MirrorNeuronsPremackprincipleOverjustificationeffectHarryHarlowLearnedhelplessnessClassicalconditioningEscapelearningZygoteFixedintervalscheduleOperantconditioningCriticalPeriodBabinskireflexMororeflexBiologicalpreparednessCrosssectionalstudiesLatentlearningInstinctivedriftLaw ofeffectPrimaryreinforcersAversiveconditioningChainingSuperstitiousLearningGeneralizationShapingMirrorNeuronsPremackprincipleOverjustificationeffectHarryHarlowLearnedhelplessnessClassicalconditioningEscapelearningZygoteFixedintervalscheduleOperantconditioningCriticalPeriodBabinskireflexMororeflexBiologicalpreparednessCrosssectionalstudiesLatentlearningInstinctivedriftLaw ofeffectPrimaryreinforcersAversiveconditioningChainingSuperstitiousLearningGeneralizationShaping

Learning and Development - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mirror Neurons
  2. Premack principle
  3. Overjustification effect
  4. Harry Harlow
  5. Learned helplessness
  6. Classical conditioning
  7. Escape learning
  8. Zygote
  9. Fixed interval schedule
  10. Operant conditioning
  11. Critical Period
  12. Babinski reflex
  13. Moro reflex
  14. Biological preparedness
  15. Cross sectional studies
  16. Latent learning
  17. Instinctive drift
  18. Law of effect
  19. Primary reinforcers
  20. Aversive conditioning
  21. Chaining
  22. Superstitious Learning
  23. Generalization
  24. Shaping