Flashback Conflict Idiom Paradox Direct characterization Syntax Hyperbole Stereotype Repetition Verbal irony Climax Oxymoron Archetype Moral Apostrophe External conflict Allusion Symbol Foreshadowing Diction Round character Mood Tone Personification Dialect Euphemism Dynamic character Simile First person participant Third person omniscient Dramatic irony Free! Motif Motivation Static character Indirect characterization Third person dramatic objective Foil Imagery Denotation Juxtaposition Dialogue Denouement Rising action Situational irony Internal conflict Setting Falling action Metaphor Theme Characterization Protagonist Connotation Deus ex machina Third person limited omniscient Anaphora Caricature Inversion Flat character First person observer Narrator Exposition Dramatic purpose Antagonist Parallelism Inciting incident Plot Flashback Conflict Idiom Paradox Direct characterization Syntax Hyperbole Stereotype Repetition Verbal irony Climax Oxymoron Archetype Moral Apostrophe External conflict Allusion Symbol Foreshadowing Diction Round character Mood Tone Personification Dialect Euphemism Dynamic character Simile First person participant Third person omniscient Dramatic irony Free! Motif Motivation Static character Indirect characterization Third person dramatic objective Foil Imagery Denotation Juxtaposition Dialogue Denouement Rising action Situational irony Internal conflict Setting Falling action Metaphor Theme Characterization Protagonist Connotation Deus ex machina Third person limited omniscient Anaphora Caricature Inversion Flat character First person observer Narrator Exposition Dramatic purpose Antagonist Parallelism Inciting incident Plot
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flashback
Conflict
Idiom
Paradox
Direct characterization
Syntax
Hyperbole
Stereotype
Repetition
Verbal irony
Climax
Oxymoron
Archetype
Moral
Apostrophe
External conflict
Allusion
Symbol
Foreshadowing
Diction
Round character
Mood
Tone
Personification
Dialect
Euphemism
Dynamic character
Simile
First person participant
Third person omniscient
Dramatic irony
Free!
Motif
Motivation
Static character
Indirect characterization
Third person dramatic objective
Foil
Imagery
Denotation
Juxtaposition
Dialogue
Denouement
Rising action
Situational irony
Internal conflict
Setting
Falling action
Metaphor
Theme
Characterization
Protagonist
Connotation
Deus ex machina
Third person limited omniscient
Anaphora
Caricature
Inversion
Flat character
First person observer
Narrator
Exposition
Dramatic purpose
Antagonist
Parallelism
Inciting incident
Plot