MoodOmniscientnarratorDynamicCharacterResolutionDirectCharacterizationUnreliableCharacterCharacterRoundCharacterGenreFlashbackSatireSettingSecondPersonNarratorClimaxInternalConflictToneClicheIronyRisingActionForeshadowStereotypeFirstPersonNarrativeObjectiveExternalConflictThirdPersonLimitedCharacterFallingActionFreytagPyramidProtagonistThemePlotDialogueToneConflictSuspensePoint ofViewIndirectCharacterizationAntagonistStaticCharacterFirstpersonnarratorMoodOmniscientnarratorDynamicCharacterResolutionDirectCharacterizationUnreliableCharacterCharacterRoundCharacterGenreFlashbackSatireSettingSecondPersonNarratorClimaxInternalConflictToneClicheIronyRisingActionForeshadowStereotypeFirstPersonNarrativeObjectiveExternalConflictThirdPersonLimitedCharacterFallingActionFreytagPyramidProtagonistThemePlotDialogueToneConflictSuspensePoint ofViewIndirectCharacterizationAntagonistStaticCharacterFirstpersonnarrator

Short Story - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Mood
  2. Omniscient narrator
  3. Dynamic Character
  4. Resolution
  5. Direct Characterization
  6. Unreliable Character
  7. Character
  8. Round Character
  9. Genre
  10. Flashback
  11. Satire
  12. Setting
  13. Second Person Narrator
  14. Climax
  15. Internal Conflict
  16. Tone
  17. Cliche
  18. Irony
  19. Rising Action
  20. Foreshadow
  21. Stereotype
  22. First Person Narrative
  23. Objective
  24. External Conflict
  25. Third Person Limited Character
  26. Falling Action
  27. Freytag Pyramid
  28. Protagonist
  29. Theme
  30. Plot
  31. Dialogue
  32. Tone
  33. Conflict
  34. Suspense
  35. Point of View
  36. Indirect Characterization
  37. Antagonist
  38. Static Character
  39. First person narrator