sequenceWhyfeelingsSettingProblemthemeendstorymaplessongenreWhatSolutionWhenbeginningauthor'spurposeauthorCharactersmainideaHowWheremiddletitledetailsWhosequenceWhyfeelingsSettingProblemthemeendstorymaplessongenreWhatSolutionWhenbeginningauthor'spurposeauthorCharactersmainideaHowWheremiddletitledetailsWho

Story Elements - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
B
3
N
4
O
5
I
6
I
7
G
8
I
9
O
10
I
11
N
12
G
13
O
14
B
15
G
16
O
17
B
18
G
19
B
20
O
21
I
22
N
23
B
24
N
  1. G-sequence
  2. B-Why
  3. N-feelings
  4. O-Setting
  5. I-Problem
  6. I-theme
  7. G-end
  8. I-story map
  9. O-lesson
  10. I-genre
  11. N-What
  12. G-Solution
  13. O-When
  14. B-beginning
  15. G-author's purpose
  16. O-author
  17. B-Characters
  18. G-main idea
  19. B-How
  20. O-Where
  21. I-middle
  22. N-title
  23. B-details
  24. N-Who