SkippablegameplayCorrectblockdesignHitboxabuseOceanof sawsAccuratecolortriggerusage3 freecoins ina rowRandomfloatingspikesCompletelevel withgameplayand decoActualgoodtriggerusageBadcornerblockusageCopyof levelGoodlayoutActual gooddecorationand/orgameplayNocliplevelOrbscribbleCompletelyempty partModifiedcopyFace ofblocksPortalscribbleAccuratesyncS C A L EDP O R T ALActualgoodautoSpecificpathTriplespikeSkippablegameplayCorrectblockdesignHitboxabuseOceanof sawsAccuratecolortriggerusage3 freecoins ina rowRandomfloatingspikesCompletelevel withgameplayand decoActualgoodtriggerusageBadcornerblockusageCopyof levelGoodlayoutActual gooddecorationand/orgameplayNocliplevelOrbscribbleCompletelyempty partModifiedcopyFace ofblocksPortalscribbleAccuratesyncS C A L EDP O R T ALActualgoodautoSpecificpathTriplespike

ILY Colon <3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
D
2
D
3
D
4
A
5
A
6
D
7
Y
8
D
9
D
10
D
11
D
12
Y
13
D
14
D
15
D
16
D
17
A
18
Y
19
Y
20
Y
21
A
22
A
23
D
24
D
  1. D-Skippable gameplay
  2. D-Correct block design
  3. D-Hitbox abuse
  4. A-Ocean of saws
  5. A-Accurate color trigger usage
  6. D-3 free coins in a row
  7. Y-Random floating spikes
  8. D-Complete level with gameplay and deco
  9. D-Actual good trigger usage
  10. D-Bad corner block usage
  11. D-Copy of level
  12. Y-Good layout
  13. D-Actual good decoration and/or gameplay
  14. D-Noclip level
  15. D-Orb scribble
  16. D-Completely empty part
  17. A-Modified copy
  18. Y-Face of blocks
  19. Y-Portal scribble
  20. Y-Accurate sync
  21. A-S C A L E D P O R T A L
  22. A-Actual good auto
  23. D-Specific path
  24. D-Triple spike