Vertex angle Alternate interior angles 60 degrees Corresponding angles midpoint median ray congruent Hypotenuse 180 degrees perpendicular Legs C legs Acute triangle Triangle inequality theorem Exterior angles Supplementary vertical angle parallel 360 degrees perpendicular bisector non collinear right angle 10 degrees Equiangular bisect non coplanar endpoints Base angles Pythagoras reflex angle Equilateral linear pair Vertex angle Alternate interior angles 60 degrees Corresponding angles midpoint median ray congruent Hypotenuse 180 degrees perpendicular Legs C legs Acute triangle Triangle inequality theorem Exterior angles Supplementary vertical angle parallel 360 degrees perpendicular bisector non collinear right angle 10 degrees Equiangular bisect non coplanar endpoints Base angles Pythagoras reflex angle Equilateral linear pair
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Vertex angle
Alternate interior angles
60 degrees
Corresponding angles
midpoint
median
ray
congruent
Hypotenuse
180 degrees
perpendicular
Legs
C
legs
Acute triangle
Triangle inequality theorem
Exterior angles
Supplementary
vertical angle
parallel
360 degrees
perpendicular bisector
non collinear
right angle
10 degrees
Equiangular
bisect
non coplanar
endpoints
Base angles
Pythagoras
reflex angle
Equilateral
linear pair