Errors instatementsClassroomrulesCelebratesuccessReviseknowledgeEngagestudentsMazanoCohesiveunitTesthypothesisParkinglotReviewcontentAlphabetbrainstormThefinalwordReflectionNewknowledgeBubble.usHighexpectationsClassroomproceduresEffectivelessonsHomeworkRelationshipsFeedbackRoutineGoalRubricQuestioncircleDeepenknowledgePMIErrors instatementsClassroomrulesCelebratesuccessReviseknowledgeEngagestudentsMazanoCohesiveunitTesthypothesisParkinglotReviewcontentAlphabetbrainstormThefinalwordReflectionNewknowledgeBubble.usHighexpectationsClassroomproceduresEffectivelessonsHomeworkRelationshipsFeedbackRoutineGoalRubricQuestioncircleDeepenknowledgePMI

ASOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
  1. Errors in statements
  2. Classroom rules
  3. Celebrate success
  4. Revise knowledge
  5. Engage students
  6. Mazano
  7. Cohesive unit
  8. Test hypothesis
  9. Parking lot
  10. Review content
  11. Alphabet brain storm
  12. The final word
  13. Reflection
  14. New knowledge
  15. Bubble.us
  16. High expectations
  17. Classroom procedures
  18. Effective lessons
  19. Homework
  20. Relationships
  21. Feedback
  22. Routine
  23. Goal
  24. Rubric
  25. Question circle
  26. Deepen knowledge
  27. PMI