OperantconditioningPremackprincipleAversiveconditioningPrimaryreinforcersMirrorNeuronsChainingMororeflexCrosssectionalstudiesEscapelearningClassicalconditioningFixedintervalscheduleBabinskireflexInstinctivedriftLaw ofeffectCriticalPeriodLatentlearningOverjustificationeffectBiologicalpreparednessSuperstitiousLearningLearnedhelplessnessZygoteShapingGeneralizationHarryHarlowOperantconditioningPremackprincipleAversiveconditioningPrimaryreinforcersMirrorNeuronsChainingMororeflexCrosssectionalstudiesEscapelearningClassicalconditioningFixedintervalscheduleBabinskireflexInstinctivedriftLaw ofeffectCriticalPeriodLatentlearningOverjustificationeffectBiologicalpreparednessSuperstitiousLearningLearnedhelplessnessZygoteShapingGeneralizationHarryHarlow

Learning and Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operant conditioning
  2. Premack principle
  3. Aversive conditioning
  4. Primary reinforcers
  5. Mirror Neurons
  6. Chaining
  7. Moro reflex
  8. Cross sectional studies
  9. Escape learning
  10. Classical conditioning
  11. Fixed interval schedule
  12. Babinski reflex
  13. Instinctive drift
  14. Law of effect
  15. Critical Period
  16. Latent learning
  17. Overjustification effect
  18. Biological preparedness
  19. Superstitious Learning
  20. Learned helplessness
  21. Zygote
  22. Shaping
  23. Generalization
  24. Harry Harlow