A level reliesheavily on anasset outsideof their boxA level with alarge amountof customassets scoresbadlyThe amountof levels inthe gameexceedsMaGMML2'sMusic thatisn't 8-bitis in astageLevel thatuses quicklasers as itsmaingimmickAutotileris brokenin a levelCollablevelA level hascustommusic in it(covers don'tcount)VaporwavelevelFans disagreewith a singularjudge heavilyJudges don'trecognize areference alevel makes atallCelestelevelVLDCreferencesTSNAFripoffStage with acompletelybrokengimmick/enemyis finishedsomehowDoubleOilObviouslybrokencollision ina levelTornadoPlatformsarehorribleTesttilesetsare usedin a levelA level that isunnecessarilyedgyStretchedAssetsDisqualifiedlevelLevel uses anasset in abizarre way thatis completelyunintendedFan favoritelevel getsplaced in alow tierLevel withtoo manycheckpointsLevelappealstowardsM-JacqJoJoreferenceis made ina stageMM1styledlevelKaizolevelA good levelscores lowdue to it beingsubmitted lateError onenteringa levelA devkitbossbecomesoverusedLevel that relieson aestheticfrom othergame seriessuch as mario.Level thatuses anunintendedbehavior/bugin an assetVoltManmemesA popularmember of thecommunitysubmits alevel and winsMaGLXreferencesEnjlsubmitsan entryBadcheckpointusageA designerwho made alow tier level inthe past makesa good levelKeviiiinmusicTrolllevelLevel thatcopies theaesthetic of anofficial megaman game'slevelThe aestheticof a level doesnot fit thetheme of thestage's assetsA level designsaround anasset that won'tbe included in48HMegalovaniaLongspikedropExtremelylongnonlinearlevelVainSpace2Level creatortries to exploitcustomspawners forunintendedpurposesPerson whohas neverplayed megaman submits alevel andscores highA level withMM8 sledsgets into ahigh tierStage thathas a largeamount ofinstadeathA level creatoraccidentallygives awaytheir name intheir stageJudgesunanimouslyhate a levelA devkit bossis harderthan theactual stageit is inLowqualitymusicDanielPageenters thecontestJudgesscore a levelwith customassets highGXSCCA level'sbackgroundis the samecolor as theforegroundTel Telgets usedin a levelsomehowJudgeoverrates alevel by alarge amountObviouslyrushedlevelCoinmasterreturnsA level reliesheavily on anasset outsideof their boxA level with alarge amountof customassets scoresbadlyThe amountof levels inthe gameexceedsMaGMML2'sMusic thatisn't 8-bitis in astageLevel thatuses quicklasers as itsmaingimmickAutotileris brokenin a levelCollablevelA level hascustommusic in it(covers don'tcount)VaporwavelevelFans disagreewith a singularjudge heavilyJudges don'trecognize areference alevel makes atallCelestelevelVLDCreferencesTSNAFripoffStage with acompletelybrokengimmick/enemyis finishedsomehowDoubleOilObviouslybrokencollision ina levelTornadoPlatformsarehorribleTesttilesetsare usedin a levelA level that isunnecessarilyedgyStretchedAssetsDisqualifiedlevelLevel uses anasset in abizarre way thatis completelyunintendedFan favoritelevel getsplaced in alow tierLevel withtoo manycheckpointsLevelappealstowardsM-JacqJoJoreferenceis made ina stageMM1styledlevelKaizolevelA good levelscores lowdue to it beingsubmitted lateError onenteringa levelA devkitbossbecomesoverusedLevel that relieson aestheticfrom othergame seriessuch as mario.Level thatuses anunintendedbehavior/bugin an assetVoltManmemesA popularmember of thecommunitysubmits alevel and winsMaGLXreferencesEnjlsubmitsan entryBadcheckpointusageA designerwho made alow tier level inthe past makesa good levelKeviiiinmusicTrolllevelLevel thatcopies theaesthetic of anofficial megaman game'slevelThe aestheticof a level doesnot fit thetheme of thestage's assetsA level designsaround anasset that won'tbe included in48HMegalovaniaLongspikedropExtremelylongnonlinearlevelVainSpace2Level creatortries to exploitcustomspawners forunintendedpurposesPerson whohas neverplayed megaman submits alevel andscores highA level withMM8 sledsgets into ahigh tierStage thathas a largeamount ofinstadeathA level creatoraccidentallygives awaytheir name intheir stageJudgesunanimouslyhate a levelA devkit bossis harderthan theactual stageit is inLowqualitymusicDanielPageenters thecontestJudgesscore a levelwith customassets highGXSCCA level'sbackgroundis the samecolor as theforegroundTel Telgets usedin a levelsomehowJudgeoverrates alevel by alarge amountObviouslyrushedlevelCoinmasterreturns

48H Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
  1. A level relies heavily on an asset outside of their box
  2. A level with a large amount of custom assets scores badly
  3. The amount of levels in the game exceeds MaGMML2's
  4. Music that isn't 8-bit is in a stage
  5. Level that uses quick lasers as its main gimmick
  6. Autotiler is broken in a level
  7. Collab level
  8. A level has custom music in it (covers don't count)
  9. Vaporwave level
  10. Fans disagree with a singular judge heavily
  11. Judges don't recognize a reference a level makes at all
  12. Celeste level
  13. VLDC references
  14. TSNAF ripoff
  15. Stage with a completely broken gimmick/enemy is finished somehow
  16. Double Oil
  17. Obviously broken collision in a level
  18. Tornado Platforms are horrible
  19. Test tilesets are used in a level
  20. A level that is unnecessarily edgy
  21. Stretched Assets
  22. Disqualified level
  23. Level uses an asset in a bizarre way that is completely unintended
  24. Fan favorite level gets placed in a low tier
  25. Level with too many checkpoints
  26. Level appeals towards M-Jacq
  27. JoJo reference is made in a stage
  28. MM1 styled level
  29. Kaizo level
  30. A good level scores low due to it being submitted late
  31. Error on entering a level
  32. A devkit boss becomes overused
  33. Level that relies on aesthetic from other game series such as mario.
  34. Level that uses an unintended behavior/bug in an asset
  35. Volt Man memes
  36. A popular member of the community submits a level and wins
  37. MaGLX references
  38. Enjl submits an entry
  39. Bad checkpoint usage
  40. A designer who made a low tier level in the past makes a good level
  41. Keviiiin music
  42. Troll level
  43. Level that copies the aesthetic of an official mega man game's level
  44. The aesthetic of a level does not fit the theme of the stage's assets
  45. A level designs around an asset that won't be included in 48H
  46. Megalovania
  47. Long spike drop
  48. Extremely long nonlinear level
  49. Vain Space 2
  50. Level creator tries to exploit custom spawners for unintended purposes
  51. Person who has never played mega man submits a level and scores high
  52. A level with MM8 sleds gets into a high tier
  53. Stage that has a large amount of instadeath
  54. A level creator accidentally gives away their name in their stage
  55. Judges unanimously hate a level
  56. A devkit boss is harder than the actual stage it is in
  57. Low quality music
  58. Daniel Page enters the contest
  59. Judges score a level with custom assets high
  60. GXSCC
  61. A level's background is the same color as the foreground
  62. Tel Tel gets used in a level somehow
  63. Judge overrates a level by a large amount
  64. Obviously rushed level
  65. Coinmaster returns