BellAsymmetricalSpaceRhythmBalanceTextureFormRadiationSymmetricalEmphasisShapeCurvedLineProportionColorRepetitionFullPatternScaleHarmonySilhouetteNaturalTubularGradationBellAsymmetricalSpaceRhythmBalanceTextureFormRadiationSymmetricalEmphasisShapeCurvedLineProportionColorRepetitionFullPatternScaleHarmonySilhouetteNaturalTubularGradation

Elements and Principles of Design - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Bell
  2. Asymmetrical
  3. Space
  4. Rhythm
  5. Balance
  6. Texture
  7. Form
  8. Radiation
  9. Symmetrical
  10. Emphasis
  11. Shape
  12. Curved
  13. Line
  14. Proportion
  15. Color
  16. Repetition
  17. Full
  18. Pattern
  19. Scale
  20. Harmony
  21. Silhouette
  22. Natural
  23. Tubular
  24. Gradation