Dynamic Character Resolution Antagonist Indirect Characterization Irony Tone Tone Point of View Setting Second Person Narrator First Person Narrative Theme Cliche Suspense Round Character Satire Protagonist Stereotype Direct Characterization Climax Falling Action Plot Genre Static Character External Conflict Unreliable Character Dialogue Character Third Person Limited Character Foreshadow Omniscient narrator Rising Action Conflict Objective Mood Internal Conflict Flashback First person narrator Freytag Pyramid Dynamic Character Resolution Antagonist Indirect Characterization Irony Tone Tone Point of View Setting Second Person Narrator First Person Narrative Theme Cliche Suspense Round Character Satire Protagonist Stereotype Direct Characterization Climax Falling Action Plot Genre Static Character External Conflict Unreliable Character Dialogue Character Third Person Limited Character Foreshadow Omniscient narrator Rising Action Conflict Objective Mood Internal Conflict Flashback First person narrator Freytag Pyramid
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Dynamic Character
Resolution
Antagonist
Indirect Characterization
Irony
Tone
Tone
Point of View
Setting
Second Person Narrator
First Person Narrative
Theme
Cliche
Suspense
Round Character
Satire
Protagonist
Stereotype
Direct Characterization
Climax
Falling Action
Plot
Genre
Static Character
External Conflict
Unreliable Character
Dialogue
Character
Third Person Limited Character
Foreshadow
Omniscient narrator
Rising Action
Conflict
Objective
Mood
Internal Conflict
Flashback
First person narrator
Freytag Pyramid