SkippablegameplayCompletelevel withgameplayand decoActualgoodtriggerusageOceanof sawsTriplespikeHitboxabuseGoodlayoutAccuratesyncCompletelyempty partFace ofblocksAccuratecolortriggerusagePortalscribble3 freecoins ina rowModifiedcopyBadcornerblockusageNocliplevelS C A L EDP O R T ALOrbscribbleActualgoodautoRandomfloatingspikesActual gooddecorationand/orgameplayCorrectblockdesignSpecificpathCopyof levelSkippablegameplayCompletelevel withgameplayand decoActualgoodtriggerusageOceanof sawsTriplespikeHitboxabuseGoodlayoutAccuratesyncCompletelyempty partFace ofblocksAccuratecolortriggerusagePortalscribble3 freecoins ina rowModifiedcopyBadcornerblockusageNocliplevelS C A L EDP O R T ALOrbscribbleActualgoodautoRandomfloatingspikesActual gooddecorationand/orgameplayCorrectblockdesignSpecificpathCopyof level

ILY Colon <3 - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
D
2
D
3
D
4
A
5
D
6
D
7
Y
8
Y
9
D
10
Y
11
A
12
Y
13
D
14
A
15
D
16
D
17
A
18
D
19
A
20
Y
21
D
22
D
23
D
24
D
  1. D-Skippable gameplay
  2. D-Complete level with gameplay and deco
  3. D-Actual good trigger usage
  4. A-Ocean of saws
  5. D-Triple spike
  6. D-Hitbox abuse
  7. Y-Good layout
  8. Y-Accurate sync
  9. D-Completely empty part
  10. Y-Face of blocks
  11. A-Accurate color trigger usage
  12. Y-Portal scribble
  13. D-3 free coins in a row
  14. A-Modified copy
  15. D-Bad corner block usage
  16. D-Noclip level
  17. A-S C A L E D P O R T A L
  18. D-Orb scribble
  19. A-Actual good auto
  20. Y-Random floating spikes
  21. D-Actual good decoration and/or gameplay
  22. D-Correct block design
  23. D-Specific path
  24. D-Copy of level