events, Ideas, and Concepts
  8. a. Context Clues
  9. b. Prepositions
  10. d. Theme
  11. j. Narrator's Point of View
  12. b. Drawing Inferences
  13. i. Structures of Texts
  14. e. Characters
  15. l. Compare and Contrast
  16. e. Academic Language
  17. g. Plot
  18. h. Figurative Language
  19. c. Summariz-ing Texts
  20. b. Multiple Meaning Words
  21. d. Cause and Effect
  22. g. Information from Sources
  23. b. Supporting Details
  24. f. Setting