"hatchet" "Yesm'am"Howmight thischangethings?HopewashereWordsof thewiserWhy is thismemorymomentimportant?Why mightthismemory beimportant?Realize orunderstandsomethingshowingup againandagain?herewe goagain"Crash"Somethingyou did notalreadyknow!What isthe lifelessoncharacterasks adifficultquestionMemoryMomentAgainandAgain"RidingFreedom"mentionedover andover.ToughQuestionsContrasts andContradictionstell youamemoryWhy is thecharacterdoingthat?Sort oflike aflashback!Aha"A longwalk towater""hatchet""Yesm'am"Howmight thischangethings?HopewashereWordsof thewiserWhy is thismemorymomentimportant?Why mightthismemory beimportant?Realize orunderstandsomethingshowingup againandagain?herewe goagain"Crash"Somethingyou did notalreadyknow!What isthe lifelessoncharacterasks adifficultquestionMemoryMomentAgainandAgain"RidingFreedom"mentionedover andover.ToughQuestionsContrasts andContradictionstell youamemoryWhy is thecharacterdoingthat?Sort oflike aflashback!Aha"A longwalk towater"

Signposts - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. "hatchet"
  2. "Yes m'am"
  3. How might this change things?
  4. Hope was here
  5. Words of the wiser
  6. Why is this memory moment important?
  7. Why might this memory be important?
  8. Realize or understand something
  9. showing up again and again?
  10. here we go again
  11. "Crash"
  12. Something you did not already know!
  13. What is the life lesson
  14. character asks a difficult question
  15. Memory Moment
  16. Again and Again
  17. "Riding Freedom"
  18. mentioned over and over.
  19. Tough Questions
  20. Contrasts and Contradictions
  21. tell you a memory
  22. Why is the character doing that?
  23. Sort of like a flashback!
  24. Aha
  25. "A long walk to water"