Completelyempty partRandomfloatingspikesAccuratecolortriggerusageCompletelevel withgameplayand decoModifiedcopyTriplespikeAccuratesyncCorrectblockdesignGoodlayoutActualgoodautoActualgoodtriggerusageActual gooddecorationand/orgameplayHitboxabuseSkippablegameplaySpecificpathOrbscribblePortalscribbleS C A L EDP O R T ALFace ofblocksOceanof sawsBadcornerblockusage3 freecoins ina rowNocliplevelCopyof levelCompletelyempty partRandomfloatingspikesAccuratecolortriggerusageCompletelevel withgameplayand decoModifiedcopyTriplespikeAccuratesyncCorrectblockdesignGoodlayoutActualgoodautoActualgoodtriggerusageActual gooddecorationand/orgameplayHitboxabuseSkippablegameplaySpecificpathOrbscribblePortalscribbleS C A L EDP O R T ALFace ofblocksOceanof sawsBadcornerblockusage3 freecoins ina rowNocliplevelCopyof level

ILY Colon <3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
D
2
Y
3
A
4
D
5
A
6
D
7
Y
8
D
9
Y
10
A
11
D
12
D
13
D
14
D
15
D
16
D
17
Y
18
A
19
Y
20
A
21
D
22
D
23
D
24
D
  1. D-Completely empty part
  2. Y-Random floating spikes
  3. A-Accurate color trigger usage
  4. D-Complete level with gameplay and deco
  5. A-Modified copy
  6. D-Triple spike
  7. Y-Accurate sync
  8. D-Correct block design
  9. Y-Good layout
  10. A-Actual good auto
  11. D-Actual good trigger usage
  12. D-Actual good decoration and/or gameplay
  13. D-Hitbox abuse
  14. D-Skippable gameplay
  15. D-Specific path
  16. D-Orb scribble
  17. Y-Portal scribble
  18. A-S C A L E D P O R T A L
  19. Y-Face of blocks
  20. A-Ocean of saws
  21. D-Bad corner block usage
  22. D-3 free coins in a row
  23. D-Noclip level
  24. D-Copy of level