Suspense Direct Characterization Climax External Conflict Conflict Rising Action Indirect Characterization Antagonist Internal Conflict Tone Round Character Falling Action Irony Theme Third Person Limited Character Flashback Cliche Tone Setting Dialogue Plot Resolution Protagonist Stereotype Static Character Foreshadow Second Person Narrator Omniscient narrator Objective First Person Narrative Freytag Pyramid Mood Character Genre First person narrator Point of View Unreliable Character Satire Dynamic Character Suspense Direct Characterization Climax External Conflict Conflict Rising Action Indirect Characterization Antagonist Internal Conflict Tone Round Character Falling Action Irony Theme Third Person Limited Character Flashback Cliche Tone Setting Dialogue Plot Resolution Protagonist Stereotype Static Character Foreshadow Second Person Narrator Omniscient narrator Objective First Person Narrative Freytag Pyramid Mood Character Genre First person narrator Point of View Unreliable Character Satire Dynamic Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Suspense
Direct Characterization
Climax
External Conflict
Conflict
Rising Action
Indirect Characterization
Antagonist
Internal Conflict
Tone
Round Character
Falling Action
Irony
Theme
Third Person Limited Character
Flashback
Cliche
Tone
Setting
Dialogue
Plot
Resolution
Protagonist
Stereotype
Static Character
Foreshadow
Second Person Narrator
Omniscient narrator
Objective
First Person Narrative
Freytag Pyramid
Mood
Character
Genre
First person narrator
Point of View
Unreliable Character
Satire
Dynamic Character