A level withMM8 sledsgets into ahigh tierLevel withtoo manycheckpointsCoinmasterreturnsA devkit bossis harderthan theactual stageit is inStage thathas a largeamount ofinstadeathMM1styledlevelLowqualitymusicJudgesunanimouslyhate a levelObviouslybrokencollision ina levelMaGLXreferencesObviouslyrushedlevelDoubleOilMegalovaniaFans disagreewith a singularjudge heavilyKeviiiinmusicJoJoreferenceis made ina stageCelestelevelLevel thatcopies theaesthetic of anofficial megaman game'slevelA designerwho made alow tier level inthe past makesa good levelTSNAFripoffA level that isunnecessarilyedgyA good levelscores lowdue to it beingsubmitted lateStage with acompletelybrokengimmick/enemyis finishedsomehowEnjlsubmitsan entryA popularmember of thecommunitysubmits alevel and winsLevel uses anasset in abizarre way thatis completelyunintendedDanielPageenters thecontestA level creatoraccidentallygives awaytheir name intheir stageVLDCreferencesTornadoPlatformsarehorribleFan favoritelevel getsplaced in alow tierGXSCCAutotileris brokenin a levelThe aestheticof a level doesnot fit thetheme of thestage's assetsBadcheckpointusageA level'sbackgroundis the samecolor as theforegroundJudgeoverrates alevel by alarge amountMusic thatisn't 8-bitis in astageLevel thatuses anunintendedbehavior/bugin an assetDisqualifiedlevelThe amountof levels inthe gameexceedsMaGMML2'sVaporwavelevelTrolllevelLevelappealstowardsM-JacqJudges don'trecognize areference alevel makes atallCollablevelA level with alarge amountof customassets scoresbadlyA devkitbossbecomesoverusedA level reliesheavily on anasset outsideof their boxTel Telgets usedin a levelsomehowA level designsaround anasset that won'tbe included in48HLevel thatuses quicklasers as itsmaingimmickLevel creatortries to exploitcustomspawners forunintendedpurposesJudgesscore a levelwith customassets highStretchedAssetsExtremelylongnonlinearlevelLongspikedropPerson whohas neverplayed megaman submits alevel andscores highVoltManmemesError onenteringa levelLevel that relieson aestheticfrom othergame seriessuch as mario.VainSpace2A level hascustommusic in it(covers don'tcount)KaizolevelTesttilesetsare usedin a levelA level withMM8 sledsgets into ahigh tierLevel withtoo manycheckpointsCoinmasterreturnsA devkit bossis harderthan theactual stageit is inStage thathas a largeamount ofinstadeathMM1styledlevelLowqualitymusicJudgesunanimouslyhate a levelObviouslybrokencollision ina levelMaGLXreferencesObviouslyrushedlevelDoubleOilMegalovaniaFans disagreewith a singularjudge heavilyKeviiiinmusicJoJoreferenceis made ina stageCelestelevelLevel thatcopies theaesthetic of anofficial megaman game'slevelA designerwho made alow tier level inthe past makesa good levelTSNAFripoffA level that isunnecessarilyedgyA good levelscores lowdue to it beingsubmitted lateStage with acompletelybrokengimmick/enemyis finishedsomehowEnjlsubmitsan entryA popularmember of thecommunitysubmits alevel and winsLevel uses anasset in abizarre way thatis completelyunintendedDanielPageenters thecontestA level creatoraccidentallygives awaytheir name intheir stageVLDCreferencesTornadoPlatformsarehorribleFan favoritelevel getsplaced in alow tierGXSCCAutotileris brokenin a levelThe aestheticof a level doesnot fit thetheme of thestage's assetsBadcheckpointusageA level'sbackgroundis the samecolor as theforegroundJudgeoverrates alevel by alarge amountMusic thatisn't 8-bitis in astageLevel thatuses anunintendedbehavior/bugin an assetDisqualifiedlevelThe amountof levels inthe gameexceedsMaGMML2'sVaporwavelevelTrolllevelLevelappealstowardsM-JacqJudges don'trecognize areference alevel makes atallCollablevelA level with alarge amountof customassets scoresbadlyA devkitbossbecomesoverusedA level reliesheavily on anasset outsideof their boxTel Telgets usedin a levelsomehowA level designsaround anasset that won'tbe included in48HLevel thatuses quicklasers as itsmaingimmickLevel creatortries to exploitcustomspawners forunintendedpurposesJudgesscore a levelwith customassets highStretchedAssetsExtremelylongnonlinearlevelLongspikedropPerson whohas neverplayed megaman submits alevel andscores highVoltManmemesError onenteringa levelLevel that relieson aestheticfrom othergame seriessuch as mario.VainSpace2A level hascustommusic in it(covers don'tcount)KaizolevelTesttilesetsare usedin a level

48H Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A level with MM8 sleds gets into a high tier
  2. Level with too many checkpoints
  3. Coinmaster returns
  4. A devkit boss is harder than the actual stage it is in
  5. Stage that has a large amount of instadeath
  6. MM1 styled level
  7. Low quality music
  8. Judges unanimously hate a level
  9. Obviously broken collision in a level
  10. MaGLX references
  11. Obviously rushed level
  12. Double Oil
  13. Megalovania
  14. Fans disagree with a singular judge heavily
  15. Keviiiin music
  16. JoJo reference is made in a stage
  17. Celeste level
  18. Level that copies the aesthetic of an official mega man game's level
  19. A designer who made a low tier level in the past makes a good level
  20. TSNAF ripoff
  21. A level that is unnecessarily edgy
  22. A good level scores low due to it being submitted late
  23. Stage with a completely broken gimmick/enemy is finished somehow
  24. Enjl submits an entry
  25. A popular member of the community submits a level and wins
  26. Level uses an asset in a bizarre way that is completely unintended
  27. Daniel Page enters the contest
  28. A level creator accidentally gives away their name in their stage
  29. VLDC references
  30. Tornado Platforms are horrible
  31. Fan favorite level gets placed in a low tier
  32. GXSCC
  33. Autotiler is broken in a level
  34. The aesthetic of a level does not fit the theme of the stage's assets
  35. Bad checkpoint usage
  36. A level's background is the same color as the foreground
  37. Judge overrates a level by a large amount
  38. Music that isn't 8-bit is in a stage
  39. Level that uses an unintended behavior/bug in an asset
  40. Disqualified level
  41. The amount of levels in the game exceeds MaGMML2's
  42. Vaporwave level
  43. Troll level
  44. Level appeals towards M-Jacq
  45. Judges don't recognize a reference a level makes at all
  46. Collab level
  47. A level with a large amount of custom assets scores badly
  48. A devkit boss becomes overused
  49. A level relies heavily on an asset outside of their box
  50. Tel Tel gets used in a level somehow
  51. A level designs around an asset that won't be included in 48H
  52. Level that uses quick lasers as its main gimmick
  53. Level creator tries to exploit custom spawners for unintended purposes
  54. Judges score a level with custom assets high
  55. Stretched Assets
  56. Extremely long nonlinear level
  57. Long spike drop
  58. Person who has never played mega man submits a level and scores high
  59. Volt Man memes
  60. Error on entering a level
  61. Level that relies on aesthetic from other game series such as mario.
  62. Vain Space 2
  63. A level has custom music in it (covers don't count)
  64. Kaizo level
  65. Test tilesets are used in a level