Elementsin a time-orderedsequenceTheme isimportantto theauthorEventsareaccurateSetting ispresent orrecentpastThemereflectsrealitySettingis vividEventscouldbe realCharactersarerealisticStory isbelievableSettingisaccurateForeshadowingto increasecuriosityPlotcontainsconflictProblemsarebelievableStory isn'ttrue butcould beDialoguemakes thecharactersappear realAuthoruseseverydaylanguageCharactersresolve aproblemCharactersareordinary,real peopleCharacterchangesbecause ofa problemExperiencesare realisticCharactersbehave inrealisticwaysProblemsarerealisticPlot isplausibleandbelievableSettingcouldexistElementsin a time-orderedsequenceTheme isimportantto theauthorEventsareaccurateSetting ispresent orrecentpastThemereflectsrealitySettingis vividEventscouldbe realCharactersarerealisticStory isbelievableSettingisaccurateForeshadowingto increasecuriosityPlotcontainsconflictProblemsarebelievableStory isn'ttrue butcould beDialoguemakes thecharactersappear realAuthoruseseverydaylanguageCharactersresolve aproblemCharactersareordinary,real peopleCharacterchangesbecause ofa problemExperiencesare realisticCharactersbehave inrealisticwaysProblemsarerealisticPlot isplausibleandbelievableSettingcouldexist

Realistic Fiction - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. Elements in a time-ordered sequence
  2. Theme is important to the author
  3. Events are accurate
  4. Setting is present or recent past
  5. Theme reflects reality
  6. Setting is vivid
  7. Events could be real
  8. Characters are realistic
  9. Story is believable
  10. Setting is accurate
  11. Foreshadowing to increase curiosity
  12. Plot contains conflict
  13. Problems are believable
  14. Story isn't true but could be
  15. Dialogue makes the characters appear real
  16. Author uses everyday language
  17. Characters resolve a problem
  18. Characters are ordinary, real people
  19. Character changes because of a problem
  20. Experiences are realistic
  21. Characters behave in realistic ways
  22. Problems are realistic
  23. Plot is plausible and believable
  24. Setting could exist