a storyperformedby actors;a playThereason theauthor hasfor writing.thepattern ofrhyme in apoemwhat thepassageis mostlyaboutthe eventsthat makeup a storyFree!perspectivefrom whicha story istoldcomparisonusing likeor as.the turningpoint inthe actionof a storyaconversationbetween twopersonscomparisonwithoutusing like or asperspectivefrom whicha story istoldan oppositemeaning ofanotherwordsomethingthat canbe provento be truebrief partof the mainevents of astorytheproblem inthe storyfinding asolution toa problema storyperformedby actors;a playThereason theauthor hasfor writing.thepattern ofrhyme in apoemwhat thepassageis mostlyaboutthe eventsthat makeup a storyFree!perspectivefrom whicha story istoldcomparisonusing likeor as.the turningpoint inthe actionof a storyaconversationbetween twopersonscomparisonwithoutusing like or asperspectivefrom whicha story istoldan oppositemeaning ofanotherwordsomethingthat canbe provento be truebrief partof the mainevents of astorytheproblem inthe storyfinding asolution toa problem

Reading Vocabulary Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
N
2
I
3
I
4
I
5
B
6
B
7
N
8
B
9
N
10
B
11
G
12
I
13
G
14
N
15
I
16
G
17
G
  1. N-a story performed by actors; a play
  2. I-The reason the author has for writing.
  3. I-the pattern of rhyme in a poem
  4. I-what the passage is mostly about
  5. B-the events that make up a story
  6. B-Free!
  7. N-perspective from which a story is told
  8. B-comparison using like or as.
  9. N-the turning point in the action of a story
  10. B-a conversation between two persons
  11. G-comparisonwithout using like or as
  12. I-perspective from which a story is told
  13. G-an opposite meaning of another word
  14. N-something that can be proven to be true
  15. I-brief part of the main events of a story
  16. G-the problem in the story
  17. G-finding a solution to a problem