Elements in a time- ordered sequence Theme is important to the author Events are accurate Setting is present or recent past Theme reflects reality Setting is vivid Events could be real Characters are realistic Story is believable Setting is accurate Foreshadowing to increase curiosity Plot contains conflict Problems are believable Story isn't true but could be Dialogue makes the characters appear real Author uses everyday language Characters resolve a problem Characters are ordinary, real people Character changes because of a problem Experiences are realistic Characters behave in realistic ways Problems are realistic Plot is plausible and believable Setting could exist Elements in a time- ordered sequence Theme is important to the author Events are accurate Setting is present or recent past Theme reflects reality Setting is vivid Events could be real Characters are realistic Story is believable Setting is accurate Foreshadowing to increase curiosity Plot contains conflict Problems are believable Story isn't true but could be Dialogue makes the characters appear real Author uses everyday language Characters resolve a problem Characters are ordinary, real people Character changes because of a problem Experiences are realistic Characters behave in realistic ways Problems are realistic Plot is plausible and believable Setting could exist
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Elements in a time-ordered sequence
Theme is important to the author
Events are accurate
Setting is present or recent past
Theme reflects reality
Setting is vivid
Events could be real
Characters are realistic
Story is believable
Setting is accurate
Foreshadowing to increase curiosity
Plot contains conflict
Problems are believable
Story isn't true but could be
Dialogue makes the characters appear real
Author uses everyday language
Characters resolve a problem
Characters are ordinary, real people
Character changes because of a problem
Experiences are realistic
Characters behave in realistic ways
Problems are realistic
Plot is plausible and believable
Setting could exist