the mostfamiliar wayto find anaverage indataa detailplan ortechnicaldrawingFrictionHypothesistheamount ofmaterial inan objectMembraneFREE!DataSpeedWeightEnergyFREE!OrgansystemChloroplastMedianNucleusa pushor apullsmallestunit of alivingthingcontains thethings that acell needs tocarry out lifeprocessesGravityInertiathe mostfrequentmeasureAxleforce thatair exertson movingobjectsthe mostfamiliar wayto find anaverage indataa detailplan ortechnicaldrawingFrictionHypothesistheamount ofmaterial inan objectMembraneFREE!DataSpeedWeightEnergyFREE!OrgansystemChloroplastMedianNucleusa pushor apullsmallestunit of alivingthingcontains thethings that acell needs tocarry out lifeprocessesGravityInertiathe mostfrequentmeasureAxleforce thatair exertson movingobjects

Motion and Design Voc. Words/ Chapter 1 Lesson 1 Words - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
  1. the most familiar way to find an average in data
  2. a detail plan or technical drawing
  3. Friction
  4. Hypothesis
  5. the amount of material in an object
  6. Membrane
  7. FREE!
  8. Data
  9. Speed
  10. Weight
  11. Energy
  12. FREE!
  13. Organ system
  14. Chloroplast
  15. Median
  16. Nucleus
  17. a push or a pull
  18. smallest unit of a living thing
  19. contains the things that a cell needs to carry out life processes
  20. Gravity
  21. Inertia
  22. the most frequent measure
  23. Axle
  24. force that air exerts on moving objects