MegalovaniaLevel thatuses anunintendedbehavior/bugin an assetDisqualifiedlevelA level that isunnecessarilyedgyJudgesscore a levelwith customassets highA level hascustommusic in it(covers don'tcount)BadcheckpointusageLevel withtoo manycheckpointsLevelappealstowardsM-JacqVLDCreferencesLevel thatuses quicklasers as itsmaingimmickStage thathas a largeamount ofinstadeathThe amountof levels inthe gameexceedsMaGMML2'sTrolllevelDoubleOilPerson whohas neverplayed megaman submits alevel andscores highTSNAFripoffLevel that relieson aestheticfrom othergame seriessuch as mario.VoltManmemesCollablevelTornadoPlatformsarehorribleFan favoritelevel getsplaced in alow tierA devkitbossbecomesoverusedTel Telgets usedin a levelsomehowMM1styledlevelStretchedAssetsJoJoreferenceis made ina stageKeviiiinmusicLevel thatcopies theaesthetic of anofficial megaman game'slevelVaporwavelevelError onenteringa levelEnjlsubmitsan entryAutotileris brokenin a levelThe aestheticof a level doesnot fit thetheme of thestage's assetsMusic thatisn't 8-bitis in astageDanielPageenters thecontestA level designsaround anasset that won'tbe included in48HA popularmember of thecommunitysubmits alevel and winsA level withMM8 sledsgets into ahigh tierLongspikedropA level with alarge amountof customassets scoresbadlyLevel uses anasset in abizarre way thatis completelyunintendedJudges don'trecognize areference alevel makes atallFans disagreewith a singularjudge heavilyA level'sbackgroundis the samecolor as theforegroundVainSpace2A good levelscores lowdue to it beingsubmitted lateA designerwho made alow tier level inthe past makesa good levelJudgeoverrates alevel by alarge amountObviouslyrushedlevelCoinmasterreturnsKaizolevelTesttilesetsare usedin a levelCelestelevelStage with acompletelybrokengimmick/enemyis finishedsomehowExtremelylongnonlinearlevelA level creatoraccidentallygives awaytheir name intheir stageLowqualitymusicJudgesunanimouslyhate a levelObviouslybrokencollision ina levelMaGLXreferencesLevel creatortries to exploitcustomspawners forunintendedpurposesGXSCCA devkit bossis harderthan theactual stageit is inA level reliesheavily on anasset outsideof their boxMegalovaniaLevel thatuses anunintendedbehavior/bugin an assetDisqualifiedlevelA level that isunnecessarilyedgyJudgesscore a levelwith customassets highA level hascustommusic in it(covers don'tcount)BadcheckpointusageLevel withtoo manycheckpointsLevelappealstowardsM-JacqVLDCreferencesLevel thatuses quicklasers as itsmaingimmickStage thathas a largeamount ofinstadeathThe amountof levels inthe gameexceedsMaGMML2'sTrolllevelDoubleOilPerson whohas neverplayed megaman submits alevel andscores highTSNAFripoffLevel that relieson aestheticfrom othergame seriessuch as mario.VoltManmemesCollablevelTornadoPlatformsarehorribleFan favoritelevel getsplaced in alow tierA devkitbossbecomesoverusedTel Telgets usedin a levelsomehowMM1styledlevelStretchedAssetsJoJoreferenceis made ina stageKeviiiinmusicLevel thatcopies theaesthetic of anofficial megaman game'slevelVaporwavelevelError onenteringa levelEnjlsubmitsan entryAutotileris brokenin a levelThe aestheticof a level doesnot fit thetheme of thestage's assetsMusic thatisn't 8-bitis in astageDanielPageenters thecontestA level designsaround anasset that won'tbe included in48HA popularmember of thecommunitysubmits alevel and winsA level withMM8 sledsgets into ahigh tierLongspikedropA level with alarge amountof customassets scoresbadlyLevel uses anasset in abizarre way thatis completelyunintendedJudges don'trecognize areference alevel makes atallFans disagreewith a singularjudge heavilyA level'sbackgroundis the samecolor as theforegroundVainSpace2A good levelscores lowdue to it beingsubmitted lateA designerwho made alow tier level inthe past makesa good levelJudgeoverrates alevel by alarge amountObviouslyrushedlevelCoinmasterreturnsKaizolevelTesttilesetsare usedin a levelCelestelevelStage with acompletelybrokengimmick/enemyis finishedsomehowExtremelylongnonlinearlevelA level creatoraccidentallygives awaytheir name intheir stageLowqualitymusicJudgesunanimouslyhate a levelObviouslybrokencollision ina levelMaGLXreferencesLevel creatortries to exploitcustomspawners forunintendedpurposesGXSCCA devkit bossis harderthan theactual stageit is inA level reliesheavily on anasset outsideof their box

48H Bingo - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Megalovania
  2. Level that uses an unintended behavior/bug in an asset
  3. Disqualified level
  4. A level that is unnecessarily edgy
  5. Judges score a level with custom assets high
  6. A level has custom music in it (covers don't count)
  7. Bad checkpoint usage
  8. Level with too many checkpoints
  9. Level appeals towards M-Jacq
  10. VLDC references
  11. Level that uses quick lasers as its main gimmick
  12. Stage that has a large amount of instadeath
  13. The amount of levels in the game exceeds MaGMML2's
  14. Troll level
  15. Double Oil
  16. Person who has never played mega man submits a level and scores high
  17. TSNAF ripoff
  18. Level that relies on aesthetic from other game series such as mario.
  19. Volt Man memes
  20. Collab level
  21. Tornado Platforms are horrible
  22. Fan favorite level gets placed in a low tier
  23. A devkit boss becomes overused
  24. Tel Tel gets used in a level somehow
  25. MM1 styled level
  26. Stretched Assets
  27. JoJo reference is made in a stage
  28. Keviiiin music
  29. Level that copies the aesthetic of an official mega man game's level
  30. Vaporwave level
  31. Error on entering a level
  32. Enjl submits an entry
  33. Autotiler is broken in a level
  34. The aesthetic of a level does not fit the theme of the stage's assets
  35. Music that isn't 8-bit is in a stage
  36. Daniel Page enters the contest
  37. A level designs around an asset that won't be included in 48H
  38. A popular member of the community submits a level and wins
  39. A level with MM8 sleds gets into a high tier
  40. Long spike drop
  41. A level with a large amount of custom assets scores badly
  42. Level uses an asset in a bizarre way that is completely unintended
  43. Judges don't recognize a reference a level makes at all
  44. Fans disagree with a singular judge heavily
  45. A level's background is the same color as the foreground
  46. Vain Space 2
  47. A good level scores low due to it being submitted late
  48. A designer who made a low tier level in the past makes a good level
  49. Judge overrates a level by a large amount
  50. Obviously rushed level
  51. Coinmaster returns
  52. Kaizo level
  53. Test tilesets are used in a level
  54. Celeste level
  55. Stage with a completely broken gimmick/enemy is finished somehow
  56. Extremely long nonlinear level
  57. A level creator accidentally gives away their name in their stage
  58. Low quality music
  59. Judges unanimously hate a level
  60. Obviously broken collision in a level
  61. MaGLX references
  62. Level creator tries to exploit custom spawners for unintended purposes
  63. GXSCC
  64. A devkit boss is harder than the actual stage it is in
  65. A level relies heavily on an asset outside of their box