First Person Narrative Antagonist Objective Point of View Cliche Foreshadow Genre Tone Irony Indirect Characterization Character Suspense Second Person Narrator Omniscient narrator Dynamic Character Setting Rising Action Protagonist Stereotype Direct Characterization Falling Action Climax Satire Internal Conflict Dialogue Static Character Conflict Round Character Resolution Flashback Third Person Limited Character Freytag Pyramid Plot Unreliable Character External Conflict First person narrator Mood Tone Theme First Person Narrative Antagonist Objective Point of View Cliche Foreshadow Genre Tone Irony Indirect Characterization Character Suspense Second Person Narrator Omniscient narrator Dynamic Character Setting Rising Action Protagonist Stereotype Direct Characterization Falling Action Climax Satire Internal Conflict Dialogue Static Character Conflict Round Character Resolution Flashback Third Person Limited Character Freytag Pyramid Plot Unreliable Character External Conflict First person narrator Mood Tone Theme
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
First Person Narrative
Antagonist
Objective
Point of View
Cliche
Foreshadow
Genre
Tone
Irony
Indirect Characterization
Character
Suspense
Second Person Narrator
Omniscient narrator
Dynamic Character
Setting
Rising Action
Protagonist
Stereotype
Direct Characterization
Falling Action
Climax
Satire
Internal Conflict
Dialogue
Static Character
Conflict
Round Character
Resolution
Flashback
Third Person Limited Character
Freytag Pyramid
Plot
Unreliable Character
External Conflict
First person narrator
Mood
Tone
Theme