ScaleSpaceRhythmBellSymmetricalPatternRepetitionAsymmetricalTextureEmphasisFullProportionSilhouetteNaturalShapeGradationFormLineTubularHarmonyColorCurvedRadiationBalanceScaleSpaceRhythmBellSymmetricalPatternRepetitionAsymmetricalTextureEmphasisFullProportionSilhouetteNaturalShapeGradationFormLineTubularHarmonyColorCurvedRadiationBalance

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Scale
  2. Space
  3. Rhythm
  4. Bell
  5. Symmetrical
  6. Pattern
  7. Repetition
  8. Asymmetrical
  9. Texture
  10. Emphasis
  11. Full
  12. Proportion
  13. Silhouette
  14. Natural
  15. Shape
  16. Gradation
  17. Form
  18. Line
  19. Tubular
  20. Harmony
  21. Color
  22. Curved
  23. Radiation
  24. Balance