S C A L EDP O R T ALOceanof sawsModifiedcopyGoodlayoutActualgoodautoBadcornerblockusageAccuratesyncOrbscribblePortalscribbleFace ofblocksNocliplevelAccuratecolortriggerusageCompletelevel withgameplayand decoTriplespikeActual gooddecorationand/orgameplayHitboxabuseCompletelyempty partSkippablegameplayActualgoodtriggerusageSpecificpathCorrectblockdesignRandomfloatingspikes3 freecoins ina rowCopyof levelS C A L EDP O R T ALOceanof sawsModifiedcopyGoodlayoutActualgoodautoBadcornerblockusageAccuratesyncOrbscribblePortalscribbleFace ofblocksNocliplevelAccuratecolortriggerusageCompletelevel withgameplayand decoTriplespikeActual gooddecorationand/orgameplayHitboxabuseCompletelyempty partSkippablegameplayActualgoodtriggerusageSpecificpathCorrectblockdesignRandomfloatingspikes3 freecoins ina rowCopyof level

ILY Colon <3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
A
2
A
3
A
4
Y
5
A
6
D
7
Y
8
D
9
Y
10
Y
11
D
12
A
13
D
14
D
15
D
16
D
17
D
18
D
19
D
20
D
21
D
22
Y
23
D
24
D
  1. A-S C A L E D P O R T A L
  2. A-Ocean of saws
  3. A-Modified copy
  4. Y-Good layout
  5. A-Actual good auto
  6. D-Bad corner block usage
  7. Y-Accurate sync
  8. D-Orb scribble
  9. Y-Portal scribble
  10. Y-Face of blocks
  11. D-Noclip level
  12. A-Accurate color trigger usage
  13. D-Complete level with gameplay and deco
  14. D-Triple spike
  15. D-Actual good decoration and/or gameplay
  16. D-Hitbox abuse
  17. D-Completely empty part
  18. D-Skippable gameplay
  19. D-Actual good trigger usage
  20. D-Specific path
  21. D-Correct block design
  22. Y-Random floating spikes
  23. D-3 free coins in a row
  24. D-Copy of level