A devkitbossbecomesoverusedFans disagreewith a singularjudge heavilyA level'sbackgroundis the samecolor as theforegroundPerson whohas neverplayed megaman submits alevel andscores highJudges don'trecognize areference alevel makes atallStage with acompletelybrokengimmick/enemyis finishedsomehowKeviiiinmusicCollablevelStretchedAssetsA level hascustommusic in it(covers don'tcount)Level that relieson aestheticfrom othergame seriessuch as mario.Fan favoritelevel getsplaced in alow tierLevel creatortries to exploitcustomspawners forunintendedpurposesJoJoreferenceis made ina stageTesttilesetsare usedin a levelDanielPageenters thecontestLevel withtoo manycheckpointsTSNAFripoffCoinmasterreturnsVoltManmemesMaGLXreferencesLevel thatuses anunintendedbehavior/bugin an assetVLDCreferencesCelestelevelAutotileris brokenin a levelTrolllevelA popularmember of thecommunitysubmits alevel and winsA level with alarge amountof customassets scoresbadlyEnjlsubmitsan entryJudgesscore a levelwith customassets highJudgeoverrates alevel by alarge amountLevel thatuses quicklasers as itsmaingimmickLowqualitymusicGXSCCObviouslybrokencollision ina levelVaporwavelevelA level reliesheavily on anasset outsideof their boxA level designsaround anasset that won'tbe included in48HTel Telgets usedin a levelsomehowLevelappealstowardsM-JacqMusic thatisn't 8-bitis in astageStage thathas a largeamount ofinstadeathDoubleOilThe aestheticof a level doesnot fit thetheme of thestage's assetsDisqualifiedlevelLongspikedropA good levelscores lowdue to it beingsubmitted lateKaizolevelThe amountof levels inthe gameexceedsMaGMML2'sJudgesunanimouslyhate a levelVainSpace2BadcheckpointusageExtremelylongnonlinearlevelObviouslyrushedlevelA designerwho made alow tier level inthe past makesa good levelLevel thatcopies theaesthetic of anofficial megaman game'slevelLevel uses anasset in abizarre way thatis completelyunintendedA level that isunnecessarilyedgyA level creatoraccidentallygives awaytheir name intheir stageA level withMM8 sledsgets into ahigh tierA devkit bossis harderthan theactual stageit is inMegalovaniaMM1styledlevelError onenteringa levelTornadoPlatformsarehorribleA devkitbossbecomesoverusedFans disagreewith a singularjudge heavilyA level'sbackgroundis the samecolor as theforegroundPerson whohas neverplayed megaman submits alevel andscores highJudges don'trecognize areference alevel makes atallStage with acompletelybrokengimmick/enemyis finishedsomehowKeviiiinmusicCollablevelStretchedAssetsA level hascustommusic in it(covers don'tcount)Level that relieson aestheticfrom othergame seriessuch as mario.Fan favoritelevel getsplaced in alow tierLevel creatortries to exploitcustomspawners forunintendedpurposesJoJoreferenceis made ina stageTesttilesetsare usedin a levelDanielPageenters thecontestLevel withtoo manycheckpointsTSNAFripoffCoinmasterreturnsVoltManmemesMaGLXreferencesLevel thatuses anunintendedbehavior/bugin an assetVLDCreferencesCelestelevelAutotileris brokenin a levelTrolllevelA popularmember of thecommunitysubmits alevel and winsA level with alarge amountof customassets scoresbadlyEnjlsubmitsan entryJudgesscore a levelwith customassets highJudgeoverrates alevel by alarge amountLevel thatuses quicklasers as itsmaingimmickLowqualitymusicGXSCCObviouslybrokencollision ina levelVaporwavelevelA level reliesheavily on anasset outsideof their boxA level designsaround anasset that won'tbe included in48HTel Telgets usedin a levelsomehowLevelappealstowardsM-JacqMusic thatisn't 8-bitis in astageStage thathas a largeamount ofinstadeathDoubleOilThe aestheticof a level doesnot fit thetheme of thestage's assetsDisqualifiedlevelLongspikedropA good levelscores lowdue to it beingsubmitted lateKaizolevelThe amountof levels inthe gameexceedsMaGMML2'sJudgesunanimouslyhate a levelVainSpace2BadcheckpointusageExtremelylongnonlinearlevelObviouslyrushedlevelA designerwho made alow tier level inthe past makesa good levelLevel thatcopies theaesthetic of anofficial megaman game'slevelLevel uses anasset in abizarre way thatis completelyunintendedA level that isunnecessarilyedgyA level creatoraccidentallygives awaytheir name intheir stageA level withMM8 sledsgets into ahigh tierA devkit bossis harderthan theactual stageit is inMegalovaniaMM1styledlevelError onenteringa levelTornadoPlatformsarehorrible

48H Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. A devkit boss becomes overused
  2. Fans disagree with a singular judge heavily
  3. A level's background is the same color as the foreground
  4. Person who has never played mega man submits a level and scores high
  5. Judges don't recognize a reference a level makes at all
  6. Stage with a completely broken gimmick/enemy is finished somehow
  7. Keviiiin music
  8. Collab level
  9. Stretched Assets
  10. A level has custom music in it (covers don't count)
  11. Level that relies on aesthetic from other game series such as mario.
  12. Fan favorite level gets placed in a low tier
  13. Level creator tries to exploit custom spawners for unintended purposes
  14. JoJo reference is made in a stage
  15. Test tilesets are used in a level
  16. Daniel Page enters the contest
  17. Level with too many checkpoints
  18. TSNAF ripoff
  19. Coinmaster returns
  20. Volt Man memes
  21. MaGLX references
  22. Level that uses an unintended behavior/bug in an asset
  23. VLDC references
  24. Celeste level
  25. Autotiler is broken in a level
  26. Troll level
  27. A popular member of the community submits a level and wins
  28. A level with a large amount of custom assets scores badly
  29. Enjl submits an entry
  30. Judges score a level with custom assets high
  31. Judge overrates a level by a large amount
  32. Level that uses quick lasers as its main gimmick
  33. Low quality music
  34. GXSCC
  35. Obviously broken collision in a level
  36. Vaporwave level
  37. A level relies heavily on an asset outside of their box
  38. A level designs around an asset that won't be included in 48H
  39. Tel Tel gets used in a level somehow
  40. Level appeals towards M-Jacq
  41. Music that isn't 8-bit is in a stage
  42. Stage that has a large amount of instadeath
  43. Double Oil
  44. The aesthetic of a level does not fit the theme of the stage's assets
  45. Disqualified level
  46. Long spike drop
  47. A good level scores low due to it being submitted late
  48. Kaizo level
  49. The amount of levels in the game exceeds MaGMML2's
  50. Judges unanimously hate a level
  51. Vain Space 2
  52. Bad checkpoint usage
  53. Extremely long nonlinear level
  54. Obviously rushed level
  55. A designer who made a low tier level in the past makes a good level
  56. Level that copies the aesthetic of an official mega man game's level
  57. Level uses an asset in a bizarre way that is completely unintended
  58. A level that is unnecessarily edgy
  59. A level creator accidentally gives away their name in their stage
  60. A level with MM8 sleds gets into a high tier
  61. A devkit boss is harder than the actual stage it is in
  62. Megalovania
  63. MM1 styled level
  64. Error on entering a level
  65. Tornado Platforms are horrible