POSITIVE SHAPES TEXTURE HORIZONTAL LINE VARIETY & UNITY SHADING ANALOGOUS LANDSCAPE FORM TAPERED DIAGONAL OR ZIG- ZAG PATTERN OR MOTIF VALUE SHAPE CONTOUR IMPLIED NON- OBJECTIVE YELLOW- GREEN MUTED PALETTE NEGATIVE SPACE BUMPY MIDDLE GRAY HARMONY WHITE PERSPECTIVE VALUE SCALE RADIAL BALANCE ORGANIC SHADE EMPHASIS COLOR SCHEMES BLACK THREE- DIMENTIONAL MONOCHROMATIC RHYTHM TINT TWO- DIMENSIONAL VISUAL WEIGHT YELLOW COLOR CONTRAST COMPLIMENTARY GREEN ACTUAL VS. SIMULATED SPACE TERTIARY LINE PRIMARY SILHOUETTE SECONDARY VERTICAL LINE MOVEMENT PROPORTION GEOMETRIC BILATERAL BALANCE BALANCE HIGHLIGHT OVERLAPPING GRADATION POSITIVE SHAPES TEXTURE HORIZONTAL LINE VARIETY & UNITY SHADING ANALOGOUS LANDSCAPE FORM TAPERED DIAGONAL OR ZIG- ZAG PATTERN OR MOTIF VALUE SHAPE CONTOUR IMPLIED NON- OBJECTIVE YELLOW- GREEN MUTED PALETTE NEGATIVE SPACE BUMPY MIDDLE GRAY HARMONY WHITE PERSPECTIVE VALUE SCALE RADIAL BALANCE ORGANIC SHADE EMPHASIS COLOR SCHEMES BLACK THREE- DIMENTIONAL MONOCHROMATIC RHYTHM TINT TWO- DIMENSIONAL VISUAL WEIGHT YELLOW COLOR CONTRAST COMPLIMENTARY GREEN ACTUAL VS. SIMULATED SPACE TERTIARY LINE PRIMARY SILHOUETTE SECONDARY VERTICAL LINE MOVEMENT PROPORTION GEOMETRIC BILATERAL BALANCE BALANCE HIGHLIGHT OVERLAPPING GRADATION
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
POSITIVE SHAPES
TEXTURE
HORIZONTAL LINE
VARIETY & UNITY
SHADING
ANALOGOUS
LANDSCAPE
FORM
TAPERED
DIAGONAL OR ZIG-ZAG
PATTERN OR MOTIF
VALUE
SHAPE
CONTOUR
IMPLIED
NON-OBJECTIVE
YELLOW-GREEN
MUTED PALETTE
NEGATIVE SPACE
BUMPY
MIDDLE GRAY
HARMONY
WHITE
PERSPECTIVE
VALUE SCALE
RADIAL BALANCE
ORGANIC
SHADE
EMPHASIS
COLOR SCHEMES
BLACK
THREE-DIMENTIONAL
MONOCHROMATIC
RHYTHM
TINT
TWO-DIMENSIONAL
VISUAL WEIGHT
YELLOW
COLOR
CONTRAST
COMPLIMENTARY
GREEN
ACTUAL VS. SIMULATED
SPACE
TERTIARY
LINE
PRIMARY
SILHOUETTE
SECONDARY
VERTICAL LINE
MOVEMENT
PROPORTION
GEOMETRIC
BILATERAL BALANCE
BALANCE
HIGHLIGHT
OVERLAPPING
GRADATION