HomeworkAlphabetbrainstormClassroomproceduresClassroomrulesGoalReflectionEffectivelessonsRelationshipsReviseknowledgeBubble.usHighexpectationsReviewcontentRubricErrors instatementsQuestioncircleCelebratesuccessParkinglotThefinalwordNewknowledgePMIEngagestudentsFeedbackRoutineMazanoCohesiveunitTesthypothesisDeepenknowledgeHomeworkAlphabetbrainstormClassroomproceduresClassroomrulesGoalReflectionEffectivelessonsRelationshipsReviseknowledgeBubble.usHighexpectationsReviewcontentRubricErrors instatementsQuestioncircleCelebratesuccessParkinglotThefinalwordNewknowledgePMIEngagestudentsFeedbackRoutineMazanoCohesiveunitTesthypothesisDeepenknowledge

ASOT - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Homework
  2. Alphabet brain storm
  3. Classroom procedures
  4. Classroom rules
  5. Goal
  6. Reflection
  7. Effective lessons
  8. Relationships
  9. Revise knowledge
  10. Bubble.us
  11. High expectations
  12. Review content
  13. Rubric
  14. Errors in statements
  15. Question circle
  16. Celebrate success
  17. Parking lot
  18. The final word
  19. New knowledge
  20. PMI
  21. Engage students
  22. Feedback
  23. Routine
  24. Mazano
  25. Cohesive unit
  26. Test hypothesis
  27. Deepen knowledge