BellPatternHarmonyScaleRepetitionTubularSpaceColorRhythmProportionEmphasisShapeNaturalTextureRadiationCurvedLineGradationFormSilhouetteFullBalanceSymmetricalAsymmetricalBellPatternHarmonyScaleRepetitionTubularSpaceColorRhythmProportionEmphasisShapeNaturalTextureRadiationCurvedLineGradationFormSilhouetteFullBalanceSymmetricalAsymmetrical

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bell
  2. Pattern
  3. Harmony
  4. Scale
  5. Repetition
  6. Tubular
  7. Space
  8. Color
  9. Rhythm
  10. Proportion
  11. Emphasis
  12. Shape
  13. Natural
  14. Texture
  15. Radiation
  16. Curved
  17. Line
  18. Gradation
  19. Form
  20. Silhouette
  21. Full
  22. Balance
  23. Symmetrical
  24. Asymmetrical