Pikne (Grassho- pper) Miinomin (Rice) Bineshiinh (Bird) Memingwa- nhs (Butterfly) Giigonh (Fish) Dabick- Giizis (Moon) Aamo (Bee) Niibiish (Leaf) Ezibkenh (Spider) Jidimo (Squirrel) Kiishick (Cedar) Ojiinh (Fly) Nabop (Soup) Noodin (Wind) Giizis (Sun) Waawashk- esh (Deer) Mtig (Tree) Gmiwaan (Raining) Kwassmaan (Pumpkin) Waawaask- one (Flower) Ishakode (Fire) Pshiimin (Apple) Biiskawaa- gan (Coat) Wiikaan (Hat) Pikne (Grassho- pper) Miinomin (Rice) Bineshiinh (Bird) Memingwa- nhs (Butterfly) Giigonh (Fish) Dabick- Giizis (Moon) Aamo (Bee) Niibiish (Leaf) Ezibkenh (Spider) Jidimo (Squirrel) Kiishick (Cedar) Ojiinh (Fly) Nabop (Soup) Noodin (Wind) Giizis (Sun) Waawashk- esh (Deer) Mtig (Tree) Gmiwaan (Raining) Kwassmaan (Pumpkin) Waawaask- one (Flower) Ishakode (Fire) Pshiimin (Apple) Biiskawaa- gan (Coat) Wiikaan (Hat)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
I-Pikne
(Grassho-pper)
G-Miinomin
(Rice)
O-Bineshiinh
(Bird)
I-Memingwa-nhs
(Butterfly)
G-Giigonh
(Fish)
N-Dabick-Giizis
(Moon)
G-Aamo
(Bee)
N-Niibiish
(Leaf)
G-Ezibkenh
(Spider)
O-Jidimo
(Squirrel)
I-Kiishick
(Cedar)
O-Ojiinh
(Fly)
N-Nabop
(Soup)
G-Noodin
(Wind)
B-Giizis
(Sun)
I-Waawashk-esh
(Deer)
N-Mtig
(Tree)
B-Gmiwaan
(Raining)
I-Kwassmaan
(Pumpkin)
B-Waawaask-one
(Flower)
O-Ishakode
(Fire)
B-Pshiimin
(Apple)
B-Biiskawaa-gan
(Coat)
O-Wiikaan
(Hat)