ProtagonistInternalConflictIronyMoodFirstPersonNarrativeIndirectCharacterizationConflictFallingActionDirectCharacterizationClicheUnreliableCharacterFlashbackSuspenseResolutionOmniscientnarratorRisingActionPlotGenreCharacterThirdPersonLimitedCharacterRoundCharacterAntagonistPoint ofViewThemeStaticCharacterStereotypeDynamicCharacterDialogueFirstpersonnarratorSettingFreytagPyramidToneClimaxForeshadowSatireSecondPersonNarratorExternalConflictToneObjectiveProtagonistInternalConflictIronyMoodFirstPersonNarrativeIndirectCharacterizationConflictFallingActionDirectCharacterizationClicheUnreliableCharacterFlashbackSuspenseResolutionOmniscientnarratorRisingActionPlotGenreCharacterThirdPersonLimitedCharacterRoundCharacterAntagonistPoint ofViewThemeStaticCharacterStereotypeDynamicCharacterDialogueFirstpersonnarratorSettingFreytagPyramidToneClimaxForeshadowSatireSecondPersonNarratorExternalConflictToneObjective

Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Protagonist
  2. Internal Conflict
  3. Irony
  4. Mood
  5. First Person Narrative
  6. Indirect Characterization
  7. Conflict
  8. Falling Action
  9. Direct Characterization
  10. Cliche
  11. Unreliable Character
  12. Flashback
  13. Suspense
  14. Resolution
  15. Omniscient narrator
  16. Rising Action
  17. Plot
  18. Genre
  19. Character
  20. Third Person Limited Character
  21. Round Character
  22. Antagonist
  23. Point of View
  24. Theme
  25. Static Character
  26. Stereotype
  27. Dynamic Character
  28. Dialogue
  29. First person narrator
  30. Setting
  31. Freytag Pyramid
  32. Tone
  33. Climax
  34. Foreshadow
  35. Satire
  36. Second Person Narrator
  37. External Conflict
  38. Tone
  39. Objective