Waawaask- one (Flower) Biiskawaa- gan (Coat) Mtig (Tree) Jidimo (Squirrel) Kwassmaan (Pumpkin) Noodin (Wind) Aamo (Bee) Nabop (Soup) Pikne (Grassho- pper) Giigonh (Fish) Kiishick (Cedar) Gmiwaan (Raining) Dabick- Giizis (Moon) Bineshiinh (Bird) Ezibkenh (Spider) Niibiish (Leaf) Ojiinh (Fly) Wiikaan (Hat) Giizis (Sun) Pshiimin (Apple) Waawashk- esh (Deer) Memingwa- nhs (Butterfly) Ishakode (Fire) Miinomin (Rice) Waawaask- one (Flower) Biiskawaa- gan (Coat) Mtig (Tree) Jidimo (Squirrel) Kwassmaan (Pumpkin) Noodin (Wind) Aamo (Bee) Nabop (Soup) Pikne (Grassho- pper) Giigonh (Fish) Kiishick (Cedar) Gmiwaan (Raining) Dabick- Giizis (Moon) Bineshiinh (Bird) Ezibkenh (Spider) Niibiish (Leaf) Ojiinh (Fly) Wiikaan (Hat) Giizis (Sun) Pshiimin (Apple) Waawashk- esh (Deer) Memingwa- nhs (Butterfly) Ishakode (Fire) Miinomin (Rice)
(Print) Use this randomly generated list as your call list when playing the game. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.
B-Waawaask-one
(Flower)
B-Biiskawaa-gan
(Coat)
N-Mtig
(Tree)
O-Jidimo
(Squirrel)
I-Kwassmaan
(Pumpkin)
G-Noodin
(Wind)
G-Aamo
(Bee)
N-Nabop
(Soup)
I-Pikne
(Grassho-pper)
G-Giigonh
(Fish)
I-Kiishick
(Cedar)
B-Gmiwaan
(Raining)
N-Dabick-Giizis
(Moon)
O-Bineshiinh
(Bird)
G-Ezibkenh
(Spider)
N-Niibiish
(Leaf)
O-Ojiinh
(Fly)
O-Wiikaan
(Hat)
B-Giizis
(Sun)
B-Pshiimin
(Apple)
I-Waawashk-esh
(Deer)
I-Memingwa-nhs
(Butterfly)
O-Ishakode
(Fire)
G-Miinomin
(Rice)