tell youamemoryMemoryMoment"A longwalk towater" Why is thecharacterdoingthat?Why mightthismemory beimportant?Somethingyou did notalreadyknow!AgainandAgainRealize orunderstandsomethingSort oflike aflashback!herewe goagainWhat isthe lifelesson"RidingFreedom""hatchet"Wordsof thewiserToughQuestionsHowmight thischangethings?characterasks adifficultquestionAhashowingup againandagain?mentionedover andover."Crash"HopewashereWhy is thismemorymomentimportant?Contrasts andContradictions"Yesm'am"tell youamemoryMemoryMoment"A longwalk towater"Why is thecharacterdoingthat?Why mightthismemory beimportant?Somethingyou did notalreadyknow!AgainandAgainRealize orunderstandsomethingSort oflike aflashback!herewe goagainWhat isthe lifelesson"RidingFreedom""hatchet"Wordsof thewiserToughQuestionsHowmight thischangethings?characterasks adifficultquestionAhashowingup againandagain?mentionedover andover."Crash"HopewashereWhy is thismemorymomentimportant?Contrasts andContradictions"Yesm'am"

Signposts - Call List

(Print) Use this randomly generated list as your call list when playing the game. There is no need to say the BINGO column name. Place some kind of mark (like an X, a checkmark, a dot, tally mark, etc) on each cell as you announce it, to keep track. You can also cut out each item, place them in a bag and pull words from the bag.


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  1. tell you a memory
  2. Memory Moment
  3. "A long walk to water"
  4. Why is the character doing that?
  5. Why might this memory be important?
  6. Something you did not already know!
  7. Again and Again
  8. Realize or understand something
  9. Sort of like a flashback!
  10. here we go again
  11. What is the life lesson
  12. "Riding Freedom"
  13. "hatchet"
  14. Words of the wiser
  15. Tough Questions
  16. How might this change things?
  17. character asks a difficult question
  18. Aha
  19. showing up again and again?
  20. mentioned over and over.
  21. "Crash"
  22. Hope was here
  23. Why is this memory moment important?
  24. Contrasts and Contradictions
  25. "Yes m'am"