FreeSpacePseudo-codeProcessingLogicalFreeSpace1stStepFinite2ndStepUnambiguous5thStep4thStepPreciseComputerandinstructionsInformation4thStep3rdStepInputIPOFreeSpaceAlgorithmFlowchartMajorPhasesOutputDataFreeSpacePseudo-codeProcessingLogicalFreeSpace1stStepFinite2ndStepUnambiguous5thStep4thStepPreciseComputerandinstructionsInformation4thStep3rdStepInputIPOFreeSpaceAlgorithmFlowchartMajorPhasesOutputData

Problem solving and Defining Diagram - Call List

(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


1
G
2
O
3
B
4
N
5
O
6
B
7
G
8
I
9
G
10
N
11
I
12
G
13
N
14
B
15
I
16
G
17
O
18
O
19
N
20
I
21
B
22
I
23
B
24
O
  1. G-Free Space
  2. O-Pseudo-code
  3. B-Processing
  4. N-Logical
  5. O-Free Space
  6. B-1st Step
  7. G-Finite
  8. I-2nd Step
  9. G-Unambiguous
  10. N-5th Step
  11. I-4th Step
  12. G-Precise
  13. N-Computer and instructions
  14. B-Information
  15. I-4th Step
  16. G-3rd Step
  17. O-Input
  18. O-IPO
  19. N-Free Space
  20. I-Algorithm
  21. B-Flowchart
  22. I-Major Phases
  23. B-Output
  24. O-Data