GeneralizationLatentlearningMororeflexCriticalPeriodShapingLearnedhelplessnessBiologicalpreparednessClassicalconditioningBabinskireflexEscapelearningCrosssectionalstudiesMirrorNeuronsSuperstitiousLearningPrimaryreinforcersInstinctivedriftChainingPremackprincipleAversiveconditioningLaw ofeffectOperantconditioningZygoteFixedintervalscheduleOverjustificationeffectHarryHarlowGeneralizationLatentlearningMororeflexCriticalPeriodShapingLearnedhelplessnessBiologicalpreparednessClassicalconditioningBabinskireflexEscapelearningCrosssectionalstudiesMirrorNeuronsSuperstitiousLearningPrimaryreinforcersInstinctivedriftChainingPremackprincipleAversiveconditioningLaw ofeffectOperantconditioningZygoteFixedintervalscheduleOverjustificationeffectHarryHarlow

Learning and Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Generalization
  2. Latent learning
  3. Moro reflex
  4. Critical Period
  5. Shaping
  6. Learned helplessness
  7. Biological preparedness
  8. Classical conditioning
  9. Babinski reflex
  10. Escape learning
  11. Cross sectional studies
  12. Mirror Neurons
  13. Superstitious Learning
  14. Primary reinforcers
  15. Instinctive drift
  16. Chaining
  17. Premack principle
  18. Aversive conditioning
  19. Law of effect
  20. Operant conditioning
  21. Zygote
  22. Fixed interval schedule
  23. Overjustification effect
  24. Harry Harlow