The aestheticof a level doesnot fit thetheme of thestage's assetsJoJoreferenceis made ina stagePerson whohas neverplayed megaman submits alevel andscores highA level reliesheavily on anasset outsideof their boxAutotileris brokenin a levelDanielPageenters thecontestBadcheckpointusageJudges don'trecognize areference alevel makes atallTrolllevelMegalovaniaA popularmember of thecommunitysubmits alevel and winsStage thathas a largeamount ofinstadeathLevel thatuses anunintendedbehavior/bugin an assetMusic thatisn't 8-bitis in astageMaGLXreferencesError onenteringa levelTel Telgets usedin a levelsomehowA level designsaround anasset that won'tbe included in48HThe amountof levels inthe gameexceedsMaGMML2'sVaporwavelevelCoinmasterreturnsEnjlsubmitsan entryFans disagreewith a singularjudge heavilyA level creatoraccidentallygives awaytheir name intheir stageStretchedAssetsA designerwho made alow tier level inthe past makesa good levelJudgeoverrates alevel by alarge amountKeviiiinmusicObviouslyrushedlevelStage with acompletelybrokengimmick/enemyis finishedsomehowLevel uses anasset in abizarre way thatis completelyunintendedVoltManmemesLevelappealstowardsM-JacqA level'sbackgroundis the samecolor as theforegroundLowqualitymusicKaizolevelA level that isunnecessarilyedgyGXSCCA devkit bossis harderthan theactual stageit is inJudgesunanimouslyhate a levelMM1styledlevelFan favoritelevel getsplaced in alow tierLevel thatcopies theaesthetic of anofficial megaman game'slevelDoubleOilA level withMM8 sledsgets into ahigh tierVainSpace2LongspikedropCelestelevelA level hascustommusic in it(covers don'tcount)Judgesscore a levelwith customassets highLevel that relieson aestheticfrom othergame seriessuch as mario.Level thatuses quicklasers as itsmaingimmickCollablevelA devkitbossbecomesoverusedTornadoPlatformsarehorribleLevel withtoo manycheckpointsLevel creatortries to exploitcustomspawners forunintendedpurposesExtremelylongnonlinearlevelTesttilesetsare usedin a levelA level with alarge amountof customassets scoresbadlyVLDCreferencesA good levelscores lowdue to it beingsubmitted lateObviouslybrokencollision ina levelDisqualifiedlevelTSNAFripoffThe aestheticof a level doesnot fit thetheme of thestage's assetsJoJoreferenceis made ina stagePerson whohas neverplayed megaman submits alevel andscores highA level reliesheavily on anasset outsideof their boxAutotileris brokenin a levelDanielPageenters thecontestBadcheckpointusageJudges don'trecognize areference alevel makes atallTrolllevelMegalovaniaA popularmember of thecommunitysubmits alevel and winsStage thathas a largeamount ofinstadeathLevel thatuses anunintendedbehavior/bugin an assetMusic thatisn't 8-bitis in astageMaGLXreferencesError onenteringa levelTel Telgets usedin a levelsomehowA level designsaround anasset that won'tbe included in48HThe amountof levels inthe gameexceedsMaGMML2'sVaporwavelevelCoinmasterreturnsEnjlsubmitsan entryFans disagreewith a singularjudge heavilyA level creatoraccidentallygives awaytheir name intheir stageStretchedAssetsA designerwho made alow tier level inthe past makesa good levelJudgeoverrates alevel by alarge amountKeviiiinmusicObviouslyrushedlevelStage with acompletelybrokengimmick/enemyis finishedsomehowLevel uses anasset in abizarre way thatis completelyunintendedVoltManmemesLevelappealstowardsM-JacqA level'sbackgroundis the samecolor as theforegroundLowqualitymusicKaizolevelA level that isunnecessarilyedgyGXSCCA devkit bossis harderthan theactual stageit is inJudgesunanimouslyhate a levelMM1styledlevelFan favoritelevel getsplaced in alow tierLevel thatcopies theaesthetic of anofficial megaman game'slevelDoubleOilA level withMM8 sledsgets into ahigh tierVainSpace2LongspikedropCelestelevelA level hascustommusic in it(covers don'tcount)Judgesscore a levelwith customassets highLevel that relieson aestheticfrom othergame seriessuch as mario.Level thatuses quicklasers as itsmaingimmickCollablevelA devkitbossbecomesoverusedTornadoPlatformsarehorribleLevel withtoo manycheckpointsLevel creatortries to exploitcustomspawners forunintendedpurposesExtremelylongnonlinearlevelTesttilesetsare usedin a levelA level with alarge amountof customassets scoresbadlyVLDCreferencesA good levelscores lowdue to it beingsubmitted lateObviouslybrokencollision ina levelDisqualifiedlevelTSNAFripoff

48H Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. The aesthetic of a level does not fit the theme of the stage's assets
  2. JoJo reference is made in a stage
  3. Person who has never played mega man submits a level and scores high
  4. A level relies heavily on an asset outside of their box
  5. Autotiler is broken in a level
  6. Daniel Page enters the contest
  7. Bad checkpoint usage
  8. Judges don't recognize a reference a level makes at all
  9. Troll level
  10. Megalovania
  11. A popular member of the community submits a level and wins
  12. Stage that has a large amount of instadeath
  13. Level that uses an unintended behavior/bug in an asset
  14. Music that isn't 8-bit is in a stage
  15. MaGLX references
  16. Error on entering a level
  17. Tel Tel gets used in a level somehow
  18. A level designs around an asset that won't be included in 48H
  19. The amount of levels in the game exceeds MaGMML2's
  20. Vaporwave level
  21. Coinmaster returns
  22. Enjl submits an entry
  23. Fans disagree with a singular judge heavily
  24. A level creator accidentally gives away their name in their stage
  25. Stretched Assets
  26. A designer who made a low tier level in the past makes a good level
  27. Judge overrates a level by a large amount
  28. Keviiiin music
  29. Obviously rushed level
  30. Stage with a completely broken gimmick/enemy is finished somehow
  31. Level uses an asset in a bizarre way that is completely unintended
  32. Volt Man memes
  33. Level appeals towards M-Jacq
  34. A level's background is the same color as the foreground
  35. Low quality music
  36. Kaizo level
  37. A level that is unnecessarily edgy
  38. GXSCC
  39. A devkit boss is harder than the actual stage it is in
  40. Judges unanimously hate a level
  41. MM1 styled level
  42. Fan favorite level gets placed in a low tier
  43. Level that copies the aesthetic of an official mega man game's level
  44. Double Oil
  45. A level with MM8 sleds gets into a high tier
  46. Vain Space 2
  47. Long spike drop
  48. Celeste level
  49. A level has custom music in it (covers don't count)
  50. Judges score a level with custom assets high
  51. Level that relies on aesthetic from other game series such as mario.
  52. Level that uses quick lasers as its main gimmick
  53. Collab level
  54. A devkit boss becomes overused
  55. Tornado Platforms are horrible
  56. Level with too many checkpoints
  57. Level creator tries to exploit custom spawners for unintended purposes
  58. Extremely long nonlinear level
  59. Test tilesets are used in a level
  60. A level with a large amount of custom assets scores badly
  61. VLDC references
  62. A good level scores low due to it being submitted late
  63. Obviously broken collision in a level
  64. Disqualified level
  65. TSNAF ripoff