GEOMETRIC SILHOUETTE FORM YELLOW- GREEN GRADATION TEXTURE COLOR SCHEMES MOVEMENT BUMPY TAPERED BALANCE SHADE POSITIVE SHAPES YELLOW LINE PROPORTION VERTICAL LINE HORIZONTAL LINE PERSPECTIVE MIDDLE GRAY LANDSCAPE MUTED PALETTE WHITE BLACK RHYTHM CONTRAST VALUE SCALE IMPLIED RADIAL BALANCE BILATERAL BALANCE EMPHASIS HIGHLIGHT ORGANIC SHADING GREEN COLOR ANALOGOUS NEGATIVE SPACE VARIETY & UNITY OVERLAPPING SPACE PATTERN OR MOTIF PRIMARY NON- OBJECTIVE SHAPE COMPLIMENTARY VALUE SECONDARY TWO- DIMENSIONAL ACTUAL VS. SIMULATED CONTOUR HARMONY DIAGONAL OR ZIG- ZAG THREE- DIMENTIONAL MONOCHROMATIC VISUAL WEIGHT TINT TERTIARY GEOMETRIC SILHOUETTE FORM YELLOW- GREEN GRADATION TEXTURE COLOR SCHEMES MOVEMENT BUMPY TAPERED BALANCE SHADE POSITIVE SHAPES YELLOW LINE PROPORTION VERTICAL LINE HORIZONTAL LINE PERSPECTIVE MIDDLE GRAY LANDSCAPE MUTED PALETTE WHITE BLACK RHYTHM CONTRAST VALUE SCALE IMPLIED RADIAL BALANCE BILATERAL BALANCE EMPHASIS HIGHLIGHT ORGANIC SHADING GREEN COLOR ANALOGOUS NEGATIVE SPACE VARIETY & UNITY OVERLAPPING SPACE PATTERN OR MOTIF PRIMARY NON- OBJECTIVE SHAPE COMPLIMENTARY VALUE SECONDARY TWO- DIMENSIONAL ACTUAL VS. SIMULATED CONTOUR HARMONY DIAGONAL OR ZIG- ZAG THREE- DIMENTIONAL MONOCHROMATIC VISUAL WEIGHT TINT TERTIARY
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
GEOMETRIC
SILHOUETTE
FORM
YELLOW-GREEN
GRADATION
TEXTURE
COLOR SCHEMES
MOVEMENT
BUMPY
TAPERED
BALANCE
SHADE
POSITIVE SHAPES
YELLOW
LINE
PROPORTION
VERTICAL LINE
HORIZONTAL LINE
PERSPECTIVE
MIDDLE GRAY
LANDSCAPE
MUTED PALETTE
WHITE
BLACK
RHYTHM
CONTRAST
VALUE SCALE
IMPLIED
RADIAL BALANCE
BILATERAL BALANCE
EMPHASIS
HIGHLIGHT
ORGANIC
SHADING
GREEN
COLOR
ANALOGOUS
NEGATIVE SPACE
VARIETY & UNITY
OVERLAPPING
SPACE
PATTERN OR MOTIF
PRIMARY
NON-OBJECTIVE
SHAPE
COMPLIMENTARY
VALUE
SECONDARY
TWO-DIMENSIONAL
ACTUAL VS. SIMULATED
CONTOUR
HARMONY
DIAGONAL OR ZIG-ZAG
THREE-DIMENTIONAL
MONOCHROMATIC
VISUAL WEIGHT
TINT
TERTIARY