Setting is vivid Elements in a time- ordered sequence Events are accurate Plot contains conflict Foreshadowing to increase curiosity Story is believable Character changes because of a problem Setting is present or recent past Theme reflects reality Events could be real Plot is plausible and believable Author uses everyday language Characters behave in realistic ways Characters are ordinary, real people Dialogue makes the characters appear real Setting could exist Problems are believable Experiences are realistic Theme is important to the author Setting is accurate Characters resolve a problem Problems are realistic Characters are realistic Story isn't true but could be Setting is vivid Elements in a time- ordered sequence Events are accurate Plot contains conflict Foreshadowing to increase curiosity Story is believable Character changes because of a problem Setting is present or recent past Theme reflects reality Events could be real Plot is plausible and believable Author uses everyday language Characters behave in realistic ways Characters are ordinary, real people Dialogue makes the characters appear real Setting could exist Problems are believable Experiences are realistic Theme is important to the author Setting is accurate Characters resolve a problem Problems are realistic Characters are realistic Story isn't true but could be
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Setting is vivid
Elements in a time-ordered sequence
Events are accurate
Plot contains conflict
Foreshadowing to increase curiosity
Story is believable
Character changes because of a problem
Setting is present or recent past
Theme reflects reality
Events could be real
Plot is plausible and believable
Author uses everyday language
Characters behave in realistic ways
Characters are ordinary, real people
Dialogue makes the characters appear real
Setting could exist
Problems are believable
Experiences are realistic
Theme is important to the author
Setting is accurate
Characters resolve a problem
Problems are realistic
Characters are realistic
Story isn't true but could be