Send a Problem Blindfolded Orange Holds Problem Use One Arm Only Purple Holds Problem Grade "1" Problem Cave (Overhang) Problem Bonus on Red Comp- Style Problem Yellow Holds Problem Dyno Problem Pink Holds Problem Slab Problem Skip Every Other Hand Hold No Feet Allowed! (Campus or Smear) Blue Holds Problem Red Holds Problem Grade "2" Problem No Chalk Allowed! (Don't Use Chalk) Pinch Problem Brush a Friend's Problem (Must Send) Grade "5" Problem Grade "6" Problem Grade "3" Problem Flash a Problem (Grade "3" or Higher) Grade "4" Problem Passat! Power Yell Every Move Yellow Comp- Style Problem Green Holds Problem Crimp Problem Send a Problem Blindfolded Orange Holds Problem Use One Arm Only Purple Holds Problem Grade "1" Problem Cave (Overhang) Problem Bonus on Red Comp- Style Problem Yellow Holds Problem Dyno Problem Pink Holds Problem Slab Problem Skip Every Other Hand Hold No Feet Allowed! (Campus or Smear) Blue Holds Problem Red Holds Problem Grade "2" Problem No Chalk Allowed! (Don't Use Chalk) Pinch Problem Brush a Friend's Problem (Must Send) Grade "5" Problem Grade "6" Problem Grade "3" Problem Flash a Problem (Grade "3" or Higher) Grade "4" Problem Passat! Power Yell Every Move Yellow Comp- Style Problem Green Holds Problem Crimp Problem
(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
Send a Problem Blindfolded
Orange Holds Problem
Use One Arm Only
Purple Holds Problem
Grade "1" Problem
Cave (Overhang) Problem
Bonus on Red Comp-Style Problem
Yellow Holds Problem
Dyno
Problem
Pink Holds Problem
Slab Problem
Skip Every Other Hand Hold
No Feet Allowed! (Campus or Smear)
Blue Holds Problem
Red Holds Problem
Grade "2" Problem
No Chalk Allowed! (Don't Use Chalk)
Pinch Problem
Brush a Friend's Problem (Must Send)
Grade "5" Problem
Grade "6" Problem
Grade "3" Problem
Flash a Problem (Grade "3" or Higher)
Grade "4" Problem
Passat! Power Yell Every Move
Yellow Comp-Style Problem
Green Holds Problem
Crimp Problem