Setting is present or recent past Setting is vivid Problems are believable Elements in a time- ordered sequence Setting is accurate Events are accurate Plot contains conflict Characters are realistic Characters are ordinary, real people Theme is important to the author Story isn't true but could be Problems are realistic Events could be real Author uses everyday language Story is believable Characters resolve a problem Dialogue makes the characters appear real Foreshadowing to increase curiosity Character changes because of a problem Setting could exist Plot is plausible and believable Experiences are realistic Theme reflects reality Characters behave in realistic ways Setting is present or recent past Setting is vivid Problems are believable Elements in a time- ordered sequence Setting is accurate Events are accurate Plot contains conflict Characters are realistic Characters are ordinary, real people Theme is important to the author Story isn't true but could be Problems are realistic Events could be real Author uses everyday language Story is believable Characters resolve a problem Dialogue makes the characters appear real Foreshadowing to increase curiosity Character changes because of a problem Setting could exist Plot is plausible and believable Experiences are realistic Theme reflects reality Characters behave in realistic ways
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting is present or recent past
Setting is vivid
Problems are believable
Elements in a time-ordered sequence
Setting is accurate
Events are accurate
Plot contains conflict
Characters are realistic
Characters are ordinary, real people
Theme is important to the author
Story isn't true but could be
Problems are realistic
Events could be real
Author uses everyday language
Story is believable
Characters resolve a problem
Dialogue makes the characters appear real
Foreshadowing to increase curiosity
Character changes because of a problem
Setting could exist
Plot is plausible and believable
Experiences are realistic
Theme reflects reality
Characters behave in realistic ways