visionfeedbackloopdecisionmakingcreativitycreatingandaddingchallengesscaffoldingwaittimedirect orexplicitinstructionThescience ofteachingclosedquestioninggivingcuesmodelingqualityquestioningco-constructionThe artofteachingquestioningfacilitatingopen-endedquestionsdemonstratingacknowledgingandencouragingsupportingproblemsolvingquestionsqualityfeedbackzone ofproximaldevelopmentvisionfeedbackloopdecisionmakingcreativitycreatingandaddingchallengesscaffoldingwaittimedirect orexplicitinstructionThescience ofteachingclosedquestioninggivingcuesmodelingqualityquestioningco-constructionThe artofteachingquestioningfacilitatingopen-endedquestionsdemonstratingacknowledgingandencouragingsupportingproblemsolvingquestionsqualityfeedbackzone ofproximaldevelopment

Effective Teaching - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. vision
  2. feedback loop
  3. decision making
  4. creativity
  5. creating and adding challenges
  6. scaffolding
  7. wait time
  8. direct or explicit instruction
  9. The science of teaching
  10. closed questioning
  11. giving cues
  12. modeling
  13. quality questioning
  14. co-construction
  15. The art of teaching
  16. questioning
  17. facilitating
  18. open-ended questions
  19. demonstrating
  20. acknowledging and encouraging
  21. supporting
  22. problem solving questions
  23. quality feedback
  24. zone of proximal development