d.Themea.Conjunctionse.AcademicLanguageb.MultipleMeaningWordsf.Settingh.FigurativeLanguagek.VisualElementsg.Plote.Idioms,Adages, andProverbsl.CompareandContrastf.TextStructured.Causeand Effecta.ContextCluesb.DrawingInferencesg.InformationfromSourcesb.Prepositionsj.Narrator'sPoint ofViewi.Structuresof Textsc.Summariz-ing Textsa.TextualEvidencec.Events,Ideas, andConceptsh.Punctuatione.Charactersb.SupportingDetailsd.Themea.Conjunctionse.AcademicLanguageb.MultipleMeaningWordsf.Settingh.FigurativeLanguagek.VisualElementsg.Plote.Idioms,Adages, andProverbsl.CompareandContrastf.TextStructured.Causeand Effecta.ContextCluesb.DrawingInferencesg.InformationfromSourcesb.Prepositionsj.Narrator'sPoint ofViewi.Structuresof Textsc.Summariz-ing Textsa.TextualEvidencec.Events,Ideas, andConceptsh.Punctuatione.Charactersb.SupportingDetails

Study Island Blue Ribbons - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. d. Theme
  2. a. Conjunctions
  3. e. Academic Language
  4. b. Multiple Meaning Words
  5. f. Setting
  6. h. Figurative Language
  7. k. Visual Elements
  8. g. Plot
  9. e. Idioms, Adages, and Proverbs
  10. l. Compare and Contrast
  11. f. Text Structure
  12. d. Cause and Effect
  13. a. Context Clues
  14. b. Drawing Inferences
  15. g. Information from Sources
  16. b. Prepositions
  17. j. Narrator's Point of View
  18. i. Structures of Texts
  19. c. Summariz-ing Texts
  20. a. Textual Evidence
  21. c. Events, Ideas, and Concepts
  22. h. Punctuation
  23. e. Characters
  24. b. Supporting Details