OperantconditioningPremackprincipleCriticalPeriodBabinskireflexLearnedhelplessnessFixedintervalscheduleMororeflexChainingLatentlearningPrimaryreinforcersCrosssectionalstudiesEscapelearningOverjustificationeffectClassicalconditioningLaw ofeffectShapingHarryHarlowMirrorNeuronsAversiveconditioningSuperstitiousLearningBiologicalpreparednessInstinctivedriftGeneralizationZygoteOperantconditioningPremackprincipleCriticalPeriodBabinskireflexLearnedhelplessnessFixedintervalscheduleMororeflexChainingLatentlearningPrimaryreinforcersCrosssectionalstudiesEscapelearningOverjustificationeffectClassicalconditioningLaw ofeffectShapingHarryHarlowMirrorNeuronsAversiveconditioningSuperstitiousLearningBiologicalpreparednessInstinctivedriftGeneralizationZygote

Learning and Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Operant conditioning
  2. Premack principle
  3. Critical Period
  4. Babinski reflex
  5. Learned helplessness
  6. Fixed interval schedule
  7. Moro reflex
  8. Chaining
  9. Latent learning
  10. Primary reinforcers
  11. Cross sectional studies
  12. Escape learning
  13. Overjustification effect
  14. Classical conditioning
  15. Law of effect
  16. Shaping
  17. Harry Harlow
  18. Mirror Neurons
  19. Aversive conditioning
  20. Superstitious Learning
  21. Biological preparedness
  22. Instinctive drift
  23. Generalization
  24. Zygote