Flashback Caricature Deus ex machina Static character Theme Rising action Syntax Tone Anaphora Personification Antagonist Idiom Allusion Flat character External conflict Paradox Plot Conflict Parallelism Characterization Stereotype Motivation Denouement Oxymoron Connotation Juxtaposition Dynamic character Narrator Archetype Situational irony Exposition Foil Mood Direct characterization First person participant Protagonist Motif Setting Denotation Dialect Inciting incident Internal conflict Round character Indirect characterization Dialogue Moral Euphemism Dramatic purpose Foreshadowing Inversion Hyperbole Falling action Metaphor Dramatic irony Apostrophe Free! Symbol Imagery Third person dramatic objective Climax Repetition First person observer Diction Third person omniscient Simile Verbal irony Third person limited omniscient Flashback Caricature Deus ex machina Static character Theme Rising action Syntax Tone Anaphora Personification Antagonist Idiom Allusion Flat character External conflict Paradox Plot Conflict Parallelism Characterization Stereotype Motivation Denouement Oxymoron Connotation Juxtaposition Dynamic character Narrator Archetype Situational irony Exposition Foil Mood Direct characterization First person participant Protagonist Motif Setting Denotation Dialect Inciting incident Internal conflict Round character Indirect characterization Dialogue Moral Euphemism Dramatic purpose Foreshadowing Inversion Hyperbole Falling action Metaphor Dramatic irony Apostrophe Free! Symbol Imagery Third person dramatic objective Climax Repetition First person observer Diction Third person omniscient Simile Verbal irony Third person limited omniscient
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Flashback
Caricature
Deus ex machina
Static character
Theme
Rising action
Syntax
Tone
Anaphora
Personification
Antagonist
Idiom
Allusion
Flat character
External conflict
Paradox
Plot
Conflict
Parallelism
Characterization
Stereotype
Motivation
Denouement
Oxymoron
Connotation
Juxtaposition
Dynamic character
Narrator
Archetype
Situational irony
Exposition
Foil
Mood
Direct characterization
First person participant
Protagonist
Motif
Setting
Denotation
Dialect
Inciting incident
Internal conflict
Round character
Indirect characterization
Dialogue
Moral
Euphemism
Dramatic purpose
Foreshadowing
Inversion
Hyperbole
Falling action
Metaphor
Dramatic irony
Apostrophe
Free!
Symbol
Imagery
Third person dramatic objective
Climax
Repetition
First person observer
Diction
Third person omniscient
Simile
Verbal irony
Third person limited omniscient