Oceanof sawsCompletelevel withgameplayand decoModifiedcopy3 freecoins ina rowActual gooddecorationand/orgameplayHitboxabuseActualgoodtriggerusageRandomfloatingspikesOrbscribblePortalscribbleActualgoodautoTriplespikeAccuratecolortriggerusageNocliplevelGoodlayoutAccuratesyncSkippablegameplayCorrectblockdesignCompletelyempty partFace ofblocksS C A L EDP O R T ALSpecificpathBadcornerblockusageCopyof levelOceanof sawsCompletelevel withgameplayand decoModifiedcopy3 freecoins ina rowActual gooddecorationand/orgameplayHitboxabuseActualgoodtriggerusageRandomfloatingspikesOrbscribblePortalscribbleActualgoodautoTriplespikeAccuratecolortriggerusageNocliplevelGoodlayoutAccuratesyncSkippablegameplayCorrectblockdesignCompletelyempty partFace ofblocksS C A L EDP O R T ALSpecificpathBadcornerblockusageCopyof level

ILY Colon <3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
D
3
A
4
D
5
D
6
D
7
D
8
Y
9
D
10
Y
11
A
12
D
13
A
14
D
15
Y
16
Y
17
D
18
D
19
D
20
Y
21
A
22
D
23
D
24
D
  1. A-Ocean of saws
  2. D-Complete level with gameplay and deco
  3. A-Modified copy
  4. D-3 free coins in a row
  5. D-Actual good decoration and/or gameplay
  6. D-Hitbox abuse
  7. D-Actual good trigger usage
  8. Y-Random floating spikes
  9. D-Orb scribble
  10. Y-Portal scribble
  11. A-Actual good auto
  12. D-Triple spike
  13. A-Accurate color trigger usage
  14. D-Noclip level
  15. Y-Good layout
  16. Y-Accurate sync
  17. D-Skippable gameplay
  18. D-Correct block design
  19. D-Completely empty part
  20. Y-Face of blocks
  21. A-S C A L E D P O R T A L
  22. D-Specific path
  23. D-Bad corner block usage
  24. D-Copy of level