GradationRhythmFullSpaceTubularEmphasisSilhouetteRadiationBalanceScaleHarmonyPatternShapeAsymmetricalBellCurvedNaturalProportionColorSymmetricalTextureLineFormRepetitionGradationRhythmFullSpaceTubularEmphasisSilhouetteRadiationBalanceScaleHarmonyPatternShapeAsymmetricalBellCurvedNaturalProportionColorSymmetricalTextureLineFormRepetition

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Gradation
  2. Rhythm
  3. Full
  4. Space
  5. Tubular
  6. Emphasis
  7. Silhouette
  8. Radiation
  9. Balance
  10. Scale
  11. Harmony
  12. Pattern
  13. Shape
  14. Asymmetrical
  15. Bell
  16. Curved
  17. Natural
  18. Proportion
  19. Color
  20. Symmetrical
  21. Texture
  22. Line
  23. Form
  24. Repetition