EffectivelessonsReflectionEngagestudentsRoutineCohesiveunitParkinglotAlphabetbrainstormTesthypothesisHighexpectationsCelebratesuccessPMIHomeworkGoalFeedbackClassroomrulesReviewcontentReviseknowledgeDeepenknowledgeMazanoRubricRelationshipsQuestioncircleClassroomproceduresThefinalwordNewknowledgeBubble.usErrors instatementsEffectivelessonsReflectionEngagestudentsRoutineCohesiveunitParkinglotAlphabetbrainstormTesthypothesisHighexpectationsCelebratesuccessPMIHomeworkGoalFeedbackClassroomrulesReviewcontentReviseknowledgeDeepenknowledgeMazanoRubricRelationshipsQuestioncircleClassroomproceduresThefinalwordNewknowledgeBubble.usErrors instatements

ASOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Effective lessons
  2. Reflection
  3. Engage students
  4. Routine
  5. Cohesive unit
  6. Parking lot
  7. Alphabet brain storm
  8. Test hypothesis
  9. High expectations
  10. Celebrate success
  11. PMI
  12. Homework
  13. Goal
  14. Feedback
  15. Classroom rules
  16. Review content
  17. Revise knowledge
  18. Deepen knowledge
  19. Mazano
  20. Rubric
  21. Relationships
  22. Question circle
  23. Classroom procedures
  24. The final word
  25. New knowledge
  26. Bubble.us
  27. Errors in statements