LatentlearningPrimaryreinforcersLaw ofeffectFixedintervalscheduleSuperstitiousLearningPremackprincipleInstinctivedriftBiologicalpreparednessBabinskireflexLearnedhelplessnessCrosssectionalstudiesShapingHarryHarlowClassicalconditioningEscapelearningCriticalPeriodOverjustificationeffectGeneralizationAversiveconditioningZygoteMirrorNeuronsOperantconditioningMororeflexChainingLatentlearningPrimaryreinforcersLaw ofeffectFixedintervalscheduleSuperstitiousLearningPremackprincipleInstinctivedriftBiologicalpreparednessBabinskireflexLearnedhelplessnessCrosssectionalstudiesShapingHarryHarlowClassicalconditioningEscapelearningCriticalPeriodOverjustificationeffectGeneralizationAversiveconditioningZygoteMirrorNeuronsOperantconditioningMororeflexChaining

Learning and Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Latent learning
  2. Primary reinforcers
  3. Law of effect
  4. Fixed interval schedule
  5. Superstitious Learning
  6. Premack principle
  7. Instinctive drift
  8. Biological preparedness
  9. Babinski reflex
  10. Learned helplessness
  11. Cross sectional studies
  12. Shaping
  13. Harry Harlow
  14. Classical conditioning
  15. Escape learning
  16. Critical Period
  17. Overjustification effect
  18. Generalization
  19. Aversive conditioning
  20. Zygote
  21. Mirror Neurons
  22. Operant conditioning
  23. Moro reflex
  24. Chaining