Falling Action First Person Narrative Stereotype Static Character Mood Indirect Characterization Climax Conflict Genre Theme Setting Internal Conflict Third Person Limited Character Flashback Second Person Narrator Protagonist Suspense External Conflict Rising Action Objective Dialogue Point of View Antagonist Foreshadow Cliche Tone Character Unreliable Character Irony Resolution Dynamic Character Tone First person narrator Plot Omniscient narrator Direct Characterization Satire Freytag Pyramid Round Character Falling Action First Person Narrative Stereotype Static Character Mood Indirect Characterization Climax Conflict Genre Theme Setting Internal Conflict Third Person Limited Character Flashback Second Person Narrator Protagonist Suspense External Conflict Rising Action Objective Dialogue Point of View Antagonist Foreshadow Cliche Tone Character Unreliable Character Irony Resolution Dynamic Character Tone First person narrator Plot Omniscient narrator Direct Characterization Satire Freytag Pyramid Round Character
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Falling Action
First Person Narrative
Stereotype
Static Character
Mood
Indirect Characterization
Climax
Conflict
Genre
Theme
Setting
Internal Conflict
Third Person Limited Character
Flashback
Second Person Narrator
Protagonist
Suspense
External Conflict
Rising Action
Objective
Dialogue
Point of View
Antagonist
Foreshadow
Cliche
Tone
Character
Unreliable Character
Irony
Resolution
Dynamic Character
Tone
First person narrator
Plot
Omniscient narrator
Direct Characterization
Satire
Freytag Pyramid
Round Character