A level withMM8 sledsgets into ahigh tierDisqualifiedlevelLowqualitymusicCelestelevelError onenteringa levelJudges don'trecognize areference alevel makes atallA good levelscores lowdue to it beingsubmitted lateMegalovaniaTel Telgets usedin a levelsomehowJudgesscore a levelwith customassets highLevelappealstowardsM-JacqFans disagreewith a singularjudge heavilyLevel that relieson aestheticfrom othergame seriessuch as mario.The amountof levels inthe gameexceedsMaGMML2'sMusic thatisn't 8-bitis in astageFan favoritelevel getsplaced in alow tierStage with acompletelybrokengimmick/enemyis finishedsomehowTSNAFripoffVoltManmemesA level reliesheavily on anasset outsideof their boxGXSCCA devkitbossbecomesoverusedA level with alarge amountof customassets scoresbadlyDanielPageenters thecontestVainSpace2KeviiiinmusicVaporwavelevelLevel creatortries to exploitcustomspawners forunintendedpurposesCollablevelStage thathas a largeamount ofinstadeathEnjlsubmitsan entryA level that isunnecessarilyedgyLevel thatuses quicklasers as itsmaingimmickStretchedAssetsBadcheckpointusageA level hascustommusic in it(covers don'tcount)ObviouslyrushedlevelTornadoPlatformsarehorribleVLDCreferencesA devkit bossis harderthan theactual stageit is inA level'sbackgroundis the samecolor as theforegroundTrolllevelCoinmasterreturnsMaGLXreferencesTesttilesetsare usedin a levelDoubleOilA designerwho made alow tier level inthe past makesa good levelLevel thatuses anunintendedbehavior/bugin an assetPerson whohas neverplayed megaman submits alevel andscores highLongspikedropLevel uses anasset in abizarre way thatis completelyunintendedJoJoreferenceis made ina stageA level designsaround anasset that won'tbe included in48HMM1styledlevelJudgesunanimouslyhate a levelObviouslybrokencollision ina levelA popularmember of thecommunitysubmits alevel and winsExtremelylongnonlinearlevelLevel withtoo manycheckpointsA level creatoraccidentallygives awaytheir name intheir stageKaizolevelJudgeoverrates alevel by alarge amountAutotileris brokenin a levelThe aestheticof a level doesnot fit thetheme of thestage's assetsLevel thatcopies theaesthetic of anofficial megaman game'slevelA level withMM8 sledsgets into ahigh tierDisqualifiedlevelLowqualitymusicCelestelevelError onenteringa levelJudges don'trecognize areference alevel makes atallA good levelscores lowdue to it beingsubmitted lateMegalovaniaTel Telgets usedin a levelsomehowJudgesscore a levelwith customassets highLevelappealstowardsM-JacqFans disagreewith a singularjudge heavilyLevel that relieson aestheticfrom othergame seriessuch as mario.The amountof levels inthe gameexceedsMaGMML2'sMusic thatisn't 8-bitis in astageFan favoritelevel getsplaced in alow tierStage with acompletelybrokengimmick/enemyis finishedsomehowTSNAFripoffVoltManmemesA level reliesheavily on anasset outsideof their boxGXSCCA devkitbossbecomesoverusedA level with alarge amountof customassets scoresbadlyDanielPageenters thecontestVainSpace2KeviiiinmusicVaporwavelevelLevel creatortries to exploitcustomspawners forunintendedpurposesCollablevelStage thathas a largeamount ofinstadeathEnjlsubmitsan entryA level that isunnecessarilyedgyLevel thatuses quicklasers as itsmaingimmickStretchedAssetsBadcheckpointusageA level hascustommusic in it(covers don'tcount)ObviouslyrushedlevelTornadoPlatformsarehorribleVLDCreferencesA devkit bossis harderthan theactual stageit is inA level'sbackgroundis the samecolor as theforegroundTrolllevelCoinmasterreturnsMaGLXreferencesTesttilesetsare usedin a levelDoubleOilA designerwho made alow tier level inthe past makesa good levelLevel thatuses anunintendedbehavior/bugin an assetPerson whohas neverplayed megaman submits alevel andscores highLongspikedropLevel uses anasset in abizarre way thatis completelyunintendedJoJoreferenceis made ina stageA level designsaround anasset that won'tbe included in48HMM1styledlevelJudgesunanimouslyhate a levelObviouslybrokencollision ina levelA popularmember of thecommunitysubmits alevel and winsExtremelylongnonlinearlevelLevel withtoo manycheckpointsA level creatoraccidentallygives awaytheir name intheir stageKaizolevelJudgeoverrates alevel by alarge amountAutotileris brokenin a levelThe aestheticof a level doesnot fit thetheme of thestage's assetsLevel thatcopies theaesthetic of anofficial megaman game'slevel

48H Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A level with MM8 sleds gets into a high tier
  2. Disqualified level
  3. Low quality music
  4. Celeste level
  5. Error on entering a level
  6. Judges don't recognize a reference a level makes at all
  7. A good level scores low due to it being submitted late
  8. Megalovania
  9. Tel Tel gets used in a level somehow
  10. Judges score a level with custom assets high
  11. Level appeals towards M-Jacq
  12. Fans disagree with a singular judge heavily
  13. Level that relies on aesthetic from other game series such as mario.
  14. The amount of levels in the game exceeds MaGMML2's
  15. Music that isn't 8-bit is in a stage
  16. Fan favorite level gets placed in a low tier
  17. Stage with a completely broken gimmick/enemy is finished somehow
  18. TSNAF ripoff
  19. Volt Man memes
  20. A level relies heavily on an asset outside of their box
  21. GXSCC
  22. A devkit boss becomes overused
  23. A level with a large amount of custom assets scores badly
  24. Daniel Page enters the contest
  25. Vain Space 2
  26. Keviiiin music
  27. Vaporwave level
  28. Level creator tries to exploit custom spawners for unintended purposes
  29. Collab level
  30. Stage that has a large amount of instadeath
  31. Enjl submits an entry
  32. A level that is unnecessarily edgy
  33. Level that uses quick lasers as its main gimmick
  34. Stretched Assets
  35. Bad checkpoint usage
  36. A level has custom music in it (covers don't count)
  37. Obviously rushed level
  38. Tornado Platforms are horrible
  39. VLDC references
  40. A devkit boss is harder than the actual stage it is in
  41. A level's background is the same color as the foreground
  42. Troll level
  43. Coinmaster returns
  44. MaGLX references
  45. Test tilesets are used in a level
  46. Double Oil
  47. A designer who made a low tier level in the past makes a good level
  48. Level that uses an unintended behavior/bug in an asset
  49. Person who has never played mega man submits a level and scores high
  50. Long spike drop
  51. Level uses an asset in a bizarre way that is completely unintended
  52. JoJo reference is made in a stage
  53. A level designs around an asset that won't be included in 48H
  54. MM1 styled level
  55. Judges unanimously hate a level
  56. Obviously broken collision in a level
  57. A popular member of the community submits a level and wins
  58. Extremely long nonlinear level
  59. Level with too many checkpoints
  60. A level creator accidentally gives away their name in their stage
  61. Kaizo level
  62. Judge overrates a level by a large amount
  63. Autotiler is broken in a level
  64. The aesthetic of a level does not fit the theme of the stage's assets
  65. Level that copies the aesthetic of an official mega man game's level